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remove debug
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@@ -330,8 +330,6 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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// gear access on surrendered player
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if(_isMan and !_isZombie and !_isAnimal) then {
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_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
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diag_log format["DZE_Surrendered: %1", _isSurrendered];
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if (_isSurrendered) then {
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_player_SurrenderedGear = true;
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};
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