Re-add humanity gain on zombie kill

For some reason this was removed in
77e760fe73
@ebaydayz
This commit is contained in:
icomrade
2016-08-10 12:13:11 -04:00
parent 4fc2a3b7d6
commit f9fdb1f3f7

View File

@@ -11,4 +11,9 @@ _type = _this select 1;
if (local _zed) then {
_kills = _killer getVariable[_type,0];
_killer setVariable[_type,(_kills + 1),true];
//increase players humanity when zed killed
_humanity = _killer getVariable["humanity",0];
_humanity = _humanity + 5;
_killer setVariable["humanity",_humanity,true];
};