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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
updated stringtable
This commit is contained in:
@@ -2687,13 +2687,13 @@
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<Czech></Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_2">
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<Original>%1 wants to tag you as friendly. To accept, tag %1 as friendly.</Original>
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<English>%1 wants to tag you as friendly. To accept, tag %1 as friendly.</English>
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<German>%1 will markieren Sie so freundlich. Zu akzeptieren, Tag %1 als freundlich.</German>
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<Russian>%1 хочет отметить вас как друга. Чтобы принять, отметьте %1 как друга.</Russian>
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<Original>Another player wants to tag you as friendly. To accept, tag player as friendly.</Original>
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<English>Another player wants to tag you as friendly. To accept, tag player as friendly.</English>
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<German>Another player will markieren Sie so freundlich. Zu akzeptieren, Tag player als freundlich.</German>
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<Russian>Another player хочет отметить вас как друга. Чтобы принять, отметьте player как друга.</Russian>
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<Spanish></Spanish>
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<Dutch>%1 wil jou als bevriend markeren. Om te accepteren, markeer %1 als bevriend.</Dutch>
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<French>%1 veut vous marquer comme amical(e). Pour accepter, marquez %1 comme amical(e).</French>
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<Dutch>Another player wil jou als bevriend markeren. Om te accepteren, markeer player als bevriend.</Dutch>
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<French>Another player veut vous marquer comme amical(e). Pour accepter, marquez player comme amical(e).</French>
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<Czech></Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_3">
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@@ -3487,13 +3487,13 @@
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<Czech></Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_82">
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<Original>No upgrades available</Original>
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<English>No upgrades available</English>
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<Original>\n\nNo upgrades available</Original>
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<English>\n\nNo upgrades available</English>
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<German></German>
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<Russian>Нет доступных улучшений.</Russian>
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<Russian>\n\nНет доступных улучшений.</Russian>
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<Spanish></Spanish>
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<Dutch>Geen upgrades beschikbaar</Dutch>
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<French>Aucune amélioration disponible</French>
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<Dutch>\n\nGeen upgrades beschikbaar</Dutch>
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<French>\n\nAucune amélioration disponible</French>
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<Czech></Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_83">
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@@ -5118,7 +5118,7 @@
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</Key>
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<Key ID="STR_EPOCH_PLAYER_244">
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<Original>Craft Stick Fence</Original>
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<English>Craft Stick Fence</English>
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<English>Craft Stick Fence</English>Mislukt
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<German></German>
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<Russian>Создать: Колючая ограда</Russian>
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<Spanish></Spanish>
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@@ -5127,74 +5127,74 @@
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<Czech></Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_245">
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<Original>Failed to sell vehicle, you must get into drivers seat first.</Original>
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<English>Failed to sell vehicle, you must get into drivers seat first.</English>
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<Original>Failed, you must get into drivers seat first.</Original>
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<English>Failed, you must get into drivers seat first.</English>
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<German></German>
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<Russian>Не удалось продать транспорт, вы должны попасть на сиденье водителя хотя бы раз.</Russian>
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<Russian>Не удалось, вы должны попасть на сиденье водителя хотя бы раз.</Russian>
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<Spanish></Spanish>
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<Dutch>Verkoop voertuig mislukt, stap eerst in de bestuurders stoel.</Dutch>
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<Dutch>Mislukt, stap eerst in de bestuurders stoel.</Dutch>
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<French></French>
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<Czech></Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_246">
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<Original>Plot Pole</Original>
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<English>Plot Pole</English>
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<German></German>
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<German>Plot Pole</German>
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<Russian>Столб</Russian>
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<Spanish></Spanish>
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<Dutch></Dutch>
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<French></French>
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<Czech></Czech>
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<Spanish>Plot Pole</Spanish>
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<Dutch>Plot Pole</Dutch>
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<French>Plot Pole</French>
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<Czech>Plot Pole</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_247">
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<Original>Quiet</Original>
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<English>Quiet</English>
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<German></German>
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<Russian></Russian>
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<Spanish></Spanish>
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<Dutch></Dutch>
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<French></French>
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<Czech></Czech>
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<German>Quiet</German>
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<Russian>Quiet</Russian>
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<Spanish>Quiet</Spanish>
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<Dutch>Quiet</Dutch>
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<French>Quiet</French>
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<Czech>Quiet</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_248">
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<Original>Alert</Original>
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<English>Alert</English>
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<German></German>
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<Russian></Russian>
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<Spanish></Spanish>
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<Dutch></Dutch>
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<French></French>
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<Czech></Czech>
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<German>Alert</German>
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<Russian>Alert</Russian>
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<Spanish>Alert</Spanish>
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<Dutch>Alert</Dutch>
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<French>Alert</French>
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<Czech>Alert</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_249">
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<Original>Walk</Original>
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<English>Walk</English>
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<German></German>
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<Russian></Russian>
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<Spanish></Spanish>
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<Dutch></Dutch>
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<French></French>
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<Czech></Czech>
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<German>Walk</German>
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<Russian>Walk</Russian>
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<Spanish>Walk</Spanish>
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<Dutch>Walk</Dutch>
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<French>Walk</French>
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<Czech>Walk</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_250">
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<Original>Run</Original>
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<English>Run</English>
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<German></German>
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<Russian></Russian>
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<Spanish></Spanish>
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<Dutch></Dutch>
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<French></French>
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<Czech></Czech>
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<German>Run</German>
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<Russian>Run</Russian>
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<Spanish>Run</Spanish>
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<Dutch>Run</Dutch>
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<French>Run</French>
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<Czech>Run</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_251">
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<Original>Unpack</Original>
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<English>Unpack</English>
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<German></German>
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<German>Unpack</German>
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<Russian>Распаковывать</Russian>
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<Spanish></Spanish>
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<Dutch></Dutch>
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<French></French>
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<Czech></Czech>
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<Spanish>Unpack</Spanish>
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<Dutch>Unpack</Dutch>
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<French>Unpack</French>
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<Czech>Unpack</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_252">
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<Original>Craft Half Wall</Original>
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@@ -740,7 +740,7 @@ server_spawnCleanLoot = {
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};
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server_spawnCleanAnimals = {
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private ["_delQtyAnimal","_qty","_missonAnimals","_nearby"];
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private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];
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_missonAnimals = allMissionObjects "CAAnimalBase";
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_delQtyAnimal = 0;
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{
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@@ -748,15 +748,6 @@ server_spawnCleanAnimals = {
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_x call dayz_perform_purge;
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sleep 0.025;
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_delQtyAnimal = _delQtyAnimal + 1;
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} else {
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if (!alive _x) then {
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_nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [["CAManBase","AllVehicles"], 130]);
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if (_nearby==0) then {
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_x call dayz_perform_purge;
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sleep 0.025;
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_delQtyAnimal = _delQtyAnimal + 1;
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};
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};
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};
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sleep 0.001;
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} forEach _missonAnimals;
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