Add HiveExt.ini config variable MaintenanceObjects

see bc67e02a223d0d2b9e9688cb5a2ce047edb60e1d for hiveExt changes
This commit is contained in:
icomrade
2016-12-28 13:08:21 -05:00
parent 0e938ba8f3
commit fc9b01e91c
19 changed files with 133 additions and 0 deletions

View File

@@ -65,6 +65,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches

View File

@@ -64,6 +64,13 @@ Password = 123456
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches