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Fix death message killer inaccurate in some cases
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@@ -23,6 +23,7 @@
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[FIXED] Corpse markers are now deleted for bodies that are hidden.
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[FIXED] Unable to sell classic 'ItemBloodbag' at traders. @oiad
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[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad
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[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -240,6 +240,7 @@ if (_damage > 0.4) then {
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//End body part scale
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//???????????
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if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players
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dayz_sourceBleeding = _source; //Used for death messages
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_scale = _scale + 800;
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if (_isHeadHit) then {
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if (_ammo in MeleeAmmo) then {
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