Cleanup CfgLoot

There is no point in having CfgBuildingPos.hpp in dayz_epoch_b too. It
was identical to the one in dayz_code and can be included in the mission
from there.

@icomrade couple questions:

1. Why keep a CfgLootLegacy? I know they are very different formats, but
it will just make things messier and more confusing. Also it will be a
PITA to maintain and update two different sets of loot tables in the
long run. I don't think catering to lazy admins is a good enough reason.
It's not that hard to convert to the new format.

2. Why not use the new _DZ weapon classes in the loot tables like
PDW_DZ, AKM_DZ, etc.?

3. Why not use the new box names like DZ_AmmoBoxRU, DZ_AmmoBoxUS,
DZ_MedBox,  etc. in the loot tables?

4. Why remove the attachments from the loot tables?
This commit is contained in:
ebaydayz
2016-03-12 17:17:38 -05:00
parent 6f5591c6f8
commit 8201643c00
7 changed files with 1231 additions and 3353 deletions

View File

@@ -1,6 +1,9 @@
//#include "CfgLoot.hpp"
// Buildings - redifined here so it does not break mission loot table includes
/*
Moved here for easier unmodified mission include:
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingLoot.hpp"
If legacy is removed these should be put back in CfgLoot.hpp
*/
#include "Groups\Buildings\Boat.hpp"
#include "Groups\Buildings\Castle.hpp"
#include "Groups\Buildings\Church.hpp"
@@ -19,697 +22,5 @@
#include "Groups\Buildings\Hangar.hpp"
#include "Groups\Buildings\DZE_Other.hpp"
class CfgBuildingLootLegacy {
class Default {
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
lootChance = 0;
lootPos[] = {};
lootPosSmall[] = {};
lootPosZombie[] = {};
itemType[] = {};
itemChance[] = {};
lootTypeSmall[] = {};
itemChanceSmall[] = {};
hangPos[] = {};
vehPos[] = {};
};
class Castle: Default {
lootChance = 0.2;
lootPos[] = {};
lootType[] = {
//one spawn
//tools
//{"ItemMatchbox","weapon",0.01},
{"ItemKnife","weapon",0.01},
{"ItemMap","generic",0.01},
{"ItemCompass","weapon",0.01},
{"ItemFlashlight","weapon",0.01},
//weapons
{"WeaponHolder_ItemHatchet","object",0.01},
//special
{"WeaponHolder_ItemTent","object",0.01},
//{"WeaponHolder_DomeTentStorage","object",0.01},
//mags special
{"PartWoodPile","magazine",0.04},
//bags
//{"DZ_Patrol_Pack_EP1","object",0.01},
//Multiple spawns
//{"","Residential",0.60},
{"","generic",0.40}
};
};
class Residential: Default {
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemWatch","generic",0.04},
{"ItemCompass","generic",0.03},
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.04},
{"ItemMatchbox_DZE","generic",0.01},
{"","generic",0.32},
{"backpacks","backpacks",0.04},
{"tents","tents",0.01},
{"","military",0.02},
{"","trash",0.17},
{"Binocular","weapon",0.02},
{"PartPlywoodPack","magazine",0.02},
{"clothes","clothes",0.01},
{"specialclothes","specialclothes",0.01},
{"WeaponHolder_MeleeCrowbar","object",0.03},
{"pistols", "cfglootweapon", 0.04 },
{"shotgunsingleshot", "cfglootweapon", 0.04 }
};
lootTypeSmall[] = {
{ "ItemSodaMdew","magazine",0.01 },
{ "ItemSodaRbull","magazine",0.01 },
{ "ItemSodaOrangeSherbet","magazine",0.02 },
{ "ItemWatch","weapon",0.05 },
{ "ItemCompass","weapon",0.04 },
{ "ItemMap","weapon",0.03 },
{ "pistols","cfglootweapon",0.12 },
{ "ItemFlashlight","weapon",0.02 },
{ "ItemKnife","weapon",0.04 },
{ "ItemMatchbox_DZE","weapon",0.03 },
{ "","generic",0.38 },
{ "","military",0.04 },
{ "","trash",0.17 },
{ "Binocular","weapon",0.02 },
{ "clothes","single",0.01},
{ "specialclothes","single",0.01 }
};
};
class Office: Default {
maxRoaming = 3;
zombieClass[] = {"z_suit1","z_suit2"};
zombieChance = 0.3;
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemWatch","generic",0.04},
{"ItemCompass","generic",0.03},
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.04},
{"ItemMatchbox_DZE","generic",0.01},
{"","generic",0.31},
{"backpacks","backpacks",0.04},
{"tents","tents",0.01},
{"","military",0.02},
{"","trash",0.21},
{"Binocular","weapon",0.02},
{"PartPlywoodPack","magazine",0.02},
{"clothes","clothes",0.01},
{"specialclothes","specialclothes",0.01},
{"WeaponHolder_MeleeCrowbar","object",0.03},
{"ItemBriefcaseEmpty","magazine",0.01},
{ "shotgunsingleshot", "cfglootweapon", 0.05}
};
lootTypeSmall[] = {
{ "ItemSodaMdew","magazine",0.01 },
{ "ItemSodaRbull","magazine",0.01 },
{ "ItemSodaOrangeSherbet","magazine",0.02 },
{ "ItemWatch","weapon",0.05 },
{ "ItemCompass","weapon",0.04 },
{ "ItemMap","weapon",0.03 },
{ "pistols","cfglootweapon",0.15 },
{ "ItemFlashlight","weapon",0.02 },
{ "ItemKnife","weapon",0.05 },
{ "ItemMatchbox_DZE","weapon",0.03 },
{ "","generic",0.31 },
{ "","military",0.04 },
{ "","trash",0.03 },
{ "Binocular","weapon",0.02 },
{ "clothes","single",0.16 },
{ "specialclothes","single",0.02 },
{ "ItemDocument","magazine",0.01 }
};
};
class Industrial: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemGenerator","magazine",0.01},
{"ItemFuelBarrelEmpty","magazine",0.01},
{"","generic",0.17},
{"","trash",0.25},
{"","military",0.04},
{"PartGeneric","magazine",0.04},
{"PartWheel","magazine",0.05},
{"PartFueltank","magazine",0.02},
{"PartEngine","magazine",0.02},
{"PartGlass","magazine",0.04},
{"PartVRotor","magazine",0.01},
{"ItemJerrycan","magazine",0.04},
{"WeaponHolder_ItemHatchet_DZE","object",0.07},
{"ItemKnife","military",0.07},
{"ItemToolbox","weapon",0.06},
{"ItemWire","magazine",0.01},
{"ItemTankTrap","magazine",0.04},
{"ItemKeyKit","weapon",0.01},
{"CinderBlocks","magazine",0.03},
{"MortarBucket","magazine",0.01}
};
lootTypeSmall[] = {
{ "","generic",0.5 },
{ "","trash",0.28 },
{ "","military",0.14 },
{ "ItemKnife","weapon",0.07 },
{ "ItemKeyKit","weapon",0.01 }
};
};
class IndustrialFuel: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemGenerator","magazine",0.01},
{"fuel_pump_kit","magazine",0.01},
{"","generic",0.18},
{"","trash",0.28},
{"","military",0.04},
{"PartGeneric","magazine",0.04},
{"PartWheel","magazine",0.05},
{"PartFueltank","magazine",0.02},
{"PartEngine","magazine",0.02},
{"PartGlass","magazine",0.04},
{"PartVRotor","magazine",0.01},
{"ItemJerrycan","magazine",0.04},
{"WeaponHolder_ItemHatchet_DZE","object",0.07},
{"ItemKnife","military",0.07},
{"ItemToolbox","weapon",0.06},
{"ItemWire","magazine",0.01},
{"ItemTankTrap","magazine",0.04},
{"ItemKeyKit","weapon",0.01}
};
lootTypeSmall[] = {
{ "","generic",0.5 },
{ "","trash",0.28 },
{ "","military",0.14 },
{ "ItemKnife","weapon",0.07 },
{ "ItemKeyKit","weapon",0.01 }
};
};
class Farm: Default {
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{"ItemJerrycan","magazine",0.05},
{"","generic",0.3},
{"","trash",0.11},
{"PartPlankPack","magazine",0.06},
{"WeaponHolder_ItemHatchet_DZE","object",0.05},
{"ItemFuelBarrelEmpty","magazine",0.01},
{"WeaponHolder_ItemMachete","object",0.03},
{"ItemFishingPole","weapon",0.02},
{"ItemLightBulb","magazine",0.02},
{"ItemSledgeHandle","magazine",0.02},
{ "farmweapons", "cfglootweapon", 0.15}
};
lootTypeSmall[] = {
{ "","generic", 0.79},
{ "","trash",0.14 },
{ "","military",0.05},
{ "ItemLightBulb","magazine",0.01},
{ "ItemSledgeHead","magazine",0.01}
};
};
class Supermarket: Default {
lootChance = 0.6;
minRoaming = 2;
maxRoaming = 6;
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
lootType[] = {
{"ItemSodaMdew","magazine",0.01},
{"ItemSodaRbull","magazine",0.01},
{"ItemSodaOrangeSherbet","magazine",0.03},
{"ItemWatch","generic",0.07},
{"ItemCompass","generic",0.02},
{"ItemMap","weapon",0.04},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.02},
{"ItemMatchbox_DZE","generic",0.04},
{"","generic",0.04},
{"backpacks","backpacks",0.07},
{"tents","tents",0.01},
{"","food",0.3},
{"","trash",0.17},
{"Binocular","weapon",0.05},
{"PartPlywoodPack","magazine",0.02},
{ "pistols", "cfglootweapon", 0.04},
{ "shotgunsingleshot", "cfglootweapon", 0.04}
};
lootTypeSmall[] = {
{ "ItemSodaMdew","magazine",0.01 },
{ "ItemSodaRbull","magazine",0.01 },
{ "ItemSodaOrangeSherbet","magazine",0.03 },
{ "ItemWatch","weapon",0.07 },
{ "ItemCompass","weapon",0.03 },
{ "ItemMap","weapon",0.05 },
{ "pistols","cfglootweapon",0.08 },
{ "ItemFlashlight","weapon",0.01 },
{ "ItemKnife","weapon",0.02 },
{ "ItemMatchbox_DZE","weapon",0.04 },
{ "","generic",0.21 },
{ "","food",0.24 },
{ "","trash",0.16 },
{ "Binocular","weapon",0.02 },
{ "ItemMixOil", "magazine",0.02}
};
};
class HeliCrash: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{ "assaultrifles", "cfglootweapon", 0.10 },
{ "submachinegun", "cfglootweapon", 0.04 },
{ "sniperrifles", "cfglootweapon", 0.07 },
{ "machineguns", "cfglootweapon", 0.06 },
{"","military",0.3},
{"","medical",0.18},
{"MAAWS","weapon",0.02},
{"MedBox0","object",0.05},
{"NVGoggles","weapon",0.01},
{"AmmoBoxSmall_556","object",0.03},
{"AmmoBoxSmall_762","object",0.03},
{"militaryclothes","militaryclothes",0.05},
{"militaryammo","militaryammo",0.06}
};
};
class HeliCrash_No50s: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{ "assaultrifles", "cfglootweapon", 0.10 },
{ "submachinegun", "cfglootweapon", 0.04 },
{ "sniperrifles", "cfglootweapon", 0.07 },
{ "machineguns", "cfglootweapon", 0.06 },
{ "", "military", 0.3 },
{ "", "medical", 0.18 },
{ "MAAWS", "weapon", 0.02 },
{ "MedBox0", "object", 0.05 },
{ "NVGoggles", "weapon", 0.01 },
{ "AmmoBoxSmall_556", "object", 0.03 },
{ "AmmoBoxSmall_762", "object", 0.03 },
{ "militaryclothes", "militaryclothes", 0.05 },
{ "militaryammo", "militaryammo", 0.06 }
};
};
class Hospital: Default {
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
lootChance = 1;
lootPos[] = {};
lootType[] = {
{"","trash",0.1},
{"","hospital",0.7},
{"MedBox0","object",0.2}
};
lootTypeSmall[] = {
{ "","trash",0.1 },
{ "","hospital",0.9 }
};
};
class Military: Default {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{ "pistols", "cfglootweapon", 0.04},
{ "assaultrifles", "cfglootweapon", 0.13 },
{ "sniperrifles", "cfglootweapon", 0.04 },
{ "shotgunsingleshot", "cfglootweapon", 0.06 },
{ "submachinegun", "cfglootweapon", 0.07 },
{"Binocular","weapon",0.03},
{"ItemFlashlightRed","military",0.04},
{"ItemKnife","military",0.01},
{"ItemGPS","weapon",0.01},
{"ItemMap","military",0.02},
{"militarybackpacks","militarybackpacks",0.05},
{"","medical",0.03},
{"","generic",0.1},
{"","military",0.3},
{"ItemEtool","weapon",0.02},
{"ItemSandbag","magazine",0.02},
{ "machineguns", "cfglootweapon", 0.03 }
};
lootTypeSmall[] = {
{ "pistols", "cfglootweapon", 0.14 },
{ "Binocular", "weapon", 0.05 },
{ "ItemFlashlightRed", "weapon", 0.03 },
{ "ItemKnife", "weapon", 0.04 },
{ "ItemGPS", "weapon", 0.02 },
{ "", "medical", 0.12 },
{ "", "generic", 0.22 },
{ "", "military", 0.35 },
{ "ItemEtool", "weapon", 0.03 }
};
};
class MilitaryIndustrial: Default {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{ "pistols", "cfglootweapon", 0.02 },
{ "assaultrifles", "cfglootweapon", 0.05 },
{ "PartGeneric", "magazine", 0.03 },
{ "sniperrifles", "cfglootweapon", 0.01 },
{ "shotgunsingleshot", "cfglootweapon", 0.05 },
{ "ItemGenerator", "magazine", 0.01 },
{ "submachinegun", "cfglootweapon", 0.05 },
{"PartGeneric","magazine",0.03},
{"ItemGenerator","magazine",0.01},
{"PartWheel","magazine",0.02},
{"Binocular","weapon",0.01},
{"ItemFlashlightRed","military",0.03},
{"ItemKnife","military",0.04},
{"ItemGPS","weapon",0.01},
{"PartVRotor","magazine",0.01},
{"militarybackpacks","militarybackpacks",0.03},
{"","medical",0.05},
{"","generic",0.35},
{"","military",0.07},
{"ItemEtool","weapon",0.03},
{"ItemSandbag","magazine",0.02},
{"ItemFuelBarrelEmpty","magazine",0.03},
{"fuel_pump_kit","magazine",0.01},
{ "machineguns", "cfglootweapon", 0.01 }
};
lootTypeSmall[] = {
{ "pistols", "cfglootweapon", 0.14 },
{ "Binocular", "weapon", 0.05 },
{ "ItemFlashlightRed", "weapon", 0.03 },
{ "ItemKnife", "weapon", 0.04 },
{ "ItemGPS", "weapon", 0.02 },
{ "", "medical", 0.12 },
{ "", "generic", 0.22 },
{ "", "military", 0.35 },
{ "ItemEtool", "weapon", 0.03 }
};
};
class IndustrialMilitary: Default {
zombieChance = 0.4;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{ "pistols", "cfglootweapon", 0.02 },
{ "assaultrifles", "cfglootweapon", 0.05 },
{ "PartGeneric", "magazine", 0.03 },
{ "sniperrifles", "cfglootweapon", 0.01 },
{ "shotgunsingleshot", "cfglootweapon", 0.05 },
{ "ItemGenerator", "magazine", 0.01 },
{ "submachinegun", "cfglootweapon", 0.05 },
{"PartGeneric","magazine",0.03},
{"ItemGenerator","magazine",0.01},
{"PartWheel","magazine",0.02},
{"Binocular","weapon",0.01},
{"ItemFlashlightRed","military",0.03},
{"ItemKnife","military",0.04},
{"ItemGPS","weapon",0.01},
{"PartVRotor","magazine",0.01},
{"PartFueltank","magazine",0.03},
{"PartEngine","magazine",0.04},
{"PartGlass","magazine",0.05},
{"militarybackpacks","militarybackpacks",0.03},
{"","medical",0.05},
{"","generic",0.25},
{"","military",0.07},
{"ItemEtool","weapon",0.03},
{"ItemSandbag","magazine",0.02},
{"ItemFuelBarrelEmpty","magazine",0.03},
{"fuel_pump_kit","magazine",0.01},
{ "machineguns", "cfglootweapon", 0.01 }
};
lootTypeSmall[] = {
{ "pistols", "cfglootweapon", 0.14 },
{ "Binocular", "weapon", 0.05 },
{ "ItemFlashlightRed", "weapon", 0.03 },
{ "ItemKnife", "weapon", 0.04 },
{ "ItemGPS", "weapon", 0.02 },
{ "", "medical", 0.12 },
{ "", "generic", 0.22 },
{ "", "military", 0.35 },
{ "ItemEtool", "weapon", 0.03 }
};
};
class MilitarySpecial: Default {
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieClass[] = {"z_soldier_heavy"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{ "assaultrifles", "cfglootweapon", 0.1 },
{ "machineguns", "cfglootweapon", 0.04 },
{ "pistols", "cfglootweapon", 0.08 },
{ "sniperrifles", "cfglootweapon", 0.03 },
{ "militaryshotguns", "cfglootweapon", 0.05 },
{ "submachinegun", "cfglootweapon", 0.06 },
{"AmmoBoxSmall_556","object",0.01},
{"AmmoBoxSmall_762","object",0.02},
{"Binocular","weapon",0.01},
{"ItemFlashlightRed","military",0.02},
{"ItemKnife","military",0.01},
{"ItemGPS","weapon",0.01},
{"ItemMap","military",0.01},
{"Binocular_Vector","military",0.01},
{"militarybackpacks","militarybackpacks",0.04},
{"","medical",0.08},
{"","generic",0.3},
{"","military",0.01},
{"machinegunammo","machinegunammo",0.05},
{"militaryclothes","militaryclothes",0.05},
{"NVGoggles","weapon",0.01}
};
lootTypeSmall[] = {
{ "pistols","cfglootweapon",0.10 },
{ "AmmoBoxSmall_556","object",0.02 },
{ "AmmoBoxSmall_762","object",0.02 },
{ "Binocular","weapon",0.02 },
{ "ItemFlashlightRed","military",0.01 },
{ "ItemKnife","military",0.02 },
{ "ItemGPS","weapon",0.02 },
{ "ItemMap","weapon",0.01 },
{ "Binocular_Vector","weapon",0.03},
{ "","medical",0.08},
{ "","generic",0.15},
{ "","military",0.33 },
{ "5Rnd_86x70_L115A1","magazine",0.03},
{ "10Rnd_127x99_m107","magazine",0.02},
{ "machinegunammoexpl","single",0.02 },
{ "militaryclothes","single",0.05 },
{ "NVGoggles","weapon",0.04 },
{ "100Rnd_762x54_PK","magazine",0.02 }
};
};
class Hunting: Default {
zombieChance = 0.4;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
lootChance = 1;
lootPos[] = {};
lootType[] = {
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.01},
{"ItemMatchbox_DZE","generic",0.03},
{ "farmweapons", "cfglootweapon", 0.03 },
{"","military",0.38},
{"WeaponHolder_ItemMachete","object",0.02},
{"","hunter",0.5}
};
lootTypeSmall[] = {
{"ItemMap","weapon",0.02},
{"ItemFlashlight","weapon",0.02},
{"ItemKnife","weapon",0.02},
{"ItemMatchbox_DZE","weapon",0.04},
{"","military",0.4},
{"","hunter",0.5}
};
};
class DynamicDebris: Default
{
lootChance = 0.4;
minRoaming = 0;
maxRoaming = 2;
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
lootType[] = {
{ "ItemWatch", "generic", 0.19 },
{ "ItemCompass", "generic", 0.01 },
{ "ItemMap", "weapon", 0.06 },
{ "Makarov", "weapon", 0.02 },
{ "Colt1911", "weapon", 0.02 },
{ "ItemFlashlight", "generic", 0.06 },
{ "ItemKnife", "generic", 0.06 },
{ "ItemMatchbox_DZE", "generic", 0.06 },
{ "ItemToolbox", "weapon", 0.02 },
{ "", "generic", 0.17 },
{ "", "food", 0.06 },
{ "PartGeneric", "magazine", 0.07 },
{ "PartWheel", "magazine", 0.06 },
{ "PartFueltank", "magazine", 0.03 },
{ "PartEngine", "magazine", 0.01 },
{ "PartGlass", "magazine", 0.08 },
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
};
};
class DynamicDebrisMilitary: Default
{
lootChance = 0.4;
minRoaming = 0;
maxRoaming = 2;
zombieChance = 0.3;
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
lootType[] = {
{ "ItemEtool", "weapon", 0.05 },
{ "ItemSandbag", "magazine", 0.1 },
{ "", "military", 0.08 },
{ "ItemWatch", "generic", 0.1 },
{ "ItemCompass", "generic", 0.02 },
{ "ItemMap", "weapon", 0.05 },
{ "MakarovSD", "weapon", 0.01 },
{ "Colt1911", "weapon", 0.02 },
{ "ItemFlashlight", "generic", 0.01 },
{ "ItemKnife", "generic", 0.05 },
{ "ItemMatchbox_DZE", "generic", 0.05 },
{ "ItemToolbox", "weapon", 0.02 },
{ "", "generic", 0.15 },
{ "", "food", 0.05 },
{ "PartGeneric", "magazine", 0.06 },
{ "PartWheel", "magazine", 0.05 },
{ "PartFueltank", "magazine", 0.03 },
{ "PartEngine", "magazine", 0.02 },
{ "PartGlass", "magazine", 0.03 },
{ "PartVRotor", "magazine", 0.02 },
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
};
};
class SupplyDrop: Default {
zombieChance = 1;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
lootChance = 1;
lootPos[] = {};
lootType[] = {
{ "PartPlywoodPack", "magazine", 0.1 },
{ "PartPlankPack", "magazine", 0.2 },
{ "CinderBlocks", "magazine", 0.1 },
{ "MortarBucket", "magazine", 0.1 },
{ "bulk_PartGeneric", "magazine", 0.2 },
{ "bulk_ItemSandbag", "magazine", 0.1 },
{ "bulk_ItemTankTrap", "magazine", 0.1 },
{ "ItemSledge", "weapon", 0.1 }
};
};
class MassGrave: Default {
zombieChance = 1;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
lootChance = 1;
lootPos[] = {};
lootType[] = {
{ "M16A2", "weapon", 0.03 },
{ "M16A2GL", "weapon", 0.01 },
{ "M249_EP1_DZ", "weapon", 0.01 },
{ "M9SD", "weapon", 0.02 },
{ "Pecheneg_DZ", "weapon", 0.02 },
{ "PK_DZ", "weapon", 0.01 },
{ "AK_74", "weapon", 0.02 },
{ "M4A1_Aim", "weapon", 0.01 },
{ "AKS_74_kobra", "weapon", 0.01 },
{ "AKS_74_U", "weapon", 0.02 },
{ "AK_47_M", "weapon", 0.02 },
{ "M24", "weapon", 0.01 },
{ "SVD_CAMO", "weapon", 0.01 },
{ "M1014", "weapon", 0.02 },
{ "BAF_LRR_scoped", "weapon", 0.01 },
{ "M4SPR", "weapon", 0.01 },
{ "M4A1", "weapon", 0.01 },
{ "M14_EP1", "weapon", 0.02 },
{ "UZI_EP1", "weapon", 0.03 },
{ "Remington870_lamp", "weapon", 0.01 },
{ "glock17_EP1", "weapon", 0.02 },
{ "M240_DZ", "weapon", 0.02 },
{ "M4A1_AIM_SD_camo", "weapon", 0.01 },
{ "M16A4_ACG", "weapon", 0.01 },
{ "M4A1_HWS_GL_camo", "weapon", 0.01 },
{ "Mk_48_DZ", "weapon", 0.01 },
{ "M4A3_CCO_EP1", "weapon", 0.01 },
{ "AmmoBoxSmall_556", "object", 0.03 },
{ "AmmoBoxSmall_762", "object", 0.03 },
{ "Binocular", "weapon", 0.01 },
{ "ItemFlashlightRed", "military", 0.02 },
{ "ItemKnife", "military", 0.01 },
{ "ItemGPS", "weapon", 0.01 },
{ "ItemMap", "military", 0.01 },
{ "Binocular_Vector", "military", 0.01 },
{ "DZ_ALICE_Pack_EP1", "object", 0.03 },
{ "DZ_TK_Assault_Pack_EP1", "object", 0.02 },
{ "DZ_British_ACU", "object", 0.02 },
{ "DZ_CivilBackpack_EP1", "object", 0.02 },
{ "DZ_Backpack_EP1", "object", 0.01 },
{ "DZ_LargeGunBag_EP1", "object", 0.01 },
{ "", "medical", 0.05 },
{ "", "generic", 0.05 },
{ "", "military", 0.13 },
{ "PipeBomb", "magazine", 0.01 },
{ "Sa58V_RCO_EP1", "weapon", 0.01 },
{ "Sa58V_CCO_EP1", "weapon", 0.01 },
{ "G36_C_SD_camo", "weapon", 0.01 },
{ "M40A3", "weapon", 0.01 },
{ "100Rnd_762x54_PK", "magazine", 0.01 },
{ "", "militaryclothes", 0.05 },
{ "WeaponHolder_ItemMachete", "object", 0.02 },
{ "SCAR_H_LNG_Sniper_SD", "weapon", 0.01 },
{ "2000Rnd_762x51_M134", "magazine", 0.01 },
{ "KSVK_DZE", "weapon", 0.01 },
{ "m240_scoped_EP1_DZE", "weapon", 0.01 }
};
};
//#include "CfgBuildingPos.hpp"
//If you want to copypast your loottable to your mission w/o
//changing something on the lootPos then use the a include instead of copypasting the CfgBuildingPos.hpp
//#include "\dayz_epoch_b\CfgBuildingPos.hpp"
};
// Can be removed if not using legacy loot tables
#include "CfgBuildingLootLegacy.hpp"

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class CfgBuildingLootLegacy {
class Default {
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
lootChance = 0;
lootPos[] = {};
lootPosSmall[] = {};
lootPosZombie[] = {};
itemType[] = {};
itemChance[] = {};
lootTypeSmall[] = {};
itemChanceSmall[] = {};
hangPos[] = {};
vehPos[] = {};
};
class Castle: Default {
lootChance = 0.2;
lootPos[] = {};
lootType[] = {
//one spawn
//tools
//{"ItemMatchbox","weapon",0.01},
{"ItemKnife","weapon",0.01},
{"ItemMap","generic",0.01},
{"ItemCompass","weapon",0.01},
{"ItemFlashlight","weapon",0.01},
//weapons
{"WeaponHolder_ItemHatchet","object",0.01},
//special
{"WeaponHolder_ItemTent","object",0.01},
//{"WeaponHolder_DomeTentStorage","object",0.01},
//mags special
{"PartWoodPile","magazine",0.04},
//bags
//{"DZ_Patrol_Pack_EP1","object",0.01},
//Multiple spawns
//{"","Residential",0.60},
{"","generic",0.40}
};
};
class Residential: Default {
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemWatch","generic",0.04},
{"ItemCompass","generic",0.03},
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.04},
{"ItemMatchbox_DZE","generic",0.01},
{"","generic",0.32},
{"backpacks","backpacks",0.04},
{"tents","tents",0.01},
{"","military",0.02},
{"","trash",0.17},
{"Binocular","weapon",0.02},
{"PartPlywoodPack","magazine",0.02},
{"clothes","clothes",0.01},
{"specialclothes","specialclothes",0.01},
{"WeaponHolder_MeleeCrowbar","object",0.03},
{"pistols", "cfglootweapon", 0.04 },
{"shotgunsingleshot", "cfglootweapon", 0.04 }
};
lootTypeSmall[] = {
{ "ItemSodaMdew","magazine",0.01 },
{ "ItemSodaRbull","magazine",0.01 },
{ "ItemSodaOrangeSherbet","magazine",0.02 },
{ "ItemWatch","weapon",0.05 },
{ "ItemCompass","weapon",0.04 },
{ "ItemMap","weapon",0.03 },
{ "pistols","cfglootweapon",0.12 },
{ "ItemFlashlight","weapon",0.02 },
{ "ItemKnife","weapon",0.04 },
{ "ItemMatchbox_DZE","weapon",0.03 },
{ "","generic",0.38 },
{ "","military",0.04 },
{ "","trash",0.17 },
{ "Binocular","weapon",0.02 },
{ "clothes","single",0.01},
{ "specialclothes","single",0.01 }
};
};
class Office: Default {
maxRoaming = 3;
zombieClass[] = {"z_suit1","z_suit2"};
zombieChance = 0.3;
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemWatch","generic",0.04},
{"ItemCompass","generic",0.03},
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.04},
{"ItemMatchbox_DZE","generic",0.01},
{"","generic",0.31},
{"backpacks","backpacks",0.04},
{"tents","tents",0.01},
{"","military",0.02},
{"","trash",0.21},
{"Binocular","weapon",0.02},
{"PartPlywoodPack","magazine",0.02},
{"clothes","clothes",0.01},
{"specialclothes","specialclothes",0.01},
{"WeaponHolder_MeleeCrowbar","object",0.03},
{"ItemBriefcaseEmpty","magazine",0.01},
{ "shotgunsingleshot", "cfglootweapon", 0.05}
};
lootTypeSmall[] = {
{ "ItemSodaMdew","magazine",0.01 },
{ "ItemSodaRbull","magazine",0.01 },
{ "ItemSodaOrangeSherbet","magazine",0.02 },
{ "ItemWatch","weapon",0.05 },
{ "ItemCompass","weapon",0.04 },
{ "ItemMap","weapon",0.03 },
{ "pistols","cfglootweapon",0.15 },
{ "ItemFlashlight","weapon",0.02 },
{ "ItemKnife","weapon",0.05 },
{ "ItemMatchbox_DZE","weapon",0.03 },
{ "","generic",0.31 },
{ "","military",0.04 },
{ "","trash",0.03 },
{ "Binocular","weapon",0.02 },
{ "clothes","single",0.16 },
{ "specialclothes","single",0.02 },
{ "ItemDocument","magazine",0.01 }
};
};
class Industrial: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemGenerator","magazine",0.01},
{"ItemFuelBarrelEmpty","magazine",0.01},
{"","generic",0.17},
{"","trash",0.25},
{"","military",0.04},
{"PartGeneric","magazine",0.04},
{"PartWheel","magazine",0.05},
{"PartFueltank","magazine",0.02},
{"PartEngine","magazine",0.02},
{"PartGlass","magazine",0.04},
{"PartVRotor","magazine",0.01},
{"ItemJerrycan","magazine",0.04},
{"WeaponHolder_ItemHatchet_DZE","object",0.07},
{"ItemKnife","military",0.07},
{"ItemToolbox","weapon",0.06},
{"ItemWire","magazine",0.01},
{"ItemTankTrap","magazine",0.04},
{"ItemKeyKit","weapon",0.01},
{"CinderBlocks","magazine",0.03},
{"MortarBucket","magazine",0.01}
};
lootTypeSmall[] = {
{ "","generic",0.5 },
{ "","trash",0.28 },
{ "","military",0.14 },
{ "ItemKnife","weapon",0.07 },
{ "ItemKeyKit","weapon",0.01 }
};
};
class IndustrialFuel: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemGenerator","magazine",0.01},
{"fuel_pump_kit","magazine",0.01},
{"","generic",0.18},
{"","trash",0.28},
{"","military",0.04},
{"PartGeneric","magazine",0.04},
{"PartWheel","magazine",0.05},
{"PartFueltank","magazine",0.02},
{"PartEngine","magazine",0.02},
{"PartGlass","magazine",0.04},
{"PartVRotor","magazine",0.01},
{"ItemJerrycan","magazine",0.04},
{"WeaponHolder_ItemHatchet_DZE","object",0.07},
{"ItemKnife","military",0.07},
{"ItemToolbox","weapon",0.06},
{"ItemWire","magazine",0.01},
{"ItemTankTrap","magazine",0.04},
{"ItemKeyKit","weapon",0.01}
};
lootTypeSmall[] = {
{ "","generic",0.5 },
{ "","trash",0.28 },
{ "","military",0.14 },
{ "ItemKnife","weapon",0.07 },
{ "ItemKeyKit","weapon",0.01 }
};
};
class Farm: Default {
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{"ItemJerrycan","magazine",0.05},
{"","generic",0.3},
{"","trash",0.11},
{"PartPlankPack","magazine",0.06},
{"WeaponHolder_ItemHatchet_DZE","object",0.05},
{"ItemFuelBarrelEmpty","magazine",0.01},
{"WeaponHolder_ItemMachete","object",0.03},
{"ItemFishingPole","weapon",0.02},
{"ItemLightBulb","magazine",0.02},
{"ItemSledgeHandle","magazine",0.02},
{ "farmweapons", "cfglootweapon", 0.15}
};
lootTypeSmall[] = {
{ "","generic", 0.79},
{ "","trash",0.14 },
{ "","military",0.05},
{ "ItemLightBulb","magazine",0.01},
{ "ItemSledgeHead","magazine",0.01}
};
};
class Supermarket: Default {
lootChance = 0.6;
minRoaming = 2;
maxRoaming = 6;
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
lootType[] = {
{"ItemSodaMdew","magazine",0.01},
{"ItemSodaRbull","magazine",0.01},
{"ItemSodaOrangeSherbet","magazine",0.03},
{"ItemWatch","generic",0.07},
{"ItemCompass","generic",0.02},
{"ItemMap","weapon",0.04},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.02},
{"ItemMatchbox_DZE","generic",0.04},
{"","generic",0.04},
{"backpacks","backpacks",0.07},
{"tents","tents",0.01},
{"","food",0.3},
{"","trash",0.17},
{"Binocular","weapon",0.05},
{"PartPlywoodPack","magazine",0.02},
{ "pistols", "cfglootweapon", 0.04},
{ "shotgunsingleshot", "cfglootweapon", 0.04}
};
lootTypeSmall[] = {
{ "ItemSodaMdew","magazine",0.01 },
{ "ItemSodaRbull","magazine",0.01 },
{ "ItemSodaOrangeSherbet","magazine",0.03 },
{ "ItemWatch","weapon",0.07 },
{ "ItemCompass","weapon",0.03 },
{ "ItemMap","weapon",0.05 },
{ "pistols","cfglootweapon",0.08 },
{ "ItemFlashlight","weapon",0.01 },
{ "ItemKnife","weapon",0.02 },
{ "ItemMatchbox_DZE","weapon",0.04 },
{ "","generic",0.21 },
{ "","food",0.24 },
{ "","trash",0.16 },
{ "Binocular","weapon",0.02 },
{ "ItemMixOil", "magazine",0.02}
};
};
class HeliCrash: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{ "assaultrifles", "cfglootweapon", 0.10 },
{ "submachinegun", "cfglootweapon", 0.04 },
{ "sniperrifles", "cfglootweapon", 0.07 },
{ "machineguns", "cfglootweapon", 0.06 },
{"","military",0.3},
{"","medical",0.18},
{"MAAWS","weapon",0.02},
{"MedBox0","object",0.05},
{"NVGoggles","weapon",0.01},
{"AmmoBoxSmall_556","object",0.03},
{"AmmoBoxSmall_762","object",0.03},
{"militaryclothes","militaryclothes",0.05},
{"militaryammo","militaryammo",0.06}
};
};
class HeliCrash_No50s: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{ "assaultrifles", "cfglootweapon", 0.10 },
{ "submachinegun", "cfglootweapon", 0.04 },
{ "sniperrifles", "cfglootweapon", 0.07 },
{ "machineguns", "cfglootweapon", 0.06 },
{ "", "military", 0.3 },
{ "", "medical", 0.18 },
{ "MAAWS", "weapon", 0.02 },
{ "MedBox0", "object", 0.05 },
{ "NVGoggles", "weapon", 0.01 },
{ "AmmoBoxSmall_556", "object", 0.03 },
{ "AmmoBoxSmall_762", "object", 0.03 },
{ "militaryclothes", "militaryclothes", 0.05 },
{ "militaryammo", "militaryammo", 0.06 }
};
};
class Hospital: Default {
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
lootChance = 1;
lootPos[] = {};
lootType[] = {
{"","trash",0.1},
{"","hospital",0.7},
{"MedBox0","object",0.2}
};
lootTypeSmall[] = {
{ "","trash",0.1 },
{ "","hospital",0.9 }
};
};
class Military: Default {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{ "pistols", "cfglootweapon", 0.04},
{ "assaultrifles", "cfglootweapon", 0.13 },
{ "sniperrifles", "cfglootweapon", 0.04 },
{ "shotgunsingleshot", "cfglootweapon", 0.06 },
{ "submachinegun", "cfglootweapon", 0.07 },
{"Binocular","weapon",0.03},
{"ItemFlashlightRed","military",0.04},
{"ItemKnife","military",0.01},
{"ItemGPS","weapon",0.01},
{"ItemMap","military",0.02},
{"militarybackpacks","militarybackpacks",0.05},
{"","medical",0.03},
{"","generic",0.1},
{"","military",0.3},
{"ItemEtool","weapon",0.02},
{"ItemSandbag","magazine",0.02},
{ "machineguns", "cfglootweapon", 0.03 }
};
lootTypeSmall[] = {
{ "pistols", "cfglootweapon", 0.14 },
{ "Binocular", "weapon", 0.05 },
{ "ItemFlashlightRed", "weapon", 0.03 },
{ "ItemKnife", "weapon", 0.04 },
{ "ItemGPS", "weapon", 0.02 },
{ "", "medical", 0.12 },
{ "", "generic", 0.22 },
{ "", "military", 0.35 },
{ "ItemEtool", "weapon", 0.03 }
};
};
class MilitaryIndustrial: Default {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{ "pistols", "cfglootweapon", 0.02 },
{ "assaultrifles", "cfglootweapon", 0.05 },
{ "PartGeneric", "magazine", 0.03 },
{ "sniperrifles", "cfglootweapon", 0.01 },
{ "shotgunsingleshot", "cfglootweapon", 0.05 },
{ "ItemGenerator", "magazine", 0.01 },
{ "submachinegun", "cfglootweapon", 0.05 },
{"PartGeneric","magazine",0.03},
{"ItemGenerator","magazine",0.01},
{"PartWheel","magazine",0.02},
{"Binocular","weapon",0.01},
{"ItemFlashlightRed","military",0.03},
{"ItemKnife","military",0.04},
{"ItemGPS","weapon",0.01},
{"PartVRotor","magazine",0.01},
{"militarybackpacks","militarybackpacks",0.03},
{"","medical",0.05},
{"","generic",0.35},
{"","military",0.07},
{"ItemEtool","weapon",0.03},
{"ItemSandbag","magazine",0.02},
{"ItemFuelBarrelEmpty","magazine",0.03},
{"fuel_pump_kit","magazine",0.01},
{ "machineguns", "cfglootweapon", 0.01 }
};
lootTypeSmall[] = {
{ "pistols", "cfglootweapon", 0.14 },
{ "Binocular", "weapon", 0.05 },
{ "ItemFlashlightRed", "weapon", 0.03 },
{ "ItemKnife", "weapon", 0.04 },
{ "ItemGPS", "weapon", 0.02 },
{ "", "medical", 0.12 },
{ "", "generic", 0.22 },
{ "", "military", 0.35 },
{ "ItemEtool", "weapon", 0.03 }
};
};
class IndustrialMilitary: Default {
zombieChance = 0.4;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{ "pistols", "cfglootweapon", 0.02 },
{ "assaultrifles", "cfglootweapon", 0.05 },
{ "PartGeneric", "magazine", 0.03 },
{ "sniperrifles", "cfglootweapon", 0.01 },
{ "shotgunsingleshot", "cfglootweapon", 0.05 },
{ "ItemGenerator", "magazine", 0.01 },
{ "submachinegun", "cfglootweapon", 0.05 },
{"PartGeneric","magazine",0.03},
{"ItemGenerator","magazine",0.01},
{"PartWheel","magazine",0.02},
{"Binocular","weapon",0.01},
{"ItemFlashlightRed","military",0.03},
{"ItemKnife","military",0.04},
{"ItemGPS","weapon",0.01},
{"PartVRotor","magazine",0.01},
{"PartFueltank","magazine",0.03},
{"PartEngine","magazine",0.04},
{"PartGlass","magazine",0.05},
{"militarybackpacks","militarybackpacks",0.03},
{"","medical",0.05},
{"","generic",0.25},
{"","military",0.07},
{"ItemEtool","weapon",0.03},
{"ItemSandbag","magazine",0.02},
{"ItemFuelBarrelEmpty","magazine",0.03},
{"fuel_pump_kit","magazine",0.01},
{ "machineguns", "cfglootweapon", 0.01 }
};
lootTypeSmall[] = {
{ "pistols", "cfglootweapon", 0.14 },
{ "Binocular", "weapon", 0.05 },
{ "ItemFlashlightRed", "weapon", 0.03 },
{ "ItemKnife", "weapon", 0.04 },
{ "ItemGPS", "weapon", 0.02 },
{ "", "medical", 0.12 },
{ "", "generic", 0.22 },
{ "", "military", 0.35 },
{ "ItemEtool", "weapon", 0.03 }
};
};
class MilitarySpecial: Default {
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieClass[] = {"z_soldier_heavy"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{ "assaultrifles", "cfglootweapon", 0.1 },
{ "machineguns", "cfglootweapon", 0.04 },
{ "pistols", "cfglootweapon", 0.08 },
{ "sniperrifles", "cfglootweapon", 0.03 },
{ "militaryshotguns", "cfglootweapon", 0.05 },
{ "submachinegun", "cfglootweapon", 0.06 },
{"AmmoBoxSmall_556","object",0.01},
{"AmmoBoxSmall_762","object",0.02},
{"Binocular","weapon",0.01},
{"ItemFlashlightRed","military",0.02},
{"ItemKnife","military",0.01},
{"ItemGPS","weapon",0.01},
{"ItemMap","military",0.01},
{"Binocular_Vector","military",0.01},
{"militarybackpacks","militarybackpacks",0.04},
{"","medical",0.08},
{"","generic",0.3},
{"","military",0.01},
{"machinegunammo","machinegunammo",0.05},
{"militaryclothes","militaryclothes",0.05},
{"NVGoggles","weapon",0.01}
};
lootTypeSmall[] = {
{ "pistols","cfglootweapon",0.10 },
{ "AmmoBoxSmall_556","object",0.02 },
{ "AmmoBoxSmall_762","object",0.02 },
{ "Binocular","weapon",0.02 },
{ "ItemFlashlightRed","military",0.01 },
{ "ItemKnife","military",0.02 },
{ "ItemGPS","weapon",0.02 },
{ "ItemMap","weapon",0.01 },
{ "Binocular_Vector","weapon",0.03},
{ "","medical",0.08},
{ "","generic",0.15},
{ "","military",0.33 },
{ "5Rnd_86x70_L115A1","magazine",0.03},
{ "10Rnd_127x99_m107","magazine",0.02},
{ "machinegunammoexpl","single",0.02 },
{ "militaryclothes","single",0.05 },
{ "NVGoggles","weapon",0.04 },
{ "100Rnd_762x54_PK","magazine",0.02 }
};
};
class Hunting: Default {
zombieChance = 0.4;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
lootChance = 1;
lootPos[] = {};
lootType[] = {
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.01},
{"ItemMatchbox_DZE","generic",0.03},
{ "farmweapons", "cfglootweapon", 0.03 },
{"","military",0.38},
{"WeaponHolder_ItemMachete","object",0.02},
{"","hunter",0.5}
};
lootTypeSmall[] = {
{"ItemMap","weapon",0.02},
{"ItemFlashlight","weapon",0.02},
{"ItemKnife","weapon",0.02},
{"ItemMatchbox_DZE","weapon",0.04},
{"","military",0.4},
{"","hunter",0.5}
};
};
class DynamicDebris: Default
{
lootChance = 0.4;
minRoaming = 0;
maxRoaming = 2;
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
lootType[] = {
{ "ItemWatch", "generic", 0.19 },
{ "ItemCompass", "generic", 0.01 },
{ "ItemMap", "weapon", 0.06 },
{ "Makarov", "weapon", 0.02 },
{ "Colt1911", "weapon", 0.02 },
{ "ItemFlashlight", "generic", 0.06 },
{ "ItemKnife", "generic", 0.06 },
{ "ItemMatchbox_DZE", "generic", 0.06 },
{ "ItemToolbox", "weapon", 0.02 },
{ "", "generic", 0.17 },
{ "", "food", 0.06 },
{ "PartGeneric", "magazine", 0.07 },
{ "PartWheel", "magazine", 0.06 },
{ "PartFueltank", "magazine", 0.03 },
{ "PartEngine", "magazine", 0.01 },
{ "PartGlass", "magazine", 0.08 },
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
};
};
class DynamicDebrisMilitary: Default
{
lootChance = 0.4;
minRoaming = 0;
maxRoaming = 2;
zombieChance = 0.3;
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
lootType[] = {
{ "ItemEtool", "weapon", 0.05 },
{ "ItemSandbag", "magazine", 0.1 },
{ "", "military", 0.08 },
{ "ItemWatch", "generic", 0.1 },
{ "ItemCompass", "generic", 0.02 },
{ "ItemMap", "weapon", 0.05 },
{ "MakarovSD", "weapon", 0.01 },
{ "Colt1911", "weapon", 0.02 },
{ "ItemFlashlight", "generic", 0.01 },
{ "ItemKnife", "generic", 0.05 },
{ "ItemMatchbox_DZE", "generic", 0.05 },
{ "ItemToolbox", "weapon", 0.02 },
{ "", "generic", 0.15 },
{ "", "food", 0.05 },
{ "PartGeneric", "magazine", 0.06 },
{ "PartWheel", "magazine", 0.05 },
{ "PartFueltank", "magazine", 0.03 },
{ "PartEngine", "magazine", 0.02 },
{ "PartGlass", "magazine", 0.03 },
{ "PartVRotor", "magazine", 0.02 },
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
};
};
class SupplyDrop: Default {
zombieChance = 1;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
lootChance = 1;
lootPos[] = {};
lootType[] = {
{ "PartPlywoodPack", "magazine", 0.1 },
{ "PartPlankPack", "magazine", 0.2 },
{ "CinderBlocks", "magazine", 0.1 },
{ "MortarBucket", "magazine", 0.1 },
{ "bulk_PartGeneric", "magazine", 0.2 },
{ "bulk_ItemSandbag", "magazine", 0.1 },
{ "bulk_ItemTankTrap", "magazine", 0.1 },
{ "ItemSledge", "weapon", 0.1 }
};
};
class MassGrave: Default {
zombieChance = 1;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
lootChance = 1;
lootPos[] = {};
lootType[] = {
{ "M16A2", "weapon", 0.03 },
{ "M16A2GL", "weapon", 0.01 },
{ "M249_EP1_DZ", "weapon", 0.01 },
{ "M9SD", "weapon", 0.02 },
{ "Pecheneg_DZ", "weapon", 0.02 },
{ "PK_DZ", "weapon", 0.01 },
{ "AK_74", "weapon", 0.02 },
{ "M4A1_Aim", "weapon", 0.01 },
{ "AKS_74_kobra", "weapon", 0.01 },
{ "AKS_74_U", "weapon", 0.02 },
{ "AK_47_M", "weapon", 0.02 },
{ "M24", "weapon", 0.01 },
{ "SVD_CAMO", "weapon", 0.01 },
{ "M1014", "weapon", 0.02 },
{ "BAF_LRR_scoped", "weapon", 0.01 },
{ "M4SPR", "weapon", 0.01 },
{ "M4A1", "weapon", 0.01 },
{ "M14_EP1", "weapon", 0.02 },
{ "UZI_EP1", "weapon", 0.03 },
{ "Remington870_lamp", "weapon", 0.01 },
{ "glock17_EP1", "weapon", 0.02 },
{ "M240_DZ", "weapon", 0.02 },
{ "M4A1_AIM_SD_camo", "weapon", 0.01 },
{ "M16A4_ACG", "weapon", 0.01 },
{ "M4A1_HWS_GL_camo", "weapon", 0.01 },
{ "Mk_48_DZ", "weapon", 0.01 },
{ "M4A3_CCO_EP1", "weapon", 0.01 },
{ "AmmoBoxSmall_556", "object", 0.03 },
{ "AmmoBoxSmall_762", "object", 0.03 },
{ "Binocular", "weapon", 0.01 },
{ "ItemFlashlightRed", "military", 0.02 },
{ "ItemKnife", "military", 0.01 },
{ "ItemGPS", "weapon", 0.01 },
{ "ItemMap", "military", 0.01 },
{ "Binocular_Vector", "military", 0.01 },
{ "DZ_ALICE_Pack_EP1", "object", 0.03 },
{ "DZ_TK_Assault_Pack_EP1", "object", 0.02 },
{ "DZ_British_ACU", "object", 0.02 },
{ "DZ_CivilBackpack_EP1", "object", 0.02 },
{ "DZ_Backpack_EP1", "object", 0.01 },
{ "DZ_LargeGunBag_EP1", "object", 0.01 },
{ "", "medical", 0.05 },
{ "", "generic", 0.05 },
{ "", "military", 0.13 },
{ "PipeBomb", "magazine", 0.01 },
{ "Sa58V_RCO_EP1", "weapon", 0.01 },
{ "Sa58V_CCO_EP1", "weapon", 0.01 },
{ "G36_C_SD_camo", "weapon", 0.01 },
{ "M40A3", "weapon", 0.01 },
{ "100Rnd_762x54_PK", "magazine", 0.01 },
{ "", "militaryclothes", 0.05 },
{ "WeaponHolder_ItemMachete", "object", 0.02 },
{ "SCAR_H_LNG_Sniper_SD", "weapon", 0.01 },
{ "2000Rnd_762x51_M134", "magazine", 0.01 },
{ "KSVK_DZE", "weapon", 0.01 },
{ "m240_scoped_EP1_DZE", "weapon", 0.01 }
};
};
/*
If using DZE_MissionLootTable = true; without changing anything in lootPos then use
an include instead of copying the files to your mission.
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingPos.hpp"
*/
};

View File

@@ -1,4 +1,10 @@
// Buildings - redifined here so it does not break mission loot table includes
/*
If using DZE_MissionLootTable = true; without changing anything in lootPos then use
an include instead of copying the files to your mission.
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingPos.hpp"
*/
#include "Buildings\Residential.hpp"
#include "Buildings\Boat.hpp"
#include "Buildings\Castle.hpp"

View File

@@ -48,22 +48,6 @@ class CfgLoot
#include "Groups\InfectedCamp.hpp"
// Buildings
/*#include "Groups\Buildings\Boat.hpp"
#include "Groups\Buildings\Castle.hpp"
#include "Groups\Buildings\Church.hpp"
#include "Groups\Buildings\Construction.hpp"
#include "Groups\Buildings\Farm.hpp"
#include "Groups\Buildings\Hospital.hpp"
#include "Groups\Buildings\Hunting.hpp"
#include "Groups\Buildings\Industrial.hpp"
#include "Groups\Buildings\Military.hpp"
#include "Groups\Buildings\Office.hpp"
#include "Groups\Buildings\Powerlines.hpp"
#include "Groups\Buildings\Residential.hpp"
#include "Groups\Buildings\ResidentialRuins.hpp"
#include "Groups\Buildings\Supermarket.hpp"
#include "Groups\Buildings\Toilet.hpp"
#include "Groups\Buildings\Hangar.hpp"*/
#include "CfgBuildingLoot.hpp"
// Zombies
@@ -124,538 +108,15 @@ class CfgLoot
};
// Buildings
//#include "Buildings\Residential.hpp"
//#include "Buildings\Boat.hpp"
//#include "Buildings\Castle.hpp"
//#include "Buildings\Church.hpp"
//#include "Buildings\Construction.hpp"
//#include "Buildings\CrashSite.hpp"
//#include "Buildings\Farm.hpp"
//#include "Buildings\Hospital.hpp"
//#include "Buildings\Hunting.hpp"
//#include "Buildings\Industrial.hpp"
//#include "Buildings\InfectedCamp.hpp"
//#include "Buildings\Military.hpp"
//#include "Buildings\Office.hpp"
//#include "Buildings\Powerlines.hpp"
//#include "Buildings\ResidentialRuins.hpp"
//#include "Buildings\Supermarket.hpp"
//#include "Buildings\Toilet.hpp"
//#include "Buildings\Roaming.hpp"
//#include "Buildings\Misc.hpp"
#include "CfgBuildingPos.hpp"
/*
If using DZE_MissionLootTable = true; without changing anything in lootPos then use
an include instead of copying the files to your mission.
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingPos.hpp"
*/
};
};
#include "CfgLootSmall.hpp" //Legacy
class CfgLootLegacy {
trash[] = {
{"TrashTinCan",0.5}
,{"TrashJackDaniels",0.05}
,{"ItemSodaEmpty",0.25}
,{"ItemTrashToiletpaper",0.1}
,{"ItemTrashRazor",0.1}
};
civilian[] = {
{"FoodCanUnlabeled",0.07}
,{"TrashJackDaniels",0.08}
,{"ItemSodaEmpty",0.08}
,{"ItemSodaCoke",0.09}
,{"ItemSodaPepsi",0.09}
,{"FoodCanBakedBeans",0.05}
,{"FoodCanSardines",0.05}
,{"FoodCanFrankBeans",0.05}
,{"FoodCanPasta",0.05}
,{"8Rnd_9x18_Makarov",0.07}
,{"7Rnd_45ACP_1911",0.05}
,{"2Rnd_12Gauge_Slug",0.05}
,{"2Rnd_12Gauge_Buck",0.05}
,{"ItemBandage",0.06}
,{"ItemPainkiller",0.06}
,{"FoodBioMeat",0.01}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"ItemDocument",0.03}
,{"RedRyder",0.06}
,{"350Rnd_BB_Magazine",0.07}
};
office2[] = {
{"FoodCanUnlabeled",0.07}
,{"TrashJackDaniels",0.08}
,{"ItemSodaEmpty",0.08}
,{"ItemSodaCoke",0.09}
,{"ItemSodaPepsi",0.09}
,{"FoodCanBakedBeans",0.05}
,{"FoodCanSardines",0.05}
,{"FoodCanFrankBeans",0.05}
,{"FoodCanPasta",0.05}
,{"8Rnd_9x18_Makarov",0.07}
,{"7Rnd_45ACP_1911",0.05}
,{"2Rnd_12Gauge_Slug",0.05}
,{"2Rnd_12Gauge_Buck",0.05}
,{"ItemBandage",0.06}
,{"ItemPainkiller",0.06}
,{"FoodBioMeat",0.01}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"ItemBriefcaseEmpty",0.01}
,{"ItemDocument",0.02}
,{"350Rnd_BB_Magazine",0.09}
};
food[] = {
{"TrashTinCan",0.09}
,{"TrashJackDaniels",0.12}
,{"ItemSodaEmpty",0.12}
,{"ItemSodaCoke",0.09}
,{"ItemSodaPepsi",0.11}
,{"FoodCanBakedBeans",0.07}
,{"FoodCanSardines",0.07}
,{"FoodCanFrankBeans",0.07}
,{"FoodCanPasta",0.07}
,{"FoodCanUnlabeled",0.1}
,{"FoodPistachio",0.05}
,{"FoodNutmix",0.04}
};
office[] = {
{"FoodCanUnlabeled",0.06}
,{"ItemSodaEmpty",0.06}
,{"ItemSodaCoke",0.06}
,{"ItemSodaPepsi",0.04}
,{"TrashJackDaniels",0.04}
,{"FoodCanBakedBeans",0.01}
,{"FoodCanSardines",0.01}
,{"FoodCanFrankBeans",0.01}
,{"FoodCanPasta",0.01}
,{"ItemWaterbottleUnfilled",0.01}
,{"ItemWaterbottle",0.01}
,{"ItemBandage",0.07}
,{"7Rnd_45ACP_1911",0.03}
,{"5Rnd_17HMR",0.01}
,{"10Rnd_303British",0.04}
,{"6Rnd_45ACP",0.04}
,{"2Rnd_12Gauge_Slug",0.05}
,{"2Rnd_12Gauge_Buck",0.05}
,{"8Rnd_9x18_Makarov",0.08}
,{"15Rnd_W1866_Slug",0.02}
,{"1Rnd_Arrow_Wood",0.04}
,{"350Rnd_BB_Magazine",0.05}
,{"HandRoadFlare",0.07}
,{"ItemPainkiller",0.02}
,{"HandChemGreen",0.01}
,{"HandChemBlue",0.03}
,{"HandChemRed",0.03}
,{"ItemHeatPack",0.03}
,{"ItemLockbox",0.04}
,{"ItemDocument",0.02}
};
generic[] = {
{"FoodCanUnlabeled",0.06}
,{"ItemSodaEmpty",0.06}
,{"ItemSodaCoke",0.06}
,{"ItemSodaPepsi",0.04}
,{"TrashJackDaniels",0.04}
,{"FoodCanBakedBeans",0.01}
,{"FoodCanSardines",0.01}
,{"FoodCanFrankBeans",0.01}
,{"FoodCanPasta",0.01}
,{"ItemWaterbottleUnfilled",0.01}
,{"ItemWaterbottle",0.01}
,{"ItemBandage",0.11}
,{"7Rnd_45ACP_1911",0.03}
,{"5Rnd_17HMR",0.01}
,{"10Rnd_303British",0.04}
,{"6Rnd_45ACP",0.04}
,{"2Rnd_12Gauge_Slug",0.05}
,{"2Rnd_12Gauge_Buck",0.05}
,{"8Rnd_9x18_Makarov",0.09}
,{"15Rnd_W1866_Slug",0.02}
,{"1Rnd_Arrow_Wood",0.04}
,{"350Rnd_BB_Magazine",0.05}
,{"HandRoadFlare",0.07}
,{"ItemPainkiller",0.02}
,{"HandChemGreen",0.01}
,{"HandChemBlue",0.03}
,{"HandChemRed",0.03}
,{"ItemHeatPack",0.04}
,{"350Rnd_BB_Magazine",0.09}
};
medical[] = {
{"ItemBandage",0.4}
,{"ItemPainkiller",0.15}
,{"ItemMorphine",0.2}
,{"ItemEpinephrine",0.1}
,{"ItemAntibiotic",0.1}
,{"ItemHeatPack",0.05}
};
hospital[] = {
{"ItemBandage",0.33}
,{"ItemPainkiller",0.16}
,{"ItemMorphine",0.13}
,{"ItemEpinephrine",0.09}
,{"ItemBloodbag",0.17}
,{"ItemAntibiotic",0.12}
};
military[] = {
{"FoodCanUnlabeled",0.07}
,{"ItemSodaEmpty",0.04}
,{"ItemSodaCoke",0.01}
,{"ItemSodaPepsi",0.01}
,{"ItemBandage",0.04}
,{"ItemAntibiotic",0.04}
,{"ItemPainkiller",0.04}
,{"ItemMorphine",0.01}
,{"30Rnd_556x45_Stanag",0.04}
,{"20Rnd_762x51_DMR",0.04}
,{"17Rnd_9x19_glock17",0.05}
,{"15Rnd_9x19_M9SD",0.01}
,{"15Rnd_9x19_M9",0.02}
,{"30Rnd_762x39_AK47",0.04}
,{"30Rnd_545x39_AK",0.04}
,{"5Rnd_762x51_M24",0.01}
,{"5Rnd_86x70_L115A1",0.01}
,{"8Rnd_12Gauge_Slug",0.04}
,{"1Rnd_HE_M203",0.01}
,{"FlareWhite_M203",0.01}
,{"FlareGreen_M203",0.01}
,{"1Rnd_Smoke_M203",0.01}
,{"200Rnd_556x45_M249",0.01}
,{"HandGrenade_west",0.01}
,{"HandGrenade_east",0.01}
,{"SmokeShell",0.04}
,{"SmokeShellRed",0.02}
,{"SmokeShellGreen",0.02}
,{"8Rnd_12Gauge_Buck",0.04}
,{"30Rnd_556x45_StanagSD",0.01}
,{"30Rnd_9x19_MP5",0.02}
,{"30Rnd_9x19_MP5SD",0.01}
,{"100Rnd_762x51_M240",0.01}
,{"HandChemGreen",0.02}
,{"HandChemBlue",0.02}
,{"HandChemRed",0.02}
,{"ItemHeatPack",0.04}
,{"FoodMRE",0.03}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"20Rnd_B_765x17_Ball",0.04}
,{"30Rnd_9x19_UZI_SD",0.01}
,{"ItemDocument",0.02}
};
militarypilot[] = {
{"FoodCanUnlabeled",0.06}
,{"ItemSodaEmpty",0.04}
,{"ItemSodaCoke",0.01}
,{"ItemSodaPepsi",0.01}
,{"ItemBandage",0.04}
,{"ItemAntibiotic",0.04}
,{"ItemPainkiller",0.04}
,{"ItemMorphine",0.01}
,{"30Rnd_556x45_Stanag",0.04}
,{"20Rnd_762x51_DMR",0.04}
,{"17Rnd_9x19_glock17",0.05}
,{"15Rnd_9x19_M9SD",0.01}
,{"15Rnd_9x19_M9",0.02}
,{"30Rnd_762x39_AK47",0.04}
,{"30Rnd_545x39_AK",0.04}
,{"5Rnd_762x51_M24",0.01}
,{"5Rnd_86x70_L115A1",0.01}
,{"8Rnd_12Gauge_Slug",0.04}
,{"1Rnd_HE_M203",0.01}
,{"FlareWhite_M203",0.01}
,{"FlareGreen_M203",0.01}
,{"1Rnd_Smoke_M203",0.01}
,{"200Rnd_556x45_M249",0.01}
,{"HandGrenade_west",0.01}
,{"HandGrenade_east",0.01}
,{"SmokeShell",0.04}
,{"SmokeShellRed",0.02}
,{"SmokeShellGreen",0.02}
,{"8Rnd_12Gauge_Buck",0.04}
,{"30Rnd_556x45_StanagSD",0.01}
,{"30Rnd_9x19_MP5",0.02}
,{"30Rnd_9x19_MP5SD",0.01}
,{"100Rnd_762x51_M240",0.01}
,{"HandChemGreen",0.02}
,{"HandChemBlue",0.02}
,{"HandChemRed",0.02}
,{"ItemHeatPack",0.04}
,{"FoodMRE",0.03}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"20Rnd_B_765x17_Ball",0.04}
,{"30Rnd_9x19_UZI_SD",0.01}
,{"ItemHotwireKit",0.03}
};
policeman[] = {
{"ItemBandage",0.3}
,{"7Rnd_45ACP_1911",0.08}
,{"6Rnd_45ACP",0.08}
,{"15Rnd_W1866_Slug",0.14}
,{"8Rnd_12Gauge_Buck",0.16}
,{"HandRoadFlare",0.07}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"ItemComboLock",0.05}
,{"SmokeShell",0.04}
,{"FoodMRE",0.04}
,{"ItemHotwireKit",0.03}
,{"ItemDocument",0.02}
};
hunter[] = {
{"ItemBandage",0.4}
,{"5Rnd_17HMR",0.15}
,{"7Rnd_45ACP_1911",0.03}
,{"10Rnd_303British",0.1}
,{"ItemWaterbottleUnfilled",0.05}
,{"1Rnd_Arrow_Wood",0.2}
,{"350Rnd_BB_Magazine",0.05}
,{"ItemHeatPack",0.02}
,{"FoodMRE",0.01}
,{"FoodNutmix",0.02}
,{"ItemDocument",0.01}
,{"ItemMixOil",0.01}
,{"RedRyder",0.06}
,{"350Rnd_BB_Magazine",0.09}
};
worker[] = {
{"FoodCanUnlabeled",0.09}
,{"TrashJackDaniels",0.09}
,{"ItemSodaEmpty",0.1}
,{"ItemSodaCoke",0.1}
,{"ItemSodaPepsi",0.1}
,{"FoodCanBakedBeans",0.06}
,{"FoodCanSardines",0.06}
,{"FoodCanFrankBeans",0.06}
,{"FoodCanPasta",0.06}
,{"ItemBandage",0.1}
,{"ItemPainkiller",0.06}
,{"ItemWire",0.01}
,{"ItemTankTrap",0.03}
,{"ItemComboLock",0.04}
,{"ItemSledgeHead",0.02}
,{"ItemDocument",0.02}
};
clothes[] = {
{"Skin_RU_Policeman_DZ",0.11}
,{"Skin_Pilot_EP1_DZ",0.1}
,{"Skin_Functionary1_EP1_DZ",0.1}
,{"Skin_Priest_DZ",0.1}
,{"Skin_Rocker1_DZ",0.07}
,{"Skin_Rocker2_DZ",0.07}
,{"Skin_Rocker3_DZ",0.08}
,{"Skin_Rocker4_DZ",0.08}
,{"Skin_SurvivorW3_DZ",0.09}
,{"Skin_SurvivorWpink_DZ",0.09}
,{"Skin_SurvivorWurban_DZ",0.07}
,{"Skin_INS_Bardak_DZ",0.02}
,{"Skin_INS_Worker2_DZ",0.02}
};
militaryclothes[] = {
{"Skin_Camo1_DZ",0.09}
,{"Skin_Sniper1_DZ",0.08}
,{"Skin_Rocket_DZ",0.05}
,{"Skin_Soldier1_DZ",0.5}
,{"Skin_Drake_Light_DZ",0.07}
,{"Skin_Soldier_TL_PMC_DZ",0.07}
,{"Skin_Soldier_Sniper_PMC_DZ",0.05}
,{"Skin_Soldier_Bodyguard_AA12_PMC_DZ",0.07}
,{"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",0.08}
,{"Skin_FR_OHara_DZ",0.08}
,{"Skin_FR_Rodriguez_DZ",0.09}
,{"Skin_CZ_Soldier_Sniper_EP1_DZ",0.04}
,{"Skin_Graves_Light_DZ",0.09}
,{"Skin_INS_Soldier_AR_DZ",0.05}
,{"Skin_INS_Soldier_CO_DZ",0.04}
};
specialclothes[] = {
{"Skin_Ins_Soldier_GL_DZ",0.05}
,{"Skin_GUE_Commander_DZ",0.08}
,{"Skin_Bandit1_DZ",0.08}
,{"Skin_Bandit2_DZ",0.06}
,{"Skin_BanditW1_DZ",0.07}
,{"Skin_BanditW2_DZ",0.07}
,{"Skin_TK_INS_Soldier_EP1_DZ",0.05}
,{"Skin_TK_INS_Warlord_EP1_DZ",0.07}
,{"Skin_SurvivorWcombat_DZ",0.08}
,{"Skin_SurvivorWdesert_DZ",0.08}
,{"Skin_GUE_Soldier_MG_DZ",0.05}
,{"Skin_GUE_Soldier_Sniper_DZ",0.04}
,{"Skin_GUE_Soldier_Crew_DZ",0.04}
,{"Skin_GUE_Soldier_CO_DZ",0.04}
,{"Skin_GUE_Soldier_2_DZ",0.04}
,{"Skin_TK_Special_Forces_MG_EP1_DZ",0.02}
,{"Skin_TK_Soldier_Sniper_EP1_DZ",0.02}
,{"Skin_TK_Commander_EP1_DZ",0.02}
,{"Skin_RU_Soldier_Crew_DZ",0.02}
,{"Skin_INS_Lopotev_DZ",0.02}
};
tents[] = {
{"WeaponHolder_ItemTentOld",0.34}
,{"WeaponHolder_ItemTentDomed",0.33}
,{"WeaponHolder_ItemTentDomed2",0.33}
};
backpacks[] = {
{"DZ_Assault_Pack_EP1",0.22}
,{"DZ_Czech_Vest_Puch",0.2}
,{"DZ_TerminalPack_EP1",0.18}
,{"DZ_ALICE_Pack_EP1",0.16}
,{"DZ_TK_Assault_Pack_EP1",0.13}
,{"DZ_CompactPack_EP1",0.11}
};
militarybackpacks[] = {
{"DZ_British_ACU",0.3}
,{"DZ_GunBag_EP1",0.25}
,{"DZ_CivilBackpack_EP1",0.2}
,{"DZ_Backpack_EP1",0.15}
,{"DZ_LargeGunBag_EP1",0.1}
};
militaryammo[] = {
{"2000Rnd_762x51_M134",0.1}
,{"29Rnd_30mm_AGS30",0.2}
,{"50Rnd_127x107_DSHKM",0.2}
,{"48Rnd_40mm_MK19",0.2}
,{"100Rnd_127x99_M2",0.3}
};
pistols[] = {
{"Makarov",0.25}
,{"Colt1911",0.23}
,{"revolver_EP1",0.2}
,{"glock17_EP1",0.1}
,{"MakarovSD",0.1}
,{"M9",0.07}
,{"M9SD",0.04}
,{"revolver_gold_EP1",0.01}
};
shotgunsingleshot[] = {
{"Winchester1866",0.25}
,{"LeeEnfield",0.2}
,{"MR43",0.2}
,{"Saiga12K",0.13}
,{"Remington870_lamp",0.1}
,{"Crossbow_DZ",0.07}
,{"RedRyder",0.06}
,{"M1014",0.05}
};
farmweapons[] = {
{"Winchester1866",0.25}
,{"LeeEnfield",0.2}
,{"MR43",0.19}
,{"Saiga12K",0.13}
,{"Remington870_lamp",0.1}
,{"Crossbow_DZ",0.07}
,{"huntingrifle",0.05}
,{"Chainsaw",0.01}
,{"RedRyder",0.06}
};
sniperrifles[] = {
{"AK_107_PSO",0.1}
,{"M4SPR",0.09}
,{"M40A3",0.09}
,{"SVD_CAMO",0.07}
,{"SVD_des_EP1",0.07}
,{"SVD",0.07}
,{"huntingrifle",0.09}
,{"M24_des_EP1",0.08}
,{"M24",0.07}
,{"BAF_LRR_scoped",0.07}
,{"M107_DZ",0.05}
,{"KSVK_DZE",0.05}
,{"VSS_vintorez",0.04}
,{"SCAR_H_LNG_Sniper_SD",0.03}
,{"M14_EP1",0.02}
,{"DMR",0.01}
};
sniperriflesammo[] = {
{"30Rnd_545x39_AKSD",0.18}
,{"5Rnd_127x108_KSVK",0.08}
,{"5Rnd_86x70_L115A1",0.07}
,{"10Rnd_127x99_m107",0.15}
,{"10Rnd_762x54_SVD",0.2}
,{"20Rnd_762x51_DMR",0.1}
,{"5Rnd_762x51_M24",0.15}
,{"5Rnd_17HMR",0.1}
,{"20Rnd_762x51_SB_SCAR",0.07}
,{"20Rnd_9x39_SP5_VSS",0.05}
};
submachinegun[] = {
{"UZI_EP1",0.25}
,{"bizon",0.2}
,{"Sa61_EP1",0.2}
,{"MP5A5",0.13}
,{"bizon_silenced",0.1}
,{"UZI_SD_EP1",0.07}
,{"MP5SD",0.05}
};
assaultrifles[] = {
{"AKS_74_kobra",0.05}
,{"AKS_74_U",0.05}
,{"AKS_GOLD",0.01}
,{"AK_47_M",0.05}
,{"AK_74",0.05}
,{"FN_FAL",0.03}
,{"FN_FAL_ANPVS4",0.01}
,{"G36A_camo",0.05}
,{"G36C",0.05}
,{"G36C_camo",0.05}
,{"G36K_camo",0.05}
,{"G36_C_SD_camo",0.03}
,{"M16A2",0.05}
,{"M16A2GL",0.02}
,{"M16A4_ACG",0.01}
,{"M4A1",0.05}
,{"M4A1_Aim",0.04}
,{"M4A1_AIM_SD_camo",0.01}
,{"M4A1_HWS_GL_camo",0.01}
,{"M4A3_CCO_EP1",0.04}
,{"Sa58P_EP1",0.02}
,{"Sa58V_CCO_EP1",0.04}
,{"Sa58V_EP1",0.02}
,{"Sa58V_RCO_EP1",0.04}
,{"m8_compact",0.03}
,{"m8_sharpshooter",0.04}
,{"m8_holo_sd",0.02}
,{"m8_carbine",0.05}
,{"BAF_L85A2_RIS_SUSAT",0.02}
,{"BAF_L85A2_RIS_Holo",0.01}
,{"M4A1_HWS_GL_SD_Camo",0.01}
};
assaultrifleammo[] = {
{"30Rnd_762x39_SA58",0.25}
,{"30Rnd_762x39_AK47",0.2}
,{"30Rnd_556x45_Stanag",0.2}
,{"30Rnd_545x39_AK",0.11}
,{"30Rnd_556x45_StanagSD",0.12}
,{"20Rnd_762x51_FNFAL",0.07}
};
machineguns[] = {
{"RPK_74",0.11}
,{"M8_SAW",0.11}
,{"Pecheneg_DZ",0.1}
,{"PK_DZ",0.1}
,{"MG36_camo",0.1}
,{"M60A4_EP1_DZE",0.1}
,{"MG36",0.1}
,{"M249_m145_EP1_DZE",0.1}
,{"m240_scoped_EP1_DZE",0.1}
,{"M240_DZ",0.08}
,{"M249_EP1_DZ",0.05}
,{"Mk_48_DZ",0.05}
};
machinegunammo[] = {
{"100Rnd_556x45_BetaCMag",0.2}
,{"75Rnd_545x39_RPK",0.2}
,{"100Rnd_556x45_M249",0.15}
,{"100Rnd_762x51_M240",0.15}
,{"100Rnd_762x54_PK",0.15}
,{"200Rnd_556x45_M249",0.15}
};
machinegunammoexpl[] = {
{"100Rnd_556x45_BetaCMag",0.2}
,{"75Rnd_545x39_RPK",0.2}
,{"100Rnd_556x45_M249",0.15}
,{"100Rnd_762x51_M240",0.15}
,{"100Rnd_762x54_PK",0.14}
,{"200Rnd_556x45_M249",0.14}
,{"MAAWS_HEAT",0.01}
,{"PipeBomb",0.01}
};
militaryshotguns[] = {
{"Saiga12K",0.25}
,{"Remington870_lamp",0.35}
,{"M1014",0.4}
};
};
#include "CfgLootSmall.hpp" // Can be removed if not using legacy loot tables
#include "CfgLootLegacy.hpp" // Can be removed if not using legacy loot tables

View File

@@ -0,0 +1,511 @@
class CfgLootLegacy {
trash[] = {
{"TrashTinCan",0.5}
,{"TrashJackDaniels",0.05}
,{"ItemSodaEmpty",0.25}
,{"ItemTrashToiletpaper",0.1}
,{"ItemTrashRazor",0.1}
};
civilian[] = {
{"FoodCanUnlabeled",0.07}
,{"TrashJackDaniels",0.08}
,{"ItemSodaEmpty",0.08}
,{"ItemSodaCoke",0.09}
,{"ItemSodaPepsi",0.09}
,{"FoodCanBakedBeans",0.05}
,{"FoodCanSardines",0.05}
,{"FoodCanFrankBeans",0.05}
,{"FoodCanPasta",0.05}
,{"8Rnd_9x18_Makarov",0.07}
,{"7Rnd_45ACP_1911",0.05}
,{"2Rnd_12Gauge_Slug",0.05}
,{"2Rnd_12Gauge_Buck",0.05}
,{"ItemBandage",0.06}
,{"ItemPainkiller",0.06}
,{"FoodBioMeat",0.01}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"ItemDocument",0.03}
,{"RedRyder",0.06}
,{"350Rnd_BB_Magazine",0.07}
};
office2[] = {
{"FoodCanUnlabeled",0.07}
,{"TrashJackDaniels",0.08}
,{"ItemSodaEmpty",0.08}
,{"ItemSodaCoke",0.09}
,{"ItemSodaPepsi",0.09}
,{"FoodCanBakedBeans",0.05}
,{"FoodCanSardines",0.05}
,{"FoodCanFrankBeans",0.05}
,{"FoodCanPasta",0.05}
,{"8Rnd_9x18_Makarov",0.07}
,{"7Rnd_45ACP_1911",0.05}
,{"2Rnd_12Gauge_Slug",0.05}
,{"2Rnd_12Gauge_Buck",0.05}
,{"ItemBandage",0.06}
,{"ItemPainkiller",0.06}
,{"FoodBioMeat",0.01}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"ItemBriefcaseEmpty",0.01}
,{"ItemDocument",0.02}
,{"350Rnd_BB_Magazine",0.09}
};
food[] = {
{"TrashTinCan",0.09}
,{"TrashJackDaniels",0.12}
,{"ItemSodaEmpty",0.12}
,{"ItemSodaCoke",0.09}
,{"ItemSodaPepsi",0.11}
,{"FoodCanBakedBeans",0.07}
,{"FoodCanSardines",0.07}
,{"FoodCanFrankBeans",0.07}
,{"FoodCanPasta",0.07}
,{"FoodCanUnlabeled",0.1}
,{"FoodPistachio",0.05}
,{"FoodNutmix",0.04}
};
office[] = {
{"FoodCanUnlabeled",0.06}
,{"ItemSodaEmpty",0.06}
,{"ItemSodaCoke",0.06}
,{"ItemSodaPepsi",0.04}
,{"TrashJackDaniels",0.04}
,{"FoodCanBakedBeans",0.01}
,{"FoodCanSardines",0.01}
,{"FoodCanFrankBeans",0.01}
,{"FoodCanPasta",0.01}
,{"ItemWaterbottleUnfilled",0.01}
,{"ItemWaterbottle",0.01}
,{"ItemBandage",0.07}
,{"7Rnd_45ACP_1911",0.03}
,{"5Rnd_17HMR",0.01}
,{"10Rnd_303British",0.04}
,{"6Rnd_45ACP",0.04}
,{"2Rnd_12Gauge_Slug",0.05}
,{"2Rnd_12Gauge_Buck",0.05}
,{"8Rnd_9x18_Makarov",0.08}
,{"15Rnd_W1866_Slug",0.02}
,{"1Rnd_Arrow_Wood",0.04}
,{"350Rnd_BB_Magazine",0.05}
,{"HandRoadFlare",0.07}
,{"ItemPainkiller",0.02}
,{"HandChemGreen",0.01}
,{"HandChemBlue",0.03}
,{"HandChemRed",0.03}
,{"ItemHeatPack",0.03}
,{"ItemLockbox",0.04}
,{"ItemDocument",0.02}
};
generic[] = {
{"FoodCanUnlabeled",0.06}
,{"ItemSodaEmpty",0.06}
,{"ItemSodaCoke",0.06}
,{"ItemSodaPepsi",0.04}
,{"TrashJackDaniels",0.04}
,{"FoodCanBakedBeans",0.01}
,{"FoodCanSardines",0.01}
,{"FoodCanFrankBeans",0.01}
,{"FoodCanPasta",0.01}
,{"ItemWaterbottleUnfilled",0.01}
,{"ItemWaterbottle",0.01}
,{"ItemBandage",0.11}
,{"7Rnd_45ACP_1911",0.03}
,{"5Rnd_17HMR",0.01}
,{"10Rnd_303British",0.04}
,{"6Rnd_45ACP",0.04}
,{"2Rnd_12Gauge_Slug",0.05}
,{"2Rnd_12Gauge_Buck",0.05}
,{"8Rnd_9x18_Makarov",0.09}
,{"15Rnd_W1866_Slug",0.02}
,{"1Rnd_Arrow_Wood",0.04}
,{"350Rnd_BB_Magazine",0.05}
,{"HandRoadFlare",0.07}
,{"ItemPainkiller",0.02}
,{"HandChemGreen",0.01}
,{"HandChemBlue",0.03}
,{"HandChemRed",0.03}
,{"ItemHeatPack",0.04}
,{"350Rnd_BB_Magazine",0.09}
};
medical[] = {
{"ItemBandage",0.4}
,{"ItemPainkiller",0.15}
,{"ItemMorphine",0.2}
,{"ItemEpinephrine",0.1}
,{"ItemAntibiotic",0.1}
,{"ItemHeatPack",0.05}
};
hospital[] = {
{"ItemBandage",0.33}
,{"ItemPainkiller",0.16}
,{"ItemMorphine",0.13}
,{"ItemEpinephrine",0.09}
,{"ItemBloodbag",0.17}
,{"ItemAntibiotic",0.12}
};
military[] = {
{"FoodCanUnlabeled",0.07}
,{"ItemSodaEmpty",0.04}
,{"ItemSodaCoke",0.01}
,{"ItemSodaPepsi",0.01}
,{"ItemBandage",0.04}
,{"ItemAntibiotic",0.04}
,{"ItemPainkiller",0.04}
,{"ItemMorphine",0.01}
,{"30Rnd_556x45_Stanag",0.04}
,{"20Rnd_762x51_DMR",0.04}
,{"17Rnd_9x19_glock17",0.05}
,{"15Rnd_9x19_M9SD",0.01}
,{"15Rnd_9x19_M9",0.02}
,{"30Rnd_762x39_AK47",0.04}
,{"30Rnd_545x39_AK",0.04}
,{"5Rnd_762x51_M24",0.01}
,{"5Rnd_86x70_L115A1",0.01}
,{"8Rnd_12Gauge_Slug",0.04}
,{"1Rnd_HE_M203",0.01}
,{"FlareWhite_M203",0.01}
,{"FlareGreen_M203",0.01}
,{"1Rnd_Smoke_M203",0.01}
,{"200Rnd_556x45_M249",0.01}
,{"HandGrenade_west",0.01}
,{"HandGrenade_east",0.01}
,{"SmokeShell",0.04}
,{"SmokeShellRed",0.02}
,{"SmokeShellGreen",0.02}
,{"8Rnd_12Gauge_Buck",0.04}
,{"30Rnd_556x45_StanagSD",0.01}
,{"30Rnd_9x19_MP5",0.02}
,{"30Rnd_9x19_MP5SD",0.01}
,{"100Rnd_762x51_M240",0.01}
,{"HandChemGreen",0.02}
,{"HandChemBlue",0.02}
,{"HandChemRed",0.02}
,{"ItemHeatPack",0.04}
,{"FoodMRE",0.03}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"20Rnd_B_765x17_Ball",0.04}
,{"30Rnd_9x19_UZI_SD",0.01}
,{"ItemDocument",0.02}
};
militarypilot[] = {
{"FoodCanUnlabeled",0.06}
,{"ItemSodaEmpty",0.04}
,{"ItemSodaCoke",0.01}
,{"ItemSodaPepsi",0.01}
,{"ItemBandage",0.04}
,{"ItemAntibiotic",0.04}
,{"ItemPainkiller",0.04}
,{"ItemMorphine",0.01}
,{"30Rnd_556x45_Stanag",0.04}
,{"20Rnd_762x51_DMR",0.04}
,{"17Rnd_9x19_glock17",0.05}
,{"15Rnd_9x19_M9SD",0.01}
,{"15Rnd_9x19_M9",0.02}
,{"30Rnd_762x39_AK47",0.04}
,{"30Rnd_545x39_AK",0.04}
,{"5Rnd_762x51_M24",0.01}
,{"5Rnd_86x70_L115A1",0.01}
,{"8Rnd_12Gauge_Slug",0.04}
,{"1Rnd_HE_M203",0.01}
,{"FlareWhite_M203",0.01}
,{"FlareGreen_M203",0.01}
,{"1Rnd_Smoke_M203",0.01}
,{"200Rnd_556x45_M249",0.01}
,{"HandGrenade_west",0.01}
,{"HandGrenade_east",0.01}
,{"SmokeShell",0.04}
,{"SmokeShellRed",0.02}
,{"SmokeShellGreen",0.02}
,{"8Rnd_12Gauge_Buck",0.04}
,{"30Rnd_556x45_StanagSD",0.01}
,{"30Rnd_9x19_MP5",0.02}
,{"30Rnd_9x19_MP5SD",0.01}
,{"100Rnd_762x51_M240",0.01}
,{"HandChemGreen",0.02}
,{"HandChemBlue",0.02}
,{"HandChemRed",0.02}
,{"ItemHeatPack",0.04}
,{"FoodMRE",0.03}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"20Rnd_B_765x17_Ball",0.04}
,{"30Rnd_9x19_UZI_SD",0.01}
,{"ItemHotwireKit",0.03}
};
policeman[] = {
{"ItemBandage",0.3}
,{"7Rnd_45ACP_1911",0.08}
,{"6Rnd_45ACP",0.08}
,{"15Rnd_W1866_Slug",0.14}
,{"8Rnd_12Gauge_Buck",0.16}
,{"HandRoadFlare",0.07}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"ItemComboLock",0.05}
,{"SmokeShell",0.04}
,{"FoodMRE",0.04}
,{"ItemHotwireKit",0.03}
,{"ItemDocument",0.02}
};
hunter[] = {
{"ItemBandage",0.4}
,{"5Rnd_17HMR",0.15}
,{"7Rnd_45ACP_1911",0.03}
,{"10Rnd_303British",0.1}
,{"ItemWaterbottleUnfilled",0.05}
,{"1Rnd_Arrow_Wood",0.2}
,{"350Rnd_BB_Magazine",0.05}
,{"ItemHeatPack",0.02}
,{"FoodMRE",0.01}
,{"FoodNutmix",0.02}
,{"ItemDocument",0.01}
,{"ItemMixOil",0.01}
,{"RedRyder",0.06}
,{"350Rnd_BB_Magazine",0.09}
};
worker[] = {
{"FoodCanUnlabeled",0.09}
,{"TrashJackDaniels",0.09}
,{"ItemSodaEmpty",0.1}
,{"ItemSodaCoke",0.1}
,{"ItemSodaPepsi",0.1}
,{"FoodCanBakedBeans",0.06}
,{"FoodCanSardines",0.06}
,{"FoodCanFrankBeans",0.06}
,{"FoodCanPasta",0.06}
,{"ItemBandage",0.1}
,{"ItemPainkiller",0.06}
,{"ItemWire",0.01}
,{"ItemTankTrap",0.03}
,{"ItemComboLock",0.04}
,{"ItemSledgeHead",0.02}
,{"ItemDocument",0.02}
};
clothes[] = {
{"Skin_RU_Policeman_DZ",0.11}
,{"Skin_Pilot_EP1_DZ",0.1}
,{"Skin_Functionary1_EP1_DZ",0.1}
,{"Skin_Priest_DZ",0.1}
,{"Skin_Rocker1_DZ",0.07}
,{"Skin_Rocker2_DZ",0.07}
,{"Skin_Rocker3_DZ",0.08}
,{"Skin_Rocker4_DZ",0.08}
,{"Skin_SurvivorW3_DZ",0.09}
,{"Skin_SurvivorWpink_DZ",0.09}
,{"Skin_SurvivorWurban_DZ",0.07}
,{"Skin_INS_Bardak_DZ",0.02}
,{"Skin_INS_Worker2_DZ",0.02}
};
militaryclothes[] = {
{"Skin_Camo1_DZ",0.09}
,{"Skin_Sniper1_DZ",0.08}
,{"Skin_Rocket_DZ",0.05}
,{"Skin_Soldier1_DZ",0.5}
,{"Skin_Drake_Light_DZ",0.07}
,{"Skin_Soldier_TL_PMC_DZ",0.07}
,{"Skin_Soldier_Sniper_PMC_DZ",0.05}
,{"Skin_Soldier_Bodyguard_AA12_PMC_DZ",0.07}
,{"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",0.08}
,{"Skin_FR_OHara_DZ",0.08}
,{"Skin_FR_Rodriguez_DZ",0.09}
,{"Skin_CZ_Soldier_Sniper_EP1_DZ",0.04}
,{"Skin_Graves_Light_DZ",0.09}
,{"Skin_INS_Soldier_AR_DZ",0.05}
,{"Skin_INS_Soldier_CO_DZ",0.04}
};
specialclothes[] = {
{"Skin_Ins_Soldier_GL_DZ",0.05}
,{"Skin_GUE_Commander_DZ",0.08}
,{"Skin_Bandit1_DZ",0.08}
,{"Skin_Bandit2_DZ",0.06}
,{"Skin_BanditW1_DZ",0.07}
,{"Skin_BanditW2_DZ",0.07}
,{"Skin_TK_INS_Soldier_EP1_DZ",0.05}
,{"Skin_TK_INS_Warlord_EP1_DZ",0.07}
,{"Skin_SurvivorWcombat_DZ",0.08}
,{"Skin_SurvivorWdesert_DZ",0.08}
,{"Skin_GUE_Soldier_MG_DZ",0.05}
,{"Skin_GUE_Soldier_Sniper_DZ",0.04}
,{"Skin_GUE_Soldier_Crew_DZ",0.04}
,{"Skin_GUE_Soldier_CO_DZ",0.04}
,{"Skin_GUE_Soldier_2_DZ",0.04}
,{"Skin_TK_Special_Forces_MG_EP1_DZ",0.02}
,{"Skin_TK_Soldier_Sniper_EP1_DZ",0.02}
,{"Skin_TK_Commander_EP1_DZ",0.02}
,{"Skin_RU_Soldier_Crew_DZ",0.02}
,{"Skin_INS_Lopotev_DZ",0.02}
};
tents[] = {
{"WeaponHolder_ItemTentOld",0.34}
,{"WeaponHolder_ItemTentDomed",0.33}
,{"WeaponHolder_ItemTentDomed2",0.33}
};
backpacks[] = {
{"DZ_Assault_Pack_EP1",0.22}
,{"DZ_Czech_Vest_Puch",0.2}
,{"DZ_TerminalPack_EP1",0.18}
,{"DZ_ALICE_Pack_EP1",0.16}
,{"DZ_TK_Assault_Pack_EP1",0.13}
,{"DZ_CompactPack_EP1",0.11}
};
militarybackpacks[] = {
{"DZ_British_ACU",0.3}
,{"DZ_GunBag_EP1",0.25}
,{"DZ_CivilBackpack_EP1",0.2}
,{"DZ_Backpack_EP1",0.15}
,{"DZ_LargeGunBag_EP1",0.1}
};
militaryammo[] = {
{"2000Rnd_762x51_M134",0.1}
,{"29Rnd_30mm_AGS30",0.2}
,{"50Rnd_127x107_DSHKM",0.2}
,{"48Rnd_40mm_MK19",0.2}
,{"100Rnd_127x99_M2",0.3}
};
pistols[] = {
{"Makarov",0.25}
,{"Colt1911",0.23}
,{"revolver_EP1",0.2}
,{"glock17_EP1",0.1}
,{"MakarovSD",0.1}
,{"M9",0.07}
,{"M9SD",0.04}
,{"revolver_gold_EP1",0.01}
};
shotgunsingleshot[] = {
{"Winchester1866",0.25}
,{"LeeEnfield",0.2}
,{"MR43",0.2}
,{"Saiga12K",0.13}
,{"Remington870_lamp",0.1}
,{"Crossbow_DZ",0.07}
,{"RedRyder",0.06}
,{"M1014",0.05}
};
farmweapons[] = {
{"Winchester1866",0.25}
,{"LeeEnfield",0.2}
,{"MR43",0.19}
,{"Saiga12K",0.13}
,{"Remington870_lamp",0.1}
,{"Crossbow_DZ",0.07}
,{"huntingrifle",0.05}
,{"Chainsaw",0.01}
,{"RedRyder",0.06}
};
sniperrifles[] = {
{"AK_107_PSO",0.1}
,{"M4SPR",0.09}
,{"M40A3",0.09}
,{"SVD_CAMO",0.07}
,{"SVD_des_EP1",0.07}
,{"SVD",0.07}
,{"huntingrifle",0.09}
,{"M24_des_EP1",0.08}
,{"M24",0.07}
,{"BAF_LRR_scoped",0.07}
,{"M107_DZ",0.05}
,{"KSVK_DZE",0.05}
,{"VSS_vintorez",0.04}
,{"SCAR_H_LNG_Sniper_SD",0.03}
,{"M14_EP1",0.02}
,{"DMR",0.01}
};
sniperriflesammo[] = {
{"30Rnd_545x39_AKSD",0.18}
,{"5Rnd_127x108_KSVK",0.08}
,{"5Rnd_86x70_L115A1",0.07}
,{"10Rnd_127x99_m107",0.15}
,{"10Rnd_762x54_SVD",0.2}
,{"20Rnd_762x51_DMR",0.1}
,{"5Rnd_762x51_M24",0.15}
,{"5Rnd_17HMR",0.1}
,{"20Rnd_762x51_SB_SCAR",0.07}
,{"20Rnd_9x39_SP5_VSS",0.05}
};
submachinegun[] = {
{"UZI_EP1",0.25}
,{"bizon",0.2}
,{"Sa61_EP1",0.2}
,{"MP5A5",0.13}
,{"bizon_silenced",0.1}
,{"UZI_SD_EP1",0.07}
,{"MP5SD",0.05}
};
assaultrifles[] = {
{"AKS_74_kobra",0.05}
,{"AKS_74_U",0.05}
,{"AKS_GOLD",0.01}
,{"AK_47_M",0.05}
,{"AK_74",0.05}
,{"FN_FAL",0.03}
,{"FN_FAL_ANPVS4",0.01}
,{"G36A_camo",0.05}
,{"G36C",0.05}
,{"G36C_camo",0.05}
,{"G36K_camo",0.05}
,{"G36_C_SD_camo",0.03}
,{"M16A2",0.05}
,{"M16A2GL",0.02}
,{"M16A4_ACG",0.01}
,{"M4A1",0.05}
,{"M4A1_Aim",0.04}
,{"M4A1_AIM_SD_camo",0.01}
,{"M4A1_HWS_GL_camo",0.01}
,{"M4A3_CCO_EP1",0.04}
,{"Sa58P_EP1",0.02}
,{"Sa58V_CCO_EP1",0.04}
,{"Sa58V_EP1",0.02}
,{"Sa58V_RCO_EP1",0.04}
,{"m8_compact",0.03}
,{"m8_sharpshooter",0.04}
,{"m8_holo_sd",0.02}
,{"m8_carbine",0.05}
,{"BAF_L85A2_RIS_SUSAT",0.02}
,{"BAF_L85A2_RIS_Holo",0.01}
,{"M4A1_HWS_GL_SD_Camo",0.01}
};
assaultrifleammo[] = {
{"30Rnd_762x39_SA58",0.25}
,{"30Rnd_762x39_AK47",0.2}
,{"30Rnd_556x45_Stanag",0.2}
,{"30Rnd_545x39_AK",0.11}
,{"30Rnd_556x45_StanagSD",0.12}
,{"20Rnd_762x51_FNFAL",0.07}
};
machineguns[] = {
{"RPK_74",0.11}
,{"M8_SAW",0.11}
,{"Pecheneg_DZ",0.1}
,{"PK_DZ",0.1}
,{"MG36_camo",0.1}
,{"M60A4_EP1_DZE",0.1}
,{"MG36",0.1}
,{"M249_m145_EP1_DZE",0.1}
,{"m240_scoped_EP1_DZE",0.1}
,{"M240_DZ",0.08}
,{"M249_EP1_DZ",0.05}
,{"Mk_48_DZ",0.05}
};
machinegunammo[] = {
{"100Rnd_556x45_BetaCMag",0.2}
,{"75Rnd_545x39_RPK",0.2}
,{"100Rnd_556x45_M249",0.15}
,{"100Rnd_762x51_M240",0.15}
,{"100Rnd_762x54_PK",0.15}
,{"200Rnd_556x45_M249",0.15}
};
machinegunammoexpl[] = {
{"100Rnd_556x45_BetaCMag",0.2}
,{"75Rnd_545x39_RPK",0.2}
,{"100Rnd_556x45_M249",0.15}
,{"100Rnd_762x51_M240",0.15}
,{"100Rnd_762x54_PK",0.14}
,{"200Rnd_556x45_M249",0.14}
,{"MAAWS_HEAT",0.01}
,{"PipeBomb",0.01}
};
militaryshotguns[] = {
{"Saiga12K",0.25}
,{"Remington870_lamp",0.35}
,{"M1014",0.4}
};
};

View File

@@ -60,6 +60,8 @@ class 2Rnd_12Gauge_Slug : 8Rnd_12Gauge_Slug
};
};
/* Buckshot */
class 8Rnd_B_Beneli_Pellets;

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