Add option to heal another player's sepsis. Add another localized string.

This commit is contained in:
worldwidesorrow
2019-12-11 20:11:11 -06:00
committed by GitHub
parent 6e6919220d
commit 24c19b0d75

View File

@@ -1,4 +1,4 @@
private ["_finished","_id","_unit","_item"];
private ["_msg","_finished","_unit","_item"];
_unit = (_this select 3) select 0;
_item = (_this select 3) select 1;
@@ -22,21 +22,25 @@ if (vehicle player != player) then {
};
if (_finished) then {
if ((_unit == player) or (vehicle player != player)) then {
if (_unit == player) then {
//Self Healing
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
if (_item=="ItemSepsisBandage") then {
r_player_Sepsis = [false, 0];
player setVariable ["USEC_Sepsis", false, true];
player setVariable ["sepsisStarted", nil];
};
//Self Healing
[player, player, if (_item == "ItemSepsisBandage") then {true} else {false}] call player_medBandage;
_msg = if (_item == "ItemSepsisBandage") then {"str_actions_medical_sepsisbandage_self"} else {"str_actions_medical_bandage_self"};
localize _msg call dayz_rollingMessages;
} else {
PVDZ_send = [_unit,"Bandage",[_unit,player]];
// Heal another player
PVDZ_send = [_unit,"Bandage",[_unit, player, if (_item == "ItemSepsisBandage") then {true} else {false}]];
publicVariableServer "PVDZ_send";
//Give humanity
[20,0] call player_humanityChange;
_msg = if (_item == "ItemSepsisBandage") then {"str_actions_medical_gave_sepsisbandage"} else {"str_actions_medical_gave_bandage"};
format[localize _msg,(name _unit)] call dayz_rollingMessages;
};
} else {
player addMagazine _item;
};
dayz_actionInProgress = false;
dayz_actionInProgress = false;