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localize
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@@ -7,7 +7,7 @@ private ["_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_remov
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if(DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_PLAYER_52") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText ["\n\nYou cannot perform an upgrade while still inside a vehicle.", "PLAIN DOWN"]};
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if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_18"), "PLAIN DOWN"]};
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// look for nearest empty vehicle
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_findNearestVehicles = nearestObjects [player, ["LandVehicle"], 10];
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@@ -125,4 +125,4 @@ if (_IsNearVehicle >= 1) then {
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cutText [(localize "STR_EPOCH_PLAYER_27"), "PLAIN DOWN"];
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};
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DZE_ActionInProgress = false;
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DZE_ActionInProgress = false;
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