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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Use number instead of string for weapon slot type in configs
This is consistent with the rest of the weapon configs. It also avoids issues with using isNumber or getNumber to check slot type in scripts.
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@@ -62,5 +62,5 @@ class L110A1_DZ : L110A1_CCO_DZ
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};
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class BAF_L110A1_Aim_DZE:BAF_L110A1_Aim { //Slightly different scope from L110A1_CCO_DZ, otherwise identical
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type = "1";
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type = WeaponSlotPrimary;
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};
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@@ -51,5 +51,5 @@ class M240_Holo_DZ : M240_CCO_DZ
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};
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class m240_scoped_EP1_DZE:m240_scoped_EP1 { //has m145 scope
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type = "1";
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type = WeaponSlotPrimary;
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};
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@@ -63,10 +63,10 @@ class M249_Holo_DZ : M249_CCO_DZ
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class M249_EP1;
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class M249_EP1_DZ:M249_EP1 { //Iron sight with shorter stock (slightly different look from M249_DZ) can also fire MG36 mags
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type = "1";
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type = WeaponSlotPrimary;
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};
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class M249_m145_EP1;
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class M249_m145_EP1_DZE:M249_m145_EP1 {
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type = "1";
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type = WeaponSlotPrimary;
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};
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@@ -20,5 +20,5 @@ class PKM_DZ : PK //Iron sight PKM
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};
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class Pecheneg_DZ: Pecheneg { //PKP with long range scope
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type = "1";
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type = WeaponSlotPrimary;
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};
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@@ -1,4 +1,4 @@
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class M60A4_EP1;
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class M60A4_EP1_DZE : M60A4_EP1 {
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type = "1";
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type = WeaponSlotPrimary;
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};
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@@ -1,7 +1,7 @@
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class BAF_AS50_scoped;
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class BAF_AS50_scoped_DZ : BAF_AS50_scoped {
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displayname = "AS50_DZ";
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type = "1";
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type = WeaponSlotPrimary;
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canlock = 0;
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//cursor = "RifleCursor";
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//cursoraim = "Foresight";
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@@ -1,4 +1,4 @@
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class Anzio_20;
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class Anzio_20_DZ : Anzio_20 {
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type = 1;
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type = WeaponSlotPrimary;
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};
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@@ -1,4 +1,4 @@
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class ksvk;
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class KSVK_DZE:ksvk {
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type = "1";
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type = WeaponSlotPrimary;
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};
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@@ -1,7 +1,7 @@
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class m107: Rifle
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{
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scope = public;
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type = 1;
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type = WeaponSlotPrimary;
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canlock = 0;
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picture = "\CA\weapons\data\Equip\W_m107_CA.paa";
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UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
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