mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix remote vehicle lock and unlock actions refresh
Thanks @oiad
This commit is contained in:
@@ -27,6 +27,7 @@
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[CHANGED] Increased head shot damage for normal hits (non-zombie and non-melee)
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[CHANGED] Slightly increased damage from vehicle run over
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[CHANGED] Moved study body back to fn_selfActions for easy admin customization.
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[CHANGED] Players can now lock and unlock a vehicle when the key is in their backpack. This can be changed in epoch_tempKeys. #1897 @oiad
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[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
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[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
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@@ -83,6 +84,7 @@
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[FIXED] Updated to Sa-Matra's latest Core Patch BIS Effects which fix the fire in the sky bug again. #1883 @oiad @icomrade
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[FIXED] Mark body now marks all of your bodies instead of just one. @oiad
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[FIXED] Group and body markers correctly update on the GPS mini map now.
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[FIXED] Vehicle lock and unlock actions are now refreshed correctly without needing to look away and back again. @oiad
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[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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@@ -1,4 +1,4 @@
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private ["_vehicle","_removed","_vehType"];
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private ["_time","_vehicle","_removed","_vehType"];
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_vehicle = _this select 3;
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if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_PLAYER_32" call dayz_rollingMessages;};
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@@ -20,10 +20,14 @@ if (_removed == 1) then {
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_vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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if ((random 10) <= 7.5) then {
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PVDZE_veh_Lock = [_vehicle,false];
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_time = diag_tickTime;
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if (local _vehicle) then {
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PVDZE_veh_Lock call local_lockUnlock
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PVDZE_veh_Lock call local_lockUnlock;
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} else {
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publicVariable "PVDZE_veh_Lock";
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//Wait for lock status to update over network (can take up to a few seconds)
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waitUntil {uiSleep 0.1;(!locked _vehicle or (diag_tickTime - _time > 4))};
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};
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format [localize "STR_EPOCH_PLAYER_33_OK",_vehType] call dayz_rollingMessages;
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} else {
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@@ -31,6 +35,7 @@ if (_removed == 1) then {
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};
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};
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//Let fn_selfActions run now
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s_player_lockUnlock_crtl = -1;
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s_player_lockUnlockInside_ctrl = -1;
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dayz_actionInProgress = false;
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@@ -1,4 +1,4 @@
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private["_vehicle"];
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private ["_time","_vehicle"];
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_vehicle = _this select 3;
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_37" call dayz_rollingMessages;};
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@@ -10,14 +10,19 @@ s_player_lockUnlock_crtl = 1;
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s_player_lockUnlockInside_ctrl = 1;
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PVDZE_veh_Lock = [_vehicle,true];
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if(player distance _vehicle < 10) then {
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_time = diag_tickTime;
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if (player distance _vehicle < 10) then {
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if (local _vehicle) then {
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PVDZE_veh_Lock call local_lockUnlock
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PVDZE_veh_Lock call local_lockUnlock;
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} else {
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publicVariable "PVDZE_veh_Lock";
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//Wait for lock status to update over network (can take up to a few seconds)
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waitUntil {uiSleep 0.1;(locked _vehicle or (diag_tickTime - _time > 4))};
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};
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};
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//Let fn_selfActions run now
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s_player_lockUnlock_crtl = -1;
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s_player_lockUnlockInside_ctrl = -1;
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dayz_actionInProgress = false;
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@@ -1,4 +1,4 @@
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private["_vehicle","_key"];
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private ["_time","_vehicle","_key"];
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_vehicle = (_this select 3) select 0;
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_key = (_this select 3) select 1;
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@@ -11,16 +11,21 @@ s_player_lockUnlock_crtl = 1;
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s_player_lockUnlockInside_ctrl = 1;
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PVDZE_veh_Lock = [_vehicle,false];
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if(player distance _vehicle < 10) then {
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_time = diag_tickTime;
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if (player distance _vehicle < 10) then {
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if (local _vehicle) then {
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PVDZE_veh_Lock call local_lockUnlock
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PVDZE_veh_Lock call local_lockUnlock;
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} else {
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publicVariable "PVDZE_veh_Lock";
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//Wait for lock status to update over network (can take up to a few seconds)
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waitUntil {uiSleep 0.1;(!locked _vehicle or (diag_tickTime - _time > 4))};
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};
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format [localize "STR_EPOCH_PLAYER_331",_key] call dayz_rollingMessages;
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};
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//Let fn_selfActions run now
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s_player_lockUnlock_crtl = -1;
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s_player_lockUnlockInside_ctrl = -1;
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dayz_actionInProgress = false;
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