This commit is contained in:
Skaronator
2014-01-29 19:49:28 +01:00
27 changed files with 4260 additions and 4058 deletions

7
CHANGE LOG 1.0.4.1.txt Normal file
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@@ -0,0 +1,7 @@
[FIXED] Reclassed Land_Ind_Pec_03b to fix ladder errors in log file. @vbawol
[FIXED] Issue that prevented the server from starting. @Skaronator
[FIXED] Some typos in the loot table. @Skaronator
[FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://bmrf.me/ for hosting our development server.

View File

@@ -589,7 +589,7 @@ class CfgLoot {
"Skin_SurvivorWpink_DZ",
"Skin_SurvivorWurban_DZ",
"Skin_INS_Bardak_DZ",
"Skin_INS_Worker2_DZ",
"Skin_INS_Worker2_DZ"
},
{
0.11,
@@ -783,7 +783,7 @@ class CfgLoot {
"Saiga12K",
"Remington870_lamp",
"Crossbow_DZ",
"M1014",
"M1014"
},
{
0.25,
@@ -836,7 +836,7 @@ class CfgLoot {
"VSS_vintorez",
"SCAR_H_LNG_Sniper_SD",
"M14_EP1",
"DMR",
"DMR"
},
{
0.1,
@@ -889,7 +889,7 @@ class CfgLoot {
"MP5A5",
"bizon_silenced",
"UZI_SD_EP1",
"MP5SD",
"MP5SD"
},
{
0.25,
@@ -978,7 +978,7 @@ class CfgLoot {
"30Rnd_556x45_Stanag",
"30Rnd_545x39_AK",
"30Rnd_556x45_StanagSD",
"20Rnd_762x51_FNFAL",
"20Rnd_762x51_FNFAL"
},
{
0.25,
@@ -1065,7 +1065,7 @@ class CfgLoot {
{
"Saiga12K",
"Remington870_lamp",
"M1014",
"M1014"
},
{
0.25,

View File

@@ -7,7 +7,13 @@ _obj = _this select 0;
_type = toLower(typeOf _obj);
//diag_log format["Spawning loot for: %1", _type];
_config = configFile >> "CfgBuildingLoot" >> _type;
if (DZE_MissionLootTable) then {
_config = missionConfigFile >> "CfgBuildingLoot" >> _type;
};
_positions = [] + getArray (_config >> "lootPos");
_itemTypes = [] + getArray (_config >> "itemType");
_lootChance = getNumber (_config >> "lootChance");

View File

@@ -8,6 +8,9 @@ if (dayz_spawnZombies > dayz_maxLocalZombies) exitwith {};
_obj = _this select 0;
_type = typeOf _obj;
_config = configFile >> "CfgBuildingLoot" >> _type;
if (DZE_MissionLootTable) then {
_config = missionConfigFile >> "CfgBuildingLoot" >> _type;
};
_canLoot = isClass (_config);
if (_canLoot) then {

View File

@@ -31,10 +31,12 @@ dayz_maxGlobalZombies = dayz_maxGlobalZombiesInit;
if(isPlayer _x) then {
dayz_maxGlobalZombies = dayz_maxGlobalZombies + dayz_maxGlobalZombiesIncrease;
} else {
if (local _x) then {
dayz_spawnZombies = dayz_spawnZombies + 1;
if (_x isKindOf "zZombie_Base") then {
if (local _x) then {
dayz_spawnZombies = dayz_spawnZombies + 1;
};
dayz_CurrentZombies = dayz_CurrentZombies + 1;
};
dayz_CurrentZombies = dayz_CurrentZombies + 1;
};
} foreach _players;
@@ -96,6 +98,9 @@ if (_nearbyCount < 1) exitwith
{
_type = typeOf _x;
_config = configFile >> "CfgBuildingLoot" >> _type;
if (DZE_MissionLootTable) then {
_config = missionConfigFile >> "CfgBuildingLoot" >> _type;
};
_canLoot = isClass (_config);
if(_canLoot) then {

View File

@@ -1,6 +1,12 @@
private ["_position","_doLoiter","_unitTypes","_loot","_array","_agent","_type","_radius","_method","_myDest","_newDest","_lootType","_player","_isAlive","_rnd","_id"];
_player = _this select 0;
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
_unitTypes = [];
if (DZE_MissionLootTable) then {
_unitTypes = []+ getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
} else {
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
};
_doLoiter = true;
_loot = "";

View File

@@ -16,7 +16,12 @@ _agent = objNull;
if (!_isNoone) exitWith {};
if (count _unitTypes == 0) then {
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
if (DZE_MissionLootTable) then {
_unitTypes = []+ getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
} else {
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
};
};
_type = _unitTypes call BIS_fnc_selectRandom;

View File

@@ -110,8 +110,16 @@ for "_i" from 0 to ((count (_config)) - 1) do {
private["_i","_type","_config","_canZombie","_canLoot"];
dayz_ZombieBuildings = [];
dayz_LootBuildings = [];
for "_i" from 0 to (count (configFile >> "CfgBuildingLoot") - 1) do {
_type = (configFile >> "CfgBuildingLoot") select _i;
_config = [];
if (DZE_MissionLootTable) then {
_config = missionConfigFile >> "CfgBuildingLoot";
} else {
_config = configFile >> "CfgBuildingLoot";
};
for "_i" from 0 to (count (_config) - 1) do {
_type = _config select _i;
_canZombie = getNumber (_type >> "zombieChance") > 0;
_canLoot = getNumber (_type >> "lootChance") > 0;
if(_canZombie) then {

View File

@@ -593,7 +593,12 @@ if(!isDedicated) then {
zeroPreviousWeather = [0,0,[0,0],0];
zeroCurrentWeather = [0,0,[0,0],0];
dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
if (DZE_MissionLootTable) then {
dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
} else {
dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
};
//temperature variables
dayz_temperatur = 36; //TeeChange

File diff suppressed because it is too large Load Diff

View File

@@ -96,9 +96,11 @@ while {true} do {
_crash setvariable ["fadeFire",_fadeFire,true];
};
_config = configFile >> "CfgBuildingLoot" >> _lootTable;
if (DZE_MissionLootTable) then {
_config = missionConfigFile >> "CfgBuildingLoot" >> _lootTable;
};
_itemTypes = [] + getArray (_config >> "itemType");
_index = dayz_CBLBase find toLower(_lootTable);
_weights = dayz_CBLChances select _index;

View File

@@ -223,10 +223,19 @@ RoadList = MarkerPosition nearRoads DynamicVehicleArea;
// Very taxing !!! but only on first startup
BuildingList = [];
{
if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then
{
BuildingList set [count BuildingList,_x];
if (DZE_MissionLootTable) then {
if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then
{
BuildingList set [count BuildingList,_x];
};
} else {
if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then
{
BuildingList set [count BuildingList,_x];
};
};
} forEach (MarkerPosition nearObjects ["building",DynamicVehicleArea]);
spawn_vehicles = {

View File

@@ -235,26 +235,6 @@ if (true) then
_this setPos [9052.8457, 4062.0542, 7.6293945e-006];
};
_unit_102 = objNull;
if (true) then
{
_this = createAgent ["BAF_Pilot_MTP", [9046.2568, 4056.8503, 6.6757202e-006], [], 0, "CAN_COLLIDE"];
_unit_102 = _this;
_this setDir 53.729794;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
_vehicle_63 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [9047.3018, 4057.634, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_63 = _this;
_this setDir 53.281307;
_this setVehicleInit "this allowDammage false; this enableSimulation false; ";
_this setPos [9047.3018, 4057.634, -1.5258789e-005];
};
_vehicle_68 = objNull;
if (true) then
{
@@ -417,16 +397,6 @@ if (true) then
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
_unit_146 = objNull;
if (true) then
{
_this = createAgent ["GUE_Soldier_Medic", [4430.7729, 1627.4163, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_unit_146 = _this;
_this setDir -5.3829327;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
_unit_150 = objNull;
if (true) then
{
@@ -482,15 +452,6 @@ if (true) then
_this setPos [4430.9263, 1628.2461];
};
_vehicle_113 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_net1", [4433.3125, 1627.3583, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_113 = _this;
_this setDir -9.4429188;
_this setPos [4433.3125, 1627.3583, 1.1444092e-005];
};
_vehicle_114 = objNull;
if (true) then
{
@@ -1127,147 +1088,229 @@ if (true) then
_vehicle_237 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [4421.7734, 1619.7827, -1.335144e-005], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["FoldTable", [4422.0479, 1620.3756, -1.335144e-005], [], 0, "CAN_COLLIDE"];
_vehicle_237 = _this;
_this setDir -67.785156;
_this setVehicleInit "this allowDammage false; this enableSimulation false; ";
_this setPos [4421.7734, 1619.7827, -1.335144e-005];
_this setPos [4422.0479, 1620.3756, -1.335144e-005];
};
_unit_218 = objNull;
_vehicle_238 = objNull;
if (true) then
{
_this = createAgent ["GUE_Soldier_Sab", [4422.8506, 1619.5674, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_unit_218 = _this;
_this setDir -45.167191;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
_this = createVehicle ["MAP_R2_RockWall", [5183.0669, 4819.2705, -20.840933], [], 0, "CAN_COLLIDE"];
_vehicle_238 = _this;
_this setDir -62.274483;
_this setPos [5183.0669, 4819.2705, -20.840933];
};
_vehicle_239 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [5176.5034, 4850.0347, 0.4459579], [], 0, "CAN_COLLIDE"];
_vehicle_239 = _this;
_this setDir -140.07721;
_this setPos [5176.5034, 4850.0347, 0.4459579];
};
_vehicle_240 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [5183.0669, 4819.2705, -20.840933], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_RockWall", [5158.0107, 4842.1348, 13.330317], [], 0, "CAN_COLLIDE"];
_vehicle_240 = _this;
_this setDir -62.274483;
_this setPos [5183.0669, 4819.2705, -20.840933];
_this setDir 34.215908;
_this setPos [5158.0107, 4842.1348, 13.330317];
};
_vehicle_241 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [5176.5034, 4850.0347, 0.4459579], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_Rock1", [5140.5688, 4863.0498, -18.283659], [], 0, "CAN_COLLIDE"];
_vehicle_241 = _this;
_this setDir -140.07721;
_this setPos [5176.5034, 4850.0347, 0.4459579];
_this setDir -18.751335;
_this setPos [5140.5688, 4863.0498, -18.283659];
};
_vehicle_242 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [5158.0107, 4842.1348, 13.330317], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_Rock1", [5131.5083, 4856.9668, -12.521091], [], 0, "CAN_COLLIDE"];
_vehicle_242 = _this;
_this setDir 34.215908;
_this setPos [5158.0107, 4842.1348, 13.330317];
_this setDir -126.48759;
_this setPos [5131.5083, 4856.9668, -12.521091];
};
_vehicle_243 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [5140.5688, 4863.0498, -18.283659], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_Rock1", [5180.0156, 4866.1475, -13.298203], [], 0, "CAN_COLLIDE"];
_vehicle_243 = _this;
_this setDir -18.751335;
_this setPos [5140.5688, 4863.0498, -18.283659];
_this setDir 39.340656;
_this setPos [5180.0156, 4866.1475, -13.298203];
};
_vehicle_244 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [5131.5083, 4856.9668, -12.521091], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_RockWall", [5152.0928, 4826.6182, 15.491059], [], 0, "CAN_COLLIDE"];
_vehicle_244 = _this;
_this setDir -126.48759;
_this setPos [5131.5083, 4856.9668, -12.521091];
_this setDir 213.79945;
_this setPos [5152.0928, 4826.6182, 15.491059];
};
_vehicle_245 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [5180.0156, 4866.1475, -13.298203], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_RockTower", [5167.9087, 4803.4546, -4.7569647], [], 0, "CAN_COLLIDE"];
_vehicle_245 = _this;
_this setDir 39.340656;
_this setPos [5180.0156, 4866.1475, -13.298203];
_this setDir -23.346453;
_this setPos [5167.9087, 4803.4546, -4.7569647];
};
_vehicle_246 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [5152.0928, 4826.6182, 15.491059], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_Rock1", [5130.1533, 4840.3062, -3.3775022], [], 0, "CAN_COLLIDE"];
_vehicle_246 = _this;
_this setDir 213.79945;
_this setPos [5152.0928, 4826.6182, 15.491059];
_this setDir -97.729782;
_this setPos [5130.1533, 4840.3062, -3.3775022];
};
_vehicle_247 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockTower", [5167.9087, 4803.4546, -4.7569647], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_RockTower", [5175.4121, 4808.8828, -18.323196], [], 0, "CAN_COLLIDE"];
_vehicle_247 = _this;
_this setDir -23.346453;
_this setPos [5167.9087, 4803.4546, -4.7569647];
_this setPos [5175.4121, 4808.8828, -18.323196];
};
_vehicle_248 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [5130.1533, 4840.3062, -3.3775022], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_Rock1", [5122.9023, 4840.7241, -15.149178], [], 0, "CAN_COLLIDE"];
_vehicle_248 = _this;
_this setDir -97.729782;
_this setPos [5130.1533, 4840.3062, -3.3775022];
_this setDir -173.21558;
_this setPos [5122.9023, 4840.7241, -15.149178];
};
_vehicle_249 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockTower", [5175.4121, 4808.8828, -18.323196], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_RockTower", [5159.1265, 4811.7598, -9.1012087], [], 0, "CAN_COLLIDE"];
_vehicle_249 = _this;
_this setDir -23.346453;
_this setPos [5175.4121, 4808.8828, -18.323196];
_this setDir -80.354836;
_this setPos [5159.1265, 4811.7598, -9.1012087];
};
_vehicle_250 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [5122.9023, 4840.7241, -15.149178], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_Rock1", [5125.085, 4832.7314, -11.982601], [], 0, "CAN_COLLIDE"];
_vehicle_250 = _this;
_this setDir -173.21558;
_this setPos [5122.9023, 4840.7241, -15.149178];
_this setDir -394.30872;
_this setPos [5125.085, 4832.7314, -11.982601];
};
_vehicle_251 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockTower", [5159.1265, 4811.7598, -9.1012087], [], 0, "CAN_COLLIDE"];
_vehicle_251 = _this;
_this setDir -80.354836;
_this setPos [5159.1265, 4811.7598, -9.1012087];
};
_vehicle_252 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [5125.085, 4832.7314, -11.982601], [], 0, "CAN_COLLIDE"];
_vehicle_252 = _this;
_this setDir -394.30872;
_this setPos [5125.085, 4832.7314, -11.982601];
};
_vehicle_253 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockTower", [5183.5825, 4821.2554, -19.619215], [], 0, "CAN_COLLIDE"];
_vehicle_253 = _this;
_vehicle_251 = _this;
_this setDir -23.346453;
_this setPos [5183.5825, 4821.2554, -19.619215];
};
_vehicle_255 = objNull;
if (true) then
{
_this = createVehicle ["MAP_postel_manz_kov", [4432.2036, 1626.1425, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_255 = _this;
_this setDir 21.867239;
_this setPos [4432.2036, 1626.1425, -1.9073486e-006];
};
_unit_219 = objNull;
if (true) then
{
_this = createAgent ["Dr_Hladik_EP1", [4430.7876, 1627.1011, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
_unit_219 = _this;
_this setDir -6.011806;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
_vehicle_256 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_net2", [4425.2188, 1617.4032, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_256 = _this;
_this setDir -66.31163;
_this setPos [4425.2188, 1617.4032, 5.7220459e-006];
};
_vehicle_257 = objNull;
if (true) then
{
_this = createVehicle ["Land_Water_pipe_EP1", [4431.8911, 1626.0852, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_257 = _this;
_this setDir -188.27179;
_this setPos [4431.8911, 1626.0852, 1.5258789e-005];
};
_vehicle_258 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [9046.8604, 4057.0906, 2.6702881e-005], [], 0, "CAN_COLLIDE"];
_vehicle_258 = _this;
_this setDir 182.35988;
_this setPos [9046.8604, 4057.0906, 2.6702881e-005];
};
_unit_220 = objNull;
if (true) then
{
_this = createAgent ["Soldier_PMC", [4422.8799, 1619.8151, 0.015900498], [], 0, "CAN_COLLIDE"];
_unit_220 = _this;
_this setDir -76.864822;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
_vehicle_261 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [7223.8438, 733.90039, -9.5367432e-007], [], 0, "CAN_COLLIDE"];
_vehicle_261 = _this;
_this setPos [7223.8438, 733.90039, -9.5367432e-007];
};
_vehicle_263 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [4409.0327, 1627.9761, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_263 = _this;
_this setDir 122.8466;
_this setPos [4409.0327, 1627.9761, -1.5258789e-005];
};
_vehicle_265 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [3794.4277, 7652.9263, 3.1340871], [], 0, "CAN_COLLIDE"];
_vehicle_265 = _this;
_this setPos [3794.4277, 7652.9263, 3.1340871];
};
_unit_221 = objNull;
if (true) then
{
_this = createAgent ["RU_Villager1", [3794.375, 7651.1772, 3.1557264], [], 0, "CAN_COLLIDE"];
_unit_221 = _this;
_this setDir -237.80453;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
processInitCommands;

View File

@@ -75,6 +75,9 @@ if (_spawnRoll <= _spawnChance) then {
};
_config = configFile >> "CfgBuildingLoot" >> _lootTable;
if (DZE_MissionLootTable) then {
_config = missionConfigFile >> "CfgBuildingLoot" >> _lootTable;;
};
_itemTypes = [] + getArray (_config >> "itemType");
_index = dayz_CBLBase find toLower(_lootTable);
_weights = dayz_CBLChances select _index;

View File

@@ -41,6 +41,9 @@ if (_spawnRoll <= _spawnChance) then {
_num = (round(random _randomizedLoot)) + _guaranteedLoot;
_config = configFile >> "CfgBuildingLoot" >> _lootTable;
if (DZE_MissionLootTable) then {
_config = missionConfigFile >> "CfgBuildingLoot" >> _lootTable;;
};
_itemTypes = [] + getArray (_config >> "itemType");
_index = dayz_CBLBase find toLower(_lootTable);
_weights = dayz_CBLChances select _index;

View File

@@ -1,4 +1,4 @@
private ["_nul","_result","_pos","_wsDone","_dir","_block","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_date","_key","_outcome","_vehLimit","_hiveResponse","_objectCount","_codeCount","_hour","_minute","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0"];
private ["_nul","_result","_pos","_wsDone","_dir","_block","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue"];
dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
@@ -46,8 +46,7 @@ if (isServer and isNil "sm_done") then {
_BuildingQueue = [];
_objectQueue = [];
_finalEpochObjArray = [];
if ((_hiveResponse select 0) == "ObjectStreamStart") then {
diag_log ("HIVE: Commence Object Streaming...");
_key = format["CHILD:302:%1:", dayZ_instance];
@@ -65,9 +64,9 @@ if (isServer and isNil "sm_done") then {
_vQty = _vQty + 1;
};
};
diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles");
};
diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles");
// # NOW SPAWN OBJECTS #
_totalvehicles = 0;
{
@@ -334,6 +333,7 @@ if (isServer and isNil "sm_done") then {
_id = [] spawn server_spawnEvents;
// server cleanup
[] spawn {
private ["_id"];
sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart
waitUntil {!isNil "server_spawnCleanAnimals"};
_id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";

View File

@@ -1176,7 +1176,7 @@ class Mission
};
class Markers
{
items=23;
items=24;
class Item0
{
position[]={5192.2104,62.495663,4994.3667};
@@ -1266,8 +1266,8 @@ class Mission
class Item14
{
position[]={5232.6299,1.9700195,8228.4785};
name="WholesalerWest";
text="West's Wholesaler";
name="WholesalerNorth";
text="North's Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
@@ -1335,10 +1335,18 @@ class Mission
type="mil_circle";
colorName="ColorBrown";
};
class Item23
{
position[]={3804.6707,-1.1429843,7656.6055};
name="Boat2";
text="North Boat Vendor";
type="mil_dot";
colorName="ColorBlack";
};
};
class Sensors
{
items=10;
items=11;
class Item0
{
position[]={4419.9492,22.076105,1629.0402};
@@ -1501,10 +1509,27 @@ class Mission
repeating=1;
interruptable=1;
age="UNKNOWN";
name="PlanicaTraders_1";
expCond="(player distance PlanicaTraders) < 100; ";
expActiv="TitleText[""Now Entering Trader City Planica"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader City Planica"",""PLAIN DOWN""]; canbuild = true;";
name="MelloVehicleRepair";
expCond="(player distance MelloVehicleRepair) < 100; ";
expActiv="TitleText[""Now Entering Mello"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Mello"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item10
{
position[]={3807.3525,0.86945671,7661.0386};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BOAT12";
expCond="(player distance BOAT12) < 100; ";
expActiv="TitleText[""Now Entering North Boat Vendor"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving North Boat Vendor"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};

View File

@@ -1,164 +1,170 @@
// DayZ Epoch TRADERS for 16
serverTraders = ["GUE_Soldier_Pilot","UN_CDF_Soldier_MG_EP1","GUE_Soldier_Medic","GUE_Woodlander1","GUE_Commander","Tanny_PMC","BAF_Soldier_AMG_W","BAF_Soldier_AAA_DDPM","GUE_Soldier_2","GUE_Soldier_1","BAF_Pilot_MTP","GUE_Soldier_Sab","US_Soldier_Medic_EP1","CZ_Special_Forces_MG_DES_EP1","Damsel5","GUE_Woodlander3","UN_CDF_Soldier_AAT_EP1","RU_Farmwife1","Citizen2_EP1","Rita_Ensler_EP1","USMC_SoldierS_Engineer","USMC_Soldier_TL","ValentinaVictim","Reynolds_PMC","GUE_Soldier_AR","FR_Corpsman","GUE_Soldier_Sab"];
// AWOL's Airfield
menu_GUE_Soldier_Pilot = [
[["Airplanes",517],["Helicopter Unarmed",519]],
[],
"neutral"
];
// West's Wholesaler
menu_UN_CDF_Soldier_MG_EP1 = [
[["Wholesale",555]],
[],
"neutral"
];
// Neutral Medic
menu_GUE_Soldier_Medic = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Stavz Ammo
menu_GUE_Woodlander1 = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[],
"neutral"
];
// Stevhn's Weapons
menu_GUE_Commander = [
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[],
"neutral"
];
// Trevors Hero Supplies.
// DayZ Epoch TRADERS for 17
serverTraders = ["Tanny_PMC","BAF_Soldier_AMG_W","BAF_Soldier_AAA_DDPM","CZ_Special_Forces_MG_DES_EP1","Damsel5","GUE_Commander","GUE_Woodlander1","GUE_Woodlander3","GUE_Soldier_Sab","GUE_Soldier_Pilot","GUE_Soldier_2","Soldier_PMC","Citizen2_EP1","Rita_Ensler_EP1","RU_Farmwife1","US_Soldier_Medic_EP1","USMC_Soldier_TL","USMC_SoldierS_Engineer","UN_CDF_Soldier_AAT_EP1","ValentinaVictim","UN_CDF_Soldier_MG_EP1","GUE_Soldier_1","FR_Corpsman","GUE_Soldier_AR","Dr_Hladik_EP1","RU_Villager1","Reynolds_PMC"];
// Hero Vendor P
menu_Tanny_PMC = [
[["Ammunition",478],["Clothes",476],["Weapons",477]],
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[],
"hero"
];
// Roberts Ammo
// Ammunition Neutral P
menu_BAF_Soldier_AMG_W = [
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
[],
"neutral"
];
// Drakes Weapons
// Weapons Neutral P
menu_BAF_Soldier_AAA_DDPM = [
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[],
"neutral"
];
// Brians Vehicles
menu_GUE_Soldier_2 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
// Neutral Vehicles P
menu_CZ_Special_Forces_MG_DES_EP1 = [
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
[],
"neutral"
];
// Sam's Boats
menu_GUE_Soldier_1 = [
[["Boats Armed",558],["Boats Unarmed",557]],
// General Store P
menu_Damsel5 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// Weapons neutral 1P
menu_GUE_Commander = [
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[],
"neutral"
];
// Darren's Hero Vehicles
menu_BAF_Pilot_MTP = [
[["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479]],
// Ammunition Neutral 1P
menu_GUE_Woodlander1 = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[],
"hero"
"neutral"
];
// Green's Air Vehicles - Bandit Trader
// Neutral Building/Parts P
menu_GUE_Woodlander3 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[],
"neutral"
];
// Bandit Trader P
menu_GUE_Soldier_Sab = [
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"hostile"
];
// Perry's Medical
// Aircraft Dealer P
menu_GUE_Soldier_Pilot = [
[["Airplanes",517],["Helicopter Unarmed",519]],
[],
"neutral"
];
// Vehicles Neutral 1P
menu_GUE_Soldier_2 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[],
"neutral"
];
// Black Market Vendor 1P
menu_Soldier_PMC = [
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[],
"neutral"
];
// Neutral Building/Parts 1P
menu_Citizen2_EP1 = [
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[],
"neutral"
];
// Neutral Vehicle 2P
menu_Rita_Ensler_EP1 = [
[["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Fuel Trucks",595],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
[],
"neutral"
];
// Neutral General Store 1P
menu_RU_Farmwife1 = [
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// Medical Supplies P
menu_US_Soldier_Medic_EP1 = [
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Kypex's Vehicles
menu_CZ_Special_Forces_MG_DES_EP1 = [
[["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Fuel Trucks",595],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
// Weapons Neutral 2P
menu_USMC_Soldier_TL = [
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
[],
"neutral"
];
// Melly's General Supplies
menu_Damsel5 = [
[["Backpacks",688],["Clothes",689],["Cooked Meats",690],["Drinks",691],["Packaged Food",692]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"neutral"
];
// Jim's Repair/Building Supplies
menu_GUE_Woodlander3 = [
[["Building Supplies",680],["Toolbelt Items",681],["Vehicle Parts",682]],
// Ammunition Neutral 2P
menu_USMC_SoldierS_Engineer = [
[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
[],
"neutral"
];
// South West Wholesaler
// East Wholesaler P
menu_UN_CDF_Soldier_AAT_EP1 = [
[["Wholesale",555]],
[],
"neutral"
];
// General Store 2P
menu_ValentinaVictim = [
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// North Wholesaler P
menu_UN_CDF_Soldier_MG_EP1 = [
[["Wholesale",636]],
[],
"neutral"
];
// Bertha's General Supplies
menu_RU_Farmwife1 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"neutral"
];
// Rocky's Parts/Building Supplies
menu_Citizen2_EP1 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
// Boat Vendor South P
menu_GUE_Soldier_1 = [
[["Boats Armed",558],["Boats Unarmed",557]],
[],
"neutral"
];
// Planica Vehicle Vendor
menu_Rita_Ensler_EP1 = [
[["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Fuel Trucks",655],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]],
[],
"neutral"
];
// Planica Ammo Vendor
menu_USMC_SoldierS_Engineer = [
[["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]],
[],
"neutral"
];
// Plancia Weapon Vendor
menu_USMC_Soldier_TL = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
[],
"neutral"
];
// Plancia General Store
menu_ValentinaVictim = [
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"neutral"
];
// Planica Parts Vendor
menu_Reynolds_PMC = [
[["Building Supplies",680],["Toolbelt Items",681],["Vehicle Parts",682]],
[],
"neutral"
];
// Island Parts Vendor
menu_GUE_Soldier_AR = [
[["Building Supplies",678],["Toolbelt Items",679],["Vehicle Parts",677]],
[],
"neutral"
];
// Island Vehicle Vendor
// Vehicles Neutral 3p
menu_FR_Corpsman = [
[["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Fuel Trucks",655],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]],
[],
"neutral"
];
// Black Market Vendor
menu_GUE_Soldier_Sab = [
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
// Neutral Building/Parts 3P
menu_GUE_Soldier_AR = [
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
[],
"neutral"
];
// Medical Supplies 1P
menu_Dr_Hladik_EP1 = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Medical Supplies 3
menu_RU_Doctor = [
[["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Boat Trader 1P
menu_RU_Villager1 = [
[["Boats Armed",673],["Boats Unarmed",672]],
[],
"neutral"
];
// Neutral Building/Parts 4p
menu_Reynolds_PMC = [
[["Building Supplies",678],["Toolbelt Items",679],["Vehicle Parts",677]],
[],
"neutral"
];

View File

@@ -0,0 +1,8 @@
UPDATE `traders_data` SET `buy` = '[4,"ItemBriefcase100oz",1]' WHERE `item` LIKE '%pipebomb%';
UPDATE `traders_data` SET `buy` = '[4,"ItemBriefcase100oz",1]', `sell` = '[1,"ItemBriefcase100oz",1]' WHERE `item` LIKE '%HMMWV_M1151_M2_CZ_DES_EP1%';
UPDATE `traders_data` SET `buy` = '[1,"ItemBriefcase100oz",1]', `sell` = '[5,"ItemGoldBar10oz",1]' WHERE `item` LIKE '%HMMWV_M998A2_SOV_DES_EP1%';
UPDATE `traders_data` SET `buy` = '[1,"ItemBriefcase100oz",1]', `sell` = '[5,"ItemGoldBar10oz",1]' WHERE `item` LIKE '%LandRover_Special_CZ_EP1%';
UPDATE `traders_data` SET `buy` = '[6,"ItemGoldBar10oz",1]', `sell` = '[3,"ItemGoldBar10oz",1]' WHERE `item` LIKE '%LandRover_MG_TK_EP1%';
UPDATE `traders_data` SET `buy` = '[6,"ItemGoldBar10oz",1]', `sell` = '[3,"ItemGoldBar10oz",1]' WHERE `item` LIKE '%UAZ_MG_TK_EP1%';
UPDATE `traders_data` SET `buy` = '[4,"ItemBriefcase100oz",1]', `sell` = '[1,"ItemBriefcase100oz",1]' WHERE `item` LIKE '%CH_47F_EP1%';
UPDATE `traders_data` SET `buy` = '[2,"ItemBriefcase100oz",1]', `sell` = '[1,"ItemBriefcase100oz",1]' WHERE `item` LIKE '%Mi17%';

Binary file not shown.

View File

@@ -349,31 +349,6 @@ class _vehicle_62
PARENT="";
};
};
class _unit_102
{
objectType="unit";
class Arguments
{
POSITION="[9046.2568, 4056.8503, 6.6757202e-006]";
GROUP="_group_0";
TYPE="BAF_Pilot_MTP";
AZIMUT="53.729794";
INIT="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
SKILL="0.60000002";
};
};
class _vehicle_63
{
objectType="vehicle";
class Arguments
{
POSITION="[9047.3018, 4057.634, -1.5258789e-005]";
TYPE="FoldTable";
AZIMUT="53.281307";
INIT="this allowDammage false; this enableSimulation false; ";
PARENT="";
};
};
class _vehicle_68
{
objectType="vehicle";
@@ -577,19 +552,6 @@ class _unit_143
SKILL="0.60000002";
};
};
class _unit_146
{
objectType="unit";
class Arguments
{
POSITION="[4430.7729, 1627.4163, -7.6293945e-006]";
GROUP="_group_2";
TYPE="GUE_Soldier_Medic";
AZIMUT="-5.3829327";
INIT="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
SKILL="0.60000002";
};
};
class _unit_150
{
objectType="unit";
@@ -659,17 +621,6 @@ class _vehicle_111
PARENT="";
};
};
class _vehicle_113
{
objectType="vehicle";
class Arguments
{
POSITION="[4433.3125, 1627.3583, 1.1444092e-005]";
TYPE="Misc_cargo_cont_net1";
AZIMUT="-9.4429188";
PARENT="";
};
};
class _vehicle_114
{
objectType="vehicle";
@@ -972,7 +923,7 @@ class _vehicle_162
objectType="vehicle";
class Arguments
{
POSITION="[4418.5303, 1632.2101, 3.8146973e-006]";
POSITION="[4419.4858, 1632.0887, 3.8146973e-006]";
TYPE="Info_Board_EP1";
AZIMUT="111.89083";
INIT="this allowDammage false; ";
@@ -1318,20 +1269,6 @@ class _unit_205
SKILL="0.60000002";
};
};
class _unit_207
{
objectType="unit";
class Arguments
{
POSITION="[2257.5447, 9476.3896, 3.4332275e-005]";
GROUP="_group_0";
TYPE="FR_Assault_R";
AZIMUT="-76.579208";
SKILL="0.60000002";
PLAYER="true";
LEADER="true";
};
};
class _vehicle_219
{
objectType="vehicle";
@@ -1466,14 +1403,33 @@ class _vehicle_235
PARENT="";
};
};
class _postfix_0
class _vehicle_237
{
objectType="postfix";
objectType="vehicle";
class Arguments
{
POSITION="[4422.0479, 1620.3756, -1.335144e-005]";
TYPE="FoldTable";
AZIMUT="-67.785156";
INIT="this allowDammage false; this enableSimulation false; ";
PARENT="";
};
};
class _vehicle_0
class _unit_4
{
objectType="unit";
class Arguments
{
POSITION="[5118.7964, 4771.3525, -4.5776367e-005]";
GROUP="_group_0";
TYPE="FR_Assault_R";
AZIMUT="0.23749714";
SKILL="0.60000002";
PLAYER="true";
LEADER="true";
};
};
class _vehicle_238
{
objectType="vehicle";
class Arguments
@@ -1484,7 +1440,7 @@ class _vehicle_0
PARENT="";
};
};
class _vehicle_16
class _vehicle_239
{
objectType="vehicle";
class Arguments
@@ -1495,7 +1451,7 @@ class _vehicle_16
PARENT="";
};
};
class _vehicle_19
class _vehicle_240
{
objectType="vehicle";
class Arguments
@@ -1506,7 +1462,7 @@ class _vehicle_19
PARENT="";
};
};
class _vehicle_22
class _vehicle_241
{
objectType="vehicle";
class Arguments
@@ -1517,7 +1473,7 @@ class _vehicle_22
PARENT="";
};
};
class _vehicle_24
class _vehicle_242
{
objectType="vehicle";
class Arguments
@@ -1528,7 +1484,7 @@ class _vehicle_24
PARENT="";
};
};
class _vehicle_27
class _vehicle_243
{
objectType="vehicle";
class Arguments
@@ -1539,7 +1495,7 @@ class _vehicle_27
PARENT="";
};
};
class _vehicle_30
class _vehicle_244
{
objectType="vehicle";
class Arguments
@@ -1550,7 +1506,7 @@ class _vehicle_30
PARENT="";
};
};
class _vehicle_32
class _vehicle_245
{
objectType="vehicle";
class Arguments
@@ -1561,7 +1517,7 @@ class _vehicle_32
PARENT="";
};
};
class _vehicle_34
class _vehicle_246
{
objectType="vehicle";
class Arguments
@@ -1572,7 +1528,7 @@ class _vehicle_34
PARENT="";
};
};
class _vehicle_37
class _vehicle_247
{
objectType="vehicle";
class Arguments
@@ -1583,7 +1539,7 @@ class _vehicle_37
PARENT="";
};
};
class _vehicle_42
class _vehicle_248
{
objectType="vehicle";
class Arguments
@@ -1594,7 +1550,7 @@ class _vehicle_42
PARENT="";
};
};
class _vehicle_45
class _vehicle_249
{
objectType="vehicle";
class Arguments
@@ -1605,7 +1561,7 @@ class _vehicle_45
PARENT="";
};
};
class _vehicle_48
class _vehicle_250
{
objectType="vehicle";
class Arguments
@@ -1616,7 +1572,7 @@ class _vehicle_48
PARENT="";
};
};
class _vehicle_63
class _vehicle_251
{
objectType="vehicle";
class Arguments
@@ -1627,6 +1583,109 @@ class _vehicle_63
PARENT="";
};
};
class _vehicle_255
{
objectType="vehicle";
class Arguments
{
POSITION="[4432.2036, 1626.1425, -1.9073486e-006]";
TYPE="MAP_postel_manz_kov";
AZIMUT="21.867239";
PARENT="";
};
};
class _unit_219
{
objectType="unit";
class Arguments
{
POSITION="[4430.7876, 1627.1011, 5.7220459e-006]";
GROUP="_group_1";
TYPE="Dr_Hladik_EP1";
AZIMUT="-6.011806";
INIT="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
SKILL="0.60000002";
};
};
class _vehicle_256
{
objectType="vehicle";
class Arguments
{
POSITION="[4426.1743, 1617.2819, 5.7220459e-006]";
TYPE="Misc_cargo_cont_net2";
AZIMUT="-66.31163";
PARENT="";
};
};
class _vehicle_257
{
objectType="vehicle";
class Arguments
{
POSITION="[4431.8911, 1626.0852, 1.5258789e-005]";
TYPE="Land_Water_pipe_EP1";
AZIMUT="-188.27179";
PARENT="";
};
};
class _vehicle_258
{
objectType="vehicle";
class Arguments
{
POSITION="[9046.8604, 4057.0906, 2.6702881e-005]";
TYPE="Land_Fire_barrel";
AZIMUT="182.35988";
PARENT="";
};
};
class _unit_220
{
objectType="unit";
class Arguments
{
POSITION="[4422.8799, 1619.8151, 0.015900498]";
GROUP="_group_2";
TYPE="Soldier_PMC";
AZIMUT="-76.864822";
INIT="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
SKILL="0.60000002";
};
};
class _vehicle_261
{
objectType="vehicle";
class Arguments
{
POSITION="[7223.8438, 733.90039, -9.5367432e-007]";
TYPE="Land_Fire_barrel";
PARENT="";
};
};
class _vehicle_265
{
objectType="vehicle";
class Arguments
{
POSITION="[3794.4277, 7652.9263, 3.1340871]";
TYPE="Land_Fire_barrel";
PARENT="";
};
};
class _unit_221
{
objectType="unit";
class Arguments
{
POSITION="[3794.375, 7651.1772, 3.1557264]";
GROUP="_group_1";
TYPE="RU_Villager1";
AZIMUT="-237.80453";
INIT="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
SKILL="0.60000002";
};
};
class _postfix_0
{
objectType="postfix";
@@ -1634,4 +1693,3 @@ class _postfix_0
{
};
};