mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 11:42:38 +03:00
Move server configs outside A2OA folder
This is to prevent config.cfg, BEServer.cfg and HiveExt.ini passwords being read by in-game scripts. Also consolidated to a single folder so we only need to maintain one copy of BattlEye filters, HiveExt.ini, basic.cfg and server.Arma2OAProfile. These files are identical for all maps. Updated rotate_logs.bat with missing files
This commit is contained in:
@@ -42,6 +42,7 @@
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[UPDATED] CSJ_Gyro push script so it no longer spams global setPos. This allows MaxSetPosPerInterval to be filtered in BEServer.cfg.
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[UPDATED] Updated DatabaseMySQL.dll to MySQL version 5.7.20, server admins should update to MySQL server 5.7.20 or above. Updated tbb.dll and tbbmalloc.dll to Intel TBB 2017
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[UPDATED] Some DZ weapons which had magazine types restricted (AK, G17, M249, PDW) can now use all compatible A2 magazines. Silenced DZ weapons can now use both SD and non-SD magazines again.
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[UPDATED] Added example basic.cfg and BEServer.cfg files to server configs
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[FIXED] Purchased and upgraded vehicles will now spawn quicker and no longer be destroyed by sched_safetyVehicle when server FPS is low. HiveExt.dll and SQL must be updated. See 1.0.6.2_Updates.sql
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[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc
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@@ -104,4 +105,5 @@
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[INFO] Server admins must update HiveExt.dll.
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[INFO] HiveExt.dll has been updated to return character_data duration in the 101 call for the dayz_survived stat. Source is available at github.com/vbawol/DayZhiveEpoch/pull/13 @icomrade
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[INFO] HiveExt.dll REQUIRES A NEW PROCEDURE BE ADDED TO YOUR DATABASE FOR IMPROVED VEHICLE/OBJECT SPAWNING LOGIC, SEE 1.0.6.2_UPDATES.SQL!
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[INFO] The server config directory should be located outside the server's A2OA directory for security. This is now done in the example server configs by default.
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[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2350 "-config=instance_12_duala\config.cfg" "-cfg=instance_12_duala\basic.cfg" "-profiles=instance_12_duala" -name=instance_12_duala "-mod=@duala;@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2315 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@tavi_DayZ_Epoch;@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2320 "-config=instance_15_namalsk\config.cfg" "-cfg=instance_15_namalsk\basic.cfg" "-profiles=instance_15_namalsk" -name=instance_15_namalsk "-mod=@namalsk;@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2325 "-config=instance_16_panthera\config.cfg" "-cfg=instance_16_panthera\basic.cfg" "-profiles=instance_16_panthera" -name=instance_16_panthera "-mod=@panthera;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2345 "-config=instance_18_sahrani\config.cfg" "-cfg=instance_18_sahrani\basic.cfg" "-profiles=instance_18_sahrani" -name=instance_18_sahrani "-mod=@caa1;@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2345 "-config=instance_19_poda\config.cfg" "-cfg=instance_19_poda\basic.cfg" "-profiles=instance_19_poda" -name=instance_19_poda "-mod=@FDF_Podagorsk;@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2310 "-config=instance_1_takistan\config.cfg" "-cfg=instance_1_takistan\basic.cfg" "-profiles=instance_1_takistan" -name=instance_1_takistan "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" -cpuCount=4 -maxMem=1578 -exThreads=1
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2345 "-config=instance_20_fapovo\config.cfg" "-cfg=instance_20_fapovo\basic.cfg" "-profiles=instance_20_fapovo" -name=instance_20_fapovo "-mod=@fapovo;@lingor@;ibr_plants;@ibr_rn;DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2345 "-config=instance_21_caribou\config.cfg" "-cfg=instance_21_caribou\basic.cfg" "-profiles=instance_21_caribou" -name=instance_21_caribou "-mod=@CaribouFrontier;@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2345 "-config=instance_22_SMDsahrani\config.cfg" "-cfg=instance_22_SMDsahrani\basic.cfg" "-profiles=instance_22_SMDsahrani" -name=instance_22_SMDsahrani "-mod=@smd_sahrani_a2;@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2302 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2302 "-config=instance_25_sauerland\config.cfg" "-cfg=instance_25_sauerland\basic.cfg" "-profiles=instance_25_sauerland" -name=instance_25_sauerland "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2302 "-config=instance_27_ruegen\config.cfg" "-cfg=instance_27_ruegen\basic.cfg" "-profiles=instance_27_ruegen" -name=instance_27_ruegen "-mod=@ruegen;@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2350 "-config=instance_2_utes\config.cfg" "-cfg=instance_2_utes\basic.cfg" "-profiles=instance_2_utes" -name=instance_2_utes "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2350 "-config=instance_3_shapur_baf\config.cfg" "-cfg=instance_3_shapur_baf\basic.cfg" "-profiles=instance_3_shapur_baf" -name=instance_3_shapur_baf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2350 "-config=instance_4_zargabad\config.cfg" "-cfg=instance_4_zargabad\basic.cfg" "-profiles=instance_4_zargabad" -name=instance_4_zargabad "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2320 "-config=instance_6_Dingor\config.cfg" "-cfg=instance_6_Dingor\basic.cfg" "-profiles=instance_6_Dingor" -name=instance_6_Dingor "-mod=@lingor;@dingor;@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2325 "-config=instance_7_Lingor\config.cfg" "-cfg=instance_7_Lingor\basic.cfg" "-profiles=instance_7_Lingor" -name=instance_7_Lingor "-mod=@lingor;@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1,2 +0,0 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2350 "-config=instance_8_ProvingGrounds_PMC\config.cfg" "-cfg=instance_8_ProvingGrounds_PMC\basic.cfg" "-profiles=instance_8_ProvingGrounds_PMC" -name=instance_8_ProvingGrounds_PMC "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
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@@ -1 +0,0 @@
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These folders represent profile folders. The hiveext.ini needs to be inside the active profile folder of the server.
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@@ -1,102 +0,0 @@
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;This is a comment
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;Comments above a certain setting will provide it's description
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;The format for a setting is
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;Variable = Value
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;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
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;To change from the default, simply uncomment the line and change the Value
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;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
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[Time]
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;Possible values: Local, Custom, Static
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;You cannot use Static on OFFICIAL Hive, it will just revert to Local
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Type = Static
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;If using Custom type, offset from UTC in hours (can be negative as well)
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;Offset = -16
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;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
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Hour = 13
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[Database]
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;Hostname or IP of the server to connect to
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;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
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;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
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;If using OFFICIAL hive, the rest of the settings in this section have no effect
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Host = localhost
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;Currently, only MySQL is supported
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Type = MySQL
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;Port to connect to. The default is the default listening port of a server of the selected Type
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;Instead of specifying Port, you can specify Socket and set Value to the socket name
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Port = 3306
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;Database name to connect to.
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Database = dayz_epoch
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;Username to connect with
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Username = dayz
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;Password to authenticate with (default is blank)
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Password = 123456
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;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
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[Characters]
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;The field name that Player's IDs are stored in (unique per game license)
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;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
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;IDField = PlayerUID
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;The field name that Player's World Position and rotation is stored in
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;Enables you to run multiple different maps (different instances) off the same character table
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;WSField = Worldspace
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;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
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[Objects]
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;Which table should the objects be stored and fetched from ?
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;Table = Object_DATA
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;Negative values will disable this feature
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;0 means that ALL empty placed items will be deleted every server restart
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;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
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;CleanupPlacedAfterDays = 6
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;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
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;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
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;This variable was implemented to compensate for door/plot management storing information in the inventory field
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;custom buildables which use the inventory field should be added to this variable
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;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
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;Do not use double quotation marks, only use single quotation marks [']
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;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
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;That means that the Object Table must be on this other database
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;Use = false
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;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
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;Type = MySQL
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;Host = localhost
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;Port = 3306
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;Database = dayz
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;Username = root
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;Password =
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[Logger]
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;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
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;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
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;This controls both the file output level, and the console output level
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;Level = trace
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;Uncomment this option to override the logging level for the console only
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;The specified level can only be higher than the global one, setting lower values will have no effect
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;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
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;You would uncomment this option and set it to warning
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;Leaving it commented out means there's no special level for the console, so it will just use the global one
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;ConsoleLevel = trace
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;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
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;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
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;SeparateConsole = false
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@@ -1,137 +0,0 @@
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// More info at: https://community.bistudio.com/wiki/server.armaprofile
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class Difficulties
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{
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class Recruit
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{
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class Flags
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{
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3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
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armor = 1; // Gives you improved body armor, tank armor etc
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autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
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autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
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autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
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cameraShake = 0;
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clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
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deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
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enemyTag = 0; // Displays information on enemy units
|
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friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
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hud = 1; // Shows you leaders location and your position in formation
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hudGroupInfo = 1;
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hudPerm = 1; // Shows HUD permanently
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hudWp = 1; // Shows Waypoints right after they're ordered to you
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hudWpPerm = 1; // Shows Waypoints permanently
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map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
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netStats = 1; // Enables the scoreboard functionality in MP
|
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tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
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ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
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unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
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vonID = 1; // When using VoN, display the name of the player speaking.
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weaponCursor = 1; // Shows the crosshair for your weapon
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};
|
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// These are the skills. Value may range from 0.000000 to 1.000000
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skillFriendly = 1; // Friendly tactics skill
|
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precisionFriendly = 1; // Friendly shooting precision
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skillEnemy = 0.55; // Enemy tactics skill
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precisionEnemy = 0.3; // Enemy shooting precision
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};
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class Regular
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{
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class Flags
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{
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3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
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||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -16
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -16
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -16
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -16
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -16
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
@@ -1,102 +0,0 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -16
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
|
||||
;This variable was implemented to compensate for door/plot management storing information in the inventory field
|
||||
;custom buildables which use the inventory field should be added to this variable
|
||||
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
[Logger]
|
||||
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
|
||||
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||
;This controls both the file output level, and the console output level
|
||||
;Level = trace
|
||||
|
||||
;Uncomment this option to override the logging level for the console only
|
||||
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||
;You would uncomment this option and set it to warning
|
||||
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||
;ConsoleLevel = trace
|
||||
|
||||
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
|
||||
;SeparateConsole = false
|
||||
@@ -1,137 +0,0 @@
|
||||
// More info at: https://community.bistudio.com/wiki/server.armaprofile
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class Recruit
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 0;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.55; // Enemy tactics skill
|
||||
precisionEnemy = 0.3; // Enemy shooting precision
|
||||
};
|
||||
class Regular
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||
armor = 1; // Gives you improved body armor, tank armor etc
|
||||
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||
cameraShake = 1;
|
||||
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0; // Displays information on enemy units
|
||||
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 1;
|
||||
hudPerm = 1; // Shows HUD permanently
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 1; // Shows Waypoints permanently
|
||||
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.7; // Enemy tactics skill
|
||||
precisionEnemy = 0.5; // Enemy shooting precision
|
||||
};
|
||||
class Veteran
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;
|
||||
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 1; // Shows you leaders location and your position in formation
|
||||
hudGroupInfo = 0;
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||
netStats = 1; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 0.9; // Enemy tactics skill
|
||||
precisionEnemy = 0.75; // Enemy shooting precision
|
||||
};
|
||||
class Mercenary
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
3rdPersonView = 0;// Cannot be changed
|
||||
armor = 0;// Cannot be changed
|
||||
autoAim = 0;// Cannot be changed
|
||||
autoGuideAT = 0;// Cannot be changed
|
||||
autoSpot = 0;// Cannot be changed
|
||||
cameraShake = 1;// Cannot be changed
|
||||
clockIndicator = 0;// Cannot be changed
|
||||
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||
enemyTag = 0;// Cannot be changed
|
||||
friendlyTag = 0;// Cannot be changed
|
||||
hud = 0;// Cannot be changed
|
||||
hudGroupInfo = 0;// Cannot be changed
|
||||
hudPerm = 0;// Cannot be changed
|
||||
hudWp = 0;// Cannot be changed
|
||||
hudWpPerm = 0;// Cannot be changed
|
||||
map = 0;// Cannot be changed
|
||||
netStats = 0; // Enables the scoreboard functionality in MP
|
||||
tracers = 0;// Cannot be changed
|
||||
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||
unlimitedSaves = 0;// Cannot be changed
|
||||
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||
weaponCursor = 0;// Cannot be changed
|
||||
};
|
||||
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||
skillFriendly = 1; // Friendly tactics skill
|
||||
precisionFriendly = 1; // Friendly shooting precision
|
||||
skillEnemy = 1; // Enemy tactics skill
|
||||
precisionEnemy = 1; // Enemy shooting precision
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
language="English";
|
||||
adapter=-1;
|
||||
3D_Performance=1;
|
||||
Resolution_Bpp=32;
|
||||
Resolution_W=800;
|
||||
Resolution_H=600;
|
||||
MinBandwidth=15728640;
|
||||
MaxBandwidth=262144000;
|
||||
MaxMsgSend=256;
|
||||
MaxSizeGuaranteed=512;
|
||||
MaxSizeNonguaranteed=256;
|
||||
MinErrorToSend=0.003;
|
||||
MinErrorToSendNear=0.02;
|
||||
MaxCustomFileSize=0;
|
||||
Windowed=0;
|
||||
2
Server Files/DZE_Server_Config/11_chernarus.bat
Normal file
2
Server Files/DZE_Server_Config/11_chernarus.bat
Normal file
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\11_chernarus.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
2
Server Files/DZE_Server_Config/12_isladuala.bat
Normal file
2
Server Files/DZE_Server_Config/12_isladuala.bat
Normal file
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\12_isladuala.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@duala;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
2
Server Files/DZE_Server_Config/13_tavi.bat
Normal file
2
Server Files/DZE_Server_Config/13_tavi.bat
Normal file
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\13_tavi.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@tavi_DayZ_Epoch;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
2
Server Files/DZE_Server_Config/15_namalsk.bat
Normal file
2
Server Files/DZE_Server_Config/15_namalsk.bat
Normal file
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\config.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@namalsk;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
2
Server Files/DZE_Server_Config/16_panthera.bat
Normal file
2
Server Files/DZE_Server_Config/16_panthera.bat
Normal file
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\16_panthera.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@panthera;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
2
Server Files/DZE_Server_Config/18_sahrani.bat
Normal file
2
Server Files/DZE_Server_Config/18_sahrani.bat
Normal file
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\18_sahrani.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@caa1;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
2
Server Files/DZE_Server_Config/19_podagorsk.bat
Normal file
2
Server Files/DZE_Server_Config/19_podagorsk.bat
Normal file
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\19_podagorsk.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@FDF_Podagorsk;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
2
Server Files/DZE_Server_Config/1_takistan.bat
Normal file
2
Server Files/DZE_Server_Config/1_takistan.bat
Normal file
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\1_takistan.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
2
Server Files/DZE_Server_Config/20_fapovo.bat
Normal file
2
Server Files/DZE_Server_Config/20_fapovo.bat
Normal file
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\20_fapovo.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@fapovo;@lingor;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
2
Server Files/DZE_Server_Config/21_caribou.bat
Normal file
2
Server Files/DZE_Server_Config/21_caribou.bat
Normal file
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\21_caribou.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@CaribouFrontier;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
2
Server Files/DZE_Server_Config/22_smdsahrani.bat
Normal file
2
Server Files/DZE_Server_Config/22_smdsahrani.bat
Normal file
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\22_smdsahrani.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@smd_sahrani_a2;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user