Merge branch 'Feature/1102-1'

Conflicts:
	SQF/dayz_code/Configs/CfgVehicles/LAND/datsun.hpp
This commit is contained in:
Florian Kinder
2014-02-15 02:12:05 +01:00
14 changed files with 2369 additions and 3319 deletions

View File

@@ -98,7 +98,7 @@ class CfgBuildingLoot {
0.02,
0.01,
0.01
};
};
};
class Office: Default {
maxRoaming = 3;
@@ -147,7 +147,7 @@ class CfgBuildingLoot {
0.01,
0.03,
0.01
};
};
itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
@@ -159,7 +159,7 @@ class CfgBuildingLoot {
{ "ItemFlashlight","weapon" },
{ "ItemKnife","weapon" },
{ "ItemMatchbox_DZE","weapon" },
{ "","generic" },
{ "","generic" },
{ "","military" },
{ "","trash" },
{ "Binocular","weapon" },
@@ -185,7 +185,7 @@ class CfgBuildingLoot {
0.16,
0.02,
0.01
};
};
};
class Industrial: Default {
zombieChance = 0.4;
@@ -323,7 +323,7 @@ class CfgBuildingLoot {
{ "ItemJerrycan","magazine" },
{ "","generic" },
{ "farmweapons","cfglootweapon" },
{ "","trash" },
{ "","trash" },
{ "PartPlankPack","magazine" },
{ "WeaponHolder_ItemHatchet_DZE","object" },
{ "ItemFuelBarrelEmpty","magazine"},
@@ -956,8 +956,8 @@ class CfgBuildingLoot {
0.078,
0.033
};
};
};
class DynamicDebrisMilitary: Default
{
lootChance = 0.4;
@@ -1051,6 +1051,7 @@ class CfgBuildingLoot {
{ "M249_EP1_DZ","weapon" },
{ "M9SD","weapon" },
{ "Pecheneg_DZ","weapon"},
{ "PK_DZ","weapon"},
{ "AK_74","weapon" },
{ "M4A1_Aim","weapon" },
{ "AKS_74_kobra","weapon" },
@@ -1088,7 +1089,7 @@ class CfgBuildingLoot {
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{"DZ_CivilBackpack_EP1","object"}, // 24
{"DZ_Backpack_EP1","object"}, // 30
{"DZ_Backpack_EP1","object"}, // 30
{"DZ_LargeGunBag_EP1","object"}, // 45
{ "","medical" },
@@ -1113,6 +1114,7 @@ class CfgBuildingLoot {
0.01,
0.01,
0.02,
0.02,
0.01,
0.02,
0.01,
@@ -1169,6 +1171,6 @@ class CfgBuildingLoot {
#include "CfgLootPos.hpp"
//If you want to copypast your loottable to your mission w/o
//changing something on the lootPos then use the a include instead of copypasting the CfgLootPos.hpp
//#include "\dayz_epoch_b\CfgLootPos.hpp"
};

View File

@@ -320,7 +320,7 @@ class CfgLoot {
"1Rnd_HE_M203",
"FlareWhite_M203",
"FlareGreen_M203",
"1Rnd_Smoke_M203",
"1Rnd_Smoke_M203",
"200Rnd_556x45_M249",
"HandGrenade_west",
"HandGrenade_east",
@@ -410,7 +410,7 @@ class CfgLoot {
"1Rnd_HE_M203",
"FlareWhite_M203",
"FlareGreen_M203",
"1Rnd_Smoke_M203",
"1Rnd_Smoke_M203",
"200Rnd_556x45_M249",
"HandGrenade_west",
"HandGrenade_east",
@@ -725,7 +725,7 @@ class CfgLoot {
"DZ_GunBag_EP1", // 3-35
"DZ_CivilBackpack_EP1", //4-40
"DZ_Backpack_EP1", //5-50
"DZ_LargeGunBag_EP1" // 6-60
"DZ_LargeGunBag_EP1" // 6-60
},
{
0.30,
@@ -999,6 +999,7 @@ class CfgLoot {
"RPK_74",
"M8_SAW",
"Pecheneg_DZ",
"PK_DZ",
"MG36_camo",
"M60A4_EP1_DZE",
"MG36",
@@ -1017,6 +1018,7 @@ class CfgLoot {
0.1,
0.1,
0.1,
0.1,
0.08,
0.05,
0.05

View File

@@ -179,7 +179,6 @@ class ItemORP: CA_Magazine {
script = "spawn player_upgradeVehicle;";
};
};
};
class ItemAVE: CA_Magazine {
scope = 2;
@@ -197,7 +196,6 @@ class ItemAVE: CA_Magazine {
script = "spawn player_upgradeVehicle;";
};
};
};
class ItemLRK: CA_Magazine {
scope = 2;
@@ -215,7 +213,6 @@ class ItemLRK: CA_Magazine {
script = "spawn player_upgradeVehicle;";
};
};
};
class ItemTNK: CA_Magazine {
scope = 2;
@@ -233,7 +230,23 @@ class ItemTNK: CA_Magazine {
script = "spawn player_upgradeVehicle;";
};
};
};
class ItemARM: CA_Magazine {
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_VEHUP_ARM;
model = "\z\addons\dayz_epoch\models\doc_Up4.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_docup4_ca.paa";
descriptionShort = $STR_EPOCH_VEHUP_ARM_DESC;
weight = 0.1;
sfx = "document";
class ItemActions {
class Upgrades {
text = $STR_EPOCH_PLAYER_UPGRADEV;
script = "spawn player_upgradeVehicle;";
};
};
};
// Documents

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@@ -1,33 +1,27 @@
class UAZ_Unarmed_Base : UAZ_Base
{
class HitPoints : HitPoints
{
class HitGlass1
{
class UAZ_Unarmed_Base : UAZ_Base {
class HitPoints : HitPoints {
class HitGlass1 {
armor = 0.05;
material = -1;
name = "glass1";
visual = "glass1";
passThrough = 0;
};
class HitGlass2
{
class HitGlass2 {
armor = 0.05;
material = -1;
name = "glass2";
visual = "glass2";
passThrough = 0;
};
class HitGlass3
{
class HitGlass3 {
armor = 0.05;
material = -1;
name = "glass3";
visual = "glass3";
passThrough = 0;
};
class HitGlass4
{
class HitGlass4 {
armor = 0.05;
material = -1;
name = "glass4";
@@ -58,11 +52,9 @@ class UAZ_Unarmed_Base : UAZ_Base
0,
0
};
class Turrets
{
class Turrets {
};
class Damage
{
class Damage {
tex[] = {
};
mat[] = {
@@ -88,8 +80,7 @@ class UAZ_Unarmed_Base : UAZ_Base
};
};
class UAZ_CDF: UAZ_Unarmed_Base
{
class UAZ_CDF: UAZ_Unarmed_Base {
scope = 2;
side = 1;
faction = "CDF";
@@ -97,10 +88,12 @@ class UAZ_CDF: UAZ_Unarmed_Base
crew = "";
typicalCargo[] = {};
hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_002_CO.paa"};
upgradeVehicle[] = {"UAZ_CDF_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
class Upgrades {
ItemORP[] = {"UAZ_CDF_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class UAZ_INS: UAZ_Unarmed_Base
{
class UAZ_INS: UAZ_Unarmed_Base {
scope = 2;
side = 0;
faction = "INS";
@@ -108,20 +101,24 @@ class UAZ_INS: UAZ_Unarmed_Base
crew = "";
typicalCargo[] = {};
hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_001_CO.paa"};
upgradeVehicle[] = {"UAZ_INS_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
class Upgrades {
ItemORP[] = {"UAZ_INS_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class UAZ_RU: UAZ_Unarmed_Base
{
class UAZ_RU: UAZ_Unarmed_Base {
scope = 2;
side = 0;
faction = "RU";
crew = "";
typicalCargo[] = {};
hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_CO.paa"};
upgradeVehicle[] = {"UAZ_RU_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
class Upgrades {
ItemORP[] = {"UAZ_RU_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class UAZ_Unarmed_TK_EP1: UAZ_Unarmed_Base
{
class UAZ_Unarmed_TK_EP1: UAZ_Unarmed_Base {
expansion = 1;
scope = 2;
side = 0;
@@ -132,10 +129,12 @@ class UAZ_Unarmed_TK_EP1: UAZ_Unarmed_Base
hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_IND_CO.paa"};
class TransportMagazines {};
class TransportWeapons {};
upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
class Upgrades {
ItemORP[] = {"UAZ_Unarmed_TK_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class UAZ_Unarmed_UN_EP1: UAZ_Unarmed_Base
{
class UAZ_Unarmed_UN_EP1: UAZ_Unarmed_Base {
expansion = 1;
scope = 2;
side = 2;
@@ -146,10 +145,12 @@ class UAZ_Unarmed_UN_EP1: UAZ_Unarmed_Base
hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_UN_CO.paa"};
class TransportMagazines {};
class TransportWeapons {};
upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
class Upgrades {
ItemORP[] = {"UAZ_Unarmed_UN_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class UAZ_Unarmed_TK_CIV_EP1: UAZ_Unarmed_Base
{
class UAZ_Unarmed_TK_CIV_EP1: UAZ_Unarmed_Base {
expansion = 1;
scope = 2;
side = 3;
@@ -160,464 +161,418 @@ class UAZ_Unarmed_TK_CIV_EP1: UAZ_Unarmed_Base
hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_CIVIL_CO.paa"};
class TransportMagazines {};
class TransportWeapons {};
upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class Upgrades {
ItemORP[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
// Performance 1
class UAZ_CDF_DZE1: UAZ_CDF
{
class UAZ_CDF_DZE1: UAZ_CDF {
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
upgradeVehicle[] = {"UAZ_CDF_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class UAZ_INS_DZE1: UAZ_INS
{
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"UAZ_INS_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class UAZ_RU_DZE1: UAZ_RU
{
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"UAZ_RU_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class UAZ_Unarmed_TK_EP1_DZE1: UAZ_Unarmed_TK_EP1
{
class Upgrades {
ItemAVE[] = {"UAZ_CDF_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class UAZ_INS_DZE1: UAZ_INS {
maxspeed = 150; // car 100
terrainCoef = 2.5;
class Upgrades {
ItemAVE[] = {"UAZ_INS_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class UAZ_RU_DZE1: UAZ_RU {
maxspeed = 150; // car 100
terrainCoef = 2.5;
class Upgrades {
ItemAVE[] = {"UAZ_RU_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class UAZ_Unarmed_TK_EP1_DZE1: UAZ_Unarmed_TK_EP1 {
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
class Upgrades {
ItemAVE[] = {"UAZ_Unarmed_TK_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class UAZ_Unarmed_UN_EP1_DZE1: UAZ_Unarmed_UN_EP1
{
class UAZ_Unarmed_UN_EP1_DZE1: UAZ_Unarmed_UN_EP1 {
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
class Upgrades {
ItemAVE[] = {"UAZ_Unarmed_UN_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE1: UAZ_Unarmed_TK_CIV_EP1
{
class UAZ_Unarmed_TK_CIV_EP1_DZE1: UAZ_Unarmed_TK_CIV_EP1 {
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
class Upgrades {
ItemAVE[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
// Armor 2
class UAZ_CDF_DZE2: UAZ_CDF_DZE1
{
class UAZ_CDF_DZE2: UAZ_CDF_DZE1 {
armor = 50; // car 20
upgradeVehicle[] = {"UAZ_CDF_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel
{
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2
{
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3
{
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4
{
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
};
class UAZ_INS_DZE2: UAZ_INS_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"UAZ_INS_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
class UAZ_RU_DZE2: UAZ_RU_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"UAZ_RU_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1
{
class Upgrades {
ItemLRK[] = {"UAZ_CDF_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class UAZ_INS_DZE2: UAZ_INS_DZE1 {
armor = 50; // car 20
upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel
{
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2
{
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3
{
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4
{
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
};
class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
class Upgrades {
ItemLRK[] = {"UAZ_INS_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class UAZ_RU_DZE2: UAZ_RU_DZE1 {
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_RU_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 {
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_Unarmed_TK_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 {
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_Unarmed_UN_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1 {
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
// Cargo 3
class UAZ_CDF_DZE3: UAZ_CDF_DZE2
{
class UAZ_CDF_DZE3: UAZ_CDF_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"UAZ_CDF_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class UAZ_INS_DZE3: UAZ_INS_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"UAZ_INS_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class UAZ_RU_DZE3: UAZ_RU_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"UAZ_RU_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class UAZ_Unarmed_TK_EP1_DZE3: UAZ_Unarmed_TK_EP1_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
class Upgrades {
ItemTNK[] = {"UAZ_CDF_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class UAZ_Unarmed_UN_EP1_DZE3: UAZ_Unarmed_UN_EP1_DZE2
{
class UAZ_INS_DZE3: UAZ_INS_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE3: UAZ_Unarmed_TK_CIV_EP1_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class Upgrades {
ItemTNK[] = {"UAZ_INS_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class UAZ_RU_DZE3: UAZ_RU_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"UAZ_RU_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class UAZ_Unarmed_TK_EP1_DZE3: UAZ_Unarmed_TK_EP1_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"UAZ_Unarmed_TK_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class UAZ_Unarmed_UN_EP1_DZE3: UAZ_Unarmed_UN_EP1_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"UAZ_Unarmed_UN_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE3: UAZ_Unarmed_TK_CIV_EP1_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
// Fuel 4
class UAZ_CDF_DZE4: UAZ_CDF_DZE3
{
class UAZ_CDF_DZE4: UAZ_CDF_DZE3 {
fuelCapacity = 210; // car 100
};
class UAZ_INS_DZE4: UAZ_INS_DZE3
{
class UAZ_INS_DZE4: UAZ_INS_DZE3 {
fuelCapacity = 210; // car 100
};
class UAZ_RU_DZE4: UAZ_RU_DZE3
{
class UAZ_RU_DZE4: UAZ_RU_DZE3 {
fuelCapacity = 210; // car 100
};
class UAZ_Unarmed_TK_EP1_DZE4: UAZ_Unarmed_TK_EP1_DZE3
{
class UAZ_Unarmed_TK_EP1_DZE4: UAZ_Unarmed_TK_EP1_DZE3 {
fuelCapacity = 210; // car 100
};
class UAZ_Unarmed_UN_EP1_DZE4: UAZ_Unarmed_UN_EP1_DZE3
{
class UAZ_Unarmed_UN_EP1_DZE4: UAZ_Unarmed_UN_EP1_DZE3 {
fuelCapacity = 210; // car 100
};
class UAZ_Unarmed_TK_CIV_EP1_DZE4: UAZ_Unarmed_TK_CIV_EP1_DZE3
{
class UAZ_Unarmed_TK_CIV_EP1_DZE4: UAZ_Unarmed_TK_CIV_EP1_DZE3 {
fuelCapacity = 210; // car 100
};

View File

@@ -1,23 +1,17 @@
class VWGolf : Car
{
class HitPoints : HitPoints
{
class HitLFWheel : HitLFWheel
{
class VWGolf : Car {
class HitPoints : HitPoints {
class HitLFWheel : HitLFWheel {
armor = 0.3;
name = "wheel_1_1_steering";
};
class HitLBWheel : HitLBWheel
{
class HitLBWheel : HitLBWheel {
armor = 0.3;
};
class HitRFWheel : HitRFWheel
{
class HitRFWheel : HitRFWheel {
armor = 0.3;
name = "wheel_2_1_steering";
};
class HitRBWheel : HitRBWheel
{
class HitRBWheel : HitRBWheel {
armor = 0.3;
};
};
@@ -27,8 +21,7 @@ class VWGolf : Car
icon = "\ca\wheeled2\data\UI\Icon_VWGolf_CA.paa";
picture = "\ca\wheeled2\data\UI\Picture_VWGolf_CA.paa";
displayname = "Hatchback";
class Library
{
class Library {
libTextDesc = "The Wolkie is a German-made small family car, sold in US as the Bunny.";
};
side = 3;
@@ -46,8 +39,7 @@ class VWGolf : Car
};
magazines[] = {
};
class Turrets
{
class Turrets {
};
armor = 20;
damageResistance = 0.01511;
@@ -232,10 +224,8 @@ class VWGolf : Car
"ArmorCrash3",
0.25
};
class SoundEvents
{
class AccelerationIn
{
class SoundEvents {
class AccelerationIn {
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-acce-1",
0.891251,
@@ -244,8 +234,7 @@ class VWGolf : Car
limit = "0.15";
expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
class AccelerationOut
{
class AccelerationOut {
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-acce-1",
0.562341,
@@ -256,10 +245,8 @@ class VWGolf : Car
expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
};
class Sounds
{
class Engine
{
class Sounds {
class Engine {
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-low-1",
0.398107,
@@ -269,8 +256,7 @@ class VWGolf : Car
frequency = "(randomizer*0.05+1.25)*rpm";
volume = "camPos*engineOn*((rpm factor[0.25, 0.4]) min (rpm factor[0.6, 0.45]))";
};
class EngineHighOut
{
class EngineHighOut {
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-high-1",
0.398107,
@@ -280,8 +266,7 @@ class VWGolf : Car
frequency = "(randomizer*0.05+1.1)*rpm";
volume = "camPos*engineOn*(rpm factor[0.5, 0.9])";
};
class IdleOut
{
class IdleOut {
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-idle-1",
0.316228,
@@ -291,8 +276,7 @@ class VWGolf : Car
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
};
class TiresRockOut
{
class TiresRockOut {
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",
0.0562341,
@@ -302,8 +286,7 @@ class VWGolf : Car
frequency = "1";
volume = "camPos*rock*(speed factor[4, 20])";
};
class TiresSandOut
{
class TiresSandOut {
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",
0.0562341,
@@ -313,8 +296,7 @@ class VWGolf : Car
frequency = "1";
volume = "camPos*sand*(speed factor[4, 20])";
};
class TiresGrassOut
{
class TiresGrassOut {
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",
0.0562341,
@@ -324,8 +306,7 @@ class VWGolf : Car
frequency = "1";
volume = "camPos*grass*(speed factor[4, 20])";
};
class TiresMudOut
{
class TiresMudOut {
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",
0.0562341,
@@ -335,8 +316,7 @@ class VWGolf : Car
frequency = "1";
volume = "camPos*mud*(speed factor[4, 20])";
};
class TiresGravelOut
{
class TiresGravelOut {
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",
0.0562341,
@@ -346,8 +326,7 @@ class VWGolf : Car
frequency = "1";
volume = "camPos*gravel*(speed factor[4, 20])";
};
class TiresAsphaltOut
{
class TiresAsphaltOut {
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",
0.0562341,
@@ -357,8 +336,7 @@ class VWGolf : Car
frequency = "1";
volume = "camPos*asphalt*(speed factor[4, 20])";
};
class NoiseOut
{
class NoiseOut {
sound[] = {
"ca\sounds\Vehicles\Wheeled\Noises\ext\noise2",
0.0562341,
@@ -368,8 +346,7 @@ class VWGolf : Car
frequency = "1";
volume = "camPos*(damper0 max 0.036)*(speed factor[0, 8])";
};
class EngineLowIn
{
class EngineLowIn {
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-low-1",
0.707946,
@@ -378,8 +355,7 @@ class VWGolf : Car
frequency = "(randomizer*0.05+1.3)*rpm";
volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.5]) min (rpm factor[0.7, 0.52]))";
};
class EngineHighIn
{
class EngineHighIn {
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-high-1",
0.707946,
@@ -388,8 +364,7 @@ class VWGolf : Car
frequency = "(randomizer*0.05+1.2)*rpm";
volume = "(1-camPos)*engineOn*(rpm factor[0.6, 1.0])";
};
class IdleIn
{
class IdleIn {
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-idle-1",
0.562341,
@@ -398,8 +373,7 @@ class VWGolf : Car
frequency = "1";
volume = "(1-camPos)*engineOn*(rpm factor[0.4, 0])";
};
class TiresRockIn
{
class TiresRockIn {
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",
0.0707946,
@@ -408,8 +382,7 @@ class VWGolf : Car
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
class TiresSandIn {
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",
0.0707946,
@@ -418,8 +391,7 @@ class VWGolf : Car
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
class TiresGrassIn {
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",
0.0707946,
@@ -428,8 +400,7 @@ class VWGolf : Car
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
class TiresMudIn {
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",
0.0707946,
@@ -438,8 +409,7 @@ class VWGolf : Car
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
class TiresGravelIn {
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",
0.0707946,
@@ -448,8 +418,7 @@ class VWGolf : Car
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
class TiresAsphaltIn {
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",
0.0562341,
@@ -458,8 +427,7 @@ class VWGolf : Car
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
class NoiseIn {
sound[] = {
"ca\sounds\Vehicles\Wheeled\Noises\int\int-noise2",
0.1,
@@ -468,15 +436,13 @@ class VWGolf : Car
frequency = "1";
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
};
class Movement
{
class Movement {
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
class Damage
{
class Damage {
tex[] = {
};
mat[] = {
@@ -520,84 +486,83 @@ class VWGolf : Car
dammageFull[] = {
};
rarityUrban = 0.9;
upgradeVehicle[] = {"VWGolf_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
class Upgrades {
ItemORP[] = {"VWGolf_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
// Performance 1
class VWGolf_DZE1: VWGolf
{
class VWGolf_DZE1: VWGolf {
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
upgradeVehicle[] = {"VWGolf_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
class Upgrades {
ItemAVE[] = {"VWGolf_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
// Armor 2
class VWGolf_DZE2: VWGolf_DZE1
{
class VWGolf_DZE2: VWGolf_DZE1 {
armor = 50; // car 20
upgradeVehicle[] = {"VWGolf_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel
{
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2
{
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3
{
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4
{
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"VWGolf_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
// Cargo 3
class VWGolf_DZE3: VWGolf_DZE2
{
class VWGolf_DZE3: VWGolf_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"VWGolf_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
class Upgrades {
ItemTNK[] = {"VWGolf_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
// Fuel 4
class VWGolf_DZE4: VWGolf_DZE3
{
class VWGolf_DZE4: VWGolf_DZE3 {
fuelCapacity = 210; // car 100
};

View File

@@ -1,5 +1,4 @@
class Volha_TK_CIV_Base_EP1: Car
{
class Volha_TK_CIV_Base_EP1: Car {
brakeDistance = 12;
htMin = 60;
htMax = 1800;
@@ -28,59 +27,47 @@ class Volha_TK_CIV_Base_EP1: Car
driverAction = "Volha_Driver_EP1";
cargoAction[] = {"Volha_Cargo_EP1","Volha_Cargo02_EP1","Volha_Cargo01_EP1"};
cargoIsCoDriver[] = {1,0};
class Damage
{
class Damage {
tex[] = {};
mat[] = {"Ca\wheeled_E\Volha\Data\Volha_ECIV.rvmat","Ca\wheeled_E\Volha\Data\Volha_ECIV_damage.rvmat","Ca\wheeled_E\Volha\Data\Volha_ECIV_destruct.rvmat","Ca\wheeled_E\Volha\Data\Volha_Glass_ECIV.rvmat","Ca\wheeled_E\Volha\Data\Volha_Glass_ECIV_damage.rvmat","Ca\wheeled_E\Volha\Data\Volha_Glass_ECIV_destruct.rvmat","Ca\wheeled_E\Volha\Data\Volha_Chrome_ECIV.rvmat","Ca\wheeled_E\Volha\Data\Volha_Chrome_ECIV_damage.rvmat","Ca\wheeled_E\Volha\Data\Volha_Chrome_ECIV_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"};
};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.15;
};
class HitLBWheel: HitLBWheel
{
class HitLBWheel: HitLBWheel {
armor = 0.15;
};
class HitRFWheel: HitRFWheel
{
class HitRFWheel: HitRFWheel {
armor = 0.15;
};
class HitRBWheel: HitRBWheel
{
class HitRBWheel: HitRBWheel {
armor = 0.15;
};
class HitFuel
{
class HitFuel {
armor = 0.14;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
class HitEngine {
armor = 0.5;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
class HitGlass1: HitGlass1 {
armor = 0.05;
};
class HitGlass2: HitGlass2
{
class HitGlass2: HitGlass2 {
armor = 0.05;
};
class HitGlass3: HitGlass3
{
class HitGlass3: HitGlass3 {
armor = 0.05;
};
class HitGlass4: HitGlass4
{
class HitGlass4: HitGlass4 {
armor = 0.05;
};
};
@@ -108,404 +95,368 @@ class Volha_TK_CIV_Base_EP1: Car
ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\tank_vehicle_03",0.707946,1,150};
ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\tank_vehicle_04",0.707946,1,150};
soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
class SoundEvents
{
class AccelerationIn
{
class SoundEvents {
class AccelerationIn {
sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_int_acceleration",0.562341,1};
limit = "0.15";
expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
class AccelerationOut
{
class AccelerationOut {
sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_ext_acceleration",0.562341,1,300};
limit = "0.15";
expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
};
class Sounds
{
class Engine
{
class Sounds {
class Engine {
sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_ext_low",1.41254,0.6,200};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "camPos*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))";
};
class EngineHighOut
{
class EngineHighOut {
sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_ext_mid",1.41254,0.6,300};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "camPos*engineOn*(rpm factor[0.5, 0.8])";
};
class IdleOut
{
class IdleOut {
sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_ext_idle",0.562341,1,100};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
};
class TiresRockOut
{
class TiresRockOut {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.1,1,50};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
class TiresSandOut {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.1,1,50};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
class TiresGrassOut {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",0.1,1,50};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
class TiresMudOut {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.1,1,50};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
class TiresGravelOut {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.1,1,50};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
class TiresAsphaltOut {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.1,1,50};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
class NoiseOut {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise3",0.562341,1,50};
frequency = "1";
volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
};
class EngineLowIn
{
class EngineLowIn {
sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_int_low",1.41254,0.6};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))";
};
class EngineHighIn
{
class EngineHighIn {
sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_int_mid",1.41254,0.6};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*(rpm factor[0.5, 0.8])";
};
class IdleIn
{
class IdleIn {
sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_int_idle",0.794328,1};
frequency = "1";
volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";
};
class TiresRockIn
{
class TiresRockIn {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.1,1};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
class TiresSandIn {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.1,1};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
class TiresGrassIn {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",0.1,1};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
class TiresMudIn {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.1,1};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
class TiresGravelIn {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.1,1};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
class TiresAsphaltIn {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.1,1};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
class NoiseIn {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\noise4",0.316228,1};
frequency = "1";
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)";
};
class Movement
{
class Movement {
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
class Library
{
class Library {
libTextDesc = "The Vloha GAZ-24 is a Russia automobile produced since 1968 to 1977. It is still famous for fantastic roadworthiness and durability. Many of this cars have more that 1.000.000 km on their odometer while still functional.";
};
class Turrets
{
class Turrets {
};
};
class Volha_1_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
{
class Volha_1_TK_CIV_EP1: Volha_TK_CIV_Base_EP1 {
scope = 2;
accuracy = 1000;
displayname = "GAZ (blue)";
upgradeVehicle[] = {"Volha_1_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
class Upgrades {
ItemORP[] = {"Volha_1_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class Volha_2_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
{
class Volha_2_TK_CIV_EP1: Volha_TK_CIV_Base_EP1 {
scope = 2;
accuracy = 1000;
displayname = "GAZ (grey)";
hiddenSelections[] = {"Camo1"};
hiddenSelectionsTextures[] = {"ca\wheeled_E\Volha\Data\Volha_Gray_ECIV_CO"};
upgradeVehicle[] = {"Volha_2_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
class Upgrades {
ItemORP[] = {"Volha_2_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class VolhaLimo_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
{
class VolhaLimo_TK_CIV_EP1: Volha_TK_CIV_Base_EP1 {
scope = 2;
accuracy = 1000;
displayname = "GAZ Limo";
hiddenSelections[] = {"Camo1"};
hiddenSelectionsTextures[] = {"ca\wheeled_E\Volha\Data\Volha_Black_ECIV_CO"};
upgradeVehicle[] = {"VolhaLimo_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
class Upgrades {
ItemORP[] = {"VolhaLimo_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
// Performance 1
class VolhaLimo_TK_CIV_EP1_DZE1: VolhaLimo_TK_CIV_EP1
{
class VolhaLimo_TK_CIV_EP1_DZE1: VolhaLimo_TK_CIV_EP1 {
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
upgradeVehicle[] = {"VolhaLimo_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
class Upgrades {
ItemAVE[] = {"VolhaLimo_TK_CIV_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class Volha_1_TK_CIV_EP1_DZE1: Volha_1_TK_CIV_EP1
{
class Volha_1_TK_CIV_EP1_DZE1: Volha_1_TK_CIV_EP1 {
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"Volha_1_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
class Upgrades {
ItemAVE[] = {"Volha_1_TK_CIV_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class Volha_2_TK_CIV_EP1_DZE1: Volha_2_TK_CIV_EP1
{
class Volha_2_TK_CIV_EP1_DZE1: Volha_2_TK_CIV_EP1 {
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"Volha_2_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
class Upgrades {
ItemAVE[] = {"Volha_2_TK_CIV_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
// Armor 2
class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1
{
class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1 {
armor = 50; // car 20
upgradeVehicle[] = {"VolhaLimo_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel
{
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2
{
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3
{
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4
{
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"VolhaLimo_TK_CIV_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1
{
class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1 {
armor = 50; // car 20
upgradeVehicle[] = {"Volha_1_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel
{
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2
{
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3
{
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4
{
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"Volha_1_TK_CIV_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class Volha_2_TK_CIV_EP1_DZE2: Volha_2_TK_CIV_EP1_DZE1
{
class Volha_2_TK_CIV_EP1_DZE2: Volha_2_TK_CIV_EP1_DZE1 {
armor = 50; // car 20
upgradeVehicle[] = {"Volha_2_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel
{
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2
{
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3
{
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4
{
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"Volha_2_TK_CIV_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
// Cargo 3
class VolhaLimo_TK_CIV_EP1_DZE3: VolhaLimo_TK_CIV_EP1_DZE2
{
class VolhaLimo_TK_CIV_EP1_DZE3: VolhaLimo_TK_CIV_EP1_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"VolhaLimo_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
class Upgrades {
ItemTNK[] = {"VolhaLimo_TK_CIV_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class Volha_1_TK_CIV_EP1_DZE3: Volha_1_TK_CIV_EP1_DZE2
{
class Volha_1_TK_CIV_EP1_DZE3: Volha_1_TK_CIV_EP1_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"Volha_1_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
class Upgrades {
ItemTNK[] = {"Volha_1_TK_CIV_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class Volha_2_TK_CIV_EP1_DZE3: Volha_2_TK_CIV_EP1_DZE2
{
class Volha_2_TK_CIV_EP1_DZE3: Volha_2_TK_CIV_EP1_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"Volha_2_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
class Upgrades {
ItemTNK[] = {"Volha_2_TK_CIV_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
// Fuel 4
class VolhaLimo_TK_CIV_EP1_DZE4: VolhaLimo_TK_CIV_EP1_DZE3
{
class VolhaLimo_TK_CIV_EP1_DZE4: VolhaLimo_TK_CIV_EP1_DZE3 {
fuelCapacity = 210; // car 100
};
class Volha_1_TK_CIV_EP1_DZE4: Volha_1_TK_CIV_EP1_DZE3
{
class Volha_1_TK_CIV_EP1_DZE4: Volha_1_TK_CIV_EP1_DZE3 {
fuelCapacity = 210; // car 100
};
class Volha_2_TK_CIV_EP1_DZE4: Volha_2_TK_CIV_EP1_DZE3
{
class Volha_2_TK_CIV_EP1_DZE4: Volha_2_TK_CIV_EP1_DZE3 {
fuelCapacity = 210; // car 100
};

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@@ -1,472 +1,296 @@
class hilux1_civil_1_open: Car
{
scope = 2;
faction = "CIV";
maxSpeed = 125;
side = 3;
model = "\ca\Wheeled\hilux1_civil_1_open";
picture = "\Ca\wheeled\data\ico\hilux1_civil_1_open_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_hilux_CA.paa";
mapSize = 7;
typicalCargo[] = {};
crew = "";
displayName = "Off-road (tan)";
transportSoldier = 1;
driverAction = "Hilux_Driver";
class hilux1_civil_1_open;
class hilux1_civil_1_open_DZE: hilux1_civil_1_open {
terrainCoef = 2.5;
wheelCircumference = 2.532;
steerAheadPlan = 0.2;
cargoIsCoDriver[] = {1};
insideSoundCoef = 0.9;
soundGear[] = {"",0.000562341,1};
SoundGetIn[] = {"\ca\sounds\vehicles\wheeled\offroad\ext\ext-offroad-getout-1",0.562341,1};
SoundGetOut[] = {"\ca\sounds\vehicles\wheeled\offroad\ext\ext-offroad-getout-1",0.562341,1,30};
soundEngineOnInt[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-start-1",0.398107,1};
soundEngineOnExt[] = {"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-start-1",0.398107,1,250};
soundEngineOffInt[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-stop-1",0.398107,1};
soundEngineOffExt[] = {"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-stop-1",0.398107,1,250};
buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01",0.707946,1,200};
buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02",0.707946,1,200};
buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03",0.707946,1,200};
buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04",0.707946,1,200};
soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",0.707946,1,200};
WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",0.707946,1,200};
WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",0.707946,1,200};
WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",0.707946,1,200};
WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",0.707946,1,200};
WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",0.707946,1,200};
soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166};
ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01",0.707946,1,200};
ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02",0.707946,1,200};
ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03",0.707946,1,200};
ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04",0.707946,1,200};
soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
class SoundEvents
{
class AccelerationIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-acce-1",0.177828,1};
limit = "0.7";
expression = "(engineOn*(1-camPos))*gmeterZ*(speed factor[2.5, 4])";
};
class AccelerationOut
{
sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-acce-1",0.177828,1,250};
limit = "0.7";
expression = "(engineOn*camPos)*gmeterZ*(speed factor[2.5, 4])";
};
};
class Sounds: Sounds
{
class Engine: Engine
{
sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-low-1",0.562341,1,300};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "camPos*engineOn*((rpm factor[0.21, 0.5]) min (rpm factor[0.7, 0.5]))";
};
class EngineHighOut
{
sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-high-2",0.562341,1,350};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "camPos*engineOn*(rpm factor[0.5, 0.85])";
};
class IdleOut
{
sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-idle-5",0.354813,1,150};
frequency = "1";
volume = "camPos*engineOn*(rpm factor[0.4, 0])";
};
class TiresRockOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.1,1,30};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.1,1,30};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",0.1,1,30};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.1,1,30};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.125893,1,30};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.0891251,1,30};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-acce-2",0.1,1,30};
frequency = "1";
volume = "camPos*(damper0 max 0.02)*(speed factor[0, 8])";
};
class EngineLowIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-low-1",0.562341,1};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*((rpm factor[0.2, 0.4]) min (rpm factor[0.7, 0.5]))";
};
class EngineHighIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-high-2",0.562341,1};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*(rpm factor[0.56, 0.8])";
};
class IdleIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-idle-5",0.354813,1};
frequency = "1";
volume = "(1-camPos)*engineOn*(rpm factor[0.35, 0])";
};
class TiresRockIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.1,1};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.1,1};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",0.1,1};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.1,1};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.141254,1};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.177828,1};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-noise-1",0.316228,1};
frequency = "1";
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
};
class Movement: Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
cargoAction[] = {"Hilux_Cargo01"};
hasGunner = 0;
class Turrets
{
};
class Damage
{
tex[] = {};
mat[] = {"ca\wheeled\data\detailmapy\coyota_trup1.rvmat","ca\wheeled\data\detailmapy\coyota_trup1.rvmat","ca\wheeled\data\detailmapy\coyota_trup1_destruct.rvmat","ca\wheeled\data\detailmapy\coyota_kola.rvmat","ca\wheeled\data\detailmapy\coyota_kola.rvmat","ca\wheeled\data\detailmapy\coyota_kola_destruct.rvmat","ca\wheeled\data\detailmapy\coyota_interier.rvmat","ca\wheeled\data\detailmapy\coyota_interier.rvmat","ca\wheeled\data\detailmapy\coyota_interier_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
};
hiddenSelections[] = {"Camo1"};
hiddenSelectionsTextures[] = {"\ca\wheeled\data\coyota_trup1.paa"};
class Library
{
libTextDesc = "Civil Car.";
};
rarityUrban = 0.8;
brakeDistance = 11;
upgradeVehicle[] = {"hilux1_civil_1_open_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class hilux1_civil_2_covered: hilux1_civil_1_open
{
model = "\ca\Wheeled\hilux1_civil_2_covered";
faction = "CIV";
picture = "\Ca\wheeled\data\ico\hilux1_civil_2_covered_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_hilux_CA.paa";
mapSize = 7;
typicalCargo[] = {};
crew = "";
class Damage
{
tex[] = {};
mat[] = {"ca\wheeled\data\detailmapy\coyota_trup1.rvmat","ca\wheeled\data\detailmapy\coyota_trup1.rvmat","ca\wheeled\data\detailmapy\coyota_trup1_destruct.rvmat","ca\wheeled\data\detailmapy\coyota_addons.rvmat","ca\wheeled\data\detailmapy\coyota_addons.rvmat","ca\wheeled\data\detailmapy\coyota_addons_destruct.rvmat","ca\wheeled\data\detailmapy\coyota_kola.rvmat","ca\wheeled\data\detailmapy\coyota_kola.rvmat","ca\wheeled\data\detailmapy\coyota_kola_destruct.rvmat","ca\wheeled\data\detailmapy\coyota_interier.rvmat","ca\wheeled\data\detailmapy\coyota_interier.rvmat","ca\wheeled\data\detailmapy\coyota_interier_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
};
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
displayName = "Off-road (red)";
rarityUrban = 0.35;
upgradeVehicle[] = {"hilux1_civil_2_covered_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class hilux1_civil_3_open: hilux1_civil_1_open
{
model = "\ca\Wheeled\hilux1_civil_3_open";
picture = "\Ca\wheeled\data\ico\hilux1_civil_3_open_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_hilux_CA.paa";
mapSize = 7;
faction = "CIV";
typicalCargo[] = {};
crew = "";
displayName = "Off-road (white)";
class Damage
{
tex[] = {};
mat[] = {"ca\wheeled\data\detailmapy\coyota_trup1.rvmat","ca\wheeled\data\detailmapy\coyota_trup1.rvmat","ca\wheeled\data\detailmapy\coyota_trup1_destruct.rvmat","ca\wheeled\data\detailmapy\coyota_kola.rvmat","ca\wheeled\data\detailmapy\coyota_kola.rvmat","ca\wheeled\data\detailmapy\coyota_kola_destruct.rvmat","ca\wheeled\data\detailmapy\coyota_interier.rvmat","ca\wheeled\data\detailmapy\coyota_interier.rvmat","ca\wheeled\data\detailmapy\coyota_interier_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
};
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
upgradeVehicle[] = {"hilux1_civil_3_open_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class HitPoints;
class Upgrades {
ItemORP[] = {"hilux1_civil_1_open_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
ItemARM[] = {"Pickup_PK_GUE_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};
class hilux1_civil_2_covered;
class hilux1_civil_2_covered_DZE: hilux1_civil_2_covered {
terrainCoef = 2.5;
class HitPoints;
class Upgrades {
ItemORP[] = {"hilux1_civil_2_covered_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
ItemARM[] = {"Pickup_PK_TK_GUE_EP1_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};
class hilux1_civil_3_open;
class hilux1_civil_3_open_DZE: hilux1_civil_3_open {
terrainCoef = 2.5;
class HitPoints;
class Upgrades {
ItemORP[] = {"hilux1_civil_3_open_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
ItemARM[] = {"Pickup_PK_INS_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};
// Performance 1
class hilux1_civil_1_open_DZE1: hilux1_civil_1_open
{
class hilux1_civil_1_open_DZE1: hilux1_civil_1_open_DZE {
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
upgradeVehicle[] = {"hilux1_civil_1_open_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
terrainCoef = 1.8;
class HitPoints: HitPoints {
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class Upgrades {
ItemAVE[] = {"hilux1_civil_1_open_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
ItemARM[] = {"Pickup_PK_GUE_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};
class hilux1_civil_2_covered_DZE1: hilux1_civil_2_covered
{
class hilux1_civil_2_covered_DZE1: hilux1_civil_2_covered_DZE {
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"hilux1_civil_2_covered_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
terrainCoef = 1.8;
class HitPoints: HitPoints {
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class Upgrades {
ItemAVE[] = {"hilux1_civil_2_covered_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
ItemARM[] = {"Pickup_PK_TK_GUE_EP1_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};
class hilux1_civil_3_open_DZE1: hilux1_civil_3_open
{
class hilux1_civil_3_open_DZE1: hilux1_civil_3_open_DZE {
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"hilux1_civil_3_open_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
terrainCoef = 1.8;
class HitPoints: HitPoints {
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class Upgrades {
ItemAVE[] = {"hilux1_civil_3_open_DZE3",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
ItemARM[] = {"Pickup_PK_INS_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};
// Armor 2
class hilux1_civil_1_open_DZE2: hilux1_civil_1_open_DZE1
{
class hilux1_civil_1_open_DZE2: hilux1_civil_1_open_DZE1 {
armor = 50; // car 20
upgradeVehicle[] = {"hilux1_civil_1_open_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel
{
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2
{
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3
{
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4
{
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"hilux1_civil_1_open_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
ItemARM[] = {"Pickup_PK_GUE_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};
class hilux1_civil_2_covered_DZE2: hilux1_civil_2_covered_DZE1
{
class hilux1_civil_2_covered_DZE2: hilux1_civil_2_covered_DZE1 {
armor = 50; // car 20
upgradeVehicle[] = {"hilux1_civil_2_covered_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel
{
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2
{
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3
{
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4
{
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"hilux1_civil_2_covered_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
ItemARM[] = {"Pickup_PK_TK_GUE_EP1_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};
class hilux1_civil_3_open_DZE2: hilux1_civil_3_open_DZE1
{
class hilux1_civil_3_open_DZE2: hilux1_civil_3_open_DZE1 {
armor = 50; // car 20
upgradeVehicle[] = {"hilux1_civil_3_open_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel
{
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2
{
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3
{
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4
{
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"hilux1_civil_3_open_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
ItemARM[] = {"Pickup_PK_INS_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};
// Cargo 3
class hilux1_civil_1_open_DZE3: hilux1_civil_1_open_DZE2
{
class hilux1_civil_1_open_DZE3: hilux1_civil_1_open_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"hilux1_civil_1_open_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
class Upgrades {
ItemTNK[] = {"hilux1_civil_1_open_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
ItemARM[] = {"Pickup_PK_GUE_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};
class hilux1_civil_2_covered_DZE3: hilux1_civil_2_covered_DZE2
{
class hilux1_civil_2_covered_DZE3: hilux1_civil_2_covered_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"hilux1_civil_2_covered_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
class Upgrades {
ItemTNK[] = {"hilux1_civil_2_covered_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
ItemARM[] = {"Pickup_PK_TK_GUE_EP1_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};
class hilux1_civil_3_open_DZE3: hilux1_civil_3_open_DZE2
{
class hilux1_civil_3_open_DZE3: hilux1_civil_3_open_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"hilux1_civil_3_open_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
class Upgrades {
ItemTNK[] = {"hilux1_civil_3_open_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
ItemARM[] = {"Pickup_PK_INS_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};
// Fuel 4
class hilux1_civil_1_open_DZE4: hilux1_civil_1_open_DZE3
{
class hilux1_civil_1_open_DZE4: hilux1_civil_1_open_DZE3 {
fuelCapacity = 210; // car 100
class Upgrades {
ItemARM[] = {"Pickup_PK_GUE_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};
class hilux1_civil_2_covered_DZE4: hilux1_civil_2_covered_DZE3
{
class hilux1_civil_2_covered_DZE4: hilux1_civil_2_covered_DZE3 {
fuelCapacity = 210; // car 100
class Upgrades {
ItemARM[] = {"Pickup_PK_TK_GUE_EP1_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};
class hilux1_civil_3_open_DZE4: hilux1_civil_3_open_DZE3
{
class hilux1_civil_3_open_DZE4: hilux1_civil_3_open_DZE3 {
fuelCapacity = 210; // car 100
class Upgrades {
ItemARM[] = {"Pickup_PK_INS_DZE",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
};
};

View File

@@ -68,10 +68,13 @@ class Mode_FullAuto: Mode_SemiAuto
class CfgWeapons {
class Pecheneg;
class Pecheneg_DZ: Pecheneg
{
class Pecheneg_DZ: Pecheneg {
type = "1";
};
class PK;
class PK_DZ: PK {
type = "1";
}
class Default {
canlock = 0;
@@ -84,7 +87,7 @@ class CfgWeapons {
{
scope = 2;
//melee= "true";
/*
bullet1[] = {"ca\sounds\weapons\shells\big_shell_wood_01",0.0707946,1,15};
bullet2[] = {"ca\sounds\weapons\shells\big_shell_wood_02",0.0707946,1,15};
@@ -101,20 +104,20 @@ class CfgWeapons {
*/
//soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083};
emptySound[] = {"",10,1};
soundBullet[] = {"emptySound",1};
model = "\z\addons\dayz_epoch\models\chainsaw.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_chainsaw_CA.paa";
displayName = "Chainsaw";
cursor = "";
cursoraim = "\ca\Weapons\Data\clear_empty";
modes[] = {"manual"};
handAnim[]=
{
@@ -125,7 +128,7 @@ class CfgWeapons {
{
recoil = "recoil_auto_machinegun_10outof10";
recoilProne = "recoil_auto_machinegun_prone_10outof10";
dispersion = 0.2;
begin1[] = {"\dayz_sfx\chainsaw\running2.ogg",1.77828,1,1000};
@@ -143,10 +146,10 @@ class CfgWeapons {
burst = 1;
multiplier = 1;
soundContinuous = 0;
soundBurst = 0;
useAction = 0;
useActionTitle = "";
@@ -207,7 +210,7 @@ class CfgWeapons {
class PistolCore; // External class reference
class Pistol; // External class reference
class GrenadeLauncher; // External class reference
class DMR; // External class reference
class ItemMatchbox_DZE: ItemCore
@@ -235,7 +238,7 @@ class CfgWeapons {
};
};
};
#include "CfgWeapons\Loot.hpp"
#include "CfgWeapons\Melee\MeleeMachete.hpp"
@@ -250,7 +253,7 @@ class CfgWeapons {
#include "CfgWeapons\Melee\MeleeSledgehammer.hpp"
// #include "CfgWeapons\Melee\MeleeBaseBallBatBarbed.hpp"
// #include "CfgWeapons\Melee\MeleeBaseBallBatNails.hpp"
#include "CfgWeapons\Item\ItemWatch.hpp"
#include "CfgWeapons\Item\ItemMap.hpp"
#include "CfgWeapons\Item\ItemMap_Debug.hpp"
@@ -264,12 +267,12 @@ class CfgWeapons {
#include "CfgWeapons\Item\ItemKeyKit.hpp"
#include "CfgWeapons\Item\ItemKeys.hpp"
#include "CfgWeapons\Item\ItemToolbox.hpp"
//Sniper Rifles
#include "CfgWeapons\Weapon\Sniper\AS50.hpp"
#include "CfgWeapons\Weapon\Sniper\M107.hpp"
#include "CfgWeapons\Weapon\Sniper\KSVK.hpp"
#include "CfgWeapons\Weapon\Sniper\DMR_DZ.hpp"
#include "CfgWeapons\Weapon\Pistol\MakerovSD.hpp"
#include "CfgWeapons\Weapon\LMG\m240_scoped.hpp"

View File

@@ -7,6 +7,9 @@ private ["_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_remov
if(DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_PLAYER_52") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
// This is used to find correct upgrade based what upgrades was called allows multiple upgrades per vehicle.
_upgrade = _this;
if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_18"), "PLAIN DOWN"]};
// look for nearest empty vehicle
@@ -24,72 +27,95 @@ if (_IsNearVehicle >= 1) then {
_vehicle = _findNearestVehicle select 0;
_notNearestPlayer = _vehicle call dze_isnearest_player;
if (!isNull _vehicle and local _vehicle and !_notNearestPlayer) then {
_classname = typeOf _vehicle;
// lookup vehicle and find if any upgrades are available
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeVehicle");
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "Upgrades" >> _upgrade);
if ((count _upgrade) > 0) then {
if (!isNil "_upgrade" && (count _upgrade) > 0) then {
_newclassname = _upgrade select 0;
_requirements = _upgrade select 1;
_requirementsWeapon = _upgrade select 1;
_requirementsMagazine = _upgrade select 2;
_missingQty = 0;
_missing = "";
_proceed = true;
{
_itemIn = _x select 0;
_countIn = _x select 1;
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _requirements;
} forEach _requirementsMagazine;
{
_itemIn = _x select 0;
_countIn = _x select 1;
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn) } count weapons player;
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _requirementsWeapon;
if (_proceed) then {
player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_temp_removed_array = [];
_temp_removed_array_mag = [];
_temp_removed_array_wep = [];
_removed_total = 0;
_tobe_removed_total = 0;
{
_removed = 0;
_itemIn = _x select 0;
_countIn = _x select 1;
// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
//diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
_tobe_removed_total = _tobe_removed_total + _countIn;
{
{
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
_num_removed = ([player,_x] call BIS_fnc_invRemove);
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if(_num_removed >= 1) then {
_temp_removed_array set [count _temp_removed_array,_x];
_temp_removed_array_mag set [count _temp_removed_array_mag,_x];
};
};
} forEach magazines player;
} forEach _requirementsMagazine;
} forEach _requirements;
{
_removed = 0;
_itemIn = _x select 0;
_countIn = _x select 1;
diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
_tobe_removed_total = _tobe_removed_total + _countIn;
{
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn)) then {
_num_removed = ([player,_x] call BIS_fnc_invRemove);
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if(_num_removed >= 1) then {
_temp_removed_array_wep set [count _temp_removed_array_wep,_x];
};
};
} forEach weapons player;
} forEach _requirementsWeapon;
// all parts removed proceed
if (_tobe_removed_total == _removed_total) then {
_objectID = _vehicle getVariable ["ObjectID","0"];
_objectUID = _vehicle getVariable ["ObjectUID","0"];
if(_objectID == "0" && _objectUID == "0") then {
cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];
} else {
}
else {
// Get position
_location = getposATL _vehicle;
@@ -98,31 +124,34 @@ if (_IsNearVehicle >= 1) then {
// Current charID
_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
PVDZE_veh_Upgrade = [_vehicle,[_dir,_location],_newclassname,true,_objectCharacterID,player];
publicVariableServer "PVDZE_veh_Upgrade";
publicVariableServer "PVDZE_veh_Upgrade";
cutText [(localize "STR_EPOCH_VEHUP_SUCCESS"), "PLAIN DOWN"];
};
} else {
{player addMagazine _x;} forEach _temp_removed_array;
}
else {
{player addMagazine _x;} forEach _temp_removed_array_mag;
{player addWeapon _x;} forEach _temp_removed_array_wep;
cutText [format[(localize "str_epoch_player_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
};
} else {
}
else {
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"];
};
} else {
}
else {
cutText [(localize "str_epoch_player_82"), "PLAIN DOWN"];
};
} else {
}
else {
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
};
} else {
}
else {
cutText [(localize "STR_EPOCH_PLAYER_27"), "PLAIN DOWN"];
};
DZE_ActionInProgress = false;
DZE_ActionInProgress = false;

View File

@@ -6126,6 +6126,26 @@
<French>Guide d'installation du réservoir.</French>
<Czech>Návod na instalaci Palivové nádrže.</Czech>
</Key>
<Key ID="STR_EPOCH_VEHUP_ARM">
<Original>Weapon upgrade</Original>
<English>Weapon upgrade</English>
<German>Bewaffnung</German>
<!-- <Russian></Russian> -->
<!-- <Spanish></Spanish> -->
<!-- <Dutch></Dutch> -->
<!-- <French></French> -->
<!-- <Czech></Czech> -->
</Key>
<Key ID="STR_EPOCH_VEHUP_ARM_DESC">
<Original>Weapon install guide.</Original>
<English>Installation instructions for the vehicle armament.</English>
<German>Installationsanleitung für die Fahrzeug-bewaffnung.</German>
<!-- <Russian></Russian> -->
<!-- <Spanish></Spanish> -->
<!-- <Dutch></Dutch> -->
<!-- <French></French> -->
<!-- <Czech></Czech> -->
</Key>
<Key ID="STR_EPOCH_VEHUP_SUCCESS">
<Original>Vehicle Upgrade Successful.</Original>
<English>Vehicle Upgrade Successful.</English>