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Fix dramatic recoil camera shake bug
As reported in:
https://epochmod.com/forum/topic/43817-horrible-visual-recoil-bug-since-1061/
Vanilla commit:
1d80da5813
This commit is contained in:
@@ -46,6 +46,8 @@
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[FIXED] Potential undefined error for dayz_characterID on login. @oiad
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[FIXED] Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation. #1942 @SmokeyBR
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[FIXED] Readded crossbow reload sound
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[FIXED] Using setDamage or setHit to kill a player via script will no longer cause a double death.
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[FIXED] The dramatic recoil camera shake effect from a nearby bullet hit is now reset correctly instead of remaining permanent.
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -89,7 +89,8 @@ fnc_usec_bulletHit = {
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if (!r_player_unconscious) then {
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"colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust [1, 1.1, -0.02, [0.4,-0.2,-0.2, .04], [1,1,1,0], [1,1,1, 0]]; "colorCorrections" ppEffectCommit 0;
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"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [1]; "dynamicBlur" ppEffectCommit 0;
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setCamShakeParams [0.05, 4, 1, 3, true]; addCamShake [5, 0.5, 25];
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//setCamShakeParams [0.05, 4, 1, 3, true];
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addCamShake [5, 0.5, 25];
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"colorCorrections" ppEffectAdjust [1, 1, 0, [0,0,0,0], [1, 1, 1, 1], [1, 1, 1, 1]]; "colorCorrections" ppEffectCommit _commit;
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"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit _commit;
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};
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@@ -241,8 +242,6 @@ fnc_usec_playerHandleBlood = {
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if (_elapsedTime > _bleedTime) then {
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r_player_injured = false;
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_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
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dayz_sourceBleeding = objNull;
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call fnc_usec_resetWoundPoints;
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};
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_bloodDiff = r_player_blood - (player getVariable["USEC_BloodQty", r_player_bloodTotal]);
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