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pt2
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@@ -3,6 +3,7 @@
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* [UPDATED] Humanity changes: Give player humanity for killing bandits with no murders. Prevent
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humanity loss from killing player zombies and give a small humanity
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increase. @Armifer
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* [FIXED] Variable added to player zombie vision to better support anit-hacks @Skaronator
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* [FIXED] Lower chance to play fly sounds when near dead bodies. @vbawol
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* [FIXED] Documents now examine one at a time also fixes getting the same item for each document.
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* [FIXED] Server now only saves the first 20 magazines items on disconnect to prevent saving items in overflow that can cause player inventory corruption. @vbawol
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@@ -11,6 +12,8 @@ increase. @Armifer
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* [FIXED] Reduced zombie attack ranges back to normal levels since it is no longer needed due to removal of vilas vehicles. @vbawol
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* [FIXED] Typo in Axemans tower light code was preventing it from working. @Torndeco
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* [FIXED] Case sensitivity issues with last versions SQL update calls.
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* [ADDED] Added 7 more male skins from Arma http://i.imgur.com/1b0n2Jy.png @axles @vbawol
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* [ADDED] Added 8 more Trucks from Arma: V3S_Civ, V3S_TK_EP1_DZE, V3S_RA_TK_GUE_EP1_DZE, UralCivil_DZE, UralCivil2_DZE, KamazOpen_DZE, MtvrRefuel_DZ, MTVR @vbawol
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* [ADDED] Destory tent option when you have a full jerry can and matches. @vbawol
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* [ADDED] Tag friendly system now stores your 5 most recent friends. Building on another friends plot and you are already tagged you still need to look at the owner once to complete the handshake so that you can start building. Server admins can disable this with DZE_FriendlySaving = false; in the init.sqf @zabn @vbawol
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* [ADDED] Player can now get crushed if they get out to close to a wall or building. Successful wall glitches now result in death ONLY if your get out position intersects a building. @vbawol
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