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https://github.com/EpochModTeam/DayZ-Epoch.git
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Pointless merge conflict
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@@ -14,7 +14,6 @@ r_player_unconsciousInProgress = true;
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default { 0 }; // bare hands / flare
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}
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};
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<<<<<<< HEAD
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_sprint = if (count _anim <= 10) then { false } else { _anim select 10 in [112, 118] };
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_stance = if (count _anim <= 5) then { 2 } else {
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switch (_anim select 5) do {
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@@ -22,42 +21,6 @@ r_player_unconsciousInProgress = true;
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case 112 : { 0 }; // prone
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default { 2 }; // erected
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}
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=======
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"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0;
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"colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 0.1], [1, 1, 1, 0.0]];"colorCorrections" ppEffectCommit 0;
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0 fadeSound 0.05;
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disableUserInput true;
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_disableHdlr = [] spawn { uiSleep 2; disableUserInput true; r_player_unconsciousInputDisabled = true; };
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autoRunActive = 0;
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while {r_player_unconscious} do {
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_ctrl1 ctrlSetPosition [(_ctrl1Pos select 0),(_ctrl1Pos select 1),(_ctrl1Pos select 2),((0.136829 * safezoneH) * (1 -(r_player_timeout / _totalTimeout)))];
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_ctrl1 ctrlCommit 1;
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playSound "heartbeat_1";
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uiSleep 1;
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_bloodLow = ((r_player_blood/r_player_bloodTotal) < 0.5);
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if(_timeout == 0) then {
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if (!r_player_dead && !_bloodLow && r_player_injured) then {
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_timeout = 10;
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};
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} else {
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_timeout = _timeout - 1;
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};
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if (r_player_timeout > 0) then {
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r_player_timeout = r_player_timeout - 1;
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} else {
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if (!r_player_dead) then {
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_nul = [] spawn fnc_usec_recoverUncons;
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};
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};
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if (!(player getVariable ["NORRN_unconscious", true])) then {
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_nul = [] spawn fnc_usec_recoverUncons;
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};
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if(animationState player == "AmovPpneMstpSnonWnonDnon_healed") then {
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_nul = [] spawn fnc_usec_recoverUncons;
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};
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>>>>>>> upstream/master
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};
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_transmove = (switch true do {
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