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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add logging failed safe/lockbox and door lock/unlock/failed code attempts (#1853)
* Add logging failed safe/lockbox and door lock/unlock/failed code attempts This adds logging for both safes and lockboxes for failed code attempts. Also adds logging for locking, unlocking and failed code attempts for doors. "salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual: Red57) @110069 [11044.4,8438.32,0.652]" "salival (playerUID) UNLOCKED LockBox with code: Green22 @110069 [11040.6,8438.91,0.834]" "salival (playerUID) PACKED LockBox with code: Green22 @110069 [11040.6,8438.91,0.834]" "salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code: 559 @110069 [11015.4,8458.74,5.272]" "salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559 @110069 [11015.4,8458.74,5.272]" "salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]" "salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]" "salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code: 559 @110069 [11015.4,8458.74,5.272]" "salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559 @110069 [11015.4,8458.74,5.272]" * Revert wrong hinge type * Remove unused DZE_Lock_Door * Rework * Remove redundant code, Make single currency costs use BIS_fnc_numberText * Rework * Add changelog line
This commit is contained in:
@@ -4,6 +4,7 @@
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[NEW] Building upgrades now source parts from the player's backpack and main inventory. @icomrade
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[NEW] Server owners can configure nutrition system effects with DZE_NutritionDivisor in configVariables.sqf @icomrade
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[NEW] Added back DZE_doorManagementHarderPenalty config variable. Required wait between incorrect entries of manual door codes is multiplied by two each time, starting at five seconds. #1847 @oiad
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[NEW] Added server logging of failed unlock attempts on doors, safes and lockboxes. Also added server logging of all door locking and unlocking. #1853 @oiad
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[CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade
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[CHANGED] Removed drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. @ebayShopper
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@@ -359,21 +359,21 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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displayName=$STR_EPOCH_DOORS_LOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_hinge"", 0]";
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condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_hinge"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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statement="this animate [""Open_hinge"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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condition="!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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@@ -459,21 +459,21 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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displayName=$STR_EPOCH_DOORS_LOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_hinge"", 0]";
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condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_hinge"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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statement="this animate [""Open_hinge"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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condition="!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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@@ -559,21 +559,21 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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displayName=$STR_EPOCH_DOORS_LOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_hinge"", 0]";
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condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_hinge"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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statement="this animate [""Open_hinge"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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condition="!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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@@ -624,21 +624,21 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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displayName=$STR_EPOCH_DOORS_LOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement="this animate [""Open_latch"", 0]";
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condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement="PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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statement="this animate [""Open_latch"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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condition="!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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@@ -727,21 +727,21 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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displayName=$STR_EPOCH_DOORS_LOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement="this animate [""Open_latch"", 0]";
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condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement="PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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statement="this animate [""Open_latch"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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condition="!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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@@ -1,38 +1,29 @@
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private ["_Z_logTrade","_classNames","_className","_amounts","_amount","_prices","_price","_quantity","_queueAmounts","_queueNames","_queuePrices","_index","_buyOrSell"];
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_Z_logTrade = {
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private ["_buyOrSell","_className","_container","_currency","_price","_quantity","_tCost"];
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private ["_buyOrSell","_className","_container","_price","_quantity"];
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_className = _this select 0;
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_quantity = _this select 1;
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_buyOrSell = _this select 2;
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_price = _this select 3;
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_container = switch (Z_SellingFrom) do {
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case 0 : {localize "STR_EPOCH_TRADE_BACKPACK"};
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case 1 : {localize "STR_EPOCH_TRADE_VEHICLE"};
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case 2 : {localize "STR_UI_GEAR"};
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case 0 : {localize "STR_EPOCH_TRADE_BACKPACK"};
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case 1 : {localize "STR_EPOCH_TRADE_VEHICLE"};
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case 2 : {localize "STR_UI_GEAR"};
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};
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_tCost = [_price,true] call Z_calcCurrency;
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_currency = if (Z_SingleCurrency) then {CurrencyName} else {""};
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_price = if (Z_singleCurrency) then {format ["%1 %2",[_price] call BIS_fnc_numberText,CurrencyName]} else {[_price,true] call Z_calcCurrency};
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// Log to client RPT
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if (Z_SingleCurrency) then {
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if (_buyOrSell == "buy") then {
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diag_log format["%5: Purchased %4x %1 into %7 at %2 for %3 %6",_className,inTraderCity,_price,_quantity,localize "STR_EPOCH_PLAYER_289",_currency,_container];
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} else {
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diag_log format["%5: Sold %4x %1 from %7 at %2 for %3 %6",_className,inTraderCity,_price,_quantity,localize "STR_EPOCH_PLAYER_289",_currency,_container];
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};
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if (_buyOrSell == "buy") then {
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diag_log format["%1: Purchased %2x %3 into %4 at %5 for %6",localize "STR_EPOCH_PLAYER_289",_quantity,_className,_container,inTraderCity,_price];
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} else {
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if (_buyOrSell == "buy") then {
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diag_log format["%5: Purchased %4x %1 into %7 at %2 for %3",_className,inTraderCity,_tCost,_quantity,localize "STR_EPOCH_PLAYER_289",_currency,_container];
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} else {
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diag_log format["%5: Sold %4x %1 from %7 at %2 for %3",_className,inTraderCity,_tCost,_quantity,localize "STR_EPOCH_PLAYER_289",_currency,_container];
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};
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};
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diag_log format["%1: Sold %2x %3 from %4 at %5 for %6",localize "STR_EPOCH_PLAYER_289",_quantity,_className,_container,inTraderCity,_price];
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};
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// Log to server RPT
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if (DZE_serverLogTrades) then {
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PVDZE_obj_Trade = [player,0,if (_buyOrSell == "buy") then {0} else {1},_className,inTraderCity,_currency,if (Z_singleCurrency) then {_price} else {_tCost},_quantity,_container,false];
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PVDZE_obj_Trade = [player,0,if (_buyOrSell == "buy") then {0} else {1},_className,inTraderCity,false,_price,_quantity,_container,false];
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publicVariableServer "PVDZE_obj_Trade";
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};
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};
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@@ -72,4 +63,4 @@ if (count _queueNames > 0) then {
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for "_i" from 0 to (count _queueNames)-1 do {
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[_queueNames select _i, _queueAmounts select _i, _buyOrSell, _queuePrices select _i] call _Z_logTrade;
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};
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};
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};
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@@ -60,7 +60,13 @@ if (!isNull dayz_selectedDoor) then {
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};
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dayz_UnlockTime = 5;
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dayz_lastCodeFail = 0;
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PVDZE_handleSafeGear = [player,_obj,5,if (_doorMethod == "EYE") then {"EYESCAN"} else {DZE_Lock_Door}];
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publicVariableServer "PVDZE_handleSafeGear";
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} else {
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PVDZE_handleSafeGear = [player,_obj,6,if (_doorMethod == "EYE") then {"EYESCAN"} else {DZE_Lock_Door}];
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publicVariableServer "PVDZE_handleSafeGear";
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["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
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DZE_Lock_Door = "";
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[player,"combo_locked",0,false] call dayz_zombieSpeak;
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@@ -85,4 +91,4 @@ if (!isNull dayz_selectedDoor) then {
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} else {
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_display closeDisplay 2;
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};
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DZE_DYN_UnlockDoorInprogress = nil;
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DZE_DYN_UnlockDoorInprogress = nil;
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@@ -77,6 +77,9 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
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format[localize "str_player_beinglooted",_text] call dayz_rollingMessages;
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};
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} else {
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PVDZE_handleSafeGear = [player,_obj,3,dayz_combination];
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publicVariableServer "PVDZE_handleSafeGear";
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["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
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player playActionNow "Medic";
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uiSleep 1;
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@@ -1,8 +1,9 @@
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private ["_backpacks","_charID","_clientID","_dir","_holder","_lockCode","_lockColor","_lockedClass","_magazines","_name","_obj","_objectID","_objectUID","_ownerID","_packedClass","_player","_playerUID","_pos","_status","_statusText","_type","_unlockedClass","_vector","_weapons"];
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private ["_backpacks","_charID","_clientID","_dir","_holder","_lockCode","_lockColor","_lockedClass","_magazines","_name","_obj","_objectID","_objectUID","_ownerID","_packedClass","_player","_playerUID","_pos","_status","_statusText","_type","_unlockedClass","_vector","_weapons","_message","_suppliedCode","_fnc_lockCode"];
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_player = _this select 0;
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_obj = _this select 1;
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_status = _this select 2;
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if (count _this > 3) then {_suppliedCode = _this select 3;};
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_name = if (alive _player) then {name _player} else {"Dead Player"};
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_type = typeOf _obj;
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@@ -13,7 +14,7 @@ _charID = _obj getVariable ["CharacterID","0"];
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_ownerID = _obj getVariable ["ownerPUID","0"];
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_lockCode = "0";
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_lockCode = _charID;
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// Player may have disconnected or died before message send. Attempt lock/unlock/pack/save procedure anyway
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if (isNull _player) then {diag_log "ERROR: server_handleSafeGear called with Null player object";};
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@@ -22,15 +23,21 @@ _clientID = owner _player;
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_playerUID = getPlayerUID _player;
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_statusText = switch (_status) do {
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case 0: {"UNLOCKED"};
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case 1: {"LOCKED"};
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case 2: {"PACKED"};
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case 0: {"UNLOCKED"}; // unlock safe/lockbox
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case 1: {"LOCKED"}; // lock safe/lockbox
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case 2: {"PACKED"}; // pack safe/lockbox
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case 3: {"FAILED unlocking"}; // failed unlock safe/lockbox
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case 4: {"LOCKED"}; // lock door
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case 5: {"UNLOCKED"}; // unlock door
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case 6: {"FAILED unlocking"}; // failed unlocking door
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};
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if (isNull _obj) exitWith {
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diag_log format["ERROR: server_handleSafeGear called with Null safe object by %1(%2). %3 attempt failed.",_name,_playerUID,_statusText];
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dze_waiting = "fail";
|
||||
_clientID publicVariableClient "dze_waiting";
|
||||
diag_log format["ERROR: server_handleSafeGear called with Null object by %1 (%2). %3 attempt failed.",_name,_playerUID,_statusText];
|
||||
if (_status < 3) then {
|
||||
dze_waiting = "fail";
|
||||
_clientID publicVariableClient "dze_waiting";
|
||||
};
|
||||
};
|
||||
|
||||
switch (_status) do {
|
||||
@@ -104,27 +111,46 @@ switch (_status) do {
|
||||
};
|
||||
};
|
||||
|
||||
_type = switch _type do {
|
||||
case "VaultStorage";
|
||||
case "VaultStorageLocked": {
|
||||
_lockCode = _charID;
|
||||
"Safe"
|
||||
};
|
||||
case "LockboxStorage";
|
||||
case "LockboxStorageLocked": {
|
||||
_lockColor = "";
|
||||
_lockCode = parseNumber _charID;
|
||||
_lockCode = _lockCode - 10000;
|
||||
if (_lockCode <= 99) then { _lockColor = "Red"; };
|
||||
if (_lockCode >= 100 && _lockCode <= 199) then { _lockColor = "Green"; _lockCode = _lockCode - 100; };
|
||||
if (_lockCode >= 200) then { _lockColor = "Blue"; _lockCode = _lockCode - 200; };
|
||||
if (_lockCode <= 9) then { _lockCode = format["0%1", _lockCode]; };
|
||||
_lockCode = format ["%1%2",_lockColor,_lockCode];
|
||||
"LockBox"
|
||||
_fnc_lockCode = {
|
||||
private ["_color","_code"];
|
||||
|
||||
if (_this == "") exitWith {0};
|
||||
_color = "";
|
||||
_code = if (typeName _this == "STRING") then {parseNumber _this} else {_this};
|
||||
_code = _code - 10000;
|
||||
|
||||
if (_code <= 99) then {_color = localize "STR_TEAM_RED";};
|
||||
if (_code >= 100 && _code <= 199) then {_color = localize "STR_TEAM_GREEN"; _code = _code - 100;};
|
||||
if (_code >= 200) then {_color = localize "STR_TEAM_BLUE"; _code = _code - 200;};
|
||||
if (_code <= 9) then {_code = format["0%1", _code];};
|
||||
_code = format ["%1%2",_color,_code];
|
||||
|
||||
_code
|
||||
};
|
||||
|
||||
if (_status < 4) then {
|
||||
_type = switch _type do {
|
||||
case "VaultStorage";
|
||||
case "VaultStorageLocked": {
|
||||
"Safe"
|
||||
};
|
||||
case "LockboxStorage";
|
||||
case "LockboxStorageLocked": {
|
||||
_lockCode = _charID call _fnc_lockCode;
|
||||
if (_status == 3) then {_suppliedCode = _suppliedCode call _fnc_lockCode;};
|
||||
"LockBox"
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
diag_log format["%1 (%2) %3 %4 with code: %5 @%6 (%7)",_name,_playerUID,_statusText,_type,_lockCode,mapGridPosition _pos,_pos];
|
||||
if (_statusText == "FAILED unlocking") then {
|
||||
_message = format["%1 (%2) %3 %4 with code: %5 (actual: %8) @%6 %7",_name,_playerUID,_statusText,_type,_suppliedCode,mapGridPosition _pos,_pos,_lockCode];
|
||||
} else {
|
||||
_message = format["%1 (%2) %3 %4 with code: %5 @%6 %7",_name,_playerUID,_statusText,_type,_lockCode,mapGridPosition _pos,_pos];
|
||||
};
|
||||
|
||||
dze_waiting = "success";
|
||||
_clientID publicVariableClient "dze_waiting";
|
||||
diag_log _message;
|
||||
if (_status < 3) then {
|
||||
dze_waiting = "success";
|
||||
_clientID publicVariableClient "dze_waiting";
|
||||
};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private ["_player","_playerUID","_name","_traderid","_buyorsell","_data","_result","_key","_outcome","_clientID","_price","_quantity","_container","_return"];
|
||||
private ["_player","_playerUID","_name","_traderid","_buyorsell","_data","_result","_key","_outcome","_clientID","_price","_quantity","_container","_return","_classname","_traderCity","_currency","_message"];
|
||||
|
||||
_player = _this select 0;
|
||||
_traderID = _this select 1;
|
||||
@@ -10,7 +10,7 @@ _price = _this select 6;
|
||||
|
||||
_clientID = owner _player;
|
||||
_playerUID = getPlayerUID _player;
|
||||
_name = if (alive _player) then { name _player; } else { "Dead Player"; };
|
||||
_name = if (alive _player) then {name _player} else {"Dead Player"};
|
||||
|
||||
if (count _this > 7) then {
|
||||
_quantity = _this select 7;
|
||||
@@ -22,14 +22,15 @@ if (count _this > 7) then {
|
||||
_return = true;
|
||||
};
|
||||
|
||||
if (typeName _price == "SCALAR") then { _price = format ["%1 %2",_price,_currency]; } else { _price = format ["%1",_price]; };
|
||||
if (typeName _currency == "STRING") then {_price = format ["%1 %2",_price,_currency];};
|
||||
|
||||
if (_buyorsell == 0) then { //Buy
|
||||
diag_log format["%8: %1 (%2) purchased %6x %3 into %7 at %4 for %5", _name, _playerUID, _classname, _traderCity, _price, _quantity,_container,localize "STR_EPOCH_PLAYER_289"];
|
||||
} else { //SELL
|
||||
diag_log format["%8: %1 (%2) sold %6x %3 from %7 at %4 for %5",_name, _playerUID, _classname, _traderCity, _price, _quantity,_container,localize "STR_EPOCH_PLAYER_289"];
|
||||
if (_buyorsell == 0) then { // Buy
|
||||
_message = format["%1: %2 (%3) purchased %4x %5 into %6 at %7 for %8",localize "STR_EPOCH_PLAYER_289",_name,_playerUID,_quantity,_classname,_container,_traderCity,_price];
|
||||
} else { // Sell
|
||||
_message = format["%1: %2 (%3) sold %4x %5 from %6 at %7 for %8",localize "STR_EPOCH_PLAYER_289",_name,_playerUID,_quantity,_classname,_container,_traderCity,_price];
|
||||
};
|
||||
|
||||
diag_log _message;
|
||||
if (DZE_ConfigTrader) then {
|
||||
_outcome = "PASS";
|
||||
} else {
|
||||
@@ -44,7 +45,7 @@ if (DZE_ConfigTrader) then {
|
||||
|
||||
if (_return) then {
|
||||
dayzTradeResult = _outcome;
|
||||
if(!isNull _player) then {
|
||||
if (!isNull _player) then {
|
||||
_clientID publicVariableClient "dayzTradeResult";
|
||||
};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user