mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add HiveExt.ini config variable MaintenanceObjects
see bc67e02a223d0d2b9e9688cb5a2ce047edb60e1d for hiveExt changes
This commit is contained in:
@@ -65,6 +65,13 @@ Password = 123456
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
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;This variable was implemented to compensate for door/plot management storing information in the inventory field
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;custom buildables which use the inventory field should be added to this variable
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;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
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;Do not use double quotation marks, only use single quotation marks [']
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;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
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@@ -64,6 +64,13 @@ Password = 123456
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
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;This variable was implemented to compensate for door/plot management storing information in the inventory field
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;custom buildables which use the inventory field should be added to this variable
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;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
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;Do not use double quotation marks, only use single quotation marks [']
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;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
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||||
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@@ -64,6 +64,13 @@ Password = 123456
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
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||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
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||||
;custom buildables which use the inventory field should be added to this variable
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;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
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;Do not use double quotation marks, only use single quotation marks [']
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;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
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@@ -64,6 +64,13 @@ Password = 123456
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
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||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
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;custom buildables which use the inventory field should be added to this variable
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;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
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;Do not use double quotation marks, only use single quotation marks [']
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;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
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@@ -64,6 +64,13 @@ Password = 123456
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
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;This variable was implemented to compensate for door/plot management storing information in the inventory field
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;custom buildables which use the inventory field should be added to this variable
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;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
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;Do not use double quotation marks, only use single quotation marks [']
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;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
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@@ -64,6 +64,13 @@ Password = 123456
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
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;This variable was implemented to compensate for door/plot management storing information in the inventory field
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;custom buildables which use the inventory field should be added to this variable
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;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
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;Do not use double quotation marks, only use single quotation marks [']
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;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
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@@ -64,6 +64,13 @@ Password = 123456
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
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||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
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||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
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;Do not use double quotation marks, only use single quotation marks [']
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;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
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@@ -64,6 +64,13 @@ Password = 123456
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
|
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|
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;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
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;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
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||||
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@@ -64,6 +64,13 @@ Password = 123456
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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||||
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||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
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||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
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;Do not use double quotation marks, only use single quotation marks [']
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;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
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@@ -64,6 +64,13 @@ Password = 123456
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
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||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
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||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
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;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
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@@ -64,6 +64,13 @@ Password = 123456
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
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||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
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||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
|
||||
|
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@@ -64,6 +64,13 @@ Password = 123456
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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||||
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||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
|
||||
@@ -64,6 +64,13 @@ Password = 123456
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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||||
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||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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||||
[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
|
||||
|
||||
@@ -64,6 +64,13 @@ Password = 123456
|
||||
;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
|
||||
@@ -64,6 +64,13 @@ Password = 123456
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
|
||||
@@ -64,6 +64,13 @@ Password = 123456
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
|
||||
@@ -64,6 +64,13 @@ Password = 123456
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
|
||||
@@ -64,6 +64,13 @@ Password = 123456
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
|
||||
@@ -64,6 +64,13 @@ Password = 123456
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
|
||||
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