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re-add mil-industrial
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@@ -2,7 +2,10 @@ Military[] =
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{
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//Pistols
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{Loot_GROUP, 10, pistols},
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//{Loot_GROUP, 2, shotgunsingleshot},
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//{Loot_GROUP, 2, sniperrifles},
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//{Loot_GROUP, 2, submachinegun},
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//{Loot_GROUP, 2, assaultrifles},
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//Submachineguns
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{Loot_WEAPON, 1, PDW_DZ},
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{Loot_WEAPON, 3, Bizon_DZ},
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@@ -104,7 +107,7 @@ MilitarySpecial[] =
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{Loot_TOOL, 2, ItemEtool},
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//Backpacks
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{Loot_GROUP, 6, militarybackpacks},
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{Loot_GROUP, 9, militarybackpacks},
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//Clothing
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{Loot_GROUP, 3, militaryclothes},
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@@ -134,30 +137,11 @@ MilitarySpecial[] =
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{Loot_PILE, 10, Consumable, 1, 2},
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{Loot_GROUP, 8, Generic}
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};
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/*
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MilitaryIndustrial[] = {//DZE ADDED
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{ "pistols", "cfglootweapon", 0.02 },
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{ "assaultrifles", "cfglootweapon", 0.05 },
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{ "PartGeneric", "magazine", 0.03 },
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{ "sniperrifles", "cfglootweapon", 0.01 },
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{ "shotgunsingleshot", "cfglootweapon", 0.05 },
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{ "ItemGenerator", "magazine", 0.01 },
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{ "submachinegun", "cfglootweapon", 0.05 },
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{"PartGeneric","magazine",0.03},
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{"ItemGenerator","magazine",0.01},
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{"PartWheel","magazine",0.02},
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{"Binocular","weapon",0.01},
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{"ItemFlashlightRed","military",0.03},
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{"ItemKnife","military",0.04},
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{"ItemGPS","weapon",0.01},
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{"PartVRotor","magazine",0.01},
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{"militarybackpacks","militarybackpacks",0.03},
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{"","medical",0.05},
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{"","generic",0.35},
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{"","military",0.07},
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{"ItemEtool","weapon",0.03},
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{"ItemSandbag","magazine",0.02},
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{"ItemFuelBarrelEmpty","magazine",0.03},
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{"fuel_pump_kit","magazine",0.01},
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{"machineguns", "cfglootweapon", 0.01 }
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} */
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{Loot_GROUP, 8, Parts},
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{ItemFuelBarrelEmpty, 3, FoodMRE},
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{ItemGenerator, 3, FoodMRE},
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{fuel_pump_kit, 1, FoodMRE},
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{Loot_GROUP, 8, Military}
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};
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@@ -1,4 +1,10 @@
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//{Loot_GROUP, 2, pistols},
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//{Loot_GROUP, 2, shotgunsingleshot},
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//{Loot_GROUP, 2, farmweapons},
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//{Loot_GROUP, 2, sniperrifles},
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//{Loot_GROUP, 2, submachinegun},
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//{Loot_GROUP, 2, assaultrifles},
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//{Loot_GROUP, 2, militaryshotguns},
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pistols[] = {
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{Loot_WEAPON, 2, Makarov}
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,{Loot_WEAPON, 2, Colt1911}
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