mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Merge pull request #712 from vbawol/File-System-Cleanup
Cleanup Files, sort files etc.
This commit is contained in:
438
SQF/dayz_code/Configs/CfgArma.hpp
Normal file
438
SQF/dayz_code/Configs/CfgArma.hpp
Normal file
@@ -0,0 +1,438 @@
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class CfgActions {
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class None; // External class reference
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class Rearm : None {
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show = 0;
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};
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class Heal : None {
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show = 0;
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};
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class HealSoldier : None {
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show = 0;
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};
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class FirstAid : None {
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show = 0;
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};
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/*
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class TakeBag : None {
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show = 0;
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};
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*/
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};
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class CfgLoadingTexts {
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titlesDefault[] = {""};
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};
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class CfgAISkill {
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aimingaccuracy[] = {0, 0, 1, 1};
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aimingshake[] = {0, 0, 1, 1};
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aimingspeed[] = {0, 0, 1, 1};
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commanding[] = {0, 0, 1, 1};
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courage[] = {0, 1, 1, 1};
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endurance[] = {0, 0, 1, 1};
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general[] = {0, 0, 1, 1};
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reloadspeed[] = {0, 0, 1, 1};
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spotdistance[] = {0, 0, 1, 0.6};
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spottime[] = {0, 0, 1, 1};
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};
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class CfgInGameUI
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{
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class PeripheralVision
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{
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cueColor[] = {0,0,0,0};
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cueFriendlyColor[] = {0,0,0,0};
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cueEnemyColor[] = {0,0,0,0};
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};
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class IslandMap
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{
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colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
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colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
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colorNeutral[] = {1.0,0.5,0,0};//{1.0,0.5,0,1};
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colorCivilian[] = {0,0,1,0}; //{0,0,1,0};
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colorUnknown[] = {1.0,0.5,0,0};//{1.0,0.5,0,0.8};
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shadow = 2;
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iconPlayer = "\ca\ui\data\map_player_ca.paa";
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iconPlayerDirection = "\ca\ui\data\map_dir_ca.paa";
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iconCheckpoint = "\ca\ui\data\map_target_ca.paa";
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iconCamera = "\ca\ui\data\map_camera_ca.paa";
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iconSelect = "\ca\ui\data\map_select_ca.paa";
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iconSensor = "\ca\ui\data\map_trigger_ca.paa";
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sizeLeader = 24;
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size = 26;
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sizePlayer = 26;
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colorTracks[] = {0.2,0.13,0,1};
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colorRoads[] = {0.2,0.13,0,1};
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colorMainRoads[] = {0,0,0,1};
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colorTracksFill[] = {0,0,0,0};
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colorRoadsFill[] = {1,0.88,0.65,1};
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colorMainRoadsFill[] = {0.94,0.69,0.2,1};
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cursorLineWidth = 1;
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colorGrid[] = {0.05,0.1,0,0.6};
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colorGridMap[] = {0.05,0.1,0,0.4};
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};
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class MPTable
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{
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color[] = {0,0,0,0}; //{0.7,0.7,0.7,1};
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colorTitleBg[] = {0,0,0,0}; //{0.1,0.15,0.15,1};
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colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.9};
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colorSelected[] = {0,0,0,0}; //{0.7,0.7,0.7,0.4};
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colorWest[] = {0,0,0,0}; //{0.7,0.95,0.7,1};
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colorEast[] = {0,0,0,0}; //{0.95,0.7,0.7,1};
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colorCiv[] = {0,0,0,0}; //{0.8,0.8,0.8,1};
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colorRes[] = {0,0,0,0}; //{0.7,0.7,0.95,1};
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font = "EtelkaNarrowMediumPro";
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size = "0"; //"( 21 / 408 )";
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class Columns
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{
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class Order
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{
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width = 0; //0.046;
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colorBg[] = {0,0,0,0}; //{0.1,0.27,0.1,0.8};
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doubleLine = 0;
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};
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class Player
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{
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width = 0; //0.25;
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colorBg[] = {0,0,0,0}; //{0.1,0.23,0.1,0.8};
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doubleLine = 0;
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};
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class KillsInfantry
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{
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width = 0; //0.11;
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doubleLine = 0;
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colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
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picture = ""; //"\ca\ui\data\stats_infantry_ca.paa";
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};
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class KillsSoft
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{
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width = 0; //0.1;
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doubleLine = 0;
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colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
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picture = ""; //"\ca\ui\data\stats_soft_ca.paa";
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};
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class KillsArmor
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{
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width = 0; //0.11;
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doubleLine = 0;
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colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
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picture = ""; //"\ca\ui\data\stats_armored_ca.paa";
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};
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class KillsAir
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{
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width = 0; //0.1;
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doubleLine = 0;
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colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
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picture = ""; //"\ca\ui\data\stats_air_ca.paa";
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};
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class Killed
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{
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width = 0; //0.1;
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doubleLine = 0;
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colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
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picture = ""; //"\ca\ui\data\stats_killed_ca.paa";
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};
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class KillsTotal
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{
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width = 0; //0.1;
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doubleLine = 0;
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colorBg[] = {0,0,0,0}; //{0.1,0.35,0.1,0.9};
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picture = ""; //"\ca\ui\data\stats_total_ca.paa";
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};
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};
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};
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};
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class CfgSurvival {
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class Inventory {
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class Default {
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//weapons[] = {"Makarov"};
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magazines[] = {"ItemBandage","ItemPainkiller"};
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weapons[] = {"ItemFlashlight"};
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backpackWeapon = "";
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backpack = "DZ_Patrol_Pack_EP1";
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};
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};
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class Meat {
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class Default {
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yield = 2;
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rawfoodtype = "FoodmeatRaw";
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};
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class Cow: Default {
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yield = 6;
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rawfoodtype = "FoodbeefRaw";
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};
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class Cow01: Cow{};
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class Cow02: Cow{};
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class Cow03: Cow{};
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class Cow04: Cow{};
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class Cow01_EP1: Cow{};
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class Goat: Default {
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yield = 4;
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rawfoodtype = "FoodmuttonRaw";
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};
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class Goat01_EP1: Goat{};
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class Goat02_EP1: Goat{};
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class Sheep: Default {
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yield = 4;
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rawfoodtype = "FoodmuttonRaw";
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};
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class Sheep01_EP1: Sheep{};
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class Sheep02_EP1: Sheep{};
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class WildBoar: Default {
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yield = 4;
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rawfoodtype = "FoodbaconRaw";
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};
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class Hen: Default {
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yield = 2;
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rawfoodtype = "FoodchickenRaw";
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};
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class Cock: Hen{};
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class DZ_Fin: Default {
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yield = 0;
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rawfoodtype = "FoodSteakRaw";
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};
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class DZ_Pastor: DZ_Fin{};
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class Rabbit: Default {
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yield = 1;
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rawfoodtype = "FoodrabbitRaw";
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};
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};
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class Skins {
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class Default {
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sex = "male";
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playerModel = "Survivor2_DZ";
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};
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class Skin_Survivor2_DZ: Default {
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sex = "male";
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playerModel = "Survivor2_DZ";
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};
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class Skin_Sniper1_DZ: Default {
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sex = "male";
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playerModel = "Sniper1_DZ";
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};
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class Skin_Camo1_DZ: Default {
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sex = "male";
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playerModel = "Camo1_DZ";
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};
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class Skin_Rocket_DZ: Default {
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sex = "male";
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playerModel = "Rocket_DZ";
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};
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class Skin_Soldier1_DZ: Default {
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sex = "male";
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playerModel = "Soldier1_DZ";
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};
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class Skin_RU_Policeman_DZ: Default {
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sex = "male";
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playerModel = "RU_Policeman_DZ";
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};
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class Skin_Pilot_EP1_DZ: Default {
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sex = "male";
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playerModel = "Pilot_EP1_DZ";
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};
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class Skin_Haris_Press_EP1_DZ: Default {
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sex = "male";
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playerModel = "Haris_Press_EP1_DZ";
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};
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class Skin_Ins_Soldier_GL_DZ: Default {
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sex = "male";
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playerModel = "Ins_Soldier_GL_DZ";
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};
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class Skin_GUE_Commander_DZ: Default {
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sex = "male";
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playerModel = "GUE_Commander_DZ";
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};
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class Skin_Functionary1_EP1_DZ: Default {
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sex = "male";
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playerModel = "Functionary1_EP1_DZ";
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};
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class Skin_Priest_DZ: Default {
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sex = "male";
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playerModel = "Priest_DZ";
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};
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class Skin_Rocker1_DZ: Default {
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sex = "male";
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playerModel = "Rocker1_DZ";
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};
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class Skin_Rocker2_DZ: Default {
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sex = "male";
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playerModel = "Rocker2_DZ";
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};
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class Skin_Rocker3_DZ: Default {
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sex = "male";
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playerModel = "Rocker3_DZ";
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};
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class Skin_Rocker4_DZ: Default {
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sex = "male";
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playerModel = "Rocker4_DZ";
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};
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class Skin_Bandit1_DZ: Default {
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sex = "male";
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playerModel = "Bandit1_DZ";
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};
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class Skin_Bandit2_DZ: Default {
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sex = "male";
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playerModel = "Bandit2_DZ";
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};
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class Skin_GUE_Soldier_MG_DZ: Default {
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sex = "male";
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playerModel = "GUE_Soldier_MG_DZ";
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};
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class Skin_GUE_Soldier_Sniper_DZ: Default {
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sex = "male";
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playerModel = "GUE_Soldier_Sniper_DZ";
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};
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class Skin_GUE_Soldier_Crew_DZ: Default {
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sex = "male";
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playerModel = "GUE_Soldier_Crew_DZ";
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};
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class Skin_GUE_Soldier_CO_DZ: Default {
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sex = "male";
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playerModel = "GUE_Soldier_CO_DZ";
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};
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class Skin_GUE_Soldier_2_DZ: Default {
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sex = "male";
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playerModel = "GUE_Soldier_2_DZ";
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};
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class Skin_BanditW1_DZ: Default {
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sex = "female";
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playerModel = "BanditW1_DZ";
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};
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class Skin_BanditW2_DZ: Default {
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sex = "female";
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playerModel = "BanditW2_DZ";
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};
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class Skin_SurvivorW2_DZ: Default {
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sex = "female";
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playerModel = "SurvivorW2_DZ";
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};
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class Skin_SurvivorWpink_DZ: Default {
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sex = "female";
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playerModel = "SurvivorWpink_DZ";
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||||
};
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class Skin_SurvivorWsequisha_DZ: Default {
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sex = "female";
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playerModel = "SurvivorWsequisha_DZ";
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};
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class Skin_SurvivorWsequishaD_DZ: Default {
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sex = "female";
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||||
playerModel = "SurvivorWsequishaD_DZ";
|
||||
};
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class Skin_SurvivorWcombat_DZ: Default {
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sex = "female";
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||||
playerModel = "SurvivorWcombat_DZ";
|
||||
};
|
||||
class Skin_SurvivorWdesert_DZ: Default {
|
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sex = "female";
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||||
playerModel = "SurvivorWdesert_DZ";
|
||||
};
|
||||
class Skin_SurvivorWurban_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWurban_DZ";
|
||||
};
|
||||
class Skin_SurvivorW3_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorW3_DZ";
|
||||
};
|
||||
class Skin_Soldier_TL_PMC_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Soldier_TL_PMC_DZ";
|
||||
};
|
||||
|
||||
class Skin_Soldier_Sniper_PMC_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Soldier_Sniper_PMC_DZ";
|
||||
};
|
||||
|
||||
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
|
||||
};
|
||||
|
||||
class Skin_FR_OHara_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "FR_OHara_DZ";
|
||||
};
|
||||
class Skin_FR_Rodriguez_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "FR_Rodriguez_DZ";
|
||||
};
|
||||
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
|
||||
};
|
||||
class Skin_Graves_Light_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "Graves_Light_DZ";
|
||||
};
|
||||
|
||||
class Skin_Drake_Light_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Drake_Light_DZ";
|
||||
};
|
||||
|
||||
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
|
||||
};
|
||||
|
||||
class Skin_TK_INS_Soldier_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_INS_Soldier_EP1_DZ";
|
||||
};
|
||||
|
||||
class Skin_TK_INS_Warlord_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_INS_Warlord_EP1_DZ";
|
||||
};
|
||||
|
||||
|
||||
|
||||
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_Special_Forces_MG_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_Soldier_Sniper_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_Commander_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_Commander_EP1_DZ";
|
||||
};
|
||||
class Skin_RU_Soldier_Crew_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "RU_Soldier_Crew_DZ";
|
||||
};
|
||||
class Skin_INS_Lopotev_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Lopotev_DZ";
|
||||
};
|
||||
class Skin_INS_Soldier_AR_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Soldier_AR_DZ";
|
||||
};
|
||||
class Skin_INS_Soldier_CO_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Soldier_CO_DZ";
|
||||
};
|
||||
class Skin_INS_Bardak_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Bardak_DZ";
|
||||
};
|
||||
class Skin_INS_Worker2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Worker2_DZ";
|
||||
};
|
||||
};
|
||||
};
|
||||
3251
SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp
Normal file
3251
SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
45
SQF/dayz_code/Configs/RscDisplay/RscMap.hpp
Normal file
45
SQF/dayz_code/Configs/RscDisplay/RscMap.hpp
Normal file
@@ -0,0 +1,45 @@
|
||||
class RscDisplayMainMap
|
||||
{
|
||||
class controls
|
||||
{
|
||||
delete CA_MainBackground;
|
||||
delete CA_CurrentTaskLabel;
|
||||
delete CA_CurrentTask;
|
||||
delete CA_PlayerName;
|
||||
delete CA_TopicsBackground;
|
||||
delete CA_PlayerRank;
|
||||
delete CA_MissionName;
|
||||
class CA_SubTopicsBackground: IGUIBack
|
||||
{
|
||||
idc=1022;
|
||||
x = "0.16*SafeZoneW + SafeZoneX";
|
||||
y = "SafeZoneY + 0.117";
|
||||
w = "0.283*SafeZoneW";
|
||||
h = "0.53";
|
||||
colorBackground[] = {0.30,0.30,0.30,0.85};
|
||||
};
|
||||
class CA_ContentBackground: IGUIBack
|
||||
{
|
||||
idc = 1023;
|
||||
x = "0.446*SafeZoneW + SafeZoneX";
|
||||
y = "SafeZoneY + 0.117";
|
||||
w = "SafeZoneW * 0.272";
|
||||
h = "0.832";
|
||||
colorBackground[] = {0.30,0.30,0.30,0.85};
|
||||
};
|
||||
|
||||
|
||||
class DiaryList: RscIGUIListBox
|
||||
{
|
||||
idc = 1001;
|
||||
colorText[] = {0.30,0.30,0.30,1};
|
||||
colorSelectBackground[]={0.60,0.60,0.60,1};
|
||||
colorSelectBackground2[]={0.60,0.60,0.60,1};
|
||||
onLBSelChanged = " [ _this select 0 , _this select 1 , 'List' ] call compile preprocessFileLineNumbers 'ca\Warfare2\Scripts\Client\GUI\GUI_logEH.sqf'; ";
|
||||
onLoad = "((_this select 0) displayCtrl 1001) ctrlShow false";
|
||||
default = 1;
|
||||
w = "0";
|
||||
h = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1641,4 +1641,6 @@ class DZ_ItemInteraction {
|
||||
|
||||
#ifdef SpawnSelecter
|
||||
#include "RscDisplay\RscDisplaySpawnSelecter.hpp"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "RscDisplay\RscMap.hpp"
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user