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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Plot for life fixes and typo fixes (#1707)
This fixes the issues I was having with APFL, Basically when downgrading a locked door the ownerPUID was not getting transferred across so it was getting a 0 PUID set on it once downgraded so you would then lose access if there was no plot pole. Now it correctly gets set and instead of doing 2 PVDZE_Obj_Swaps I am using an if and else statement. player_upgrade was also not sending the ownerID into the worldspace field, this seems to differ from the original APFL script. I also added in code so that if APFL was enabled and uid is 0 we claim the item with players UID. This fixes a typo @ebaydayz introduced to spam the .RPT on startup also for the shotgun and a typo in the credits.
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@@ -9,7 +9,7 @@ class MR43_DZ : Rifle
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magazines[] =
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{
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2Rnd_12Gauge_Buck;
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2Rnd_12Gauge_Buck,
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2Rnd_12Gauge_Slug
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};
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@@ -46,4 +46,4 @@ class MR43_DZ : Rifle
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recoil = "recoil_single_primary_9outof10";
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recoilProne = "recoil_single_primary_prone_8outof10";
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};
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};
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};
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@@ -433,10 +433,11 @@ if (_canBuild select 0) then {
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};
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_tmpbuilt setVariable ["CharacterID",_combination,true];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]];
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if (DZE_permanentPlot) then {
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_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname];
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} else {
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]];
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};
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publicVariableServer "PVDZ_obj_Publish";
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@@ -452,9 +453,10 @@ if (_canBuild select 0) then {
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if(_tmpbuilt isKindOf "Land_Fire_DZ") then {
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_tmpbuilt spawn player_fireMonitor;
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]];
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if (DZE_permanentPlot) then {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname];
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]];
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};
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publicVariableServer "PVDZ_obj_Publish";
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};
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@@ -481,4 +483,4 @@ if (_canBuild select 0) then {
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};
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};
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DZE_ActionInProgress = false;
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DZE_ActionInProgress = false;
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@@ -103,12 +103,14 @@ if ((count _upgrade) > 0) then {
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// Set location
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_object setPosATL _location;
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format[localize "str_epoch_player_142",_text] call dayz_rollingMessages;
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player];
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if (DZE_permanentPlot) then {
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_ownerID = _obj getVariable["ownerPUID","0"];
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_object setVariable ["ownerPUID",_ownerID,true];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_playerUID, _vector],_classname,_obj,player];
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} else {
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player];
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};
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publicVariableServer "PVDZE_obj_Swap";
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@@ -110,10 +110,6 @@ if ((count _upgrade) > 0) then {
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// Set location
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_object setPosATL _location;
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if (DZE_permanentPlot) then {
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_ownerID = _obj getVariable["ownerPUID","0"];
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_object setVariable ["ownerPUID",_ownerID,true];
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};
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if (_lockable == 3) then {
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@@ -128,8 +124,14 @@ if ((count _upgrade) > 0) then {
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} else {
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format[localize "str_epoch_player_159",_text] call dayz_rollingMessages;
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};
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player];
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if (DZE_permanentPlot) then {
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_ownerID = _obj getVariable["ownerPUID","0"];
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if (_ownerID == "0") then { _ownerID = [player] call FNC_GetPlayerUID; }; //APFL is on but UID is 0 so we will claim it to record the ownership.
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_object setVariable ["ownerPUID",_ownerID,true];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player];
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} else {
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player];
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};
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publicVariableServer "PVDZE_obj_Swap";
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player reveal _object;
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@@ -150,4 +152,4 @@ if ((count _upgrade) > 0) then {
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};
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DZE_ActionInProgress = false;
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s_player_upgrade_build = -1;
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s_player_upgrade_build = -1;
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@@ -75,7 +75,7 @@ feature.
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* [Nick Chow] (https://github.com/Purplish)
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* bittedanke (https://github.com/bittedanke) - fixing a problem with chances.
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* ebaydayz (https://github.com/ebaydayz)
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* xyberviri (https://github.com/xyberviri) - ((action_open_backpack_0.ogg - action_open_backpack_4.ogg), (action_open_inventory_0.ogg - action_open_inventory_4.ogg)) Licesne Info - https://github.com/DayZMod/DayZ/issues/696
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* xyberviri (https://github.com/xyberviri) - ((action_open_backpack_0.ogg - action_open_backpack_4.ogg), (action_open_inventory_0.ogg - action_open_inventory_4.ogg)) License Info - https://github.com/DayZMod/DayZ/issues/696
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------------------------
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Art Work
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