Add plotManagementMustBeClose config option

Setting false allows adding any online player to plot friends regardless
of their distance from the pole.
This commit is contained in:
ebaydayz
2016-05-17 20:09:37 -04:00
parent edb64c4e05
commit f61c6d8dac
2 changed files with 4 additions and 2 deletions

View File

@@ -1,13 +1,14 @@
private ["_close"];
lbClear 7001;
_closePeople = player nearEntities ["CAManBase", 10];
if (!DZE_plotManagementMustBeClose) then {_closePeople = playableUnits};
Humans = [];
{
if (_x isKindOf "Man" and !(_x isKindOf "zZombie_base")) then {
if (isPlayer _x) then {
_friendUID = getPlayerUID _x;
_friendName = name _x;
Humans = Humans + [[_friendUID,_friendName]] ;
lbAdd [7001, _friendName];
};
} forEach _closePeople;
} count _closePeople;

View File

@@ -63,6 +63,7 @@ Z_MoneyVariable = "cashMoney"; // If using a Single currency system, change this
/////////// plotManagement Variables ///////////
// see also: https://github.com/DevZupa/PlotManagement
DZE_plotManagement = true;
DZE_plotManagementMustBeClose = true; //Players must be within 10m of pole to be added as a plot friend.
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotations, UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby
DZE_MaxPlotFriends = 6; //Maximum number of friends allowed on a plot pole. (default 6)
// see also: https://github.com/RimBlock/Epoch/tree/master/A%20Plot%20for%20Life