mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
This commit is contained in:
@@ -22,7 +22,7 @@ Castle[] =
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{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
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{Loot_MAGAZINE, 3, equip_rope},
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{Loot_MAGAZINE, 4, PartWoodPile},
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{Loot_MAGAZINE, 1, ItemPadlock},
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{Loot_MAGAZINE, 1, ItemComboLock},
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{Loot_MAGAZINE, 1, ItemTent},
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{Loot_MAGAZINE, 1, ItemCamoNet},
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@@ -1,13 +1,13 @@
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Construction[] =
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{
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{Loot_MAGAZINE, 9, ItemLog},
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{Loot_MAGAZINE, 9, ItemLog}, // Used for crafting and vanilla buildables
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{Loot_MAGAZINE, 9, ItemPlank},
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{Loot_MAGAZINE, 5, ItemStone},
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{Loot_MAGAZINE, 5, ItemStone}, // Used for crafting and vanilla buildables
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{Loot_MAGAZINE, 8, equip_nails},
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{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
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{Loot_MAGAZINE, 9, equip_metal_sheet},
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{Loot_MAGAZINE, 1, equip_lever},
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{Loot_MAGAZINE, 1, ItemPadlock},
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{Loot_MAGAZINE, 1, ItemComboLock},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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@@ -23,7 +23,7 @@ Residential[] =
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{Loot_GROUP, 4, backpacks},
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//Other
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{Loot_MAGAZINE, 0.5, ItemPadlock},
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{Loot_MAGAZINE, 0.5, ItemComboLock},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_PILE, 6, AmmoCivilian, 1, 2},
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@@ -45,7 +45,7 @@ ResidentialSmall[] =
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 1, Binocular},
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{Loot_MAGAZINE, 0.5, ItemPadlock},
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{Loot_MAGAZINE, 0.5, ItemComboLock},
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{Loot_GROUP, 6, AmmoCivilian},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 10, Consumable},
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@@ -1,7 +1,7 @@
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ResidentialRuins[] =
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{
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{Loot_MAGAZINE, 10, ItemLog},
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{Loot_MAGAZINE, 10, ItemStone},
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{Loot_MAGAZINE, 10, ItemLog}, // Used for crafting and vanilla buildables
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{Loot_MAGAZINE, 10, ItemStone}, // Used for crafting and vanilla buildables
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{Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
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{Loot_GROUP, 4, Trash},
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{Loot_GROUP, 3, AttachmentsGeneric}
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@@ -29,7 +29,7 @@ Supermarket[] =
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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//{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP
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{Loot_MAGAZINE, 1, ItemCamoNet},
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{Loot_MAGAZINE, 0.5, ItemPadlock},
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{Loot_MAGAZINE, 0.5, ItemComboLock},
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{Loot_MAGAZINE, 3, ItemBandage},
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{Loot_MAGAZINE, 2, ItemPainkiller},
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{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
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@@ -55,7 +55,7 @@ SupermarketSmall[] =
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{Loot_WEAPON, 3, Binocular},
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{Loot_GROUP, 10, pistols},
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{Loot_MAGAZINE, 1, ItemMixOil},
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{Loot_MAGAZINE, 0.5, ItemPadlock},
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{Loot_MAGAZINE, 0.5, ItemComboLock},
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{Loot_MAGAZINE, 3, ItemBandage},
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{Loot_MAGAZINE, 2, ItemPainkiller},
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{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
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@@ -1,4 +1,4 @@
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class ItemPadlock: CA_Magazine
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class ItemPadlock: CA_Magazine //Vanilla lock, left in config for potential admin use, but all scripts changed to use Epoch ItemComboLock
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{
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scope = public;
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count = 1;
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@@ -69,4 +69,28 @@ class 200Rnd_762x51_M240 : 100Rnd_762x51_M240 {
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displayName = "200Rnd. M240";
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count = 200;
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descriptionShort = "Caliber: 7.62x51mm NATO <br/>Rounds: 200 <br/>Used in: M240, Mk 48 Mod 0";
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};
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};
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class 20Rnd_762x51_B_SCAR : CA_Magazine
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{
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displayName = $STR_DZ_MAG_20Rnd_762x51_B_SCAR_NAME;
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cartridgeName = "762x51";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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class 20Rnd_762x51_SB_SCAR : CA_Magazine
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{
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displayName = $STR_DZ_MAG_20Rnd_762x51_SB_SCAR_NAME;
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cartridgeName = "762x51_SD";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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@@ -45,4 +45,62 @@ class 15Rnd_W1866_Slug : CA_Magazine
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{
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COMBINE_MAG
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};
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};
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};
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class 10Rnd_127x99_m107 : CA_Magazine
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{
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displayName = $STR_DZ_MAG_10Rnd_127x99_m107_NAME;
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cartridgeName = "127x99";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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class 5Rnd_127x108_KSVK : CA_Magazine
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{
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displayName = $STR_DZ_MAG_5Rnd_127x108_KSVK_NAME;
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cartridgeName = "127x108";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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class 5Rnd_86x70_L115A1: CA_Magazine
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{
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displayName = $STR_DZ_MAG_5Rnd_86x70_L115A1_NAME;
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cartridgeName = "86x70";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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class 10Rnd_9x39_SP5_VSS: CA_Magazine
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{
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displayName = $STR_DZ_MAG_10Rnd_9x39_SP5_VSS_NAME;
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cartridgeName = "9x39";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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class 20Rnd_9x39_SP5_VSS: CA_Magazine
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{
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displayName = $STR_DZ_MAG_20Rnd_9x39_SP5_VSS_NAME;
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cartridgeName = "9x39";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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@@ -265,7 +265,7 @@ class ArmoredSUV_PMC_DZ: ArmoredSUV_Base_PMC
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typicalCargo[] = {};
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enableGPS = 1;
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transportMaxWeapons = 20;
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transportMaxMagazines = 400;
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transportMaxMagazines = 150;
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transportmaxbackpacks = 10;
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class Turrets: Turrets
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{
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@@ -333,7 +333,7 @@ class ArmoredSUV_PMC_DZE: ArmoredSUV_Base_PMC
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typicalCargo[] = {};
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enableGPS = 1;
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transportMaxWeapons = 20;
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transportMaxMagazines = 400;
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transportMaxMagazines = 150;
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transportmaxbackpacks = 10;
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class Turrets: Turrets
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{
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@@ -469,7 +469,7 @@ class ArmoredSUV_PMC_DZE2: ArmoredSUV_PMC_DZE1
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class ArmoredSUV_PMC_DZE3: ArmoredSUV_PMC_DZE2
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{
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transportMaxWeapons = 40;
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transportMaxMagazines = 800;
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transportMaxMagazines = 400;
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transportmaxbackpacks = 15;
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class Upgrades
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{
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@@ -782,4 +782,21 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
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statement="this animate [""Open_door"", 0]";
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};
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};
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};
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/*
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Vanilla DayZ buildables are defined in \dayz_buildings\configs\
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Only included here to overwrite vanilla ItemPadlock with Epoch ItemComboLock
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*/
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class WoodenGate_Base;
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class WoodenGate_1: WoodenGate_Base
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{
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class Upgrade { //to next stage
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requiredTools[] = {"ItemEtool","ItemToolbox"};
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requiredParts[] = {"ItemLog","ItemComboLock"};
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create = "WoodenGate_2";
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};
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class Disassembly {
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requiredTools[] = {"ItemToolbox"};
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};
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};
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@@ -1,7 +1,28 @@
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private "_index";
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private ["_index","_count","_type","_name","_weapons"];
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#include "defines.hpp"
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{
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_name = _x select 0;
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_type = _x select 1;
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if (_type == "trade_any_vehicle") then {
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_count = { local _x } count (nearestObjects [(getPosATL player), [_name], Z_VehicleDistance]);
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};
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if (_type == "trade_items") then {
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_count = {_x == _name} count magazines player;
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};
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if (_type == "trade_weapons") then {
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_weapons = weapons player;
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_weapons set [count _weapons,dayz_onBack];
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_count = {_x == _name} count _weapons;
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};
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if (_type == "trade_backpacks") then {
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if (_name == typeOf (unitBackPack player)) then { _count = 1; }
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};
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_index = lbAdd [Z_AT_BUYABLELIST, _x select 3];
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lbSetPicture [Z_AT_BUYABLELIST, _index, _x select 4 ];
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if (_count > 0) then {
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lbSetColor [Z_AT_BUYABLELIST, _index, [0, 1, 0, 1]];
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};
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} count Z_BuyableArray;
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@@ -17,7 +17,7 @@ class CfgPatches
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//dayz addons
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"dayz",
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"dayz_buildings",
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"dayz_buildings", // Overwrite classes that use vanilla ItemPadlock with Epoch ItemComboLock
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"dayz_communityassets",
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"dayz_communityweapons",
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"dayz_equip",
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@@ -63,6 +63,10 @@ class ItemScrews
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{
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weight = 0.005;
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};
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class ItemComboLock
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{
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weight = 0.03;
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};
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class ItemPadlock
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{
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weight = 0.03;
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@@ -16183,5 +16183,33 @@
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<Key ID="str_fireplace_noMatches">
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<English>You need matches to build a fireplace</English>
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</Key>
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<Key ID="STR_DZ_MAG_20Rnd_762x51_B_SCAR_NAME">
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<English>20Rnd. SCAR mag.</English>
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<Russian>20п. SCAR маг.</Russian>
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</Key>
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<Key ID="STR_DZ_MAG_20Rnd_762x51_SB_SCAR_NAME">
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<English>20Rnd. SCAR SD mag.</English>
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<Russian>20п. SCAR SD маг.</Russian>
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</Key>
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<Key ID="STR_DZ_MAG_10Rnd_127x99_m107_NAME">
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<English>10Rnd. M107 mag.</English>
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<Russian>10п. M107 маг.</Russian>
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</Key>
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<Key ID="STR_DZ_MAG_5Rnd_127x108_KSVK_NAME">
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<English>5Rnd. KSVK mag.</English>
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<Russian>5п. KSVK маг.</Russian>
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</Key>
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<Key ID="STR_DZ_MAG_5Rnd_86x70_L115A1_NAME">
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<English>5Rnd. L115 mag.</English>
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<Russian>5п. L115 маг.</Russian>
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</Key>
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<Key ID="STR_DZ_MAG_20Rnd_9x39_SP5_VSS_NAME">
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<English>20Rnd. VSS mag.</English>
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<Russian>20п. VSS маг.</Russian>
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</Key>
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<Key ID="STR_DZ_MAG_10Rnd_9x39_SP5_VSS_NAME">
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<English>10Rnd. VSS mag.</English>
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<Russian>10п. VSS маг.</Russian>
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</Key>
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</Package>
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</Project>
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@@ -59,6 +59,12 @@ INSERT IGNORE INTO `Traders_DATA` VALUES (NULL, '["BAF_Merlin_DZE",2]', 2, '[2,"
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DELETE FROM `Traders_DATA` WHERE item = '["CH53_DZE",1]';
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DELETE FROM `Traders_DATA` WHERE item = '["BAF_Merlin_DZE",1]';
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-- ----------------------------
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-- Swap ArmoredSUV to upgraded version since transportMaxMagazines was decreased on default version (400 --> 150). Upgraded has 400.
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-- ----------------------------
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UPDATE `object_data` SET `Classname` = 'ArmoredSUV_PMC_DZE3' WHERE `Classname` = 'ArmoredSUV_PMC_DZ';
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UPDATE `object_data` SET `Classname` = 'ArmoredSUV_PMC_DZE3' WHERE `Classname` = 'ArmoredSUV_PMC_DZE';
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-- ----------------------------
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-- Swap datsun and hilux to upgradeable _DZE versions
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-- ----------------------------
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