Merge pull request #2076 from worldwidesorrow/master

Add ZSC with global banking and remote messaging.
This commit is contained in:
worldwidesorrow
2020-07-29 16:15:56 -05:00
committed by GitHub
103 changed files with 3778 additions and 164 deletions

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//Planes
class Category_46 {
class GNT_C185U_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class GNT_C185_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class GNT_C185R_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class GNT_C185C_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
//Green
class AN2_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
//Red and white
class AN2_2_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
//Green and white
class An2_2_TK_CIV_EP1_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class C130J_US_EP1_DZ {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class MV22_DZ {type = "trade_any_vehicle";buy[] = {50000,"worth"};sell[] = {20000,"worth"};};
};
//Helicopters
class Category_47 {
class CSJ_GyroC_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class CSJ_GyroC_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class CSJ_GyroC {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class CSJ_GyroCover {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class CSJ_GyroP {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class AH6X_DZ {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class MH6J_DZ {type = "trade_any_vehicle";buy[] = {8000,"worth"};sell[] = {4000,"worth"};};
class pook_H13_civ_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
class pook_H13_civ_white_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
class pook_H13_civ_slate_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
class pook_H13_civ_black_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
class pook_H13_civ_yellow_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
class pook_medevac_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
class pook_medevac_CDF_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
class pook_medevac_CIV_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
class Mi17_Civilian_DZ {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_medevac_CDF_DZ {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_medevac_Ins_DZ {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_medevac_RU_DZ {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH60M_MEV_EP1_DZ {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BAF_Merlin_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
class CH53_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
};

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//Pistol Ammo
class Category_19 {
class 7Rnd_9x17_PPK {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 8Rnd_9x18_Makarov {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 8Rnd_9x18_MakarovSD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 20Rnd_9x18_APS {type = "trade_items";buy[] = {8,"worth"};sell[] = {4,"worth"};};
class 20Rnd_9x18_APSSD {type = "trade_items";buy[] = {80,"worth"};sell[] = {40,"worth"};};
class 8Rnd_762x25_TT33 {type = "trade_items";buy[] = {6,"worth"};sell[] = {3,"worth"};};
class 8Rnd_9x19_P38 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 13Rnd_9x19_BHP {type = "trade_items";buy[] = {8,"worth"};sell[] = {4,"worth"};};
class 15Rnd_9x19_P226 {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class 8Rnd_9x19_MK22 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 8Rnd_9x19_MK22SD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 15Rnd_9x19_M9 {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class 15Rnd_9x19_M9SD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 17Rnd_9x19_glock17 {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class 17Rnd_9x19_glock17SD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 18Rnd_9x19_Phantom {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class 18Rnd_9x19_PhantomSD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 20Rnd_9x19_M93R {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 32Rnd_9x19_TEC9 {type = "trade_items";buy[] = {30,"worth"};sell[] = {10,"worth"};};
class 33Rnd_9x19_G18 {type = "trade_items";buy[] = {30,"worth"};sell[] = {10,"worth"};};
class 15Rnd_10x22_p99 {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class 15Rnd_10x22_p99_sd {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 7Rnd_45ACP_1911 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 7Rnd_45ACP_1911SD {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 15Rnd_45ACP_USP {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 15Rnd_45ACP_USPSD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 7Rnd_50AE_Deagle {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 6Rnd_45ACP {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 6Rnd_44Magnum {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 6Rnd_357Magnum {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
};
//Submachine Gun Ammo
class Category_20 {
class 20Rnd_B_765x17_Ball {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 30Rnd_9x19_UZI {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 30Rnd_9x19_UZI_SD {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class 30Rnd_9x19_MP5 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 30Rnd_9x19_MP5SD {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class 30Rnd_9x19_TMP {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 30Rnd_9x19_TMPSD {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class 32Rnd_9x19_STEN {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 32Rnd_9x19_MAT49 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 70Rnd_9x19_M31 {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class 64Rnd_9x19_Bizon {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 64Rnd_9x19_SD_Bizon {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class 40Rnd_46x30_mp7 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 40Rnd_46x30_sd_mp7 {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 33Rnd_45ACP_KRISS {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 33Rnd_45ACP_KRISSSD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 25Rnd_45ACP_UMP {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 25Rnd_45ACP_UMPSD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 50Rnd_57x28_P90 {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class 50Rnd_57x28_P90SD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
};
//Single-shot/Shotgun Ammo
class Category_21 {
class 1Rnd_Bolt_Tranquilizer {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 12Rnd_Quiver_Wood {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 350Rnd_BB_Magazine {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 2Rnd_12Gauge_Buck {type = "trade_items";buy[] = {1,"worth"};sell[] = {1,"worth"};};
class 2Rnd_12Gauge_Slug {type = "trade_items";buy[] = {1,"worth"};sell[] = {1,"worth"};};
class 8Rnd_12Gauge_Slug {type = "trade_items";buy[] = {4,"worth"};sell[] = {4,"worth"};};
class 8Rnd_12Gauge_Buck {type = "trade_items";buy[] = {4,"worth"};sell[] = {4,"worth"};};
class 15Rnd_W1866_Slug {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 10Rnd_303British {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 5Rnd_762x54_Mosin {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
};
//Assault Rifle Ammo
class Category_22 {
class 30Rnd_6x35_KAC {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 30Rnd_556x45_Aug {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 30Rnd_556x45_Stanag {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 30Rnd_556x45_StanagSD {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class 30Rnd_556x45_G36 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 30Rnd_556x45_G36SD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 30Rnd_545x39_AK {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 30Rnd_545x39_AKSD {type = "trade_items";buy[] = {30,"worth"};sell[] = {10,"worth"};};
class 30Rnd_762x39_AK47 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 30Rnd_762x39_SA58 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 30Rnd_762x39_RK95 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 30Rnd_762x39_RK95SD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 30Rnd_762x39_Groza1 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 30Rnd_762x39_Groza1SD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 20Rnd_9x39_Groza9 {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 20Rnd_9x39_Groza9SD {type = "trade_items";buy[] = {300,"worth"};sell[] = {100,"worth"};};
class 20Rnd_9x39_SP5_VSS {type = "trade_items";buy[] = {300,"worth"};sell[] = {100,"worth"};};
class 20Rnd_762x51_FNFAL {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 20Rnd_762x51_G3 {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class ACR_30Rnd_680x43 {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class ACR_30Rnd_680x43_SD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 20Rnd_762x51_DMR {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class 20Rnd_762x51_DMRSD {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class 20Rnd_762x51_B_SCAR {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class 20Rnd_762x51_SB_SCAR {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 20Rnd_762x51_HK417 {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class 20Rnd_762x51_HK417SD {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
};
//Sniper Rifle Ammo
class Category_23 {
class 5Rnd_17HMR {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 20Rnd_9x39_SP5_VSS {type = "trade_items";buy[] = {300,"worth"};sell[] = {100,"worth"};};
class 10Rnd_762x54_SVD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 5Rnd_762x51_M24 {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 10Rnd_762x51_CZ750 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class 20Rnd_762x51_DMR {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class 20Rnd_762x51_B_SCAR {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class 20Rnd_762x51_SB_SCAR {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
};
//Light Machine Gun Ammo
class Category_24 {
class 100Rnd_556x45_BetaCMag {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 100Rnd_556x45_M249 {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 200Rnd_556x45_M249 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {200,"worth"};};
class 200Rnd_556x45_L110A1 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class 100Rnd_762x51_M240 {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 200Rnd_762x51_M240 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class 50Rnd_762x54_UK59 {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 75Rnd_545x39_RPK {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 75Rnd_762x39_RPK {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 100Rnd_762x54_PK {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
};
//Smoke Grenades
class Category_25 {
class SmokeShell {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class SmokeShellGreen {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class SmokeShellRed {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class SmokeShellYellow {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class SmokeShellPurple {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class SmokeShellBlue {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class SmokeShellOrange {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 1Rnd_Smoke_M203 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 1Rnd_SmokeYellow_M203 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 1Rnd_SmokeGreen_M203 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 1Rnd_SmokeRed_M203 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 1Rnd_Smoke_GP25 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 1Rnd_SmokeRed_GP25 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 1Rnd_SmokeYellow_GP25 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 1Rnd_SmokeGreen_GP25 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
};
//Chem-lites/Flares
class Category_26 {
class HandRoadFlare {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class HandChemBlue {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class HandChemGreen {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class HandChemRed {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FlareGreen_M203 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FlareWhite_M203 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FlareYellow_M203 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FlareRed_M203 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FlareWhite_GP25 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FlareGreen_GP25 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FlareRed_GP25 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FlareYellow_GP25 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
};

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//Air Vehicles
class Category_6 {
class pook_transport_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class pook_transport_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class pook_transport_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class pook_transport_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class pook_gunship_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
class pook_gunship_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class pook_gunship_CDF_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
class pook_gunship_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class AH6J_EP1_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
class AH6J_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_WD_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_WD_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_2_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_2_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_DES_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_DES_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_GREY_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_GREY_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_BLACK_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_BLACK_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_SAR_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_SAR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_UN_CDF_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_UN_CDF_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_DES_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_DES_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_GREEN_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_GREEN_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_BLUE_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_BLUE_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_BLACK_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_BLACK_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi171Sh_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi171Sh_CZ_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class MH60S_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class MH60S_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Ka60_GL_PMC_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
class Ka60_GL_PMC_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class AW159_Lynx_BAF_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
class AW159_Lynx_BAF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH60M_EP1_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
class UH60M_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1Y_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
class UH1Y_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class CH_47F_EP1_DZE {type = "trade_any_vehicle";buy[] = {50000,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_Black_DZE {type = "trade_any_vehicle";buy[] = {50000,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_Black_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_GREY_DZE {type = "trade_any_vehicle";buy[] = {50000,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_GREY_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_DES_DZE {type = "trade_any_vehicle";buy[] = {50000,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_DES_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
};
//Ground Vehicles
class Category_7 {
class Pickup_PK_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class Pickup_PK_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class Pickup_PK_GUE_DZE {type = "trade_any_vehicle";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class Pickup_PK_GUE_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class Pickup_PK_INS_DZE {type = "trade_any_vehicle";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class Pickup_PK_INS_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class Offroad_DSHKM_Gue_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class Offroad_DSHKM_Gue_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class ArmoredSUV_PMC_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
class ArmoredSUV_PMC_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class LandRover_MG_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class LandRover_MG_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class LandRover_Special_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class LandRover_Special_CZ_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class UAZ_MG_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class UAZ_MG_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class BAF_Jackal2_L2A1_D_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BAF_Jackal2_L2A1_D_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BAF_Jackal2_L2A1_W_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BAF_Jackal2_L2A1_W_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BAF_Jackal2_GMG_D_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BAF_Jackal2_GMG_D_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BAF_Jackal2_GMG_W_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BAF_Jackal2_GMG_W_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BTR40_MG_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class BTR40_MG_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class BTR40_MG_TK_INS_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class BTR40_MG_TK_INS_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class GAZ_Vodnik_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class GAZ_Vodnik_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BRDM2_HQ_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BRDM2_HQ_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class HMMWV_Armored_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class HMMWV_Armored_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class HMMWV_M2_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M2_DZ_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M998A2_SOV_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class HMMWV_M998A2_SOV_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class HMMWV_M1151_M2_CZ_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M1151_M2_CZ_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class T810A_PKT_ACR_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class T810A_PKT_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class T810A_PKT_DES_ACR_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class T810A_PKT_DES_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
};
//Weapons
class Category_8 {
//Holo SD desert camo
class G36C_Camo_Holo_SD_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class G36A_Camo_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class G36A_Camo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class G36K_Camo_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class G36K_Camo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
//CCO green camo
class M4A1_Camo_CCO_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class M4A1_Camo_CCO_SD_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
//GL Holo Green Camo
class M4A1_Camo_Holo_GL_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class M4A1_Camo_Holo_GL_SD_DZ {type = "trade_weapons";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
//Camo
class M4A3_Camo_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
//ACOG Camo
class M4A3_Camo_ACOG_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
//CCO FL Desert Camo
class M4A3_DES_CCO_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
//ACOG GL Grey
class M4A3_ACOG_GL_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class FNFAL_ANPVS4_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
// FN_FAL_ANPVS4_DZE has toggleable night vision, attachment support
class FN_FAL_ANPVS4_DZE {type = "trade_weapons";buy[] = {3000,"worth"};sell[] = {1000,"worth"};};
class Mk43_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class MK43_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class MK43_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class M240_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class M240_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M240_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class Mk48_DZ {type = "trade_weapons";buy[] = {3000,"worth"};sell[] = {1000,"worth"};};
class Mk48_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class Mk48_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class Mk48_DES_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M249_m145_EP1_DZE {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
class MK43_M145_DZ {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
class m240_scoped_EP1_DZE {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
class Pecheneg_DZ {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
class WA2000_DZ {type = "trade_weapons";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class MK17_Sniper_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class MK17_Sniper_SD_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class M110_NV_DZ {type = "trade_weapons";buy[] = {7000,"worth"};sell[] = {4000,"worth"};};
class RSASS_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class RSASS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class HK417_Sniper_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class HK417_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class MK14_Sniper_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class MK14_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class DMR_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class DMR_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3100,"worth"};};
class M21_DZ {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {3000,"worth"};};
class XM2010_DZ {type = "trade_weapons";buy[] = {8000,"worth"};sell[] = {4000,"worth"};};
class XM2010_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class BAF_LRR_scoped {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class BAF_LRR_scoped_W {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
//Tan Lapua // DayZ Mod version
class L115A3_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
//Green Lapua // DayZ Mod version
class L115A3_2_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class MSR_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class MSR_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class Barrett_MRAD_Iron_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class Barrett_MRAD_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5200,"worth"};};
class Barrett_MRAD_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {6000,"worth"};};
class m107_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {6000,"worth"};};
class Anzio_20_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {8000,"worth"};};
class BAF_AS50_scoped_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {8000,"worth"};};
class M200_CheyTac_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {8000,"worth"};};
class KSVK_DZE {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
class BAF_L85A2_RIS_TWS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {8000,"worth"};};
};
//Ammunition
class Category_9 {
class 30Rnd_556x45_StanagSD {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class 6Rnd_762x51_WA2000 {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 20Rnd_762x51_B_SCAR {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class 20Rnd_762x51_SB_SCAR {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 20Rnd_762x51_FNFAL {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class 20Rnd_762x51_DMR {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class 20Rnd_762x51_RSASS {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class 20Rnd_762x51_RSASS_SD {type = "trade_items";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class 5Rnd_762x67_XM2010 {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class 5Rnd_762x67_XM2010_SD {type = "trade_items";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class 5Rnd_86x70_L115A1 {type = "trade_items";buy[] = {600,"worth"};sell[] = {200,"worth"};};
class 7Rnd_86x70_MSR {type = "trade_items";buy[] = {700,"worth"};sell[] = {300,"worth"};};
class 7Rnd_86x70_MSR_SD {type = "trade_items";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class 10Rnd_86x70_MRAD {type = "trade_items";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class 10Rnd_127x99_M107 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class 3rnd_Anzio_20x102mm {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class 5Rnd_127x99_AS50 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class 5Rnd_127x99_as50_CP {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class 5Rnd_127x108_KSVK {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class 5Rnd_408_CheyTac {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class 200Rnd_556x45_M249 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class 100Rnd_762x51_M240 {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 100Rnd_762x54_PK {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
};
//Clothes
class Category_10 {
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Bandit2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_BanditW1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_BanditW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_GUE_Soldier_2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_GUE_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_RU_Soldier_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_RU_Soldier_Officer_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_RUS_Soldier1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_RUS_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_MVD_Soldier_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Ins_Soldier_2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
//Hero Skins sell only
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Drake_Light_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Soldier_Sniper_PMC_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Camo1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Rocket_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Sniper1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Soldier1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_USMC_Soldier_MG_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_USMC_Soldier_Pilot_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_FR_TL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_FR_R_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_FR_Sapper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_FR_Marksman_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_FR_Assault_R_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_CZ_Soldier_SL_DES_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_US_Soldier_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_UN_CDF_Soldier_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
};

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class Category_11 {
class MeleeBaseBallBat {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class MeleeBaseballbatBarbed {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
class MeleeBaseballbatNails {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
class Saiga12K_DZ {type = "trade_weapons";buy[] = {300,"worth"};sell[] = {100,"worth"};};
class AA12_PMC {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {500,"worth"};};
class USAS12_DZ {type = "trade_weapons";buy[] = {700,"worth"};sell[] = {400,"worth"};};
class revolver_gold_EP1 {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
class Colt_Anaconda_Gold_DZ {type = "trade_weapons";buy[] = {9000,"worth"};sell[] = {5000,"worth"};};
class SVD_Gold_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class AKS_GOLD {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {4000,"worth"};};
class AKS_Gold_DZ {type = "trade_weapons";buy[] = {8000,"worth"};sell[] = {4000,"worth"};};
class AKS_Silver_DZ {type = "trade_weapons";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class MAAWS {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {4000,"worth"};};
class 8Rnd_B_Saiga12_74Slug {type = "trade_items";buy[] = {5,"worth"};sell[] = {3,"worth"};};
class 8Rnd_B_Saiga12_Pellets {type = "trade_items";buy[] = {5,"worth"};sell[] = {3,"worth"};};
class 20Rnd_B_Usas12_74Slug {type = "trade_items";buy[] = {8,"worth"};sell[] = {5,"worth"};};
class 20Rnd_B_Usas12_Pellets {type = "trade_items";buy[] = {8,"worth"};sell[] = {5,"worth"};};
class 20Rnd_B_AA12_Pellets {type = "trade_items";buy[] = {8,"worth"};sell[] = {5,"worth"};};
class 20Rnd_B_AA12_74Slug {type = "trade_items";buy[] = {8,"worth"};sell[] = {5,"worth"};};
class 1Rnd_Bolt_Explosive {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class HandGrenade_west {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class HandGrenade_east {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class 1Rnd_HE_M203 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class 1Rnd_HE_GP25 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class MAAWS_HEAT {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class PipeBomb {type = "trade_items";buy[] = {40000,"worth"};sell[] = {2000,"worth"};};
class ItemHotwireKit {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class ItemC4Charge {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
//Vehicle Ammo
class 200Rnd_762x51_M240 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class pook_12Rnd_Grenade_Camel {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class pook_1300Rnd_762x51_M60 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class 3Rnd_GyroGrenade {type = "trade_items";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class 2000Rnd_762x51_M134 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class 29Rnd_30mm_AGS30 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class 50Rnd_127x107_DSHKM {type = "trade_items";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class 150Rnd_127x107_DSHKM {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class 48Rnd_40mm_MK19 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class pook_250Rnd_762x51 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class 100Rnd_127x99_M2 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
// Weed Seeds
class ItemHempSeed {type = "trade_items";buy[] = {-1,"worth"};sell[] = {20,"worth"};};
};

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//Armed Boats
class Category_48 {
class RHIB_DZE {type = "trade_any_boat";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class RHIB_DZ {type = "trade_any_boat";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class RHIB2Turret_DZE {type = "trade_any_boat";buy[] = {8000,"worth"};sell[] = {4000,"worth"};};
class RHIB2Turret_DZ {type = "trade_any_boat";buy[] = {-1,"worth"};sell[] = {4000,"worth"};};
};
//Unarmed Boats
class Category_49 {
class Smallboat_1_DZE {type = "trade_any_boat";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class Smallboat_2_DZE {type = "trade_any_boat";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class Fishing_Boat_DZE {type = "trade_any_boat";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class PBX_DZE {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class Zodiac_DZE {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class JetSkiYanahui_Case_Red {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class JetSkiYanahui_Case_Yellow {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class JetSkiYanahui_Case_Green {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class JetSkiYanahui_Case_Blue {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
};

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class Category_51 {
class ItemSilverBar {
type = "trade_items";
buy[] = {1,"worth"};
sell[] = {1,"worth"};
};
class ItemSilverBar2oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {2,"worth"};
};
class ItemSilverBar3oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {3,"worth"};
};
class ItemSilverBar4oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {4,"worth"};
};
class ItemSilverBar5oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {5,"worth"};
};
class ItemSilverBar6oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {6,"worth"};
};
class ItemSilverBar7oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {7,"worth"};
};
class ItemSilverBar8oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {8,"worth"};
};
class ItemSilverBar9oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {9,"worth"};
};
class ItemSilverBar10oz {
type = "trade_items";
buy[] = {10,"worth"};
sell[] = {10,"worth"};
};
class ItemBriefcaseS10oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {10,"worth"};
};
class ItemBriefcaseS20oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {20,"worth"};
};
class ItemBriefcaseS30oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {30,"worth"};
};
class ItemBriefcaseS40oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {40,"worth"};
};
class ItemBriefcaseS50oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {50,"worth"};
};
class ItemBriefcaseS60oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {60,"worth"};
};
class ItemBriefcaseS70oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {70,"worth"};
};
class ItemBriefcaseS80oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {80,"worth"};
};
class ItemBriefcaseS90oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {90,"worth"};
};
class ItemBriefcaseS100oz {
type = "trade_items";
buy[] = {100,"worth"};
sell[] = {100,"worth"};
};
class ItemGoldBar {
type = "trade_items";
buy[] = {100,"worth"};
sell[] = {100,"worth"};
};
class ItemGoldBar2oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {200,"worth"};
};
class ItemGoldBar3oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {300,"worth"};
};
class ItemGoldBar4oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {400,"worth"};
};
class ItemGoldBar5oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {500,"worth"};
};
class ItemGoldBar6oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {600,"worth"};
};
class ItemGoldBar7oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {700,"worth"};
};
class ItemGoldBar8oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {800,"worth"};
};
class ItemGoldBar9oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {900,"worth"};
};
class ItemGoldBar10oz {
type = "trade_items";
buy[] = {1000,"worth"};
sell[] = {1000,"worth"};
};
class ItemBriefcase10oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {1000,"worth"};
};
class ItemBriefcase20oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {2000,"worth"};
};
class ItemBriefcase30oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {3000,"worth"};
};
class ItemBriefcase40oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {4000,"worth"};
};
class ItemBriefcase50oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {5000,"worth"};
};
class ItemBriefcase60oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {6000,"worth"};
};
class ItemBriefcase70oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {7000,"worth"};
};
class ItemBriefcase80oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {8000,"worth"};
};
class ItemBriefcase90oz {
type = "trade_items";
buy[] = {-1,"worth"};
sell[] = {9000,"worth"};
};
class ItemBriefcase100oz {
type = "trade_items";
buy[] = {10000,"worth"};
sell[] = {10000,"worth"};
};
class ItemTopaz {
type = "trade_items";
buy[] = {15000,"worth"};
sell[] = {15000,"worth"};
};
class ItemObsidian {
type = "trade_items";
buy[] = {20000,"worth"};
sell[] = {20000,"worth"};
};
class ItemSapphire {
type = "trade_items";
buy[] = {25000,"worth"};
sell[] = {25000,"worth"};
};
class ItemAmethyst {
type = "trade_items";
buy[] = {30000,"worth"};
sell[] = {30000,"worth"};
};
class ItemEmerald {
type = "trade_items";
buy[] = {35000,"worth"};
sell[] = {35000,"worth"};
};
class ItemCitrine {
type = "trade_items";
buy[] = {40000,"worth"};
sell[] = {40000,"worth"};
};
class ItemRuby {
type = "trade_items";
buy[] = {45000,"worth"};
sell[] = {45000,"worth"};
};
};

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//Packaged Food
class Category_27 {
class FoodCanBakedBeans {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanFrankBeans {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanPasta {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanSardines {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanBeef {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanPotatoes {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanGriff {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanBadguy {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanBoneboy {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanCorn {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanCurgon {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanDemon {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanFraggleos {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanHerpy {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanDerpy {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanOrlok {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanPowell {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanTylers {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanUnlabeled {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanRusUnlabeled {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanRusStew {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanRusPork {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanRusPeas {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanRusMilk {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCanRusCorn {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodChipsSulahoops {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodChipsMysticales {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodChipsChocolate {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCandyChubby {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCandyAnders {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCandyLegacys {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCakeCremeCakeClean {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodCandyMintception {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodPistachio {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodNutmix {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class FoodMRE {type = "trade_items";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
};
//Cooked Meats
class Category_28 {
class FoodbaconCooked {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class FoodbeefCooked {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class FoodchickenCooked {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class FoodGoatCooked {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class FoodmuttonCooked {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class FoodrabbitCooked {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
// most common
class FishCookedTrout {type = "trade_items";buy[] = {200,"worth"};sell[] = {10,"worth"};};
// less common
class FishCookedSeaBass {type = "trade_items";buy[] = {300,"worth"};sell[] = {20,"worth"};};
// rarest
class FishCookedTuna {type = "trade_items";buy[] = {400,"worth"};sell[] = {100,"worth"};};
};
//Drinks
class Category_29 {
class ItemWaterbottleUnfilled {type = "trade_items";buy[] = {3,"worth"};sell[] = {1,"worth"};};
class ItemPlasticWaterbottleUnfilled {type = "trade_items";buy[] = {3,"worth"};sell[] = {1,"worth"};};
class ItemSodaCoke {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class ItemSodaPepsi {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class ItemSodaMdew {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class ItemSodaMtngreen {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSodaR4z0r {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class ItemSodaClays {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSodaSmasht {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSodaDrwaste {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSodaFranka {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSodaLemonade {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSodaLirik {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSodaLvg {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSodaMzly {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSodaPeppsy {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSodaRabbit {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSodaSacrite {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSodaRocketFuel {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSodaGrapeDrink {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSherbet {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ItemSodaRbull {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class ItemSodaOrangeSherbet {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class ItemWaterbottle {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
class ItemWaterBottleInfected {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
class ItemWaterBottleSafe {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
class ItemWaterBottleBoiled {type = "trade_items";buy[] = {-1,"worth"};sell[] = {3,"worth"};};
class ItemWaterBottleHerbal {type = "trade_items";buy[] = {-1,"worth"};sell[] = {50,"worth"};};
class ItemPlasticWaterbottle {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
class ItemPlasticWaterBottleInfected {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
class ItemPlasticWaterBottleSafe {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
class ItemPlasticWaterBottleBoiled {type = "trade_items";buy[] = {-1,"worth"};sell[] = {3,"worth"};};
class ItemPlasticWaterBottleHerbal {type = "trade_items";buy[] = {-1,"worth"};sell[] = {50,"worth"};};
};
//Clothes
class Category_30 {
class Skin_Rocker2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_SurvivorW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Priest_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_SurvivorWpink_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_SurvivorWurban_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_SurvivorWcombat_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_SurvivorWdesert_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Survivor2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Rocker1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Rocker3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_RU_Policeman_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_RU_Policeman2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Rocker4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_INS_Lopotev_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Doctor_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Assistant_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Worker1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Worker3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Worker4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_CIV_Takistani01_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_CIV_Takistani03_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_CIV_Takistani04_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_CIV_Takistani06_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Firefighter1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Firefighter2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Firefighter3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Firefighter4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Firefighter5_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Firefighter_Officer1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Firefighter_Officer2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Postman1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Postman2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Postman3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Postman4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Hunter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Gardener_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_SchoolTeacher_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Civilian1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Civilian2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Civilian3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Civilian4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Civilian5_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Civilian6_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Civilian7_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Civilian8_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Civilian9_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Civilian10_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Civilian11_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Civilian12_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Civilian13_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Civilian14_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Prisoner1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Prisoner2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Prisoner3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Reporter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_MafiaBoss_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Dealer_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_BusinessMan_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
};
//Backpacks
class Category_31 {
/* New Backpacks */
class Patrol_Pack_DZE1 {type = "trade_backpacks";buy[] = {8,"worth"};sell[] = {4,"worth"};};
class Czech_Vest_Pouch_DZE1 {type = "trade_backpacks";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class Assault_Pack_DZE1 {type = "trade_backpacks";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class TerminalPack_DZE1 {type = "trade_backpacks";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class TinyPack_DZE1 {type = "trade_backpacks";buy[] = {60,"worth"};sell[] = {30,"worth"};};
class ALICE_Pack_DZE1 {type = "trade_backpacks";buy[] = {80,"worth"};sell[] = {40,"worth"};};
class TK_Assault_Pack_DZE1 {type = "trade_backpacks";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class CompactPack_DZE1 {type = "trade_backpacks";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class British_ACU_DZE1 {type = "trade_backpacks";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class GunBag_DZE1 {type = "trade_backpacks";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class NightPack_DZE1 {type = "trade_backpacks";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class SurvivorPack_DZE1 {type = "trade_backpacks";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class CzechBackpack_DZE1 {type = "trade_backpacks";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_OD_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_DES_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_3DES_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_WDL_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_MAR_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_DMAR_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_UCP_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_6DES_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_TAK_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_NVG_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_BLK_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_DPM_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_FIN_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_MTC_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_NOR_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_WIN_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_ATC_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_MTL_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_FTN_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class WandererBackpack_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class LegendBackpack_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class CoyoteBackpack_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
class CoyoteBackpackDes_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
class CoyoteBackpackWdl_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
class LargeGunBag_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
/* Old Backpacks - sell only */
class DZ_Czech_Vest_Pouch {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
class DZ_Patrol_Pack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {4,"worth"};};
class DZ_Assault_Pack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
class DZ_TerminalPack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {10,"worth"};};
class DZ_ALICE_Pack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {30,"worth"};};
class DZ_TK_Assault_Pack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {40,"worth"};};
class DZ_CompactPack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {50,"worth"};};
class DZ_British_ACU {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {200,"worth"};};
class DZ_GunBag_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class DZ_CivilBackpack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class DZ_Backpack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class DZ_LargeGunBag_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
};
//Miscellaneous
class Category_32 {
class ItemKosmosSmokes {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class ItemKosmosSmokesOpen {type = "trade_items";buy[] = {-1,"worth"};sell[] = {10,"worth"};};
class ItemNewspaper {type = "trade_items";buy[] = {-1,"worth"};sell[] = {1,"worth"};};
class ItemBookBible {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class ItemBook1 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
class ItemBook2 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
class ItemBook3 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
class ItemBook4 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
class ItemTrashPaperMusic {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class ItemTrashPaper {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class ItemLetter {type = "trade_items";buy[] = {-1,"worth"};sell[] = {50,"worth"};};
class ItemCards {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class ItemORP {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class ItemARM {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class ItemAVE {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class ItemLRK {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class ItemTNK {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class ItemPlotDeed {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
};

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//Air Vehicles
class Category_1 {
class pook_transport_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class pook_transport_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class pook_transport_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class pook_transport_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class pook_gunship_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
class pook_gunship_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class pook_gunship_CDF_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
class pook_gunship_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class AH6J_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class AH6J_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_WD_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_WD_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_2_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_2_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_DES_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_DES_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_GREY_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_GREY_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_BLACK_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_BLACK_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_SAR_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_SAR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_UN_CDF_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_UN_CDF_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_DES_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_DES_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_GREEN_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_GREEN_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_BLUE_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_BLUE_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_BLACK_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_BLACK_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi171Sh_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi171Sh_CZ_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class MH60S_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class MH60S_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Ka60_GL_PMC_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Ka60_GL_PMC_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class AW159_Lynx_BAF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class AW159_Lynx_BAF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH60M_EP1_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
class UH60M_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1Y_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
class UH1Y_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class CH_47F_EP1_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_Black_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_Black_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_GREY_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_GREY_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_DES_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_DES_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
};
//Ground Vehicles
class Category_2 {
class Pickup_PK_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class Pickup_PK_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class Pickup_PK_GUE_DZE {type = "trade_any_vehicle";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class Pickup_PK_GUE_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class Pickup_PK_INS_DZE {type = "trade_any_vehicle";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class Pickup_PK_INS_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class Offroad_DSHKM_Gue_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class Offroad_DSHKM_Gue_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class ArmoredSUV_PMC_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class ArmoredSUV_PMC_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class LandRover_MG_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class LandRover_MG_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class LandRover_Special_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class LandRover_Special_CZ_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class UAZ_MG_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class UAZ_MG_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class BAF_Jackal2_L2A1_D_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BAF_Jackal2_L2A1_D_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BAF_Jackal2_L2A1_W_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BAF_Jackal2_L2A1_W_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BAF_Jackal2_GMG_D_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BAF_Jackal2_GMG_D_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BAF_Jackal2_GMG_W_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BAF_Jackal2_GMG_W_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BTR40_MG_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class BTR40_MG_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class BTR40_MG_TK_INS_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class BTR40_MG_TK_INS_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class GAZ_Vodnik_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class GAZ_Vodnik_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BRDM2_HQ_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BRDM2_HQ_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class HMMWV_Armored_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class HMMWV_Armored_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class HMMWV_M2_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M2_DZ_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M998A2_SOV_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class HMMWV_M998A2_SOV_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class HMMWV_M1151_M2_CZ_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M1151_M2_CZ_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class T810A_PKT_ACR_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class T810A_PKT_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class T810A_PKT_DES_ACR_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class T810A_PKT_DES_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
};
//Weapons
class Category_3 {
//Holo SD desert camo
class G36C_Camo_Holo_SD_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class G36A_Camo_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class G36A_Camo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class G36K_Camo_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class G36K_Camo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
//CCO green camo
class M4A1_Camo_CCO_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class M4A1_Camo_CCO_SD_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
//GL Holo Green Camo
class M4A1_Camo_Holo_GL_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class M4A1_Camo_Holo_GL_SD_DZ {type = "trade_weapons";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
//CCO FL Desert Camo
class M4A3_DES_CCO_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
//Camo
class M4A3_Camo_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
//ACOG Camo
class M4A3_Camo_ACOG_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
//ACOG GL Grey
class M4A3_ACOG_GL_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class FNFAL_ANPVS4_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
// FN_FAL_ANPVS4_DZE has toggleable night vision, attachment support
class FN_FAL_ANPVS4_DZE {type = "trade_weapons";buy[] = {3000,"worth"};sell[] = {1000,"worth"};};
class Mk43_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class MK43_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class MK43_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class M240_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class M240_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M240_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class Mk48_DZ {type = "trade_weapons";buy[] = {3000,"worth"};sell[] = {1000,"worth"};};
class Mk48_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class Mk48_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class Mk48_DES_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M249_m145_EP1_DZE {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
class MK43_M145_DZ {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
class m240_scoped_EP1_DZE {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
class Pecheneg_DZ {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
class WA2000_DZ {type = "trade_weapons";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class MK17_Sniper_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class MK17_Sniper_SD_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class M110_NV_DZ {type = "trade_weapons";buy[] = {7000,"worth"};sell[] = {4000,"worth"};};
class RSASS_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class RSASS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class HK417_Sniper_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class HK417_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class MK14_Sniper_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class MK14_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class DMR_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class DMR_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3100,"worth"};};
class M21_DZ {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {3000,"worth"};};
class XM2010_DZ {type = "trade_weapons";buy[] = {8000,"worth"};sell[] = {4000,"worth"};};
class XM2010_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class BAF_LRR_scoped {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class BAF_LRR_scoped_W {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
//Tan Lapua // DayZ Mod version
class L115A3_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
//Green Lapua // DayZ Mod version
class L115A3_2_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class MSR_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class MSR_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class Barrett_MRAD_Iron_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class Barrett_MRAD_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5200,"worth"};};
class Barrett_MRAD_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {6000,"worth"};};
class m107_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {6000,"worth"};};
class Anzio_20_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {8000,"worth"};};
class BAF_AS50_scoped_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {8000,"worth"};};
class M200_CheyTac_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {8000,"worth"};};
class KSVK_DZE {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
class BAF_L85A2_RIS_TWS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {8000,"worth"};};
};
//Ammunition
class Category_4 {
class 30Rnd_556x45_StanagSD {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class 6Rnd_762x51_WA2000 {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 20Rnd_762x51_B_SCAR {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class 20Rnd_762x51_SB_SCAR {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 20Rnd_762x51_FNFAL {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class 20Rnd_762x51_DMR {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class 20Rnd_762x51_RSASS {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class 20Rnd_762x51_RSASS_SD {type = "trade_items";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class 5Rnd_762x67_XM2010 {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class 5Rnd_762x67_XM2010_SD {type = "trade_items";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class 5Rnd_86x70_L115A1 {type = "trade_items";buy[] = {600,"worth"};sell[] = {200,"worth"};};
class 7Rnd_86x70_MSR {type = "trade_items";buy[] = {700,"worth"};sell[] = {300,"worth"};};
class 7Rnd_86x70_MSR_SD {type = "trade_items";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class 10Rnd_86x70_MRAD {type = "trade_items";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class 10Rnd_127x99_M107 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class 3rnd_Anzio_20x102mm {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class 5Rnd_127x99_AS50 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class 5Rnd_127x99_as50_CP {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class 5Rnd_127x108_KSVK {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class 5Rnd_408_CheyTac {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class 200Rnd_556x45_M249 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class 100Rnd_762x51_M240 {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 100Rnd_762x54_PK {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
};
//Clothes
class Category_5 {
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Drake_Light_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Soldier_Sniper_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Camo1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Rocket_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Sniper1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Soldier1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_USMC_Soldier_MG_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_USMC_Soldier_Pilot_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_FR_TL_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_FR_R_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_FR_Sapper_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_FR_Marksman_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_FR_Assault_R_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_CZ_Soldier_SL_DES_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_US_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_UN_CDF_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
//Bandit Skins sell only
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Bandit2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_BanditW1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_BanditW2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_GUE_Soldier_2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_TK_GUE_Soldier_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_RU_Soldier_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_RU_Soldier_Officer_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_RUS_Soldier1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_RUS_Commander_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_MVD_Soldier_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Ins_Soldier_2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
};

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class Category_33 {
class ItemAntibiotic {type = "trade_items";buy[] = {400,"worth"};sell[] = {100,"worth"};};
class ItemBandage {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class ItemSepsisBandage {type = "trade_items";buy[] = {-1,"worth"};sell[] = {20,"worth"};};
class ItemAntibacterialWipe {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
// bloodBagONEG is automatically swapped with ItemBloodbag if dayz_classicBloodBagSystem = true; Other typed bags and bloodTester are ignored.
class bloodBagONEG {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class bloodBagANEG {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class bloodBagAPOS {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class bloodBagBNEG {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class bloodBagBPOS {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class bloodBagABNEG {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class bloodBagABPOS {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class bloodBagOPOS {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class bloodTester {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class transfusionKit {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class emptyBloodBag {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class ItemEpinephrine {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class ItemHeatPack {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class ItemMorphine {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class equip_woodensplint {type = "trade_items";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
class ItemPainkiller {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class equip_gauze {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class equip_gauzepackaged {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class equip_rag {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class equip_string {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class equip_herb_box {type = "trade_items";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
class ItemKiloHemp {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
};

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//Tools
class Category_34 {
class ItemWatch {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class ItemCompass {type = "trade_weapons";buy[] = {6,"worth"};sell[] = {3,"worth"};};
class ItemMap {type = "trade_weapons";buy[] = {6,"worth"};sell[] = {3,"worth"};};
class ItemGPS {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class ItemRadio {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Binocular {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class Binocular_Vector {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class NVGoggles {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class NVGoggles_DZE {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class ItemFlashlight {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class MeleeFlashlight {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1,"worth"};};
class ItemFlashlightRed {type = "trade_weapons";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class MeleeFlashlightRed {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
class ItemMatchbox {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class ItemEtool {type = "trade_weapons";buy[] = {90,"worth"};sell[] = {60,"worth"};};
class ItemShovel {type = "trade_weapons";buy[] = {90,"worth"};sell[] = {60,"worth"};};
class ItemHatchet {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class MeleeHatchet {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1,"worth"};};
class ItemKnife {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class ItemToolbox {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class ItemCrowbar {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class MeleeCrowbar {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1,"worth"};};
class ItemMachete {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class MeleeMachete {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1,"worth"};};
class ItemFishingPole {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class MeleeFishingPole {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {10,"worth"};};
class ItemPickaxe {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class ItemSledge {type = "trade_weapons";buy[] = {80,"worth"};sell[] = {40,"worth"};};
class MeleeSledge {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {40,"worth"};};
class ItemKeyKit {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {100,"worth"};};
class ChainSaw {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {100,"worth"};};
class ChainSawB {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {100,"worth"};};
class ChainSawG {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {100,"worth"};};
class ChainSawP {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {100,"worth"};};
class ChainSawR {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {100,"worth"};};
};
//Building Supplies
class Category_35 {
class TrapBear {type = "trade_items";buy[] = {-1,"worth"};sell[] = {60,"worth"};};
class equip_tent_poles {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class ItemDesertTent {type = "trade_items";buy[] = {60,"worth"};sell[] = {30,"worth"};};
class ItemDomeTent {type = "trade_items";buy[] = {60,"worth"};sell[] = {30,"worth"};};
class ItemTent {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class ItemLightBulb {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class ItemGenerator {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class equip_brick {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class equip_duct_tape {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class equip_rope {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class equip_hose {type = "trade_items";buy[] = {6,"worth"};sell[] = {3,"worth"};};
class equip_lever {type = "trade_items";buy[] = {6,"worth"};sell[] = {3,"worth"};};
class equip_nails {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class ItemScrews {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class equip_scrapelectronics {type = "trade_items";buy[] = {-1,"worth"};sell[] = {200,"worth"};};
class equip_floppywire {type = "trade_items";buy[] = {-1,"worth"};sell[] = {200,"worth"};};
class equip_metal_sheet {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class equip_1inch_metal_pipe {type = "trade_items";buy[] = {6,"worth"};sell[] = {3,"worth"};};
class equip_2inch_metal_pipe {type = "trade_items";buy[] = {8,"worth"};sell[] = {4,"worth"};};
class ItemWire {type = "trade_items";buy[] = {6,"worth"};sell[] = {3,"worth"};};
class ItemSandbag {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class ItemTankTrap {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class ItemPole {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class ItemMetalSheet {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class ItemCorrugated {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class plot_pole_kit {type = "trade_items";buy[] = {6000,"worth"};sell[] = {6000,"worth"};};
class ItemComboLock {type = "trade_items";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class ItemLockbox {type = "trade_items";buy[] = {-100,"worth"};sell[] = {4000,"worth"};};
class ItemVault {type = "trade_items";buy[] = {10000,"worth"};sell[] = {10000,"worth"};};
class ItemMixOil {type = "trade_items";buy[] = {8,"worth"};sell[] = {4,"worth"};};
};
//Vehicle Parts
class Category_36 {
class PartGeneric {type = "trade_items";buy[] = {200,"worth"};sell[] = {6,"worth"};};
class PartWheel {type = "trade_items";buy[] = {200,"worth"};sell[] = {2,"worth"};};
class PartGlass {type = "trade_items";buy[] = {100,"worth"};sell[] = {1,"worth"};};
class PartEngine {type = "trade_items";buy[] = {500,"worth"};sell[] = {10,"worth"};};
class PartVRotor {type = "trade_items";buy[] = {500,"worth"};sell[] = {10,"worth"};};
class PartFueltank {type = "trade_items";buy[] = {200,"worth"};sell[] = {5,"worth"};};
class ItemFuelcan {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class ItemFuelcanEmpty {type = "trade_items";buy[] = {1,"worth"};sell[] = {1,"worth"};};
class ItemJerrycan {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class ItemJerrycanEmpty {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
};

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//Bikes/ATV
class Category_37 {
class MMT_Civ_DZE {type = "trade_any_bicycle";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class Old_bike_TK_CIV_EP1_DZE {type = "trade_any_bicycle";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class Old_moto_TK_Civ_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class M1030_US_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class TT650_Civ_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class TT650_Ins_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class TT650_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ATV_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ATV_CIV_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ATV_CIV_Grey_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ATV_CIV_Red_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ATV_CIV_Green_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class BAF_ATV_W_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ATV_CIV_Blue_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ATV_CIV_Yellow_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ATV_CIV_Purple_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class ATV_CIV_Black_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
};
//Cars
class Category_38 {
class Octavia_ACR_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skoda_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class SkodaBlue_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class SkodaGreen_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class SkodaRed_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class VolhaLimo_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Volha_1_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Volha_2_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class VWGolf_DZE {type = "trade_any_vehicle";buy[] = {300,"worth"};sell[] = {200,"worth"};};
class car_hatchback_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class car_hatchback_red_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class car_sedan_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class GLT_M300_ST_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class GLT_M300_LT_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Lada1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Lada1_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Lada2_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Lada2_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class LadaLM_DZE {type = "trade_any_vehicle";buy[] = {300,"worth"};sell[] = {200,"worth"};};
};
//Pick-ups
class Category_39 {
class datsun1_civil_3_open_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class datsun1_civil_1_open_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class datsun1_green_open_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class datsun1_civil_2_covered_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class datsun1_red_covered_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class hilux1_civil_1_open_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class hilux1_civil_3_open_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class hilux1_civil_2_covered_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
};
//UAZs
class Category_40 {
class UAZ_CDF_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class UAZ_INS_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class UAZ_RU_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class UAZ_Unarmed_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class UAZ_Unarmed_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class UAZ_Unarmed_UN_EP1_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
};
//SUVs
class Category_41 {
class SUV_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
class SUV_Blue {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
class SUV_Charcoal {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
class SUV_Green {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
class SUV_Orange {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
class SUV_Pink {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
class SUV_Red {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
class SUV_Silver {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
class SUV_White {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
class SUV_Yellow {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
class SUV_Camo {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
};
//Cargo Trucks
class Category_42 {
class Ural_INS_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class Ural_CDF_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class UralOpen_CDF_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class Ural_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class Ural_UN_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class UralCivil_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class UralCivil2_DZE {type = "trade_any_vehicle";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class UralSupply_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class UralReammo_CDF_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class UralRepair_CDF_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class V3S_Open_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class V3S_Open_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class V3S_Civ_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class V3S_RA_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class V3S_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class Kamaz_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class KamazOpen_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class KamazRepair_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class KamazReammo_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class MTVR_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class MTVR_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class MtvrRepair_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class MtvrReammo_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class T810A_ACR_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class T810A_ACR_DES_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class T810A_ACR_OPEN_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class T810A_ACR_DES_OPEN_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class T810_ACR_REAMMO_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class T810_ACR_REAMMO_DES_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class T810_ACR_REPAIR_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class T810_ACR_REPAIR_DES_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
};
//Fuel Trucks
class Category_43 {
class UralRefuel_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
class V3S_Refuel_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
class KamazRefuel_DZ {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
class MtvrRefuel_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
class MtvrRefuel_DZ {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
class T810A_ACR_REFUEL_DZE {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
class T810A_ACR_REFUEL_DES_DZE {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
};
//Military Unarmed
class Category_44 {
class LandRover_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class LandRover_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class LandRover_ACR_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class BAF_Offroad_D_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class BAF_Offroad_W_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class LandRover_Ambulance_ACR_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class LandRover_Ambulance_Des_ACR_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class BTR40_TK_INS_EP1_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class BTR40_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class GAZ_Vodnik_MedEvac_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class HMMWV_M1035_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class HMMWV_Ambulance_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class HMMWV_Ambulance_CZ_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class HMMWV_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class HMMWV_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class Hummer_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
};
//Miscellaneous
class Category_45 {
class Ikarus_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class Ikarus_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class Ikarus_White_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class S1203_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class S1203_ambulance_EP1_DZE {type = "trade_any_vehicle";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class tractor_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class TractorOld_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
};

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//Attachments
class Category_12 {
class Attachment_BELT {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class Attachment_SA58RIS {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class Attachment_Ghillie {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Attachment_Ghillie_Desert {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Attachment_FL_Pist {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Attachment_MFL_Pist {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class Attachment_FL {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Attachment_MFL {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class Attachment_CCO {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class Attachment_Holo {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class Attachment_Kobra {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class Attachment_SCOPED {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class Attachment_ACOG {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class Attachment_ANPVS4 {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class Attachment_Tws {type = "trade_items";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class Attachment_PSO1 {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class Attachment_NSPU {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class Attachment_Sup9 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class Attachment_Sup10 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class Attachment_Sup45 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class Attachment_Sup545 {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class Attachment_Sup556 {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class Attachment_Sup762 {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class Attachment_Sup68 {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class Attachment_Sup939 {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class Attachment_Sup57 {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class Attachment_GP25 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class Attachment_M203 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
};
//Pistols
class Category_13 {
class Revolver_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class Colt_Revolver_DZ {type = "trade_weapons";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class Colt_Anaconda_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class Colt_Bull_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class Colt_Python_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class DesertEagle_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class M1911_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class M1911_2_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class Kimber_M1911_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class Kimber_M1911_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {250,"worth"};};
class USP_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class USP_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class PPK_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class Tokarew_TT33_DZ {type = "trade_weapons";buy[] = {30,"worth"};sell[] = {10,"worth"};};
class Makarov_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class Makarov_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {210,"worth"};};
class APS_DZ {type = "trade_weapons";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class APS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {210,"worth"};};
class P38_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class BrowningHP_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class MK22_DZ {type = "trade_weapons";buy[] = {60,"worth"};sell[] = {30,"worth"};};
class MK22_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {230,"worth"};};
class MK22_2_DZ {type = "trade_weapons";buy[] = {60,"worth"};sell[] = {30,"worth"};};
class MK22_2_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {230,"worth"};};
class P226_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class P226_Silver_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class M9_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class M9_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {250,"worth"};};
class M9_Camo_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class M9_Camo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {250,"worth"};};
class M93R_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class CZ75P_DZ {type = "trade_weapons";buy[] = {50,"worth"};sell[] = {20,"worth"};};
class CZ75D_DZ {type = "trade_weapons";buy[] = {50,"worth"};sell[] = {20,"worth"};};
class CZ75SP_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class CZ75SP_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {250,"worth"};};
class G17_DZ {type = "trade_weapons";buy[] = {50,"worth"};sell[] = {20,"worth"};};
class G17_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {120,"worth"};};
class G17_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {220,"worth"};};
class G17_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {220,"worth"};};
class G17_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {320,"worth"};};
class G17_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {420,"worth"};};
class G18_DZ {type = "trade_weapons";buy[] = {80,"worth"};sell[] = {40,"worth"};};
class P99_Black_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class P99_Black_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {250,"worth"};};
class P99_Green_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class P99_Green_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {250,"worth"};};
class P99_Silver_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class P99_Silver_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {250,"worth"};};
};
//Submachine Guns
class Category_14 {
class Sa61_EP1 {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class Mac10_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class TEC9_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class PDW_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class PDW_SD_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class MP5_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {20,"worth"};};
class MP5_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {220,"worth"};};
class Scorpion_Evo3_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {20,"worth"};};
class Scorpion_Evo3_CCO_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {20,"worth"};};
class Scorpion_Evo3_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {220,"worth"};};
class Bizon_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class Bizon_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class Bizon_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class Bizon_Kobra_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class Sten_MK_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class MAT49_DZ {type = "trade_weapons";buy[] = {300,"worth"};sell[] = {100,"worth"};};
class M31_DZ {type = "trade_weapons";buy[] = {700,"worth"};sell[] = {300,"worth"};};
class MP7_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class MP7_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class MP7_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class MP7_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class MP7_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
class MP7_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class MP7_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class MP7_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class MP7_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class MP7_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class MP7_CCO_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
class MP7_CCO_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class MP7_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class MP7_Holo_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class MP7_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class MP7_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class MP7_Holo_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
class MP7_Holo_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class MP7_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class MP7_ACOG_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class MP7_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class MP7_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class MP7_ACOG_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
class MP7_ACOG_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class Kriss_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class Kriss_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class Kriss_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class Kriss_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class Kriss_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class Kriss_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class TMP_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class TMP_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class TMP_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class TMP_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class TMP_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class TMP_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class UMP_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class UMP_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class UMP_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class UMP_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class UMP_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class UMP_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class P90_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class P90_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class P90_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class P90_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class P90_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class P90_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
};
//Single-shot/Shotguns
class Category_15 {
class Crossbow_DZ {type = "trade_weapons";buy[] = {10,"worth"};sell[] = {5,"ItemSilverBar"};};
class Crossbow_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {200,"worth"};};
class Crossbow_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Crossbow_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {200,"worth"};};
class Crossbow_Scope_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class Crossbow_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class Crossbow_Scope_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class Crossbow_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class Crossbow_Scope_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class RedRyder {type = "trade_weapons";buy[] = {10,"worth"};sell[] = {5,"ItemSilverBar"};};
class MR43_DZ {type = "trade_weapons";buy[] = {10,"worth"};sell[] = {8,"ItemSilverBar"};};
class Winchester1866_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class M1014_DZ {type = "trade_weapons";buy[] = {300,"worth"};sell[] = {200,"worth"};};
class M1014_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class M1014_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class Remington870_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Remington870_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {200,"worth"};};
class Remington870_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class LeeEnfield_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class Mosin_DZ {type = "trade_weapons";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class Mosin_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {120,"worth"};};
class Mosin_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {220,"worth"};};
class Mosin_Belt_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {220,"worth"};};
class Mosin_Belt_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {320,"worth"};};
class Mosin_Belt_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {420,"worth"};};
class Mosin_PU_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {320,"worth"};};
class Mosin_PU_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {420,"worth"};};
class Mosin_PU_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {520,"worth"};};
class Mosin_PU_Belt_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {520,"worth"};};
class Mosin_PU_Belt_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {620,"worth"};};
class Mosin_PU_Belt_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {720,"worth"};};
};
//Assault Rifles
class Category_16 {
class KAC_PDW_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class KAC_PDW_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class KAC_PDW_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class KAC_PDW_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class CTAR21_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class CTAR21_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class CTAR21_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class XM8_Compact_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class XM8_DES_Compact_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class XM8_GREY_Compact_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class XM8_GREY_2_Compact_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class XM8_DZ {type = "trade_weapons";buy[] = {500,"worth"};sell[] = {200,"worth"};};
class XM8_DES_DZ {type = "trade_weapons";buy[] = {500,"worth"};sell[] = {200,"worth"};};
class XM8_GREY_DZ {type = "trade_weapons";buy[] = {500,"worth"};sell[] = {200,"worth"};};
class XM8_GREY_2_DZ {type = "trade_weapons";buy[] = {500,"worth"};sell[] = {200,"worth"};};
class XM8_GL_DZ {type = "trade_weapons";buy[] = {900,"worth"};sell[] = {400,"worth"};};
class XM8_DES_GL_DZ {type = "trade_weapons";buy[] = {900,"worth"};sell[] = {400,"worth"};};
class XM8_GREY_GL_DZ {type = "trade_weapons";buy[] = {900,"worth"};sell[] = {400,"worth"};};
class XM8_Sharpsh_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class XM8_DES_Sharpsh_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class XM8_GREY_Sharpsh_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class XM8_SD_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class CZ805_A1_DZ {type = "trade_weapons";buy[] = {500,"worth"};sell[] = {200,"worth"};};
class CZ805_A1_GL_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class CZ805_A2_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class CZ805_A2_SD_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class HK53A3_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class HK53A3_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class HK53A3_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class Masada_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class Masada_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class Masada_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class Masada_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class Masada_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class Masada_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class Masada_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class Masada_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class Masada_BL_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class Masada_BL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class Masada_BL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class Masada_BL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class Masada_BL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class Masada_BL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class Masada_BL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class Masada_BL_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class PDR_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class PDR_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class PDR_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class Famas_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class Famas_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class Famas_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class Famas_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class Famas_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class Famas_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class SteyrAug_A3_Green_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class SteyrAug_A3_Black_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class SteyrAug_A3_Blue_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class SteyrAug_A3_Holo_Green_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class SteyrAug_A3_Holo_Black_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class SteyrAug_A3_Holo_Blue_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class SteyrAug_A3_ACOG_Green_DZ {type = "trade_weapons";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
class SteyrAug_A3_ACOG_Black_DZ {type = "trade_weapons";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
class SteyrAug_A3_ACOG_Blue_DZ {type = "trade_weapons";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
class SteyrAug_A3_GL_Green_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class SteyrAug_A3_GL_Black_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class SteyrAug_A3_GL_Blue_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class SteyrAug_A3_Holo_GL_Green_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class SteyrAug_A3_Holo_GL_Black_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class SteyrAug_A3_Holo_GL_Blue_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class SteyrAug_A3_ACOG_GL_Green_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class SteyrAug_A3_ACOG_GL_Black_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class SteyrAug_A3_ACOG_GL_Blue_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class G36C_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class G36C_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class G36C_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class G36C_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class G36C_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class G36C_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class G36C_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class G36C_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
//Iron sight desert camo
class G36C_Camo_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class M16A2_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class M16A2_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class M16A4_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class M16A4_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class M16A4_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class M16A4_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class M16A4_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class M16A4_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class M16A4_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class M16A4_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class M16A4_Holo_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class M16A4_ACOG_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class M16A4_GL_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class M16A4_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class M16A4_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class M16A4_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class M16A4_GL_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class M16A4_GL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class M16A4_GL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class M16A4_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class M16A4_GL_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class M16A4_GL_Holo_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class M16A4_GL_ACOG_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
class M16A4_GL_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class M16A4_GL_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class M16A4_GL_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class M4A1_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class M4A1_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class M4A1_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class M4A1_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class M4A1_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class M4A1_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class M4A1_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class M4A1_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class M4A1_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class M4A1_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class M4A1_CCO_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
class M4A1_CCO_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class M4A1_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class M4A1_Holo_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class M4A1_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class M4A1_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class M4A1_Holo_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
class M4A1_Holo_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class M4A1_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class M4A1_ACOG_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class M4A1_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class M4A1_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class M4A1_ACOG_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
class M4A1_ACOG_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M4A1_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class M4A1_GL_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class M4A1_GL_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class M4A1_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class M4A1_GL_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
class M4A1_GL_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class M4A1_GL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class M4A1_GL_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class M4A1_GL_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class M4A1_GL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class M4A1_GL_CCO_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
class M4A1_GL_CCO_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M4A1_GL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class M4A1_GL_Holo_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class M4A1_GL_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class M4A1_GL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class M4A1_GL_Holo_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
class M4A1_GL_Holo_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M4A1_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class M4A1_GL_ACOG_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
class M4A1_GL_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class M4A1_GL_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M4A1_GL_ACOG_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1300,"worth"};};
class M4A1_GL_ACOG_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class HK416_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class HK416_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class HK416_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class HK416_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class HK416_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class HK416_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class HK416_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class HK416_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class HK416_GL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class HK416_GL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class HK416_GL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class HK416_GL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class HK416C_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class HK416C_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class HK416C_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class HK416C_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class HK416C_GL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class HK416C_GL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class HK416C_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class HK416C_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class MK16_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class MK16_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class MK16_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class MK16_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class MK16_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class MK16_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class MK16_GL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class MK16_GL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class MK16_GL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class MK16_GL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class MK16_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class MK16_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class MK16_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class MK16_GL_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class L85A2_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class L85A2_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class L85A2_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class L85A2_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class L85A2_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class L85A2_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class L85A2_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class L85A2_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class L85A2_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class L85A2_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class L85A2_CCO_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
class L85A2_CCO_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class L85A2_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class L85A2_Holo_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class L85A2_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class L85A2_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class L85A2_Holo_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
class L85A2_Holo_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class L85A2_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class L85A2_ACOG_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class L85A2_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class L85A2_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class L85A2_ACOG_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
class L85A2_ACOG_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class SA58_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class SA58_RIS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class SA58_RIS_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class SA58_RIS_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class SA58_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class SA58_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class SA58_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class SA58_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class SA58_Holo_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class SA58_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class SA58_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class SA58_ACOG_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class SA58_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
//Desert camo no attachment support
class Sa58V_Camo_CCO_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
//Desert camo no attachment support
class Sa58V_Camo_ACOG_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class AKM_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class AKM_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class AKM_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class RK95_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class RK95_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class RK95_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class RK95_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class RK95_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
class RK95_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
class Groza1_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class Groza1_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class Groza1_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1300,"worth"};};
class Groza1_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class Groza9_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class Groza9_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class Groza9_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class Groza9_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1500,"worth"};};
class Groza9_GL_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class Groza9_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class VAL_DZ {type = "trade_weapons";buy[] = {3000,"worth"};sell[] = {1000,"worth"};};
class VAL_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class VAL_POS1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class AKS74U_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class AKS74U_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class AKS74U_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class AKS74U_Kobra_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class AK74_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class AK74_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class AK74_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class AK74_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class AK74_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class AK74_Kobra_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class AK74_PSO1_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class AK74_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
class AK74_GL_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class AK74_GL_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class AK74_GL_Kobra_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class AK74_GL_PSO1_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class AK107_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class AK107_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class AK107_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class AK107_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class AK107_GL_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class AK107_GL_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class AN94_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class AN94_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class G3_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class FNFAL_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class FNFAL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class FNFAL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M14_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class M14_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
class M14_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M14_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M14_CCO_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1300,"worth"};};
class M14_Holo_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1300,"worth"};};
class MK14_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class MK14_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class MK14_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class MK14_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1500,"worth"};};
class MK14_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1700,"worth"};};
class MK14_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1700,"worth"};};
class MK14_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class MK14_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1900,"worth"};};
class M1A_SC16_BL_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class M1A_SC16_BL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M1A_SC16_BL_HOLO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M1A_SC16_BL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class M1A_SC16_BL_PU_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class M1A_SC16_BL_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class M1A_SC16_TAN_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class M1A_SC16_TAN_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M1A_SC16_TAN_HOLO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M1A_SC16_TAN_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class M1A_SC16_TAN_PU_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class M1A_SC16_TAN_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class M1A_SC2_BL_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class M1A_SC2_BL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M1A_SC2_BL_HOLO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M1A_SC2_BL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class M1A_SC2_BL_PU_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class M1A_SC2_BL_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class MK17_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class MK17_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class MK17_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class MK17_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class MK17_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class MK17_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class MK17_GL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class MK17_GL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class MK17_GL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class MK17_GL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class MK17_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class MK17_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class MK17_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class CZ805_B_GL_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class HK417_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class HK417_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class HK417_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class HK417_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1500,"worth"};};
class HK417_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1700,"worth"};};
class HK417_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1700,"worth"};};
class HK417_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class HK417_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1900,"worth"};};
class HK417C_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class HK417C_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class HK417C_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class HK417C_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class HK417C_GL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class HK417C_GL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class HK417C_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class HK417C_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
//ACR Woodland
class ACR_WDL_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class ACR_WDL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_WDL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class ACR_WDL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_WDL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class ACR_WDL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_WDL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_WDL_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_WDL_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class ACR_WDL_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_WDL_CCO_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_WDL_CCO_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_WDL_Holo_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_WDL_Holo_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_WDL_ACOG_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_WDL_ACOG_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class ACR_WDL_TWS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_WDL_TWS_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_WDL_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_WDL_TWS_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class ACR_WDL_NV_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_WDL_NV_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_WDL_NV_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_WDL_NV_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
//ACR Black
class ACR_BL_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class ACR_BL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_BL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class ACR_BL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_BL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class ACR_BL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_BL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_BL_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_BL_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class ACR_BL_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_BL_CCO_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_BL_CCO_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_BL_Holo_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_BL_Holo_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_BL_ACOG_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_BL_ACOG_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class ACR_BL_TWS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_BL_TWS_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_BL_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_BL_TWS_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class ACR_BL_NV_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_BL_NV_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_BL_NV_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_BL_NV_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
//ACR Desert
class ACR_DES_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class ACR_DES_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_DES_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class ACR_DES_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_DES_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class ACR_DES_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_DES_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_DES_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_DES_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class ACR_DES_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_DES_CCO_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_DES_CCO_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_DES_Holo_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_DES_Holo_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_DES_ACOG_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_DES_ACOG_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class ACR_DES_TWS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_DES_TWS_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_DES_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_DES_TWS_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class ACR_DES_NV_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_DES_NV_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_DES_NV_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_DES_NV_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
//ACR Snow
class ACR_SNOW_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class ACR_SNOW_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_SNOW_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class ACR_SNOW_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_SNOW_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class ACR_SNOW_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_SNOW_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_SNOW_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_SNOW_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class ACR_SNOW_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_SNOW_CCO_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_SNOW_CCO_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_SNOW_Holo_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_SNOW_Holo_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_SNOW_ACOG_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_SNOW_ACOG_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class ACR_SNOW_TWS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_SNOW_TWS_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_SNOW_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_SNOW_TWS_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
class ACR_SNOW_NV_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class ACR_SNOW_NV_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
class ACR_SNOW_NV_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
class ACR_SNOW_NV_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
};
//Sniper Rifles
class Category_17 {
class CZ550_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class M4SPR_DZE {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
class CZ750_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {600,"worth"};};
class M24_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
class M24_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
// desert camo
class M24_des_EP1 {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
class M40A3_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
class M40A3_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class VSS_vintorez_DZE {type = "trade_weapons";buy[] = {3000,"worth"};sell[] = {400,"worth"};};
// iron sights
class SVD_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
// iron sights and ghillie
class SVD_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class SVD_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class SVD_PSO1_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
// desert camo
class SVD_PSO1_Gh_DES_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
class SVD_NSPU_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class SVU_PSO1_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
};
//Light Machine Guns
class Category_18 {
class RPK74_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class RPK74_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class RPK74_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
class RPK_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class RPK_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class RPK_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class UK59_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class PKM_DZ {type = "trade_weapons";buy[] = {3000,"worth"};sell[] = {1000,"worth"};};
class XM8_SAW_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
class XM8_DES_SAW_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
class XM8_GREY_SAW_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
class L86A2_LSW_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class MG36_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
class MG36_Camo_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
class L110A1_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class L110A1_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class L110A1_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class M249_EP1_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
class M249_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
class M249_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class M249_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class M60A4_EP1_DZE {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class Mk43_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class MK43_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class MK43_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
class M240_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class M240_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class M240_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class Mk48_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class Mk48_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class Mk48_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
class Mk48_DES_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
};

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class Category_50 {
class bulk_17Rnd_9x19_glock17 {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class bulk_15Rnd_9x19_M9SD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class bulk_30Rnd_9x19_MP5SD {type = "trade_items";buy[] = {300,"worth"};sell[] = {300,"worth"};};
class bulk_30Rnd_556x45_StanagSD {type = "trade_items";buy[] = {400,"worth"};sell[] = {400,"worth"};};
class bulk_ItemSandbag {type = "trade_items";buy[] = {3000,"worth"};sell[] = {3000,"worth"};};
class bulk_ItemTankTrap {type = "trade_items";buy[] = {200,"worth"};sell[] = {200,"worth"};};
class bulk_ItemWire {type = "trade_items";buy[] = {50,"worth"};sell[] = {50,"worth"};};
class bulk_PartGeneric {type = "trade_items";buy[] = {800,"worth"};sell[] = {800,"worth"};};
class PartPlywoodPack {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class PartPlankPack {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
class ItemConcreteBlock {type = "trade_items";buy[] = {-1000,"worth"};sell[] = {500,"worth"};};
class CinderBlocks {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class MortarBucket {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class ItemRSJ {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class ItemFuelBarrelEmpty {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class ItemFuelBarrel {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
};

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DayZ Epoch Currency Values
Item Worth
**Silver Bars**
ItemSilverBar 1
ItemSilverBar2oz 2
ItemSilverBar3oz 3
ItemSilverBar4oz 4
ItemSilverBar5oz 5
ItemSilverBar6oz 6
ItemSilverBar7oz 7
ItemSilverBar8oz 8
ItemSilverBar9oz 9
ItemSilverBar10oz 10
**Silver Briefcases**
ItemBriefcaseS10oz 10
ItemBriefcaseS20oz 20
ItemBriefcaseS30oz 30
ItemBriefcaseS40oz 40
ItemBriefcaseS50oz 50
ItemBriefcaseS60oz 60
ItemBriefcaseS70oz 70
ItemBriefcaseS80oz 80
ItemBriefcaseS90oz 90
ItemBriefcaseS100oz 100
**Gold Bars**
ItemGoldBar 100
ItemGoldBar2oz 200
ItemGoldBar3oz 300
ItemGoldBar4oz 400
ItemGoldBar5oz 500
ItemGoldBar6oz 600
ItemGoldBar7oz 700
ItemGoldBar8oz 800
ItemGoldBar9oz 900
ItemGoldBar10oz 1000
**Gold Briefcases**
ItemBriefcase10oz 1000
ItemBriefcase20oz 2000
ItemBriefcase30oz 3000
ItemBriefcase40oz 4000
ItemBriefcase50oz 5000
ItemBriefcase60oz 6000
ItemBriefcase70oz 7000
ItemBriefcase80oz 8000
ItemBriefcase90oz 9000
ItemBriefcase100oz 10000
**Gems**
ItemTopaz 15000
ItemObsidian 20000
ItemSapphire 25000
ItemAmethyst 30000
ItemEmerald 35000
ItemCitrine 40000
ItemRuby 45000
The values of gems are configurable in DZE_GemWorthArray in configVariables.sqf
Aluminum bars, bronze bars, and copper bars have no assigned worth and are unused in DayZ Epoch.
Tin bars have no assigned worth, but can be used for making spare keys with the key maker's kit.
Tin bars can be smelted from 6 empty tin cans at a fire source.

View File

@@ -0,0 +1,6 @@
To customize config traders copy this CfgServerTrader folder to your mission.
Then in description.ext replace this line:
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
with this:
#include "CfgServerTrader\CfgServerTrader.hpp"

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@@ -0,0 +1,15 @@
class CfgTraderCategory {
#include "Category\Hero.hpp"
#include "Category\Bandit.hpp"
#include "Category\BlackMarket.hpp"
#include "Category\Weapons.hpp"
#include "Category\Ammunition.hpp"
#include "Category\GeneralStore.hpp"
#include "Category\MedicalSupplies.hpp"
#include "Category\Parts.hpp"
#include "Category\Vehicles.hpp"
#include "Category\AirVehicles.hpp"
#include "Category\Boats.hpp"
#include "Category\Wholesale.hpp"
#include "Category\Currency.hpp"
};

View File

@@ -3,6 +3,11 @@ class ItemRadio : ItemCore
model = "\nst\ns_dayz\items\radio\radio_dzn.p3d";
class ItemActions
{
class Power
{
text = $STR_EPOCH_RADIO_STATE;
script = "call fnc_radioState;";
};
class Groups
{
text = $STR_EPOCH_GROUPS_KEY;
@@ -33,4 +38,4 @@ class ItemRadioBroken_DZE : ItemCore
inputweapons[] = {"ItemRadioBroken_DZE"};
};
};
};
};

View File

@@ -883,4 +883,34 @@ class RscTitles
class Icon100:Icons {idc = 200;};
};
};
class ZSC_Money_Display {
idd = -1;
fadeout = 0;
fadein = 0;
duration = 100000;
name= "ZSC_Money_Display";
onLoad = "uiNamespace setVariable ['ZSC_Money_Display', _this select 0]";
class controlsBackground {
class ZSC_Status
{
idc = 4900;
type = 13;
size = 0.040;
x = safezoneX + (safezoneW -0.35);
y = safezoneY + 0.43 * safezoneW;
w = 0.35; h = 0.20;
colorText[] = {1,1,1,1};
lineSpacing = 3;
colorBackground[] = {0,0,0,0};
text = "";
style = 0x02;
shadow = 2;
font = "Zeppelin32";
sizeEx = 0.023;
class Attributes {
align = "right";
};
};
};
};
};

View File

@@ -1,6 +1,8 @@
class AdvancedTrading
{
idd = 711197;
onload = "player setVariable['isBusy',true,true];";
onUnload = "player setVariable['isBusy',false,true];";
class Controls {
class RscText_ATBackground1
{

View File

@@ -0,0 +1,360 @@
class GivePlayerDialog
{
idd = -1;
movingenable = 0;
enableSimulation = true;
onLoad = "uiNamespace setVariable ['zsc_dialogs', _this select 0]";
onUnload = "player setVariable['isBusy',false,true];";
class controlsBackground {
class ZSC_RscTitleBackground2:ZSC_RscText {
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
idc = -1;
x = 0.35;
y = 0.2;
w = 0.3;
h = (1 / 25);
};
class MainBackground2:ZSC_RscText {
colorBackground[] = {0, 0, 0, 0.7};
idc = -1;
x = 0.35;
y = 0.2 + (11 / 250);
w = 0.3;
h = 0.6 - (22 / 250);
};
};
class Controls {
class CashTitle5 : ZSC_RscStructuredText
{
idc = 2710;
text = $STR_CL_ZSC_YOU;
colorText[] = {0.8784,0.8471,0.651,1};
x = 0.39;
y = 0.26;
w = 0.3;
h = 0.2;
};
class RscTextT_10052 : ZSC_RscText
{
idc = 14001;
text = "";
colorText[] = {1,1,1,1};
x = 0.39;
y = 0.27;
w = 0.6;
h = 0.2;
};
class moneyEdit2 : ZSC_RscEdit {
idc = 14000;
colorText[] = {0.8784,0.8471,0.651,1};
text = "";
sizeEx = 0.030;
x = 0.4; y = 0.41;
w = 0.2; h = 0.03;
};
class Title2 : ZSC_RscTitle {
colorBackground[] = {0, 0, 0, 0};
idc = 14002;
text = "";
colorText[] = {1,1,1,1};
x = 0.35;
y = 0.2;
w = 0.6;
h = (1 / 25);
};
class DepositButton2 : ZSC_RscButtonMenu
{
idc = -1;
text = $STR_CL_ZSC_GIVE;
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onButtonClick = "[(ctrlText 14000)] spawn GivePlayerAmount; closeDialog 0;";
colorText[] = {0.8784,0.8471,0.651,1};
x = 0.432;
y = 0.512;
w = (6 / 40);
h = (1 / 25);
};
class RscTextT_10005 : ZSC_RscText
{
idc = 14003;
text = "";
colorText[] = {0.8784,0.8471,0.651,1};
x = 0.39;
y = 0.58;
w = 0.3;
h = 0.2;
};
class CloseButtonKey2 : ZSC_RscButtonMenu {
idc = -1;
text = $STR_UI_CLOSE;
onButtonClick = "closeDialog 0;";
x = 0.35;
y = 0.8 - (1 / 25);
w = (6.25 / 40);
h = (1 / 25);
};
};
};
class BankDialog
{
idd = -1;
movingenable = 0;
enableSimulation = true;
onUnload = "ZSC_CurrentStorage setVariable['isBusy',false,true];player setVariable['isBusy',false,true];";
class controlsBackground {
class ZSC_RscTitleBackground:ZSC_RscText {
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
idc = -1;
x = 0.35;
y = 0.2;
w = 0.4;
h = (1 / 25);
};
class MainBackground:ZSC_RscText {
colorBackground[] = {0, 0, 0, 0.7};
idc = -1;
x = 0.35;
y = 0.2 + (11 / 250);
w = 0.4;
h = 0.6 - (22 / 250);
};
};
class Controls {
class CashTitle : ZSC_RscText
{
idc = 2701;
text = $STR_CL_ZSC_STORAGE;
colorText[] = {0.8784,0.8471,0.651,1};
x = 0.36;
y = 0.26;
w = 0.3;
h = 0.1;
};
class RscTextT_1005 : ZSC_RscText
{
idc = 13002;
text = "";
colorText[] = {1,1,1,1};
x = 0.39;
y = 0.27;
w = 0.6;
h = 0.2;
};
class moneyEdit : ZSC_RscEdit {
idc = 2702;
colorText[] = {0.8784,0.8471,0.651,1};
text = "";
sizeEx = 0.030;
x = 0.4; y = 0.41;
w = 0.2; h = 0.03;
};
class Title : ZSC_RscTitle {
colorBackground[] = {0, 0, 0, 0};
idc = -1;
text = $STR_CL_ZSC_STORAGE;
colorText[] = {1,1,1,1};
x = 0.35;
y = 0.2;
w = 0.6;
h = (1 / 25);
};
class WithdrawButton : ZSC_RscButtonMenu
{
idc = -1;
text = $STR_CL_ZSC_WITHDRAW;
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onButtonClick = "[(ctrlText 2702)] spawn BankDialogWithdrawAmount; closeDialog 0;";
colorText[] = {0.8784,0.8471,0.651,1};
x = 0.432;
y = 0.46;
w = (6 / 40);
h = (1 / 25);
};
class DepositButton : ZSC_RscButtonMenu
{
idc = -1;
text = $STR_CL_ZSC_DEPOSIT;
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onButtonClick = "[(ctrlText 2702)] spawn BankDialogDepositAmount; closeDialog 0;";
colorText[] = {0.8784,0.8471,0.651,1};
x = 0.432;
y = 0.512;
w = (6 / 40);
h = (1 / 25);
};
class CashTitle3 : ZSC_RscStructuredText
{
idc = 2703;
text = $STR_CL_ZSC_YOU;
colorText[] = {0.8784,0.8471,0.651,1};
x = 0.36;
y = 0.58;
w = 0.3;
h = 0.1;
};
class RscTextT_1004 : ZSC_RscText
{
idc = 13001;
text = "";
colorText[] = {1,1,1,1};
x = 0.39;
y = 0.59;
w = 0.6;
h = 0.2;
};
class CloseButtonKey : ZSC_RscButtonMenu {
idc = -1;
text = $STR_UI_CLOSE;
onButtonClick = "closeDialog 0;";
x = 0.35;
y = 0.8 - (1 / 25);
w = (6.25 / 40);
h = (1 / 25);
};
};
};
class ATMDialog {
idd = -1;
movingenable = 0;
enableSimulation = true;
onUnload = "player setVariable['isBusy',false,true];";
class controlsBackground {
class ATM_RscTitleBackground:ZSC_RscText {
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
idc = -1;
x = 0.35;
y = 0.2;
w = 0.3;
h = (1 / 25);
};
class MainBackground:ZSC_RscText {
colorBackground[] = {0, 0, 0, 0.7};
idc = -1;
x = 0.35;
y = 0.2 + (11 / 250);
w = 0.3;
h = 0.6 - (22 / 250);
};
};
class Controls {
class CashTitle : ZSC_RscStructuredText {
idc = 3701;
text = $STR_CL_ZSC_GLOBAL_BANK;
colorText[] = {0.8784,0.8471,0.651,1};
x = 0.39;
y = 0.26;
w = 0.3;
h = 0.2;
};
class RscTextT_1005 : ZSC_RscText {
idc = 23002;
text = "";
colorText[] = {1,1,1,1};
x = 0.39;
y = 0.27;
w = 0.6;
h = 0.2;
};
class moneyEdit : ZSC_RscEdit {
idc = 3702;
colorText[] = {0.8784,0.8471,0.651,1};
text = "";
sizeEx = 0.030;
x = 0.4; y = 0.41;
w = 0.2; h = 0.03;
};
class Title : ZSC_RscTitle {
colorBackground[] = {0, 0, 0, 0};
idc = -1;
text = $STR_CL_ZSC_GLOBAL_BANKING;
colorText[] = {1,1,1,1};
x = 0.35;
y = 0.2;
w = 0.6;
h = (1 / 25);
};
class WithdrawButton : ZSC_RscButtonMenu {
idc = -1;
text = $STR_CL_ZSC_WITHDRAW;
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onButtonClick = "[(ctrlText 3702)] spawn AtmDialogWithdrawAmount; closeDialog 0;";
colorText[] = {0.8784,0.8471,0.651,1};
x = 0.432;
y = 0.46;
w = (6 / 40);
h = (1 / 25);
};
class DepositButton : ZSC_RscButtonMenu {
idc = -1;
text = $STR_CL_ZSC_DEPOSIT;
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onButtonClick = "[(ctrlText 3702)] spawn AtmDialogDepositAmount; closeDialog 0;";
colorText[] = {0.8784,0.8471,0.651,1};
x = 0.432;
y = 0.512;
w = (6 / 40);
h = (1 / 25);
};
class CashTitle3 : ZSC_RscStructuredText {
idc = 3703;
text = $STR_CL_ZSC_YOU;
colorText[] = {0.8784,0.8471,0.651,1};
x = 0.39;
y = 0.58;
w = 0.3;
h = 0.2;
};
class RscTextT_1004 : ZSC_RscText {
idc = 23001;
text = "";
colorText[] = {1,1,1,1};
x = 0.39;
y = 0.59;
w = 0.6;
h = 0.2;
};
class CloseButtonKey : ZSC_RscButtonMenu {
idc = -1;
text = $STR_UI_CLOSE;
onButtonClick = "closeDialog 0;";
x = 0.35;
y = 0.8 - (1 / 25);
w = (6.25 / 40);
h = (1 / 25);
};
};
};

View File

@@ -96,7 +96,7 @@ if (Z_SingleCurrency) then {
_canBuy = [_weaponsToBuy,[_pistolMagsToBuy,_regularMagsToBuy],_backpacksToBuy,_toolsToBuy,_sidearmToBuy,_primaryToBuy,_vehiclesToBuy,_toolClasses,_toolAmounts] call Z_allowBuying;
if (!_canBuy) exitWith {}; // Keep systemChat reasons for failure in Z_allowBuying for sanity
_wealth = player getVariable[Z_MoneyVariable,0];
_wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
_enoughMoney = false;
@@ -255,7 +255,7 @@ if (_enoughMoney) then {
if (_success) then {
if (Z_SingleCurrency) then {
player setVariable[Z_MoneyVariable,(_wealth - _priceToBuy),true];
player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth - _priceToBuy),true];
systemChat format[localize "STR_EPOCH_TRADE_SUCCESS_COINS",[_priceToBuy] call BIS_fnc_numberText,CurrencyName];
} else {
_tCost = "";

View File

@@ -215,8 +215,8 @@ if (Z_SingleCurrency) then {
if (typeName _money == "SCALAR") then {
if (Z_SingleCurrency) then {
_wealth = player getVariable[Z_MoneyVariable,0];
player setVariable[Z_MoneyVariable,(_wealth + _money),true];
_wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth + _money),true];
systemChat format[localize "STR_EPOCH_TRADE_SUCCESS_CHANGE",[_money] call BIS_fnc_numberText,CurrencyName];
} else {
_success = [_money,0,false,0,[],[],false] call Z_returnChange;
@@ -233,4 +233,4 @@ if (typeName _money == "SCALAR") then {
} else {
systemChat localize "STR_EPOCH_TRADE_DEBUG";
diag_log "Money is not a number. Something went wrong.";
};
};

View File

@@ -61,7 +61,7 @@ _maintain = {
_enoughMoney = false;
_moneyInfo = [false, [], [], [], 0];
_wealth = player getVariable[Z_MoneyVariable,0];
_wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
if (Z_SingleCurrency) then {
_enoughMoney = (_wealth >= _amount);
@@ -84,7 +84,7 @@ _maintain = {
systemChat format[localize "STR_EPOCH_ACTIONS_4",_count];
if (Z_SingleCurrency) then {
player setVariable[Z_MoneyVariable,(_wealth - _amount),true];
player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth - _amount),true];
_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS",_count,[_amount] call BIS_fnc_numberText,_itemText];
} else {
_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS",_count,_itemText,""];

View File

@@ -0,0 +1,11 @@
// This function simulates turning "ItemRadio" on and off to accept or deny local messaging of type "radio".
if(player getVariable["radiostate",true]) then {
localize "str_actions_radio_off" call dayz_rollingMessages;
player setVariable["radiostate",false];
playSound "Switch_On_Off";
} else {
localize "str_actions_radio_on" call dayz_rollingMessages;
player setVariable["radiostate",true];
playSound "Switch_On_Off";
};

View File

@@ -0,0 +1,20 @@
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_typeOf"];
player setVariable["isBusy",true,true];
_typeOf = typeOf (_this select 3);
if !(_typeOf in ZSC_bankObjects || _typeOf in ZSC_bankTraders) exitWith {
dayz_actionInProgress = false;
player setVariable["isBusy",false,true];
format[localize "STR_CL_ZSC_BANKING_NOT_AVAIL",_typeOf] call dayz_rollingMessages;
};
createDialog "atmDialog";
call AtmDialogUpdateAmounts;
waitUntil {!dialog};
dayz_actionInProgress = false;

View File

@@ -0,0 +1,38 @@
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_playerNear","_isBusy","_typeOf"];
player setVariable["isBusy",true,true];
_isBusy = true;
ZSC_CurrentStorage = _this select 3;
_typeOf = typeOf ZSC_CurrentStorage;
if !(_typeOf in DZE_MoneyStorageClasses) exitWith {
dayz_actionInProgress = false;
player setVariable["isBusy",false,true];
format[localize "STR_CL_ZSC_BANKING_NOT_AVAIL",_typeOf] call dayz_rollingMessages;
};
_playerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities ["CAManBase", 10]) > 1;
if (_playerNear) exitWith {
dayz_actionInProgress = false;
player setVariable["isBusy",false,true];
localize "str_pickup_limit_5" call dayz_rollingMessages;
};
_isBusy = ZSC_CurrentStorage getVariable["isBusy",false];
if (_isBusy) exitwith {
dayz_actionInProgress = false;
player setVariable["isBusy",false,true];
format[localize "STR_CL_ZSC_BANKING_IN_USE",_typeOf] call dayz_rollingMessages;
};
ZSC_CurrentStorage setVariable["isBusy",true,true];
createDialog "BankDialog";
call BankDialogUpdateAmounts;
waitUntil {!dialog};
dayz_actionInProgress = false;

View File

@@ -0,0 +1,29 @@
private ["_body","_playerNear","_name","_hisMoney","_myMoney"];
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_body = _this select 3;
if (isNull _body) exitWith {dayz_actionInProgress = false; systemChat "cursorTarget isNull!";};
_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities ["CAManBase", 10]) > 1;
if (_playerNear) exitWith {dayz_actionInProgress = false;localize "str_pickup_limit_5" call dayz_rollingMessages;};
_name = _body getVariable ["bodyName","unknown"];
_hisMoney = _body getVariable ["cashMoney",0];
if (isNil "_hisMoney") then {_hisMoney = 0;};
if (!(typeName _hisMoney == "SCALAR") || {_hisMoney < 1}) exitWith {dayz_actionInProgress = false; format[localize "STR_CL_ZSC_NO_COINS",_name,CurrencyName] call dayz_rollingMessages};
_myMoney = player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0];
_myMoney = _myMoney + _hisMoney;
_body setVariable ["cashMoney",0,true];
player setVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),_myMoney,true];
systemChat format[localize "STR_CL_ZSC_TAKE_COINS",[_hisMoney] call BIS_fnc_numberText,CurrencyName,_name];
player playActionNow "PutDown";
dayz_actionInProgress = false;

View File

@@ -0,0 +1,30 @@
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
disableSerialization;
private ["_display","_isBusy"];
_isBusy = true;
player setVariable["isBusy",true,true];
if (isPlayer cursorTarget) then {
ZSC_GiveMoneyTarget = cursorTarget;
_isBusy = ZSC_GiveMoneyTarget getVariable["isBusy",false];
if (_isBusy) exitWith {
player setVariable ["isBusy",false,true];
format[localize "STR_CL_ZSC_ALREADY_TRADING",name ZSC_GiveMoneyTarget] call dayz_rollingMessages;
};
if (!_isBusy) then {
player setVariable["isBusy",true,true];
createDialog "GivePlayerDialog";
_display = uiNamespace getVariable["zsc_dialogs", displayNull];
_display displayCtrl 14002 ctrlSetText(format[localize "STR_CL_ZSC_TRANSFER_COINS",CurrencyName]);
call GivePlayerDialogAmounts;
};
} else {
localize "STR_CL_ZSC_NOT_PLAYER" call dayz_rollingMessages;
};
waitUntil {!dialog};
dayz_actionInProgress = false;

View File

@@ -0,0 +1,38 @@
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_playerNear","_isBusy","_typeOf"];
player setVariable["isBusy",true,true];
_isBusy = true;
ZSC_CurrentStorage = _this select 3;
_typeOf = typeOf ZSC_CurrentStorage;
if !(ZSC_CurrentStorage isKindOf "AllVehicles") exitWith {
dayz_actionInProgress = false;
player setVariable["isBusy",false,true];
format[localize "STR_CL_ZSC_BANKING_NOT_AVAIL",_typeOf] call dayz_rollingMessages;
};
_playerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities ["CAManBase", 10]) > 1;
if (_playerNear) exitWith {
dayz_actionInProgress = false;
player setVariable["isBusy",false,true];
localize "str_pickup_limit_5" call dayz_rollingMessages;
};
_isBusy = ZSC_CurrentStorage getVariable["isBusy",false];
if (_isBusy) exitwith {
dayz_actionInProgress = false;
player setVariable["isBusy",false,true];
format[localize "STR_CL_ZSC_BANKING_IN_USE",_typeOf] call dayz_rollingMessages;
};
ZSC_CurrentStorage setVariable["isBusy",true,true];
createDialog "BankDialog";
call BankDialogUpdateAmounts;
waitUntil {!dialog};
dayz_actionInProgress = false;

View File

@@ -0,0 +1,160 @@
fnc_sanitizeInput = {
private ["_input","_badChars"];
_input = _this;
_input = toArray (_input);
_badChars = [60,62,38,123,125,91,93,59,58,39,96,126,44,46,47,63,124,92,34];
{
_input = _input - [_x];
} forEach _badChars;
_input = parseNumber (toString (_input));
_input
};
BankDialogUpdateAmounts = {
private ["_vehicleType","_displayName","_sizeOfMoney"];
_vehicleType = typeOf ZSC_CurrentStorage;
if (isClass(configFile >> "CfgVehicles" >> _vehicleType)) then {
_vehicleMagazines = getNumber (configFile >> "CfgVehicles" >> _vehicleType >> "transportMaxMagazines");
if (_vehicleMagazines == 0) then {_vehicleMagazines = ZSC_defaultStorageMultiplier};
_displayName = getText (configFile >> "CfgVehicles" >> _vehicleType >> "displayName");
_sizeOfMoney = _vehicleMagazines * ZSC_MaxMoneyInStorageMultiplier;
ctrlSetText [2701, format ["%1",_displayName]];
ctrlSetText [13001,format ["%1 %2",[player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0]] call BIS_fnc_numberText,CurrencyName]];
ctrlSetText [13002,format ["%1 / %3 %2",[ZSC_CurrentStorage getVariable ["cashMoney",0]] call BIS_fnc_numberText,CurrencyName,[_sizeOfMoney] call BIS_fnc_numberText]];
} else {
ctrlSetText [13001,localize "STR_CL_ZSC_VEHICLE_CAPACITY"];
ctrlSetText [13002,localize "STR_CL_ZSC_VEHICLE_CAPACITY"];
};
};
GivePlayerDialogAmounts = {
ctrlSetText [14001,format ["%1 %2",[player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0]] call BIS_fnc_numberText,CurrencyName]];
ctrlSetText [14003,format ["%1",name ZSC_GiveMoneyTarget]];
};
BankDialogWithdrawAmount = {
private ["_amount","_bank","_wealth","_vehicleType","_displayName"];
_amount = (_this select 0) call fnc_sanitizeInput;
_bank = ZSC_CurrentStorage getVariable ["cashMoney",0];
_wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
_vehicleType = typeOf ZSC_CurrentStorage;
_displayName = getText (configFile >> "CfgVehicles" >> _vehicleType >> "displayName");
if (!isNull ZSC_CurrentStorage) then {
if ((_amount < 1) or {_amount > _bank}) exitWith {format[localize "STR_CL_ZSC_WITHDRAW_FAIL",CurrencyName,_displayName] call dayz_rollingMessages;};
player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth + _amount),true];
ZSC_CurrentStorage setVariable["cashMoney",(_bank - _amount),true];
call player_forceSave;
PVDZ_veh_Save = [ZSC_CurrentStorage,"coins"];
publicVariableServer "PVDZ_veh_Save";
format[localize "STR_CL_ZSC_WITHDRAW_OK",[_amount] call BIS_fnc_numberText,CurrencyName,_displayName] call dayz_rollingMessages;
} else {
localize "STR_CL_ZSC_UNABLE" call dayz_rollingMessages;
};
};
BankDialogDepositAmount = {
private ["_amount","_bank","_wealth","_maxCap","_vehicleType","_displayName","_vehicleMagazines"];
_vehicleType = typeOf ZSC_CurrentStorage;
_maxCap = 0;
_displayName = "Storage";
if (isClass(configFile >> "CfgVehicles" >> _vehicleType)) then {
_displayName = getText (configFile >> "CfgVehicles" >> _vehicleType >> "displayName");
_vehicleMagazines = getNumber (configFile >> "CfgVehicles" >> _vehicleType >> "transportMaxMagazines");
_maxCap = _vehicleMagazines * ZSC_MaxMoneyInStorageMultiplier;
} else {
_displayName = "Unknown";
};
_amount = (_this select 0) call fnc_sanitizeInput;
_bank = ZSC_CurrentStorage getVariable ["cashMoney",0];
_wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
if ((_amount < 1) or {_amount > _wealth}) exitWith {format[localize "STR_CL_ZSC_DEPOSIT_FAIL",CurrencyName] call dayz_rollingMessages;};
if ((_bank + _amount) > _maxCap) then {
format[localize "STR_CL_ZSC_STORE_FAIL",[_maxCap] call BIS_fnc_numberText,CurrencyName,_displayName] call dayz_rollingMessages;
} else {
player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth - _amount),true];
ZSC_CurrentStorage setVariable["cashMoney",(_bank + _amount),true];
format[localize "STR_CL_ZSC_DEPOSIT_OK",[_amount] call BIS_fnc_numberText,CurrencyName,_displayName] call dayz_rollingMessages;
};
call player_forceSave;
PVDZ_veh_Save = [ZSC_CurrentStorage,"coins"];
publicVariableServer "PVDZ_veh_Save";
};
GivePlayerAmount = {
private ["_amount","_wealth","_twealth","_isBusy"];
_amount = (_this select 0) call fnc_sanitizeInput;
_wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
_twealth = ZSC_GiveMoneyTarget getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
_isBusy = ZSC_GiveMoneyTarget getVariable ["isBusy",false];
_vehicleType = typeOf ZSC_GiveMoneyTarget;
if ((_amount < 1) or {_amount > _wealth}) exitWith {format[localize "STR_CL_ZSC_GIVE_FAIL",CurrencyName] call dayz_rollingMessages;};
if (!(isPlayer ZSC_GiveMoneyTarget)) exitWith {format[localize "STR_CL_ZSC_GIVE_PLAYER",CurrencyName] call dayz_rollingMessages;};
if (_isBusy) exitWith {format[localize "STR_CL_ZSC_ALREADY_TRADING",name ZSC_GiveMoneyTarget] call dayz_rollingMessages;};
player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),_wealth - _amount,true];
ZSC_GiveMoneyTarget setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),_twealth + _amount,true];
call player_forceSave;
format[localize "STR_CL_ZSC_GIVE_OK",name ZSC_GiveMoneyTarget,[_amount] call BIS_fnc_numberText,CurrencyName] call dayz_rollingMessages;
};
if (Z_globalBanking) then {
ATMDialogUpdateAmounts = {
ctrlSetText [23001,format["%1 %2",player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0] call BIS_fnc_numberText,CurrencyName]];
ctrlSetText [23002,format["%1 %2",player getVariable ["bankMoney",0] call BIS_fnc_numberText,CurrencyName]];
};
ATMDialogWithdrawAmount = {
private ["_amount","_bank","_wealth"];
_amount = (_this select 0) call fnc_sanitizeInput;
_bank = player getVariable ["bankMoney",0];
_wealth = player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0];
if ((_amount < 1) or {_amount > _bank}) exitWith {format[localize "STR_CL_ZSC_WITHDRAW_FAIL",CurrencyName,toLower (localize "STR_CL_ZSC_GLOBAL_BANK")] call dayz_rollingMessages;};
player setVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth + _amount),true];
player setVariable ["bankMoney",(_bank - _amount),true];
call player_forceSave;
format[localize "STR_CL_ZSC_GLOBAL_WITHDRAW",[_amount] call BIS_fnc_numberText,CurrencyName] call dayz_rollingMessages;
};
ATMDialogDepositAmount = {
private ["_amount","_bank","_wealth"];
_amount = (_this select 0) call fnc_sanitizeInput;
_bank = player getVariable ["bankMoney",0];
_wealth = player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0];
if ((_amount < 1) or {_amount > _wealth}) exitWith {format[localize "STR_CL_ZSC_DEPOSIT_FAIL",CurrencyName] call dayz_rollingMessages;};
if (ZSC_limitOnBank && {(_bank + _amount) > ZSC_maxBankMoney}) then {
format[localize "STR_CL_ZSC_GLOBAL_DEPOSIT_FAIL", [ZSC_maxBankMoney] call BIS_fnc_numberText,CurrencyName] call dayz_rollingMessages;
} else {
player setVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth - _amount),true];
player setVariable ["bankMoney",(_bank + _amount),true];
format[localize "STR_CL_ZSC_GLOBAL_DEPOSIT_OK",[_amount] call BIS_fnc_numberText,CurrencyName] call dayz_rollingMessages;
call player_forceSave;
};
};
};

View File

@@ -0,0 +1,41 @@
/*
Function name: fnc_localizeMessage
This function localizes and formats messages that are sent remotely to the client. Used in conjunction with fnc_remote_message.
If a user wants a string to be localized then STR_CL_ should be placed in the string name in stringtable.xml. STR_CL_MYSERVERSIDESCRIPT_ACTION.
The message can also be sent as an array or multi-dimensional array with arguments. Example: _message = ["STR_CL_Localized_String", param1, param2];
*/
_type = _this select 0;
_message = _this select 1;
if (typeName _message == "TEXT") exitWith {_message};
_multiArray = ["private","dynamic_text","ai_killfeed","hintWithImage","hintNoImage"]; // These messages can be multi-dimensional arrays
if (_type in _multiArray) then {
{
_index = _forEachIndex;
if (typeName _x == "ARRAY") then {
{
if (["STR_",_x] call fnc_inString) then {
(_message select _index) set [_forEachIndex, localize _x];
};
} forEach _x;
_message set [_index, format _x];
} else {
if (["STR_",_x] call fnc_inString) then {
_message set [_index, localize _x];
};
};
} forEach _message;
} else {
if (typeName _message == "ARRAY") then {
if (["STR_",(_message select 0)] call fnc_inString) then {
_message set [0, localize (_message select 0)];
};
_message = format _message;
} else {
if (["STR_",_message] call fnc_inString) then {
_message = localize _message;
};
};
};
_message

View File

@@ -0,0 +1,77 @@
/*
Function name: fnc_remoteMessage
This function accepts messages sent with PublicVariable "RemoteMessage" and displays them on the screen.
It sends the messages to fnc_localizeMessage for localizing and formatting.
*/
private "_vars";
_type = _this select 0;
_message = _this select 1;
if (count _this > 2) then {
_vars = _this select 2;
};
// Checks for localized strings and formats messages that contain parameters
_message = [_type,_message] call fnc_localizeMessage;
if (_type == "radio") exitWith {
if (player hasWeapon "ItemRadio") then {
if (player getVariable["radiostate",true]) then {
systemChat ("[RADIO] " + _message);
playSound "Radio_Message_Sound";
};
};
};
if (_type == "IWAC") exitWith {
if (player hasWeapon "ItemRadio") then {
if (player getVariable["radiostate",true]) then {
_message call dayz_rollingMessages;
playSound "IWAC_Message_Sound";
};
};
};
if (_type == "private") exitWith {if(getPlayerUID player == (_message select 0)) then {systemChat (_message select 1);};};
if (_type == "systemChat") exitWith {systemChat _message;};
if (_type == "titleCut") exitWith {titleCut [_message,"PLAIN DOWN",3];};
if (_type == "titleText") exitWith {titleText [_message, "PLAIN DOWN"]; titleFadeOut 10;};
if (_type == "rollingMessages") exitWith {_message call dayz_rollingMessages;};
if (_type == "dynamic_text") exitWith {
[
format["<t size='%3' color='%4' align='center'>%1</t><br /><t size='%5' color='%6' align='center'>%2</t>",_message select 0,_message select 1,_vars select 0,_vars select 1,_vars select 2,_vars select 3],
(_vars select 4), // X coordinate
(_vars select 5), // Y coordinate
(_vars select 6), // Message duration
(_vars select 7) // fade in
] spawn BIS_fnc_dynamicText;
};
if (_type == "hintWithImage") exitWith {hint parseText format["<t align='center' color='%4' shadow='2' size='%5'>%1</t><br/><img size='%6' align='Center' image='%3'/><br/><t align='center' color='%#ffffff'>%2</t>",
_message select 0, // Title
_message select 1, // Announcement
_vars select 0, // Image
_vars select 1, // Title Color
_vars select 2, // Title Size
_vars select 3 // Image Size
];};
if (_type == "hintNoImage") exitWith {hint parseText format["<t align='center' color='%3' shadow='2' size='%4'>%1</t><br/><t align='center' color='%#ffffff'>%2</t>",
_message select 0, // Title
_message select 1, // Announcement
_vars select 0, // Title Color
_vars select 1 // Title Size
];};
if (_type == "ai_killfeed") exitWith {
if (isNil "RM_rscLayer") then {RM_rscLayer = 750};
[
format["<t size='%5' color='%4' align='left'>%1</t><t size='%5' color='%6' align='left'>%2</t><br /><t size='%5' color='%6' align='left'>%3</t>",_message select 0,_message select 1,_message select 2,_vars select 0,_vars select 1,_vars select 2],
(_vars select 3), // X coordinate
(_vars select 4), // Y coordinate
(_vars select 5), // Message duration
(_vars select 6), // fade in
-1,
RM_rscLayer
] spawn BIS_fnc_dynamicText;
RM_rscLayer = RM_rscLayer + 1;
if (RM_rscLayer == 788) then {RM_rscLayer = nil;};
};

View File

@@ -812,6 +812,63 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
s_player_towing = -1;
};
*/
// ZSC
if (Z_singleCurrency) then {
if (_isMan && !_isAlive && {!(_cursorTarget isKindOf "Animal")}) then {
if (s_player_checkWallet < 0) then {
s_player_checkWallet = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_CL_ZSC_CHECK_WALLET"],"\z\addons\dayz_code\actions\zsc\checkWallet.sqf",_cursorTarget,0,false,true];
};
} else {
player removeAction s_player_checkWallet;
s_player_checkWallet = -1;
};
//if (_typeOfCursorTarget in DZE_MoneyStorageClasses && {!_isLocked} && {!(_typeOfCursorTarget in DZE_LockedStorage)}) then {
if (_typeOfCursorTarget in DZE_MoneyStorageClasses && !_isLocked) then {
if (s_bank_dialog < 0) then {
s_bank_dialog = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_CL_ZSC_ACCESS_BANK"],"\z\addons\dayz_code\actions\zsc\bankDialog.sqf",_cursorTarget,1,true,true];
};
} else {
player removeAction s_bank_dialog;
s_bank_dialog = -1;
};
if (ZSC_VehicleMoneyStorage) then {
if (_isVehicle && !_isMan && !_isLocked && _isAlive) then {
if (s_bank_dialog3 < 0) then {
s_bank_dialog3 = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_CL_ZSC_ACCESS_BANK"],"\z\addons\dayz_code\actions\zsc\vehDialog.sqf",_cursorTarget,1,true,true];
};
} else {
player removeAction s_bank_dialog3;
s_bank_dialog3 = -1;
};
};
if (_isAlive && {_typeOfCursorTarget in AllPlayers} && {isPlayer _cursorTarget}) then {
if (s_givemoney_dialog < 0) then {
s_givemoney_dialog = player addAction [format["<t color='#0059FF'>%1</t>",format [localize "STR_CL_ZSC_TRADE_COINS",CurrencyName,name _cursorTarget]],"\z\addons\dayz_code\actions\zsc\givePlayer.sqf",_cursorTarget,3,true,true];
};
} else {
player removeAction s_givemoney_dialog;
s_givemoney_dialog = -1;
};
if (Z_globalBanking) then {
if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in ZSC_bankTraders}) then {
if (s_bank_dialog1 < 0) then {
s_bank_dialog1 = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_CL_ZSC_BANK_TELLER"],"\z\addons\dayz_code\actions\zsc\atmDialog.sqf",_cursorTarget,3,true,true];
};
} else {
player removeAction s_bank_dialog1;
s_bank_dialog1 = -1;
};
if (_typeOfCursorTarget in ZSC_bankObjects) then {
if (s_bank_dialog2 < 0) then {
s_bank_dialog2 = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_CL_ZSC_BANK_ATM"],"\z\addons\dayz_code\actions\zsc\atmDialog.sqf",_cursorTarget,3,true,true];
};
} else {
player removeAction s_bank_dialog2;
s_bank_dialog2 = -1;
};
};
};
// All Traders
if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders}) then {
@@ -1012,6 +1069,18 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
s_player_changeDoorCode = -1;
player removeAction s_player_changeVaultCode;
s_player_changeVaultCode = -1;
player removeAction s_givemoney_dialog;
s_givemoney_dialog = -1;
player removeAction s_bank_dialog;
s_bank_dialog = -1;
player removeAction s_bank_dialog1;
s_bank_dialog1 = -1;
player removeAction s_bank_dialog2;
s_bank_dialog2 = -1;
player removeAction s_bank_dialog3;
s_bank_dialog3 = -1;
player removeAction s_player_checkWallet;
s_player_checkWallet = -1;
};
//Dog actions on player self

View File

@@ -32,9 +32,9 @@ _friendlies = player getVariable ["friendlies",[]];
_tagSetting = player getVariable ["DZE_display_name",false];
if (Z_SingleCurrency) then {
_coins = player getVariable [Z_moneyVariable,0];
_bankCoins = player getVariable [Z_bankVariable,0];
_globalCoins = player getVariable [Z_globalVariable,0];
_coins = player getVariable ["cashMoney",0];
_bankCoins = player getVariable ["bankMoney",0];
_globalCoins = player getVariable ["globalMoney",0];
};
//Switch
@@ -98,9 +98,9 @@ player setVariable ["friendlies",_friendlies,true];
player setVariable ["DZE_display_name",_tagSetting,true];
if (Z_SingleCurrency) then {
player setVariable [Z_moneyVariable,_coins,true];
player setVariable [Z_bankVariable,_bankCoins,true];
player setVariable [Z_globalVariable,_globalCoins,true];
player setVariable ["cashMoney",_coins,true];
player setVariable ["bankMoney",_bankCoins,true];
player setVariable ["globalMoney",_globalCoins,true];
};
//PVDZ_serverStoreVar = [player,"Achievements",_achievements];
@@ -116,4 +116,4 @@ player allowDamage true;
uiSleep 0.1;
if !(isNull _old) then {deleteVehicle _old;};
call player_forceSave;
call player_forceSave;

View File

@@ -324,3 +324,20 @@ if (dayz_humanitytarget != _string) then {
_targetControl ctrlSetStructuredText (parseText _string);
dayz_humanitytarget = _string;
};
// ZSC
if (Z_singleCurrency) then {
_display = uiNameSpace getVariable "ZSC_Money_Display";
_ctrlZSC = _display displayCtrl 4900;
_string = "";
if (Z_showCurrencyUI) then {
_cashAmt = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
_string = format ["<t size='0.9'>%1 </t><img size='1.4' align='right' image='\z\addons\dayz_code\gui\zsc\coins.paa'/><br/>",[_cashAmt] call BIS_fnc_numberText];
};
if (Z_globalBanking && Z_showBankUI) then {
_bankAmt = player getVariable ["bankMoney",0];
_string = _string + format ["<t size='0.9'>%1 </t><img size='1.4' align='right' image='\z\addons\dayz_code\gui\zsc\bank.paa'/><br/>",[_bankAmt] call BIS_fnc_numberText];
};
_ctrlZSC ctrlSetStructuredText parseText _string;
_ctrlZSC ctrlCommit 0;
};

View File

@@ -10,10 +10,12 @@ if !(DZE_UI == 0) then {
"playerStatusGUI_legacy";
};
3 cutRsc [_ui,"PLAIN",0];
if (Z_singleCurrency) then {16 cutRsc ["ZSC_Money_Display","PLAIN"];};
call player_updateGui;
//call ui_initDisplay; // I think this function is old and no longer necessary - JasonTM.
//hintSilent ""; // not sure why this is here.
} else {
3 cutRsc ["default","PLAIN",0];
if (Z_singleCurrency) then {16 cutRsc ["default","PLAIN"];};
//hintSilent ""; // or here.
};

View File

@@ -19,8 +19,7 @@ if (_button == 1) then {
_item = gearSlotData _control;
if ( //No right click action
(!DZE_SelfTransfuse && {_item in ["ItemBloodbag","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]}) or
(!dayz_groupSystem && {_item == "ItemRadio"})
(!DZE_SelfTransfuse && {_item in ["ItemBloodbag","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]})
) exitWith {};
if (mouseOverCarry) then {
@@ -40,7 +39,8 @@ if (_button == 1) then {
_cfgActions = _conf >> "ItemActions";
_numActions = (count _cfgActions);
_height = 0;
if (!dayz_groupSystem && {_item == "ItemRadio"}) then {_numActions = 1;}; // Used to bypass the group action when not enabled.
//Populate Menu
for "_i" from 0 to (_numActions - 1) do
{
@@ -77,4 +77,4 @@ if (_button == 1) then {
ctrlSetFocus _group;
_group ctrlSetPosition _pos;
_group ctrlCommit 0;
};
};

View File

@@ -130,6 +130,7 @@ class DefaultEventhandlers {
#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.hpp"
#include "Configs\RscDisplay\doorManagement\doorManagement.hpp"
#include "Configs\RscDisplay\doorManagement\doorAccess.hpp"
#include "Configs\RscDisplay\zscDialogs.hpp"
class CfgTasks
{
@@ -144,4 +145,4 @@ class CfgTasks
destination = "";
resources[] = {};
};
};
};

View File

@@ -12,7 +12,6 @@ if (isServer) then {
MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE filled with vehicle ammo to spawn around the map
MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
DZE_TRADER_SPAWNMODE = false; // Vehicles purchased at traders will be parachuted in
DZE_MoneyStorageClasses = []; // If using single currency this is an array of object classes players can store coins in.
EpochEvents = []; // [year,month,day of month, minutes,name of file - .sqf] If minutes is set to -1, the event will run once immediately after server start.
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
@@ -91,7 +90,6 @@ if (!isDedicated) then {
DZE_keepVehicleKey = false; // Keep the vehicle key when the vehicle is sold? (Useful on servers with the key changer mod)
Z_AllowTakingMoneyFromBackpack = true; // Allow traders to take money from backpacks when buying with default currency.
Z_AllowTakingMoneyFromVehicle = true; // Allow traders to take money from vehicles when buying with default currency.
CurrencyName = "Coins"; // If using single currency this is the currency display name.
// Plot Management and Plot for Life
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
@@ -167,11 +165,22 @@ DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the
DZE_DeathMsgRolling = false; // Display death messages as rolling messages in bottom center of screen.
// ZSC
Z_SingleCurrency = false; // Does your server use a single currency system?
Z_moneyVariable = "cashMoney"; // If using single currency this is the variable name used to store player wealth.
Z_bankVariable = "moneySpecial"; // If using single currency this is the variable name used to store object bank wealth.
Z_globalVariable = "GlobalMoney"; // If using single currency this is the variable name used to store coins globally.
Z_SingleCurrency = false; // Enable single currency system.
Z_globalBanking = false; // Enable global banking system.
Z_globalBankingTraders = false; // Enable banking NPCs at trader cities.
Z_persistentMoney = false; // Enabling this stores currency to player_data instead of character_data. Currency transfers to a new character after death. For PVE servers only. Formerly called "GlobalMoney".
Z_VehicleDistance = 40; // Max distance a vehicle can be sold or accessed from at a trader.
Z_showCurrencyUI = true; // Show the currency icon on the screen when Z_SingleCurrency is enabled.
Z_showBankUI = true; // Show the banking icon on the screen when Z_globalBanking is enabled.
CurrencyName = "Coins"; // If using single currency this is the currency display name.
ZSC_bankObjects = [""]; // Array of objects that are available for banking i.e: ["Suitcase","Info_Board_EP1","Laptop_EP1","SatPhone"]
ZSC_bankTraders = ["Functionary1_EP1_DZ"]; // Array of trader classnames that are available for banking (i.e Functionary1_EP1_DZ)
ZSC_limitOnBank = true; // Have a limit on the bank? (i.e true or false) limits the global banking to the number below.
ZSC_maxBankMoney = 500000; // Default limit for bank objects.
DZE_MoneyStorageClasses = ["VaultStorage","LockboxStorage"]; // If using single currency this is an array of object classes players can store coins in.
ZSC_VehicleMoneyStorage = true; // Allow players to store money in vehicles. If vehicles are destroyed the money is also destroyed.
ZSC_defaultStorageMultiplier = 200; // Default magazine count for bank objects that don't have storage slots i.e: ["Suitcase","Info_Board_EP1","Laptop_EP1","SatPhone"]
ZSC_MaxMoneyInStorageMultiplier = 5000; // Multiplier for how much money a bank object can hold, example: 200 magazine slots in the object (or the default value above ^^) multiplied by the 5000 multiplier is 1 million coin storage. (200 * 5000 = 1,000,000 coins)
// Plot Management and Plot for Life
DZE_permanentPlot = true; // Plot ownership saves after death. Enables Plot for Life by @RimBlock and Plot Management by @DevZupa.

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View File

@@ -12,6 +12,7 @@ if (!isDedicated) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\init.sqf";
if (Z_SingleCurrency) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\zsc\zscFunctions.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\handleGearFunctions.sqf";
fn_handleGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\handleGear.sqf";
@@ -191,6 +192,9 @@ if (!isDedicated) then {
MaintainPlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\maintain_area.sqf";
FNC_check_access = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_check_access.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; //Event handler run on damage
fnc_radioState = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\radioState.sqf"; // Toggle radio on and off
fnc_localizeMessage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_localizeMessage.sqf";
fnc_remoteMessage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_remoteMessage.sqf";
// Weather
if (DZE_Weather in [3,4]) then {

View File

@@ -225,5 +225,6 @@ if (!isDedicated) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\client_flies.sqf";
};
"PVDZE_PingReceived" addPublicVariableEventHandler {DZE_LastPingResp = diag_tickTime;};
"PVDZE_SetWeather" addPublicVariableEventHandler {(_this select 1) call fnc_setWeather;};
"PVDZE_SetWeather" addPublicVariableEventHandler {(_this select 1) call fnc_setWeather;};
"RemoteMessage" addPublicVariableEventHandler {(_this select 1) call fnc_remoteMessage;};
};

View File

@@ -199,6 +199,12 @@ if (!isDedicated) then {
s_player_hide_body = -1;
s_player_changeDoorCode = -1;
s_player_changeVaultCode = -1;
s_givemoney_dialog = -1;
s_bank_dialog = -1;
s_bank_dialog1 = -1;
s_bank_dialog2 = -1;
s_bank_dialog3 = -1;
s_player_checkWallet = -1;
};
call dayz_resetSelfActions;

View File

@@ -26,6 +26,12 @@
<Czech>Posbírat %1</Czech>
<German>%1 aufsammeln</German>
</Key>
<Key ID="str_actions_radio_on">
<English>Radio is turned on</English>
</Key>
<Key ID="str_actions_radio_off">
<English>Radio is turned off</English>
</Key>
<Key ID="STR_ACTIONS_LIGHTFIRE">
<English>Light fire</English>
<Russian>Зажечь огонь</Russian>
@@ -24212,6 +24218,9 @@
<German>Das Objekt befindet sich zu weit entfernt vom Ort, wo es begonnen wurde zu bauen (innerhalb %1 Meter).</German>
<Russian>Объект расположен слишком далеко (%1 м) от места строительства</Russian>
</Key>
<Key ID="STR_EPOCH_RADIO_STATE">
<English>Power On/Off</English>
</Key>
<!-- DOOR MANAGEMENT BELOW -->
@@ -25067,6 +25076,9 @@
<German>Großhandel</German>
<Russian>Оптовая торговля</Russian>
</Key>
<Key ID="STR_EPOCH_TRADER_CATEGORY_CURRENCY">
<English>Currency</English>
</Key>
<Key ID="STR_EPOCH_TRADER_CATEGORY_TRADE_ITEMS">
<English>Trade %1 %2 for %3 %4</English>
<German>%1 %2 für %3 %4 handeln</German>

View File

@@ -1,16 +1,16 @@
// DayZ Epoch TRADERS for 17
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","RU_Villager3","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","RU_Pilot","HouseWife1","Profiteer2","Profiteer3"];
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","RU_Villager3","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","RU_Pilot","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"];
/***************Hero Vendor*********/
menu_FR_AC = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hero"
];
/***************Bandit Vendor*********/
menu_GUE_Commander = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hostile"
];
@@ -52,7 +52,7 @@ menu_Dr_Hladik_EP1 = [
/***************Building/Parts*********/
menu_Worker2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -101,7 +101,7 @@ menu_Doctor = [
/***************Building/Parts*********/
menu_Worker1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -140,3 +140,10 @@ menu_Profiteer3 = [
[],
"neutral"
];
/***************Banker*********/
menu_Functionary1_EP1_DZ = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[],
"neutral"
];

View File

@@ -1,16 +1,16 @@
// DayZ Epoch TRADERS for 11
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3"];
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"];
/***************Hero Vendor*********/
menu_FR_AC = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hero"
];
/***************Bandit Vendor*********/
menu_GUE_Commander = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hostile"
];
@@ -52,7 +52,7 @@ menu_Dr_Hladik_EP1 = [
/***************Building/Parts*********/
menu_Worker2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -96,7 +96,7 @@ menu_Doctor = [
/***************Building/Parts*********/
menu_Worker1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -139,7 +139,7 @@ menu_Dr_Annie_Baker_EP1 = [
/***************Building/Parts*********/
menu_Worker3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"friendly"
];
@@ -184,4 +184,11 @@ menu_Profiteer3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
[],
"neutral"
];
];
/***************Banker*********/
menu_Functionary1_EP1_DZ = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[],
"neutral"
];

View File

@@ -1,15 +1,15 @@
// DayZ Epoch TRADERS for 17
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3"];
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"];
/***************Hero Vendor*********/
menu_FR_AC = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hero"
];
/***************Bandit Vendor*********/
menu_GUE_Commander = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hostile"
];
@@ -52,7 +52,7 @@ menu_Dr_Hladik_EP1 = [
/***************Building/Parts*********/
menu_Worker2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"friendly"
];
@@ -95,7 +95,7 @@ menu_Doctor = [
/***************Building/Parts*********/
menu_Worker1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -138,7 +138,7 @@ menu_Dr_Annie_Baker_EP1 = [
/***************Building/Parts*********/
menu_Worker3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"friendly"
];
@@ -183,4 +183,11 @@ menu_Profiteer3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
[],
"neutral"
];
];
/***************Banker*********/
menu_Functionary1_EP1_DZ = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[],
"neutral"
];

View File

@@ -1,16 +1,16 @@
// DayZ Epoch TRADERS for 23
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3"];
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"];
/***************Hero Vendor*********/
menu_FR_AC = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hero"
];
/***************Bandit Vendor*********/
menu_GUE_Commander = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hostile"
];
@@ -52,7 +52,7 @@ menu_Dr_Hladik_EP1 = [
/***************Building/Parts*********/
menu_Worker2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -96,7 +96,7 @@ menu_Doctor = [
/***************Building/Parts*********/
menu_Worker1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -142,3 +142,10 @@ menu_Profiteer3 = [
[],
"neutral"
];
/***************Banker*********/
menu_Functionary1_EP1_DZ = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[],
"neutral"
];

View File

@@ -1,16 +1,16 @@
// DayZ Epoch TRADERS for 19
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","Profiteer2","Profiteer3"];
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","Profiteer2","Profiteer3","Functionary1_EP1_DZ"];
/***************Hero Vendor*********/
menu_FR_AC = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hero"
];
/***************Bandit Vendor*********/
menu_GUE_Commander = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hostile"
];
@@ -53,7 +53,7 @@ menu_Dr_Hladik_EP1 = [
/***************Building/Parts*********/
menu_Worker2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -96,7 +96,7 @@ menu_Dr_Annie_Baker_EP1 = [
/***************Building/Parts*********/
menu_Worker3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"friendly"
];
@@ -132,4 +132,11 @@ menu_Profiteer3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
[],
"neutral"
];
];
/***************Banker*********/
menu_Functionary1_EP1_DZ = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[],
"neutral"
];

View File

@@ -1,16 +1,16 @@
// DayZ Epoch TRADERS for 12
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3"];
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"];
/***************Hero Vendor*********/
menu_FR_AC = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hero"
];
/***************Bandit Vendor*********/
menu_GUE_Commander = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hostile"
];
@@ -52,7 +52,7 @@ menu_Doctor = [
/***************Building/Parts*********/
menu_Worker1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -95,7 +95,7 @@ menu_Dr_Hladik_EP1 = [
/***************Building/Parts*********/
menu_Worker2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -139,7 +139,7 @@ menu_Dr_Annie_Baker_EP1 = [
/***************Building/Parts*********/
menu_Worker3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"friendly"
];
@@ -184,4 +184,11 @@ menu_Profiteer3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
[],
"neutral"
];
];
/***************Banker*********/
menu_Functionary1_EP1_DZ = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[],
"neutral"
];

View File

@@ -1,16 +1,16 @@
// DayZ Epoch TRADERS for 6
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3"];
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"];
/***************Hero Vendor*********/
menu_FR_AC = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hero"
];
/***************Bandit Vendor*********/
menu_GUE_Commander = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hostile"
];
@@ -52,7 +52,7 @@ menu_Dr_Hladik_EP1 = [
/***************Building/Parts*********/
menu_Worker2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -96,7 +96,7 @@ menu_Doctor = [
/***************Building/Parts*********/
menu_Worker1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -139,7 +139,7 @@ menu_Dr_Annie_Baker_EP1 = [
/***************Building/Parts*********/
menu_Worker3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"friendly"
];
@@ -184,4 +184,11 @@ menu_Profiteer3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
[],
"neutral"
];
];
/***************Banker*********/
menu_Functionary1_EP1_DZ = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[],
"neutral"
];

View File

@@ -1,16 +1,16 @@
// DayZ Epoch TRADERS for 15
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","RU_Pilot","RU_Villager3","Profiteer2"];
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","RU_Pilot","RU_Villager3","Profiteer2","Functionary1_EP1_DZ"];
/***************Hero Vendor*********/
menu_FR_AC = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hero"
];
/***************Bandit Vendor*********/
menu_GUE_Commander = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hostile"
];
@@ -52,7 +52,7 @@ menu_Dr_Hladik_EP1 = [
/***************Building/Parts*********/
menu_Worker2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -82,4 +82,11 @@ menu_Profiteer2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
[],
"neutral"
];
];
/***************Banker*********/
menu_Functionary1_EP1_DZ = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[],
"neutral"
];

View File

@@ -1,15 +1,15 @@
// DayZ Epoch TRADERS for 17
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3"];
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"];
/***************Hero Vendor*********/
menu_FR_AC = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hero"
];
/***************Bandit Vendor*********/
menu_GUE_Commander = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hostile"
];
@@ -50,7 +50,7 @@ menu_Dr_Hladik_EP1 = [
/***************Building/Parts*********/
menu_Worker2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -94,7 +94,7 @@ menu_Doctor = [
/***************Building/Parts*********/
menu_Worker1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -137,7 +137,7 @@ menu_Dr_Annie_Baker_EP1 = [
/***************Building/Parts*********/
menu_Worker3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"friendly"
];
@@ -182,4 +182,11 @@ menu_Profiteer3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
[],
"neutral"
];
];
/***************Banker*********/
menu_Functionary1_EP1_DZ = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[],
"neutral"
];

View File

@@ -1,16 +1,16 @@
// DayZ Epoch TRADERS for 17
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3"];
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"];
/***************Hero Vendor*********/
menu_FR_AC = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hero"
];
/***************Bandit Vendor*********/
menu_GUE_Commander = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hostile"
];
@@ -52,7 +52,7 @@ menu_Dr_Hladik_EP1 = [
/***************Building/Parts*********/
menu_Worker2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -96,7 +96,7 @@ menu_Doctor = [
/***************Building/Parts*********/
menu_Worker1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -139,7 +139,7 @@ menu_Dr_Annie_Baker_EP1 = [
/***************Building/Parts*********/
menu_Worker3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"friendly"
];
@@ -184,4 +184,11 @@ menu_Profiteer3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
[],
"neutral"
];
];
/***************Banker*********/
menu_Functionary1_EP1_DZ = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[],
"neutral"
];

View File

@@ -1,16 +1,16 @@
// DayZ Epoch TRADERS for 17
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","Profiteer2","Profiteer3"];
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","Profiteer2","Profiteer3","Functionary1_EP1_DZ"];
/***************Hero Vendor*********/
menu_FR_AC = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hero"
];
/***************Bandit Vendor*********/
menu_GUE_Commander = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hostile"
];
@@ -52,7 +52,7 @@ menu_Dr_Hladik_EP1 = [
/***************Building/Parts*********/
menu_Worker2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -96,7 +96,7 @@ menu_Doctor = [
/***************Building/Parts*********/
menu_Worker1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -139,7 +139,7 @@ menu_Dr_Annie_Baker_EP1 = [
/***************Building/Parts*********/
menu_Worker3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"friendly"
];
@@ -177,4 +177,11 @@ menu_Profiteer3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
[],
"neutral"
];
];
/***************Banker*********/
menu_Functionary1_EP1_DZ = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[],
"neutral"
];

View File

@@ -1,16 +1,16 @@
// DayZ Epoch TRADERS for 22
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3"];
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"];
/***************Hero Vendor*********/
menu_FR_AC = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hero"
];
/***************Bandit Vendor*********/
menu_GUE_Commander = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hostile"
];
@@ -52,7 +52,7 @@ menu_Dr_Hladik_EP1 = [
/***************Building/Parts*********/
menu_Worker2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -96,7 +96,7 @@ menu_Doctor = [
/***************Building/Parts*********/
menu_Worker1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -139,7 +139,7 @@ menu_Dr_Annie_Baker_EP1 = [
/***************Building/Parts*********/
menu_Worker3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"friendly"
];
@@ -185,3 +185,10 @@ menu_Profiteer3 = [
[],
"neutral"
];
/***************Banker*********/
menu_Functionary1_EP1_DZ = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[],
"neutral"
];

View File

@@ -1,16 +1,16 @@
// DayZ Epoch TRADERS for 1
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","Profiteer2","Profiteer3"];
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","Profiteer2","Profiteer3","Functionary1_EP1_DZ"];
/***************Hero Vendor*********/
menu_FR_AC = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hero"
];
/***************Bandit Vendor*********/
menu_GUE_Commander = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hostile"
];
@@ -52,7 +52,7 @@ menu_Dr_Hladik_EP1 = [
/***************Building/Parts*********/
menu_Worker2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -96,7 +96,7 @@ menu_Doctor = [
/***************Building/Parts*********/
menu_Worker1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -139,7 +139,7 @@ menu_Dr_Annie_Baker_EP1 = [
/***************Building/Parts*********/
menu_Worker3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"friendly"
];
@@ -170,4 +170,11 @@ menu_Profiteer3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
[],
"neutral"
];
];
/***************Banker*********/
menu_Functionary1_EP1_DZ = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[],
"neutral"
];

View File

@@ -1,16 +1,16 @@
// DayZ Epoch TRADERS for 13
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3"];
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"];
/***************Hero Vendor*********/
menu_FR_AC = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",1],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",2],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",3],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",4],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",5],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hero"
];
/***************Bandit Vendor*********/
menu_GUE_Commander = [
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10]],
[[localize "STR_EPOCH_TRADER_CATEGORY_AIRVEHICLES",6],[localize "STR_EPOCH_TRADER_CATEGORY_GROUNDVEHICLES",7],[localize "STR_EPOCH_TRADER_CATEGORY_WEAPONS",8],[localize "STR_EPOCH_TRADER_CATEGORY_AMMUNITION",9],[localize "STR_EPOCH_TRADER_CATEGORY_CLOTHES",10],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"hostile"
];
@@ -52,7 +52,7 @@ menu_Dr_Hladik_EP1 = [
/***************Building/Parts*********/
menu_Worker2 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -96,7 +96,7 @@ menu_Doctor = [
/***************Building/Parts*********/
menu_Worker1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"friendly"
];
@@ -139,7 +139,7 @@ menu_Dr_Annie_Baker_EP1 = [
/***************Building/Parts*********/
menu_Worker3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36]],
[[localize "STR_EPOCH_TRADER_CATEGORY_TOOLS",34],[localize "STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES",35],[localize "STR_EPOCH_TRADER_CATEGORY_VEHICLEPARTS",36],if (Z_singleCurrency) then {[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]}],
[],
"neutral"
];
@@ -184,4 +184,11 @@ menu_Profiteer3 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
[],
"neutral"
];
];
/***************Banker*********/
menu_Functionary1_EP1_DZ = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[],
"neutral"
];

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@@ -1170,9 +1170,9 @@ class FSM
"r_player_rh = player getVariable [""rh_factor"", false];" \n
"" \n
"if (Z_SingleCurrency) then {" \n
" player setVariable [Z_MoneyVariable, _characterCoins, true];" \n
" player setVariable [Z_globalVariable, _globalCoins, true];" \n
" player setVariable [Z_BankVariable, _bankCoins, true];" \n
" player setVariable [""cashMoney"", _characterCoins, true];" \n
" player setVariable [""globalMoney"", _globalCoins, true];" \n
" player setVariable [""bankMoney"", _bankCoins, true];" \n
"};" \n
"dayz_musicH = [] spawn player_music;" \n
"dayz_slowCheck = [] spawn player_spawn_2;" \n

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@@ -16,6 +16,7 @@ sched_gui = {
"playerStatusGUI_legacy";
};
3 cutRsc [_ui,"PLAIN",0];
if (Z_singleCurrency) then {16 cutRsc ["ZSC_Money_Display","PLAIN"];};
} else {
[] spawn {uiSleep 2; systemChat (localize "STR_UI_STATUS_ICONS_TOOLTIP");};
//This can be removed after friendlies system is removed from player_updateGUI

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@@ -38,7 +38,7 @@ server_changeCode = {
_weapons = getWeaponCargo _object;
_magazines = getMagazineCargo _object;
_backpacks = getBackpackCargo _object;
if (Z_singleCurrency) then {_coins = _object getVariable [Z_MoneyVariable,0];};
if (Z_singleCurrency) then {_coins = _object getVariable ["cashMoney",0];};
[_objectID,_objectUID,_object] call server_deleteObjDirect;
@@ -58,7 +58,7 @@ server_changeCode = {
_worldSpace = [_dir,_pos];
};
if (Z_singleCurrency) then {_holder setVariable [Z_MoneyVariable,_coins,true];};
if (Z_singleCurrency) then {_holder setVariable ["cashMoney",_coins,true];};
_objectUID = _worldSpace call dayz_objectUID2;
_holder setVariable ["ObjectUID",_objectUID,true];

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@@ -1,4 +1,4 @@
private ["_backpacks","_charID","_clientID","_dir","_holder","_lockCode","_lockedClass","_magazines","_name","_obj","_objectID","_objectUID","_ownerID","_packedClass","_player","_playerUID","_pos","_status","_statusText","_type","_unlockedClass","_vector","_weapons","_message","_suppliedCode","_damage"];
private ["_backpacks","_charID","_clientID","_dir","_holder","_lockCode","_lockedClass","_magazines","_name","_obj","_objectID","_objectUID","_ownerID","_packedClass","_player","_playerUID","_pos","_status","_statusText","_type","_unlockedClass","_vector","_weapons","_message","_suppliedCode","_damage","_coins","_wealth"];
_player = _this select 0;
_obj = _this select 1;
@@ -50,6 +50,7 @@ call {
_weapons = _obj getVariable ["WeaponCargo",[]];
_magazines = _obj getVariable ["MagazineCargo",[]];
_backpacks = _obj getVariable ["BackpackCargo",[]];
if (Z_singleCurrency) then {_coins = _obj getVariable ["cashMoney",0];};
_damage = damage _obj;
// Create new unlocked safe, then delete old locked safe
@@ -64,6 +65,7 @@ call {
_holder setVariable ["OEMPos",_pos,true];
_holder setDamage _damage;
if (DZE_permanentPlot) then {_holder setVariable ["ownerPUID",_ownerID,true];};
if (Z_singleCurrency) then {_holder setVariable ["cashMoney",_coins,true];};
deleteVehicle _obj;
[_weapons,_magazines,_backpacks,_holder] call fn_addCargo;
@@ -76,6 +78,7 @@ call {
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
if (Z_singleCurrency) then {_coins = _obj getVariable ["cashMoney",0];};
_damage = damage _obj;
// Create new locked safe, then delete old unlocked safe
@@ -90,6 +93,7 @@ call {
_holder setVariable ["OEMPos",_pos,true];
_holder setDamage _damage;
if (DZE_permanentPlot) then {_holder setVariable ["ownerPUID",_ownerID,true];};
if (Z_singleCurrency) then {_holder setVariable ["cashMoney",_coins,true];};
deleteVehicle _obj;
// Local setVariable gear onto new locked safe for easy access on next unlock
@@ -104,6 +108,7 @@ call {
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
if (Z_singleCurrency) then {_coins = _obj getVariable ["cashMoney",0];};
_holder = _packedClass createVehicle [0,0,0];
deleteVehicle _obj;
@@ -111,6 +116,13 @@ call {
_holder setPosATL _pos;
_holder addMagazineCargoGlobal [getText(configFile >> "CfgVehicles" >> _packedClass >> "seedItem"),1];
[_weapons,_magazines,_backpacks,_holder] call fn_addCargo;
if (Z_singleCurrency && {_coins > 0}) then {
_wealth = _player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0];
_player setVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),_wealth + _coins,true];
RemoteMessage = ["systemChat",["STR_CL_ZSC_PACK_WARNING",_type,[_coins] call BIS_fnc_numberText,CurrencyName]];
(owner _player) publicVariableClient "RemoteMessage";
};
// Delete safe from database
[_objectID,_objectUID,_obj] call server_deleteObjDirect;

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@@ -38,9 +38,9 @@ _medical = [];
_distanceFoot = 0;
//all getVariable immediately
_globalCoins = _character getVariable [Z_globalVariable, -1];
_bankCoins = _character getVariable [Z_BankVariable, -1];
_coins = _character getVariable [Z_MoneyVariable, -1]; //should getting coins fail set the variable to an invalid value to prevent overwritting the in the DB
_globalCoins = _character getVariable ["globalMoney", -1];
_bankCoins = _character getVariable ["bankMoney", -1];
_coins = _character getVariable ["cashMoney", -1]; //should getting coins fail set the variable to an invalid value to prevent overwritting the in the DB
_lastPos = _character getVariable ["lastPos",_charPos];
_usec_Dead = _character getVariable ["USEC_isDead",false];
_lastTime = _character getVariable ["lastTime",-1];

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@@ -52,7 +52,7 @@ server_obj_inv = {
};
if (Z_SingleCurrency) then {
_coins = _object getVariable [Z_MoneyVariable, -1]; //set to invalid value if getVariable fails to prevent overwriting of coins in DB
_coins = _object getVariable ["cashMoney", -1]; //set to invalid value if getVariable fails to prevent overwriting of coins in DB
_key = _key + str _coins + ":";
};

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@@ -200,7 +200,7 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
_object setVariable ["ObjectID", _idKey, true];
_object setVariable ["OwnerPUID", _ownerPUID, true];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object setVariable [Z_MoneyVariable, _storageMoney, true];
_object setVariable ["cashMoney", _storageMoney, true];
};
dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];
@@ -339,8 +339,8 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
// prevent immediate hive write when vehicle parts are set up
_object setVariable ["lastUpdate",diag_ticktime];
_object setVariable ["ObjectID", _idKey, true];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object setVariable [Z_MoneyVariable, _storageMoney, true];
if (Z_SingleCurrency && ZSC_VehicleMoneyStorage) then {
_object setVariable ["cashMoney", _storageMoney, true];
};
dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];

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@@ -42,4 +42,14 @@
["Profiteer2",[1198.43,1902.09,0],68.656],
//Wholesaler
["Profiteer3",[4802.38,7338.27,0],175.745]
] call server_spawnTraders;
] call server_spawnTraders;
// Bankers
if (Z_singleCurrency && Z_globalBanking && Z_globalBankingTraders) then {
[
//Raven Rock
["Functionary1_EP1_DZ",[1386.9,6941.33,0],93],
//Raun
["Functionary1_EP1_DZ",[3946.33,886.11,0],261]
] call server_spawnTraders;
};

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@@ -57,4 +57,16 @@
["Profiteer2",[13531,6356,0],102],
//Wholesaler
["Profiteer3",[4360,2261,0],196]
] call server_spawnTraders;
] call server_spawnTraders;
// Bankers
if (Z_singleCurrency && Z_globalBanking && Z_globalBankingTraders) then {
[
//Stary
["Functionary1_EP1_DZ",[6324.71,7787,0],64],
//Bash
["Functionary1_EP1_DZ",[4057.35,11662.7,0],47],
//Klen
["Functionary1_EP1_DZ",[11461,11348.6,0],312]
] call server_spawnTraders;
};

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@@ -57,4 +57,16 @@
["Profiteer2",[1100.26,2854.37,0],179.651],
//Wholesaler
["Profiteer3",[13246.2,6071.39,0],5.43464]
] call server_spawnTraders;
] call server_spawnTraders;
// Bankers
if (Z_singleCurrency && Z_globalBanking && Z_globalBankingTraders) then {
[
//Stary
["Functionary1_EP1_DZ",[6324.71,7787,0],64],
//Bash
["Functionary1_EP1_DZ",[4057.35,11662.7,0],47],
//Klen
["Functionary1_EP1_DZ",[11461,11348.6,0],312]
] call server_spawnTraders;
};

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@@ -46,3 +46,13 @@
//Wholesaler
["Profiteer3",[7132.36,6479.76,0],88]
] call server_spawnTraders;
// Bankers
if (Z_singleCurrency && Z_globalBanking && Z_globalBankingTraders) then {
[
//Lissabon
["Functionary1_EP1_DZ",[4349.68,6725.49,0],179],
//Riad
["Functionary1_EP1_DZ",[5883.27,3548.17,0],225]
] call server_spawnTraders;
};

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@@ -41,4 +41,14 @@
["Profiteer2",[14834.7,7661,0],185.512],
//Wholesaler
["Profiteer3",[10033.4,5945.52,0],181.422]
] call server_spawnTraders;
] call server_spawnTraders;
// Bankers
if (Z_singleCurrency && Z_globalBanking && Z_globalBankingTraders) then {
[
//Jesco
["Functionary1_EP1_DZ",[9662.23,10879.8,0],0],
//Berezniki
["Functionary1_EP1_DZ",[7979.71,10577.8,0.1],292]
] call server_spawnTraders;
};

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@@ -57,4 +57,16 @@
["Profiteer2",[6286.28,1298.19,0],251.311],
//Wholesaler
["Profiteer3",[8407.63,3378.76,0],106.96]
] call server_spawnTraders;
] call server_spawnTraders;
// Bankers
if (Z_singleCurrency && Z_globalBanking && Z_globalBankingTraders) then {
[
//Camara
["Functionary1_EP1_DZ",[2001.31,1196.58,0],342],
//Nubak
["Functionary1_EP1_DZ",[4959.47,5117.99,0],11],
//Pinley
["Functionary1_EP1_DZ",[1286.47,9073.91,0],197]
] call server_spawnTraders;
};

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@@ -57,4 +57,14 @@
["Profiteer2",[1431.42, 1173.83,0],0],
//Wholesaler
["Profiteer3",[9082.1, 8675.91,0],256.14]
] call server_spawnTraders;
] call server_spawnTraders;
// Bankers
if (Z_singleCurrency && Z_globalBanking && Z_globalBankingTraders) then {
[
["Functionary1_EP1_DZ",[3020.2061,5945.2783,0.23],0],
["Functionary1_EP1_DZ",[4140.2051,1505.2682,2.3],55],
["Functionary1_EP1_DZ",[7519.0171,2949.8694,6.2],-177],
["Functionary1_EP1_DZ",[4239.9063,4841.8989,3.8],94]
] call server_spawnTraders;
};

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@@ -25,4 +25,14 @@
["RU_Villager3",[6252.9136, 11938.433,0.6],-86.49],
//Wholesaler
["Profiteer2",[6237.6626, 11939.934,0],90]
] call server_spawnTraders;
] call server_spawnTraders;
// Bankers
if (Z_singleCurrency && Z_globalBanking && Z_globalBankingTraders) then {
[
["Functionary1_EP1_DZ",[4339.7476,4785.6826,4.529953e-006],-124.0745],
["Functionary1_EP1_DZ",[4711.7993,8922.0303,-9.5367432e-006],93.216309],
["Functionary1_EP1_DZ",[5793.0386,10780.646,-1.9073486e-006],95.136726],
["Functionary1_EP1_DZ",[7322.6367,7988.499,-3.8146973e-005],-65.537285]
] call server_spawnTraders;
};

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@@ -57,4 +57,14 @@
["Profiteer2",[5371,16091.2,0],0],
//Wholesaler
["Profiteer3",[2128.3,7807.78,6.99081],260.566]
] call server_spawnTraders;
] call server_spawnTraders;
// Bankers
if (Z_singleCurrency && Z_globalBanking && Z_globalBankingTraders) then {
[
["Functionary1_EP1_DZ",[12399.83,5054.3413,0.2],52],
["Functionary1_EP1_DZ",[15529.827,13236.555,2.38],164],
["Functionary1_EP1_DZ",[8252.4922,15494.612,0.22],24.5],
["Functionary1_EP1_DZ",[2123.4653,7806.499,0.28],53]
] call server_spawnTraders;
};

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@@ -57,4 +57,13 @@
["Profiteer2",[5229.55,8228.82,0],267],
//Wholesaler
["Profiteer3",[7222,732.791,0],308.085]
] call server_spawnTraders;
] call server_spawnTraders;
// Bankers
if (Z_singleCurrency && Z_globalBanking && Z_globalBankingTraders) then {
[
["Functionary1_EP1_DZ",[4770.4067,7482.2651,-1.7],0],
["Functionary1_EP1_DZ",[4431.1997,1616.5604,1.9],-85],
["Functionary1_EP1_DZ",[8252.4922,15494.612,0.22],93]
] call server_spawnTraders;
};

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@@ -0,0 +1 @@
diag_log format ["The map this server is running (%1) has no traders defined.",worldName];

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@@ -55,4 +55,16 @@
["Profiteer2",[223.627,22712.1,0],154],
//Wholesaler
["Profiteer3",[2446.07,3899.76,0],262.573]
] call server_spawnTraders;
] call server_spawnTraders;
// Bankers
if (Z_singleCurrency && Z_globalBanking && Z_globalBankingTraders) then {
[
//Seedorf
["Functionary1_EP1_DZ",[15488.6,17014.2,0],172],
//Oberdorf
["Functionary1_EP1_DZ",[13160.8,6624.8,0],134],
//Oberberg
["Functionary1_EP1_DZ",[24738.5,21748.2,0],62]
] call server_spawnTraders;
};

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@@ -57,4 +57,16 @@
["Profiteer2",[11453.7,5420.59,0],202.669],
//Wholesaler
["Profiteer3",[13558.3,8684.33,0],184.643]
] call server_spawnTraders;
] call server_spawnTraders;
// Bankers
if (Z_singleCurrency && Z_globalBanking && Z_globalBankingTraders) then {
[
//Corazol
["Functionary1_EP1_DZ",[12552.1,8355.03,0],29],
//Bagango
["Functionary1_EP1_DZ",[14264.6,12431.2,0],97],
//Ixel
["Functionary1_EP1_DZ",[17189,13596.6,0],160]
] call server_spawnTraders;
};

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@@ -53,4 +53,16 @@
["Profiteer2",[7408.47,96.8015,0],122.687],
//Wholesaler
["Profiteer3",[11127.3,12662.9,0],198.318]
] call server_spawnTraders;
] call server_spawnTraders;
// Bankers
if (Z_singleCurrency && Z_globalBanking && Z_globalBankingTraders) then {
[
//Nur
["Functionary1_EP1_DZ",[1964.39,12575,0],200],
//Garmsar
["Functionary1_EP1_DZ",[10857.6,6325.05,0.44],129],
//Khushab
["Functionary1_EP1_DZ",[431.039,5574.53,0],84]
] call server_spawnTraders;
};

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@@ -77,4 +77,16 @@
["Profiteer2",[9864.43,7471.31,0],283.424],
//Wholesaler
["Profiteer3",[13340.8,8610.9,0.466263],38.7793]
] call server_spawnTraders;
] call server_spawnTraders;
// Bankers
if (Z_singleCurrency && Z_globalBanking && Z_globalBankingTraders) then {
[
["Functionary1_EP1_DZ",[5461.0132,8762.3438,0.056497198],52],
["Functionary1_EP1_DZ",[11026.932,842.23804,0.18712912],138.57352],
["Functionary1_EP1_DZ",[17231.154,7661.1392,0.102005],-202.23622],
["Functionary1_EP1_DZ",[12643.531,11811.004,100.51027],100.51027],
["Functionary1_EP1_DZ",[15370.618,16458.928,0.056785069],-188.12981],
["Functionary1_EP1_DZ",[10167.308,19075.475,0.26185527],-116.41749]
] call server_spawnTraders;
};

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@@ -826,4 +826,19 @@ class CfgSounds {
sound[] = {"\dayz_sfx\effects\blizzard.ogg",0.5,1};
titles[] = {};
};
class Radio_Message_Sound {
name = "";
sound[] = {"\dayz_sfx\effects\radio.ogg",0.4,1};
titles[] = {};
};
class IWAC_Message_Sound {
name="";
sound[] = {"\dayz_sfx\effects\IWACsound.ogg",0.4,1};
titles[] = {};
};
class Switch_On_Off {
name="";
sound[] = {"\dayz_sfx\effects\switch.ogg",0.5,1};
titles[] = {};
};
};

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@@ -16,7 +16,7 @@
5 closeDisplay !"'closeDisplay'" !"closeDisplay 0" !"closeDisplay 2" !"if (!isNil \"closeDisplay\") then {"
1 compile !"ca\\communityconfiguration" !"ca\\Data\\" !"ca\\missions" !"ca\\modules" !"ca\\ui\\" !"ca\\Warfare2\\" !"scriptName \"Functions\\systems\\fn_inv" !"scriptName \"MP\\data\\script" !"code = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands" !"t = missionConfigFile >> \"onMinimapScript" !="_this call (call compile GetText (configFile >> \"CfgAmmo\" >> _amm >> \"muzzleEffect\"));" !"z\\addons\\dayz_code\\" !"_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};\n_pos set [3" !"{ _x set [1, compile (_x select 1)]; }" !"silver_1oz_b);\n\n{ \nif (!isNil {call compile" !"Var = compile format[\"epoch_death_board_record_"
5 createAgent !="_agent = if (_type == \"Pastor\") then {createAgent [_type, _Pos, [], 0, \"NONE\"]} else {createAgent [_type, _Pos, [], 0, \"FORM\"]};" !="_dog = createAgent [_type, _Pos, [], 0, \"NONE\"];" !="\n\n\n_type = _unitTypes call BIS_fnc_selectRandom;\n_agent = createAgent [_type, _position, [], 0, \"CAN_COLLIDE\"];\n_agent setDir (r"
5 createDialog !="_region = createDialog \"RscDisplaySpawnSelecter\";" !="_gender = createDialog 'RscDisplayGenderSelect';" !="_dialog = createDialog \"bloodTest\";" !="createDialog 'RscDisplayCraftingMenu';" !="createDialog \"DAYZ_PADLOCK\";" !"createDialog 'horde_journal_" !"Z_ResetContainer = true;\ncreateDialog \"AdvancedTrading\";" !"createDialog \"DoorManagement\";\ncall DoorNearbyHumans;" !="createDialog \"ComboLockUI\";" !"createdialog \"PlotManagement\";\ncall PlotNearbyHumans;" !"_trader_data = (_this select 3);\n\n_dialog = createdialog \"TraderDialog\";" !"_ok = createDialog \"KeypadUI\";" !"EpochDeathBoardLoad = {\ncreatedialog \"EpochDeathBoardDialog\";" !="if(DZE_doorManagement) then {createdialog \"DoorAccess\";} else {createdialog \"ComboLockUI\";};" !"\ndisableSerialization;\ncreateDialog \"DZ_GroupDialog\";" !"createDialog _dialog;\n\nwaitUntil {!dialog};\n\nif (keypadCancel) exitWith {"
5 createDialog !="_region = createDialog \"RscDisplaySpawnSelecter\";" !="_gender = createDialog 'RscDisplayGenderSelect';" !="_dialog = createDialog \"bloodTest\";" !="createDialog 'RscDisplayCraftingMenu';" !="createDialog \"DAYZ_PADLOCK\";" !"createDialog 'horde_journal_" !"Z_ResetContainer = true;\ncreateDialog \"AdvancedTrading\";" !"createDialog \"DoorManagement\";\ncall DoorNearbyHumans;" !="createDialog \"ComboLockUI\";" !"createdialog \"PlotManagement\";\ncall PlotNearbyHumans;" !"_trader_data = (_this select 3);\n\n_dialog = createdialog \"TraderDialog\";" !"_ok = createDialog \"KeypadUI\";" !"EpochDeathBoardLoad = {\ncreatedialog \"EpochDeathBoardDialog\";" !="if(DZE_doorManagement) then {createdialog \"DoorAccess\";} else {createdialog \"ComboLockUI\";};" !"\ndisableSerialization;\ncreateDialog \"DZ_GroupDialog\";" !"createDialog _dialog;\n\nwaitUntil {!dialog};\n\nif (keypadCancel) exitWith {" !=";\n};\n\nZSC_CurrentStorage setVariable[\"isBusy\",true,true];\ncreateDialog \"BankDialog\";\ncall BankDialogUpdateAmounts;\n\nwaitUntil {!" !="ANKING_NOT_AVAIL\",_typeOf] call dayz_rollingMessages;\n};\n\ncreateDialog \"atmDialog\";\ncall AtmDialogUpdateAmounts;\n\nwaitUntil {!di" !="!_isBusy) then {\nplayer setVariable[\"isBusy\",true,true]; \ncreateDialog \"GivePlayerDialog\";\n_display = uiNamespace getVariable[\"z"
5 createDisplay
5 createMarker !"\"createMarkerLocal\"," !"rcreateMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {" !"_marker = createMarkerLocal [format[\"groupMember"
5 createUnit !="_newUnit = _group createUnit [_class,respawn_west_original,[],0,\"NONE\"];" !="BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];"
@@ -35,7 +35,7 @@
5 groupIcon
5 HelicopterExplo !"(isNull _who) then {\nif (_ammo != \"\" && _ammo isKindOf \"HelicopterExplo" !"_v = thisTrigger getVariable [\"obj\", objNull];\n" !"_v = thisTrigger getVariable [\"\"obj\"\", objNull];\n" !"\n\n\nremoveallweapons _v;\n\nif (local _v) then {_expl=\"HelicopterExplo"
5 hideObject !rhideObject !"\"hideObject\"" !"(_x select 0) nearestObject (_x select 1);\n_object hideObject" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;"
5 hint !", \"_postFix\"" !rhint !rtaskHint !"\"hint\", " !"\"hintC\", " !"\"taskHint\"," !"_controlHintButton ctrlSettext \"Objectives\";" !"hint (localize \"strwf" !"'BIS_fnc_hints'" !sched_planthint !"call ui_initDisplay;\nhintSilent \"\"" !"hintSilent localize \"str_player_low"
5 hint !", \"_postFix\"" !rhint !rtaskHint !"\"hint\", " !"\"hintC\", " !"\"taskHint\"," !"_controlHintButton ctrlSettext \"Objectives\";" !"hint (localize \"strwf" !"'BIS_fnc_hints'" !sched_planthint !"call ui_initDisplay;\nhintSilent \"\"" !"hintSilent localize \"str_player_low" !=" select 1;\n_filter = [\"private\",\"dynamic_text\",\"ai_killfeed\",\"hintWithImage\",\"hintNoImage\"]; \n\nif (typeName _message == \"TEXT\") " !="vars select 7) \n] spawn BIS_fnc_dynamicText;\n};\nif (_type == \"hintWithImage\") exitWith {hint parseText format[\"<t align='center'" !="sage};\n_multiArray = [\"private\",\"dynamic_text\",\"ai_killfeed\",\"hintWithImage\",\"hintNoImage\"]; \n\nif (_type in _multiArray) then {\n"
5 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);"
5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];"
5 loadFile
@@ -69,9 +69,9 @@
5 setViewDistance
5 sideLogic !"publicVariable \"BIS_MPF_logic\";"
5 switchCamera !"\"switchCamera\", " !"rswitchCamera" !"player switchCamera _currentCamera;\nif (_currentWpn !=" !"< 150) && random 1 > 0.5) then {\n_killer switchcamera"
5 systemChat !="systemChat format[localize \"str_missing_to_do_this\", _x];" !"systemChat (localize " !"systemChat format[localize \"STR_EPOCH_" !"systemChat localize \"STR_EPOCH_" !"case \"system\": {systemChat _message;};" !"systemchat localize \"STR_CRAFTING_NEEDED_ITEMS\";" !"systemChat format[localize \"STR_CL_" !"systemChat localize \"STR_CL_"
5 systemChat !="systemChat format[localize \"str_missing_to_do_this\", _x];" !"systemChat (localize " !"systemChat format[localize \"STR_EPOCH_" !"systemChat localize \"STR_EPOCH_" !"case \"system\": {systemChat _message;};" !"systemchat localize \"STR_CRAFTING_NEEDED_ITEMS\";" !"systemChat format[localize \"STR_CL_" !"systemChat localize \"STR_CL_" !=") then {\nif (player getVariable[\"radiostate\",true]) then {\nsystemChat (\"[RADIO] \" + _message);\nplaySound \"Radio_Message_Sound\";\n"
5 title !"titleCut [\"\", \"BLACK " !"\"titleCut\", " !"\"titleText\"" !="rtitleCut = 'titleCut'" !"rtitleCutc" !="rtitleText = 'titleText'" !"rtitleTextc" !"(_missionTextListPath >> \"titles\")" !"(_display displayCtrl _titleIDC) ctrlShow false;" !"titleText [format[localize \"str_return_lobby\", _x" !",\"_titleText\"" !"localize 'STR_UI_GENDER_TITLE';\n_timeNem" !="scriptName \"MP\\data\\scriptCommands\\titleText.sqf\";" !_fillTradeTitle !_bldTxtStringTitle !"localize \"str_halo_altitude_speed"
5 toString !"_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1)" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !"BIS_fnc_timeToString" !"02, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !="s = true;\n\n_array = toArray (animationState player);\n_str = toString [_array select 5,_array select 6,_array select 7];\n_anim = "
5 toString !"_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1)" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !"BIS_fnc_timeToString" !"02, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !="s = true;\n\n_array = toArray (animationState player);\n_str = toString [_array select 5,_array select 6,_array select 7];\n_anim = " !=" _input - [_x];\n} forEach _badChars;\n\n_input = parseNumber (toString (_input));\n_input\n};\n\nBankDialogUpdateAmounts = {\nprivate ["
5 worldTo !="_relPos = _building worldToModel _point;" !"_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;" !="_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);" !"_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image" !="\n_pos = _this select 1; \n_offset = 1; \n\n_relPos = _building worldToModel _pos;\n_boundingBox = boundingBox _building;\n\n_min = _bo"

View File

@@ -32,4 +32,5 @@ diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders

View File

@@ -32,4 +32,5 @@ diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders

View File

@@ -32,4 +32,5 @@ diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders

View File

@@ -32,4 +32,5 @@ diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders

View File

@@ -32,4 +32,5 @@ diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders

View File

@@ -32,4 +32,5 @@ diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders

View File

@@ -32,4 +32,5 @@ diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders

View File

@@ -32,4 +32,5 @@ diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders

View File

@@ -32,4 +32,5 @@ diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders

View File

@@ -32,4 +32,5 @@ diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders

View File

@@ -32,4 +32,5 @@ diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders

View File

@@ -32,4 +32,5 @@ diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders

View File

@@ -32,4 +32,5 @@ diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders

View File

@@ -32,4 +32,5 @@ diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders

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