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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Remove unused stuff
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@@ -1,112 +0,0 @@
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private ["_charID","_friendlies","_rcharID","_rfriendlyTo","_tag","_player","_newTagList","_position","_rfriendlies","_tagList","_statusNew","_tagColor","_humanity","_status","_everyone"];
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_charID = player getVariable ["CharacterID", "0"];
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_friendlies = player getVariable ["friendlies", []];
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_everyone = player getVariable ["everyone", []];
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_tagList = player getVariable ["tagList", []];
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// create tags
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{
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if (isPlayer _x and player != _x) then {
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_rcharID = _x getVariable ["CharacterID", "0"];
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if(!(_rcharID in _everyone)) then {
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// Track who has tags
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_everyone set [count _everyone, _rcharID];
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player setVariable ["everyone", _everyone];
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// Add sphere to everyone
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_position = [0,0,0];
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_tag = "Sign_sphere10cm_EP1" createVehicleLocal _position;
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//_tag = "BeltBuckle_DZE" createVehicleLocal _position;
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_tag attachTo [_x,[0,0,0],"lwrist"]; // Pelvis
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_tag setVariable ["belongsTo", _rcharID];
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// Force white
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// _tag setobjecttexture [0,"#(argb,8,8,3)color(1,1,1,0.5,ca)"];
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//diag_log format["SETUP ORB FOR: %1", _x];
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// Maintenance array
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_tagList set [count _tagList, [_x, _tag,"init"]];
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player setVariable ["tagList", _tagList];
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};
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};
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} forEach playableUnits;
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// keep track of tags created
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_newTagList = [];
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{
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_player = _x select 0;
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_tag = _x select 1;
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_status = _x select 2;
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_statusNew = "white";
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_tagColor = "";
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// _tagColor = "#(argb,8,8,3)color(1,1,1,0.5,ca)";
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// friendly player disconnected
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if (!(isPlayer _player)) then {
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deleteVehicle _tag;
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} else {
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if(!(vehicle _player == _player)) then {
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if (_status != "vehicle") then {
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_tag setobjecttexture [0,_tagColor];
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_status = "vehicle";
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};
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} else {
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if (_status != "green") then {
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//diag_log format["CHECK IF FRIENDLY: %1", _player];
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_rcharID = _player getVariable ["CharacterID", "0"];
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_rfriendlies = _player getVariable ["friendlies", []];
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_rfriendlyTo = _player getVariable ["friendlyTo", []];
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if ((_rcharID in _friendlies) and (_charID in _rfriendlies)) then {
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if (!(_charID in _rfriendlyTo)) then {
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// diag_log format["IS FRIENDLY: %1", _player];
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_rfriendlyTo set [count _rfriendlyTo, _charID];
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_player setVariable ["friendlyTo", _rfriendlyTo, true];
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titleText [format["You and %1 are now tagged as friendlies.", (name _player)], "PLAIN DOWN"];
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};
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_statusNew = "green";
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_tagColor = "#(argb,8,8,3)color(0,1,0,0.5,ca)";
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} else {
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// Get humanity
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_humanity = _player getVariable ["humanity",0];
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if(_humanity < -5000) then {
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_statusNew = "red";
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_tagColor = "#(argb,8,8,3)color(1,0,0,0.5,ca)";
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} else {
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if(_humanity > 5000) then {
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_statusNew = "blue";
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_tagColor = "#(argb,8,8,3)color(0,0,1,0.5,ca)";
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};
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};
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// diag_log format["CHECK HUMANITY: %1 %2", _player, _humanity];
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};
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if(_statusNew != _status) then {
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//diag_log format["STATUS CHANGED: %1 != %2", _statusNew, _status];
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// Set texture based on humanity or friendship status
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_tag setobjecttexture [0,_tagColor];
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_status = _statusNew;
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};
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};
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};
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// diag_log format["CHECK STATUS: %1 != %2", _statusNew, _status];
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_newTagList set [count _newTagList, [_player, _tag, _status]];
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};
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} forEach _tagList;
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player setVariable ["tagList", _newTagList];
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