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consolidate eval
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@@ -846,7 +846,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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s_player_downgrade_build = -1;
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};
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};
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_isDoorUnlocked = (((_cursorTarget animationPhase "Open_door" == 0) && (_cursorTarget animationPhase "Open_hinge" == 1)) || ((_cursorTarget animationPhase "Open_door" == 0) && (_cursorTarget animationPhase "Open_latch" == 1)));
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_isDoorUnlocked = ((_cursorTarget animationPhase "Open_door" == 0) && {(_cursorTarget animationPhase "Open_hinge" == 1) || (_cursorTarget animationPhase "Open_latch" == 1)});
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if (s_player_downgrade_build < 0 && _isDoorUnlocked) then {
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_hasAccess = [player, _cursorTarget] call FNC_check_access;
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if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
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