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https://github.com/EpochModTeam/DayZ-Epoch.git
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Small loot tweaks for balance (#1719)
* Small loot tweak Lowered the spawn chance of duct tape a bit. * Small loot tweaks Smaller spawn chance of binoculars, Knife and maps
This commit is contained in:
@@ -48,10 +48,9 @@ IndustrialSmall[] =
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{
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{Loot_WEAPON, 3, ItemKnife},
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{Loot_WEAPON, 1, ItemKeyKit},
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{Loot_MAGAZINE, 3, equip_duct_tape},
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{Loot_MAGAZINE, 2, equip_duct_tape},
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{Loot_MAGAZINE, 6, equip_nails},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 4, Consumable},
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{Loot_GROUP, 8, GenericSmall}
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};
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@@ -11,12 +11,12 @@ Military[] =
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{Loot_GROUP, 4, machineguns},
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//Tools
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{Loot_TOOL, 3, Binocular},
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{Loot_TOOL, 4, ItemFlashlightRed},
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{Loot_TOOL, 3.5, ItemKnife},
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{Loot_TOOL, 0.5, ItemGPS},
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{Loot_TOOL, 3, ItemMap},
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{Loot_TOOL, 3, ItemEtool},
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{Loot_TOOL, 3, Binocular},
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{Loot_TOOL, 4, ItemFlashlightRed},
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{Loot_TOOL, 3.5, ItemKnife},
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{Loot_TOOL, 0.5, ItemGPS},
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{Loot_TOOL, 3, ItemMap},
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{Loot_TOOL, 3, ItemEtool},
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//Backpacks
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{Loot_GROUP, 6, backpacks},
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@@ -40,23 +40,23 @@ Military[] =
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//Other
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 4, ItemSandbag},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
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{Loot_GROUP, 4, AmmoMilitaryHigh},
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{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 15, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 15, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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{Loot_GROUP, 10, Generic}
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};
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MilitarySmall[] =
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{
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{Loot_GROUP, 10, pistols},
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{Loot_TOOL, 3, Binocular},
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{Loot_TOOL, 0.5, ItemGPS},
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{Loot_TOOL, 3, ItemMap},
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{Loot_TOOL, 3.5, ItemKnife},
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{Loot_TOOL, 2, Binocular},
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{Loot_TOOL, 0.5, ItemGPS},
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{Loot_TOOL, 3, ItemMap},
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{Loot_TOOL, 3, ItemKnife},
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{Loot_GROUP, 2, militaryclothes},
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{Loot_GROUP, 1, specialclothes},
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{Loot_GROUP, 15, AmmoMilitaryLow},
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@@ -78,14 +78,15 @@ MilitarySpecial[] =
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{Loot_GROUP, 12, submachinegun},
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{Loot_GROUP, 13, assaultrifles},
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{Loot_GROUP, 9, machineguns},
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//Tools
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{Loot_TOOL, 4, Binocular},
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{Loot_TOOL, 2, Binocular_Vector},
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{Loot_TOOL, 3, ItemFlashlightRed},
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{Loot_TOOL, 4, ItemKnife},
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{Loot_TOOL, 1.3, ItemGPS},
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{Loot_TOOL, 4, ItemMap},
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{Loot_TOOL, 2, ItemEtool},
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{Loot_TOOL, 3, Binocular},
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{Loot_TOOL, 2, Binocular_Vector},
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{Loot_TOOL, 3, ItemFlashlightRed},
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{Loot_TOOL, 4, ItemKnife},
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{Loot_TOOL, 1.3, ItemGPS},
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{Loot_TOOL, 4, ItemMap},
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{Loot_TOOL, 2, ItemEtool},
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//Backpacks
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{Loot_GROUP, 9, militarybackpacks},
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@@ -100,24 +101,24 @@ MilitarySpecial[] =
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{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
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{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
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// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
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{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
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{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
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// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
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{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
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{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
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//Other
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{Loot_MAGAZINE, 3, FoodMRE},
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{Loot_MAGAZINE, 2, ItemSandbag},
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{Loot_MAGAZINE, 0.5, PipeBomb},
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{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
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{Loot_MAGAZINE, 0.5, PipeBomb},
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{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
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{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
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{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
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{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
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{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_GROUP, 6, AttachmentsWest},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 10, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 10, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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{Loot_GROUP, 8, Generic}
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};
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@@ -125,15 +126,15 @@ MilitarySpecialSmall[] =
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{
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{Loot_WEAPON, 2, NVGoggles},
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{Loot_GROUP, 10, pistols},
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{Loot_TOOL, 4, Binocular},
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{Loot_TOOL, 2, Binocular_Vector},
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{Loot_TOOL, 4, ItemKnife},
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{Loot_TOOL, 1.3, ItemGPS},
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{Loot_TOOL, 4, ItemMap},
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{Loot_TOOL, 3, Binocular},
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{Loot_TOOL, 2, Binocular_Vector},
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{Loot_TOOL, 3, ItemKnife},
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{Loot_TOOL, 1.3, ItemGPS},
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{Loot_TOOL, 3, ItemMap},
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{Loot_GROUP, 3, militaryclothes},
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{Loot_GROUP, 2, specialclothes},
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{Loot_MAGAZINE, 0.5, PipeBomb},
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{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
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{Loot_MAGAZINE, 0.5, PipeBomb},
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{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
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{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
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{Loot_GROUP, 15, AmmoMilitaryLow},
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{Loot_GROUP, 10, AmmoMilitaryHigh},
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@@ -147,14 +148,14 @@ MilitarySpecialSmall[] =
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};
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MilitaryIndustrial[] = {//DZE ADDED
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{Loot_GROUP, 15, Parts},
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
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{Loot_MAGAZINE, 2, ItemGenerator},
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{Loot_MAGAZINE, 2, fuel_pump_kit},
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{Loot_GROUP, 15, Military}
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{Loot_GROUP, 15, Parts},
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
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{Loot_MAGAZINE, 2, ItemGenerator},
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{Loot_MAGAZINE, 2, fuel_pump_kit},
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{Loot_GROUP, 15, Military}
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};
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MilitaryIndustrialSmall[] = {
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{Loot_GROUP, 15, MilitarySmall}
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{Loot_GROUP, 15, MilitarySmall}
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};
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