#848 remember melee mags after skinchange

merged from DayZ CE

4e1239bbda/SQF/dayz_code/compile/player_switchModel.sqf

tagging chainsaw as Melee so this works
This commit is contained in:
HARLAN
2013-12-06 11:34:37 -05:00
parent c008ff2832
commit a27ce9a5a4

View File

@@ -83,6 +83,7 @@ class CfgWeapons {
class ChainSaw: Rifle
{
scope = 2;
melee= "true";
/*
bullet1[] = {"ca\sounds\weapons\shells\big_shell_wood_01",0.0707946,1,15};