mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add a few Namalsk and Takistan loot positions
This adds a few new buildings. Most buildings were just moved around
with no changes.
Vanilla commit:
0173614d0c
This commit is contained in:
@@ -1,3 +1,5 @@
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[FIXED] A2 auto refuel on Kamaz refuel trucks not disabled properly. #1855 @coresync2k @dreamforceinc
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[NEW] Added a few loot positions for Namalsk and Takistan. @skigoggles
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[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc
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[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.
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@@ -18,4 +18,11 @@ class Land_BoatSmall_2b : Default
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lootChance = 0.1;
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lootPos[] = {{0.00390625,-0.250977,-0.348389}};
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lootGroup = Boat;
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};
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};
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// ALT-MAP
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class land_molo : Default
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{
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lootChance = 0.3;
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lootPos[] = {{-0.94043,2.16602,3.30015}};
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lootGroup = Boat;
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};
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@@ -139,11 +139,20 @@ class Land_Church_05R : Church
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{-4.85,8.19,-8}
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};
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};
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//DZE ADDED BELOW
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class land_kostelik_final_2122: Church {
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//ALT-MAP suport
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class land_kostelik_final_2122: Church //nm whitewashed wooden slats
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{
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lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}};
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};
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class Land_A_Mosque_small_2_EP1: Church // tak
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{
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lootPos[] = { { 1.33496,-0.726074,-2.48535 }, { -0.794922,-1.74414,-2.48538 } };
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};
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class Land_A_Minaret_EP1 : Church // tak
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{
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lootPos[] = { {0.158691,0.131836,5.13947}, {1.86914,-2.97461,5.1394} };
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};
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//DZE ADDED BELOW
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class Land_A_Mosque_big_hq_EP1: Church {
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lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}};
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};
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@@ -162,10 +171,3 @@ class Land_A_Mosque_small_1_EP1: Church
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{ 6.66406,4.11719,-1.9437 },
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{ 0.49707,-1.33301,-1.69603 }};
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};
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class Land_A_Mosque_small_2_EP1: Church
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{
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lootPos[] = {
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{ 1.33496,-0.726074,-2.48535 },
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{ -0.794922,-1.74414,-2.48538 }};
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};
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@@ -115,11 +115,19 @@ class Land_smd_sara_stodola2: Farm { // brown open barn
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lootPos[] = {{4.57617,0.255859,-2.16877},{-4.61133,-1.60156,-2.16877},{-5.38281,2.94336,-2.16877}};
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};
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// ALT-MAP Support
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//DZE ADDED BELOW
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class land_jzd_stodola1: Farm {
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class land_jzd_stodola1: Farm // nm
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{
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lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}};
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};
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//land_plynom in Residential.hpp
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class land_zd_2: Farm // nm shed
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{
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zedPos[] = {{-0.195313,0.174805,-1.82467}};
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lootPos[] = {{0.630859,0.280273,-1.82467}, {-1.48145,1.44141,-1.82466}};
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};
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//land_zd_1 in Residential.hpp
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//land_marsh1 in Residential.hpp
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//DZE ADDED BELOW
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class land_shed_m01: Farm {
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zedPos[] = {{0.218262,-1.78369,-0.347349}};
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};
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@@ -1171,7 +1171,40 @@ class Land_smd_garaz_open: Industrial // garage with 3 green doors
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lootPos[] = {{-5.10742,-0.351563,-1.22162},{-1.11328,-0.112305,-1.22162},{3.65039,-0.338867,-1.22162}};
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};
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// ALT-MAP Support
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class Land_Ind_Oil_Pump_EP1: Industrial // tak oil pump
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{
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lootPos[] = {{ 1.49048,-1.99609,-2.08473 }};
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};
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class land_provoz1: Industrial // nm brick garage
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{
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zedPos[] = {{-0.134766,2.26465,-2.30756},{3.37305,1.97266,-2.30756},{-4.29297,-1.39258,-2.30756},{4.35107,-1.93945,-2.30756}};
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lootPos[] = {{1.60449,1.63086,-2.30756},{-2.98193,2.74121,-2.30756},{-1.59277,-2.30273,-2.30756},{1.97852,-2.03613,-2.30756}};
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};
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class land_b_small1: Industrial // nm cinder blocks
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{
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lootPos[] = {{-3.14185,1.36816,-1.50033},{-0.0275879,-1.74707,-1.50033},{-3.59619,-3.18945,-1.50033},{-0.729004,-4.95996,-1.50033}};
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};
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class land_seb_nasypka: Industrial // nm cement + metal
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{
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zedPos[] = {{7.96338,0.114258,-6.50023}};
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lootPos[] = {{-0.00878906,8.66797,-6.59387},{-0.1875,4.55859,-6.59387},{10.5996,4.24609,-6.52272},{10.7554,1.3623,-6.52408},{9.08057,-6.9873,-0.134289},{2.66699,-7.53906,-0.134289}};
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};
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class land_kontejner_des: Industrial // nm dumpster
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{
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lootPos[] = {{-2.17334,-0.0615234,-0.729944}};
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};
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class land_f_b2: Industrial { // nm
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lootPos[] = {{1.58398,0.899414,-4.24147},{-1.33301,-0.991211,-4.24147},{1.91113,-1.68262,-4.24147}};
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};
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class land_bud2: Industrial { // nm
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lootPos[] = {{-2.32031,-1.25,-1.76814},{-1.58008,-2.3125,-1.77484}};
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};
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class land_seb_mine_main_opt: Industrial { // nm
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lootPos[] = {{0.590332,4.68115,-0.991421},{-1.86768,4.13525,-0.992432},{0.14209,2.53271,-0.995407},{-3.43457,2.68115,-0.995136},{-3.01416,2.59521,-5.08478},{0.776855,-2.89209,-5.11486},{-6.06885,3.33838,7.8684},{-6.38086,-2.05469,7.8684},{-1.7251,-3.09668,7.8684},{-5.64111,-0.92334,14.6913},{-6.23584,2.76465,14.6913}};
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};
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class land_seb_mine_near: Industrial { // nm
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lootPos[] = {{7.87646,-5.52881,-8.8979},{9.02979,-5.5918,-8.8979},{4.37451,-7.10156,-8.8979}};
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};
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//DZE ADDED BELOW
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class land_trubice: Industrial {
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lootPos[] = {{-2.36719,2.7627,2.59438},{5.82715,3.01563,2.59438},{1.57617,0.709961,2.59438}};
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@@ -1181,9 +1214,6 @@ class land_x_skladiste_low_tex: Industrial { // concrete, arc roof, broken doors
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//lootPos[] = {{12.5835,2.05273,-2.73836},{-2.45117,8.69385,-1.62253},{-10.9365,2.72217,-2.85032},{-9.50781,-9.54053,-2.85108},{-12.1572,-6.07861,-2.8506}};
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lootPos[] = {{-8.12354,-0.32373,-2.85032},{-2.31592,-4.27539,-2.5975},{8.15527,-6.89307,-2.5975},{0.398926,4.80029,-2.82628},{-6.0249,-7.64355,-2.85032}};
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};
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class land_b_small1: Industrial {
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lootPos[] = {{-3.14185,1.36816,-1.50033},{-0.0275879,-1.74707,-1.50033},{-3.59619,-3.18945,-1.50033},{-0.729004,-4.95996,-1.50033}};
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};
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class land_cast1: Industrial {
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lootPos[] = {{-5.39551,6.56055,-4.38392},{-5.68555,9.04297,-4.38393},{-5.57251,9.08203,-4.38393},{-3.05396,14.5527,-4.38392},{2.97681,13.9014,-4.38392},{-0.227783,11.8418,-4.38393},{1.44995,3.27246,-3.50372},{2.53198,-5.45508,-3.5118},{-4.85596,-2.20898,-3.4266},{1.04224,0.729492,-1.06585}};
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};
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@@ -1193,18 +1223,6 @@ class land_panelova: Industrial {
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class land_seb_bouda3: Industrial {
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lootPos[] = {{2.63574,-3.0332,-1.72872},{-2.71875,-5.08691,-1.72873},{-3.00293,-1.50781,-1.72877},{-2.91357,3.86328,-1.72876},{3.12891,3.01563,-1.72879}};
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};
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class land_f_b2: Industrial {
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lootPos[] = {{1.58398,0.899414,-4.24147},{-1.33301,-0.991211,-4.24147},{1.91113,-1.68262,-4.24147}};
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};
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class land_bud2: Industrial {
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lootPos[] = {{-2.32031,-1.25,-1.76814},{-1.58008,-2.3125,-1.77484}};
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};
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class land_seb_mine_main_opt: Industrial {
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lootPos[] = {{0.590332,4.68115,-0.991421},{-1.86768,4.13525,-0.992432},{0.14209,2.53271,-0.995407},{-3.43457,2.68115,-0.995136},{-3.01416,2.59521,-5.08478},{0.776855,-2.89209,-5.11486},{-6.06885,3.33838,7.8684},{-6.38086,-2.05469,7.8684},{-1.7251,-3.09668,7.8684},{-5.64111,-0.92334,14.6913},{-6.23584,2.76465,14.6913}};
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};
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class land_seb_mine_near: Industrial {
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lootPos[] = {{7.87646,-5.52881,-8.8979},{9.02979,-5.5918,-8.8979},{4.37451,-7.10156,-8.8979}};
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};
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class land_f_b1: Industrial { // one story garage and ramp
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zedPos[] = {{2.6582,-3.80225,-3.08734},{3.87988,2.10889,-3.1054}};
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//lootPos[] = {{-3.18848,-0.702148,-2.21533},{-2.42188,-4.46582,-2.21533}};
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@@ -1265,11 +1283,6 @@ class Land_Ind_Garage01_EP1: Industrial
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};
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zedPos[] = {{0.125488,0.557861,-0.357141},{1.11084,-1.33643,-0.36116}};
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};
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class Land_Ind_Oil_Pump_EP1: Industrial
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{
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lootPos[] = {
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{ 1.49048,-1.99609,-2.08473 }};
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};
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class Land_IndPipe2_bigL_L_EP1: Industrial
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{
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lootPos[] = {
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@@ -323,20 +323,101 @@ class Land_smd_kostel_trosky: MilitarySpecial // church ruins
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lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}};
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};
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// ALT-MAP Support
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class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
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{
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zombieClass[] =
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{
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"z_soldier_pilot",
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"z_soldier_heavy",
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"z_soldier_pilot",
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"z_soldier_heavy",
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"z_worker1",
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"z_worker2",
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"z_worker3"
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};
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maxRoaming = 3;
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lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
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};
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class Land_Mil_ControlTower_EP1: Military // tak atc
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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lootChance = 0.4;
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lootPos[] = {
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{ 5.53369,3.64355,-5.46368 },
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{ 7.67236,3.68115,-1.0687 },
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{ 7.53271,-1.70068,-1.0687 },
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{ 4.55225,1.64111,2.92148 },
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{ 10.1292,3.6958,-9.62869 },
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{ 0.491943,6.1543,-9.62869},
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{ 7.54956,1.74512,-0.378696},
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{5.40234,-1.71289,-0.378696}};
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};
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class Land_Mil_Barracks_i_EP1: MilitarySpecial // tak barracks
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{
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lootChance = 0.2;
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maxRoaming = 2;
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lootPos[] = {
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{5.15625,-2.30371,-1.09824},
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{1.05664,-2.45508,-1.09824},
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{-0.841797,-2.36133,-1.09824},
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{-4.03516,-2.31836,-1.09824},
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{-8.49609,-2.33838,-1.09824}};
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};
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class Land_Mil_House_EP1: Military // tak
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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vehPos[] = {
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{ 13.439,3.25244,-5.71244,84 }};
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lootPos[] = {
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{11.7949,4.3147,-5.81439}
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};
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lootPosSmall[] = {
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{-1.54785,5.46997,-5.00406},
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{-2.61816,5.46362,-5.0097}
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};
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zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
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};
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//DZE ADDED BELOW
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class land_AII_last_floor: MilitarySpecial {
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class land_st_vez: MilitarySpecial // nm tower
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{
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lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
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};
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class Land_mi8_crashed: Military // nm wreck
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{
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lootPos[] = {{0.238281, -2.89746, -1.65002}, {0.0, -4.06982, -1.7}, {-0.245117, -6.06982, -1.74091}};
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};
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class land_AII_last_floor: MilitarySpecial
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{
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zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
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lootChance = 0.5;
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maxRoaming = 3;
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lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
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};
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class land_AII_middle_floor: MilitarySpecial {
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class land_AII_middle_floor: MilitarySpecial
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{
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zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
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lootChance = 0.5;
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maxRoaming = 3;
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lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
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};
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class Land_AII_upper_part: Military
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{
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lootPos[] = {{-0.616211, -3.80762, -2.31434}, {-2.62158, -1.05127, -2.32196}, {-2.30322, 2.0415, -2.32196}};
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};
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//DZE ADDED BELOW
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class land_vstup: Military {
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lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
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};
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@@ -368,9 +449,6 @@ class land_smd_strazni_vez: Military {
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};
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zedPos[] = {{-1.14844,0.125977,2.28799},{1.04102,2.45898,-1.76974}};
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};
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class land_st_vez: MilitarySpecial {
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lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
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};
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class Land_A_Stationhouse_ep1: Land_a_stationhouse{};
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class land_ibr_hangar: MilitaryIndustrial
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@@ -415,41 +493,6 @@ class Land_vez: Military
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lootPos[] = {{-0.0585938,1.51367,1.36331}};
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zedPos[] = {{-0.116699,-0.801758,-2.81857}};
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};
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class Land_Mil_ControlTower_EP1: Military
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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lootChance = 0.4;
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lootPos[] = {
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{ 5.53369,3.64355,-5.46368 },
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{ 7.67236,3.68115,-1.0687 },
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{ 7.53271,-1.70068,-1.0687 },
|
||||
{ 4.55225,1.64111,2.92148 },
|
||||
{ 10.1292,3.6958,-9.62869 },
|
||||
{ 0.491943,6.1543,-9.62869},
|
||||
{ 7.54956,1.74512,-0.378696},
|
||||
{5.40234,-1.71289,-0.378696}};
|
||||
};
|
||||
class Land_Mil_hangar_EP1: MilitaryIndustrial
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier_pilot",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_pilot",
|
||||
"z_soldier_heavy",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3"
|
||||
};
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
|
||||
};
|
||||
class Land_Mil_Guardhouse_EP1: Military
|
||||
{
|
||||
zombieClass[] =
|
||||
@@ -460,17 +503,6 @@ class Land_Mil_Guardhouse_EP1: Military
|
||||
};
|
||||
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
|
||||
};
|
||||
class Land_Mil_Barracks_i_EP1: MilitarySpecial
|
||||
{
|
||||
lootChance = 0.2;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {
|
||||
{5.15625,-2.30371,-1.09824},
|
||||
{1.05664,-2.45508,-1.09824},
|
||||
{-0.841797,-2.36133,-1.09824},
|
||||
{-4.03516,-2.31836,-1.09824},
|
||||
{-8.49609,-2.33838,-1.09824}};
|
||||
};
|
||||
class Land_fortified_nest_big_EP1: Military
|
||||
{
|
||||
lootPos[] = {
|
||||
@@ -479,26 +511,6 @@ class Land_fortified_nest_big_EP1: Military
|
||||
{-0.991211,1.11621,-0.740341},
|
||||
{-2.87109,-3.94238,-0.740341}};
|
||||
};
|
||||
|
||||
class Land_Mil_House_EP1: Military
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman"
|
||||
};
|
||||
vehPos[] = {
|
||||
{ 13.439,3.25244,-5.71244,84 }};
|
||||
lootPos[] = {
|
||||
{11.7949,4.3147,-5.81439}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-1.54785,5.46997,-5.00406},
|
||||
{-2.61816,5.46362,-5.0097}
|
||||
};
|
||||
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
|
||||
};
|
||||
class datsun02Wreck: Military
|
||||
{
|
||||
zombieClass[] = {"zZombie_Base","z_hunter"};
|
||||
|
||||
@@ -66,6 +66,10 @@ class Land_A_Office01 : Office
|
||||
};
|
||||
zedPos[] = {{0.242188,6.06348,-4.52798},{11.8037,-1.77832,-4.52798},{13.8174,-0.731445,-4.52798},{14.5811,-4.1123,-4.52798},{-2.50391,-2.46875,-4.52798},{4.11133,6.11328,-4.52798},{4.11279,-0.686523,-4.52798},{4.31641,3.74121,-4.52798},{5.08887,0.219727,-4.52798},{-7.76221,5.59082,-4.52798},{1.18945,6.07129,-2.02802},{12.8701,4.70996,-2.02802},{15.3721,3.42383,-2.02802},{1.81152,0.994141,-2.02802},{2.23145,3.76563,-2.02802},{4.93164,4.32031,-2.02802},{7.13867,-2.50684,-2.02802},{8.3457,-1.10645,-2.02802},{4.7666,-4.55859,-2.02487},{9.94727,-3.74023,-2.008},{-4.89111,-2.54785,-1.99799},{-14.5596,-3.40625,-1.98798},{-15.2705,5.92871,-1.94794},{13.6729,6.59668,0.451965},{-10.9063,6.04199,0.451996},{-2.12988,4.5166,0.472015},{7.6416,6.3877,0.472015},{-6.30762,3.30078,0.482025},{13.1924,-2.58594,0.492004},{-1.45654,-2.2832,6.19489},{3.09229,2.4375,6.2049}};
|
||||
};
|
||||
//land_vysoky1 in Residential.hpp
|
||||
//land_dlouhy2 in Residential.hpp
|
||||
//land_hotel_p2 in Residential.hpp
|
||||
//land_hotel_p1 in Residential.hpp
|
||||
|
||||
class Land_A_Office02 : Office
|
||||
{
|
||||
|
||||
@@ -710,6 +710,19 @@ class Land_smd_kasarna : Residential //
|
||||
zedPos[] = {{6.47363,20.6445,-8.77723},{-14.2305,16.1533,-8.77723}};
|
||||
};
|
||||
// ALT-MAP Support
|
||||
class Land_House_L_7_EP1: Residential // tak adobe open door on left 1 window on right
|
||||
{
|
||||
lootPos[] = {{ 3.52979,-0.34375,0.102112 },{ -0.245117,3.10742,-0.261154 },{ -5.43408,3.36426,-0.646149 },{ -4.90137,1.19189,-0.651993},{ 0.214844,-3.70947,-1.00735}};
|
||||
};
|
||||
class Land_House_K_6_EP1: Residential // tak 3 story cement open door red blanket on second balcony
|
||||
{
|
||||
lootPos[] = {{2.36108,1.41309,-1.60797},{-2.57178,1.42285,-1.59425},{-4.81445,2.98193,1.48639},{-0.123047,3.83203,1.47144},{2.7063,0.193359,4.42145},{-4.3584,-2.99609,4.33153},{-0.0888672,3.0293,4.42143},{2.10864,0.180664,1.47076},{-4.10083,-2.09082,1.55551}};
|
||||
};
|
||||
//Land_Mil_Guardhouse_EP1 in Military.hpp
|
||||
//land_seb_bouda3 in Industrial.hpp
|
||||
class land_seb_mine_maringotka: Residential { // Nm
|
||||
lootPos[] = {{0.423828,0.721191,-0.612675},{-0.976563,-1.32764,-0.612675}};
|
||||
};
|
||||
|
||||
//DZE ADDED BELOW
|
||||
class land_r_housev2_04: Residential {
|
||||
@@ -813,9 +826,6 @@ class land_dlouhy2: Residential {
|
||||
class Land_dulni_bs: Residential {
|
||||
lootPos[] = {{2.76758,2.70068,-1.75205},{2.34668,-1.28564,-1.75205},{-0.478516,-2.64844,-1.75205},{-0.53418,3.11133,-1.75205}};
|
||||
};
|
||||
class land_seb_mine_maringotka: Residential {
|
||||
lootPos[] = {{0.423828,0.721191,-0.612675},{-0.976563,-1.32764,-0.612675}};
|
||||
};
|
||||
class Land_hut_old01: Residential {
|
||||
lootPos[] = {{2.2793,-7.06348,-3.06107},{-3.3584,-1.7334,-3.01178},{-5.0332,-0.929688,-3.0112}};
|
||||
};
|
||||
@@ -933,19 +943,6 @@ class land_mbg_killhouse_4: Residential { // cement 2 story
|
||||
//zedPos[] = {{2.97949,2.16211,-3.84318},{-3.87012,5.46484,-3.84317},{6.9248,2.49219,-0.543175}};
|
||||
zedPos[] = {{0.597656,-6.93311,-3.62662},{-8.15625,1.8877,-3.62662}};
|
||||
};
|
||||
class Land_House_K_6_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{2.36108,1.41309,-1.60797},
|
||||
{-2.57178,1.42285,-1.59425},
|
||||
{-4.81445,2.98193,1.48639},
|
||||
{-0.123047,3.83203,1.47144},
|
||||
{2.7063,0.193359,4.42145},
|
||||
{-4.3584,-2.99609,4.33153},
|
||||
{-0.0888672,3.0293,4.42143},
|
||||
{2.10864,0.180664,1.47076},
|
||||
{-4.10083,-2.09082,1.55551}};
|
||||
};
|
||||
class Land_House_C_10_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
@@ -956,15 +953,6 @@ class Land_House_C_10_EP1: Residential
|
||||
};
|
||||
zedPos[] = {{0.153076,-2.36743,-3.31192},{-0.96167,-7.51587,-3.32074},{2.4646,5.95142,-3.2957},{-3.10596,6.55762,-3.29418},{2.66089,5.73584,0.00634003},{-1.50708,7.18359,0.00669289},{-0.899902,-4.46045,0.00529861}};
|
||||
};
|
||||
class Land_House_L_7_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 3.52979,-0.34375,0.102112 },
|
||||
{ -0.245117,3.10742,-0.261154 },
|
||||
{ -5.43408,3.36426,-0.646149 },
|
||||
{ -4.90137,1.19189,-0.651993},
|
||||
{ 0.214844,-3.70947,-1.00735}};
|
||||
};
|
||||
class Land_House_L_6_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
|
||||
Reference in New Issue
Block a user