Spawn infectious waterholes locally on each machine

Vanilla commits:

2d47c7250c

94a0bac524

44b7114129
This commit is contained in:
ebaydayz
2016-10-17 16:49:24 -04:00
parent 228ac99eb1
commit fffcf43bbb
46 changed files with 1576 additions and 1536 deletions

View File

@@ -0,0 +1,13 @@
private ["_ar","_rand_array","_rand"];
_ar = _this;
_rand_array = [];
while {count _ar > 0} do {
_rand = (count _ar);
_rand = floor (random _rand);
_rand_array set [count _rand_array, _ar select _rand];
_ar set [_rand, "randarray_del"];
_ar = _ar - ["randarray_del"];
sleep 0.001;
};
_rand_array

View File

@@ -666,6 +666,7 @@ fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_
fnc_Obj_FenceHandleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fence_handleDam.sqf";
object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
fn_shuffleArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_shuffleArray.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf"; // pseudo random for plantSpanwer

View File

@@ -1,161 +1,158 @@
if (isServer) then {
_vehicle_1 = objNull;
if (true) then
{
_this = "UralWreck" createVehicle [13383.615, 12108.852, -7.6293945e-005];
_vehicle_1 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [13383.615, 12108.852, -7.6293945e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_1 = _this;
_this setDir -157.98087;
_this setPos [13383.615, 12108.852, -7.6293945e-005];
};
_vehicle_1 = _this;
_this setDir -157.98087;
_this setPos [13383.615, 12108.852, -7.6293945e-005];
};
_vehicle_2 = objNull;
if (true) then
{
_this = "Body1" createVehicle [13379.557, 12107.342, -0.00049591064];
_vehicle_2 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13379.557, 12107.342, -0.00049591064];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_2 = _this;
_this setPos [13379.557, 12107.342, -0.00049591064];
};
_vehicle_2 = _this;
_this setPos [13379.557, 12107.342, -0.00049591064];
};
_vehicle_3 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13377.169, 12106.324, -0.00025939941];
_vehicle_3 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13377.169, 12106.324, -0.00025939941];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_3 = _this;
_this setDir -17.968742;
_this setPos [13377.169, 12106.324, -0.00025939941];
};
_vehicle_3 = _this;
_this setDir -17.968742;
_this setPos [13377.169, 12106.324, -0.00025939941];
};
_vehicle_5 = objNull;
if (true) then
{
_this = "Body1" createVehicle [13385.378, 12102.333, -0.00020599365];
_vehicle_5 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13385.378, 12102.333, -0.00020599365];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_5 = _this;
_this setPos [13385.378, 12102.333, -0.00020599365];
};
_vehicle_5 = _this;
_this setPos [13385.378, 12102.333, -0.00020599365];
};
_vehicle_10 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13384.223, 12103.464, -0.00019836426];
_vehicle_10 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13384.223, 12103.464, -0.00019836426];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_10 = _this;
_this setDir -127.13429;
_this setPos [13384.223, 12103.464, -0.00019836426];
};
_vehicle_10 = _this;
_this setDir -127.13429;
_this setPos [13384.223, 12103.464, -0.00019836426];
};
_vehicle_12 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13371.131, 12099.254, 0.00051116943];
_vehicle_12 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13371.131, 12099.254, 0.00051116943];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_12 = _this;
_this setDir -17.968742;
_this setPos [13371.131, 12099.254, 0.00051116943];
};
_vehicle_12 = _this;
_this setDir -17.968742;
_this setPos [13371.131, 12099.254, 0.00051116943];
};
_vehicle_14 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13345.344, 12055.598, -5.3405762e-005];
_vehicle_14 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13345.344, 12055.598, -5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_14 = _this;
_this setDir -17.968742;
_this setPos [13345.344, 12055.598, -5.3405762e-005];
};
_vehicle_14 = _this;
_this setDir -17.968742;
_this setPos [13345.344, 12055.598, -5.3405762e-005];
};
_vehicle_16 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicle [13394.821, 12091.484, -0.047801755];
_vehicle_16 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [13394.821, 12091.484, -0.047801755];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_16 = _this;
_this setDir -106.27802;
_this setPos [13394.821, 12091.484, -0.047801755];
};
_vehicle_16 = _this;
_this setDir -106.27802;
_this setPos [13394.821, 12091.484, -0.047801755];
};
_vehicle_18 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13350.278, 12058.968, -0.00012207031];
_vehicle_18 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13350.278, 12058.968, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_18 = _this;
_this setDir -107.82382;
_this setPos [13350.278, 12058.968, -0.00012207031];
};
_vehicle_18 = _this;
_this setDir -107.82382;
_this setPos [13350.278, 12058.968, -0.00012207031];
};
_vehicle_21 = objNull;
if (true) then
{
_this = "Body1" createVehicle [13347.763, 12056.695, 0.00011444092];
_vehicle_21 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13347.763, 12056.695, 0.00011444092];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_21 = _this;
_this setPos [13347.763, 12056.695, 0.00011444092];
};
_vehicle_21 = _this;
_this setPos [13347.763, 12056.695, 0.00011444092];
};
_vehicle_23 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicle [13277.084, 11933.121, -2.2888184e-005];
_vehicle_23 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [13277.084, 11933.121, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_23 = _this;
_this setPos [13277.084, 11933.121, -2.2888184e-005];
};
_vehicle_23 = _this;
_this setPos [13277.084, 11933.121, -2.2888184e-005];
};
_vehicle_25 = objNull;
if (true) then
{
_this = "Body1" createVehicle [13274.308, 11937.976, 1.5258789e-005];
_vehicle_25 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13274.308, 11937.976, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_25 = _this;
_this setPos [13274.308, 11937.976, 1.5258789e-005];
};
_vehicle_25 = _this;
_this setPos [13274.308, 11937.976, 1.5258789e-005];
};
_vehicle_27 = objNull;
if (true) then
{
_this = "Body1" createVehicle [13277.561, 11929.183, -2.2888184e-005];
_vehicle_27 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13277.561, 11929.183, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_27 = _this;
_this setPos [13277.561, 11929.183, -2.2888184e-005];
};
_vehicle_27 = _this;
_this setPos [13277.561, 11929.183, -2.2888184e-005];
};
_vehicle_30 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13278.021, 11938.413];
_vehicle_30 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13278.021, 11938.413];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_30 = _this;
_this setDir -145.52971;
_this setPos [13278.021, 11938.413];
};
_vehicle_30 = _this;
_this setDir -145.52971;
_this setPos [13278.021, 11938.413];
};
_vehicle_32 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13281.352, 11935.071, 1.5258789e-005];
_vehicle_32 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13281.352, 11935.071, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_32 = _this;
_this setDir -63.390606;
_this setPos [13281.352, 11935.071, 1.5258789e-005];
};
_vehicle_32 = _this;
_this setDir -63.390606;
_this setPos [13281.352, 11935.071, 1.5258789e-005];
};

View File

@@ -1,75 +1,73 @@
if (isServer) then {
_vehicle_186 = objNull;
if (true) then
{
_this = "Body1" createVehicle [10174.857, 3126.1104, -1.9073486e-005];
_vehicle_186 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10174.857, 3126.1104, -1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_186 = _this;
_this setPos [10174.857, 3126.1104, -1.9073486e-005];
};
_vehicle_186 = _this;
_this setPos [10174.857, 3126.1104, -1.9073486e-005];
};
_vehicle_189 = objNull;
if (true) then
{
_this = "Body2" createVehicle [10177.264, 3126.8271, 1.1444092e-005];
_vehicle_189 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10177.264, 3126.8271, 1.1444092e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_189 = _this;
_this setDir -241.20241;
_this setPos [10177.264, 3126.8271, 1.1444092e-005];
};
_vehicle_189 = _this;
_this setDir -241.20241;
_this setPos [10177.264, 3126.8271, 1.1444092e-005];
};
_vehicle_192 = objNull;
if (true) then
{
_this = "BRDMWreck" createVehicle [10212.747, 3181.915, -2.2888184e-005];
_vehicle_192 = objNull;
if (true) then
{
_this = "BRDMWreck" createVehicleLocal [10212.747, 3181.915, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_192 = _this;
_this setDir 79.571251;
_this setPos [10212.747, 3181.915, -2.2888184e-005];
};
_vehicle_192 = _this;
_this setDir 79.571251;
_this setPos [10212.747, 3181.915, -2.2888184e-005];
};
_vehicle_195 = objNull;
if (true) then
{
_this = "Body1" createVehicle [10213.748, 3179.0986, 6.6757202e-005];
_vehicle_195 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10213.748, 3179.0986, 6.6757202e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_195 = _this;
_this setPos [10213.748, 3179.0986, 6.6757202e-005];
};
_vehicle_195 = _this;
_this setPos [10213.748, 3179.0986, 6.6757202e-005];
};
_vehicle_198 = objNull;
if (true) then
{
_this = "Body2" createVehicle [10214.048, 3185.6113, -0.00019645691];
_vehicle_198 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10214.048, 3185.6113, -0.00019645691];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_198 = _this;
_this setDir -208.83;
_this setPos [10214.048, 3185.6113, -0.00019645691];
};
_vehicle_198 = _this;
_this setDir -208.83;
_this setPos [10214.048, 3185.6113, -0.00019645691];
};
_vehicle_200 = objNull;
if (true) then
{
_this = "Body2" createVehicle [10217.711, 3180.9695, -0.00023651123];
_vehicle_200 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10217.711, 3180.9695, -0.00023651123];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_200 = _this;
_this setDir -321.35828;
_this setPos [10217.711, 3180.9695, -0.00023651123];
};
_vehicle_200 = _this;
_this setDir -321.35828;
_this setPos [10217.711, 3180.9695, -0.00023651123];
};
_vehicle_203 = objNull;
if (true) then
{
_this = "Body1" createVehicle [10216.19, 3186.8555, -0.00011634827];
_vehicle_203 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10216.19, 3186.8555, -0.00011634827];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_203 = _this;
_this setPos [10216.19, 3186.8555, -0.00011634827];
};
_vehicle_203 = _this;
_this setPos [10216.19, 3186.8555, -0.00011634827];
};

View File

@@ -1,53 +1,51 @@
if (isServer) then {
_vehicle_150 = objNull;
if (true) then
{
_this = "Body1" createVehicle [8294.6152, 12149.16, 3.0517578e-005];
_vehicle_150 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [8294.6152, 12149.16, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_150 = _this;
_this setPos [8294.6152, 12149.16, 3.0517578e-005];
};
_vehicle_150 = _this;
_this setPos [8294.6152, 12149.16, 3.0517578e-005];
};
_vehicle_152 = objNull;
if (true) then
{
_this = "Body1" createVehicle [8287.1045, 12132.071, -0.00047302246];
_vehicle_152 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [8287.1045, 12132.071, -0.00047302246];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_152 = _this;
_this setPos [8287.1045, 12132.071, -0.00047302246];
};
_vehicle_152 = _this;
_this setPos [8287.1045, 12132.071, -0.00047302246];
};
_vehicle_154 = objNull;
if (true) then
{
_this = "Body1" createVehicle [8264.8877, 12148.402, 0.00038146973];
_vehicle_154 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [8264.8877, 12148.402, 0.00038146973];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_154 = _this;
_this setPos [8264.8877, 12148.402, 0.00038146973];
};
_vehicle_154 = _this;
_this setPos [8264.8877, 12148.402, 0.00038146973];
};
_vehicle_157 = objNull;
if (true) then
{
_this = "Body2" createVehicle [8268.8555, 12156.784, -0.00012207031];
_vehicle_157 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [8268.8555, 12156.784, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_157 = _this;
_this setDir -128.94524;
_this setPos [8268.8555, 12156.784, -0.00012207031];
};
_vehicle_157 = _this;
_this setDir -128.94524;
_this setPos [8268.8555, 12156.784, -0.00012207031];
};
_vehicle_159 = objNull;
if (true) then
{
_this = "Body2" createVehicle [8278.6172, 12133.853, 0.00077819824];
_vehicle_159 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [8278.6172, 12133.853, 0.00077819824];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_159 = _this;
_this setDir 34.286942;
_this setPos [8278.6172, 12133.853, 0.00077819824];
};
_vehicle_159 = _this;
_this setDir 34.286942;
_this setPos [8278.6172, 12133.853, 0.00077819824];
};

View File

@@ -1,54 +1,52 @@
if (isServer) then {
_vehicle_314 = objNull;
if (true) then
{
_this = "Body1" createVehicle [5626.4521, 8577.7822, 0];
_vehicle_314 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5626.4521, 8577.7822, 0];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_314 = _this;
_this setPos [5626.4521, 8577.7822, 0];
};
_vehicle_314 = _this;
_this setPos [5626.4521, 8577.7822, 0];
};
_vehicle_316 = objNull;
if (true) then
{
_this = "Body1" createVehicle [5653.271, 8565.1514, -3.0517578e-005];
_vehicle_316 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5653.271, 8565.1514, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_316 = _this;
_this setPos [5653.271, 8565.1514, -3.0517578e-005];
};
_vehicle_316 = _this;
_this setPos [5653.271, 8565.1514, -3.0517578e-005];
};
_vehicle_319 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5631.9009, 8564.624, 9.1552734e-005];
_vehicle_319 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5631.9009, 8564.624, 9.1552734e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_319 = _this;
_this setDir 120.97764;
_this setPos [5631.9009, 8564.624, 9.1552734e-005];
};
_vehicle_319 = _this;
_this setDir 120.97764;
_this setPos [5631.9009, 8564.624, 9.1552734e-005];
};
_vehicle_321 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5626.8066, 8571.2871];
_vehicle_321 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5626.8066, 8571.2871];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_321 = _this;
_this setDir -6.9082727;
_this setPos [5626.8066, 8571.2871];
};
_vehicle_321 = _this;
_this setDir -6.9082727;
_this setPos [5626.8066, 8571.2871];
};
_vehicle_323 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5624.5215, 8586.6445, -3.0517578e-005];
_vehicle_323 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5624.5215, 8586.6445, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_323 = _this;
_this setDir -10.941958;
_this setPos [5624.5215, 8586.6445, -3.0517578e-005];
};
_vehicle_323 = _this;
_this setDir -10.941958;
_this setPos [5624.5215, 8586.6445, -3.0517578e-005];
};

View File

@@ -1,108 +1,106 @@
if (isServer) then {
_vehicle_162 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicle [7698.6094, 3984.0344, 5.3405762e-005];
_vehicle_162 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [7698.6094, 3984.0344, 5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_162 = _this;
_this setDir -127.91888;
_this setPos [7698.6094, 3984.0344, 5.3405762e-005];
};
_vehicle_162 = _this;
_this setDir -127.91888;
_this setPos [7698.6094, 3984.0344, 5.3405762e-005];
};
_vehicle_165 = objNull;
if (true) then
{
_this = "Body1" createVehicle [7696.6646, 3979.2568, 6.1035156e-005];
_vehicle_165 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7696.6646, 3979.2568, 6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_165 = _this;
_this setPos [7696.6646, 3979.2568, 6.1035156e-005];
};
_vehicle_165 = _this;
_this setPos [7696.6646, 3979.2568, 6.1035156e-005];
};
_vehicle_167 = objNull;
if (true) then
{
_this = "Body1" createVehicle [7705.2397, 3986.8789, -7.6293945e-006];
_vehicle_167 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7705.2397, 3986.8789, -7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_167 = _this;
_this setPos [7705.2397, 3986.8789, -7.6293945e-006];
};
_vehicle_167 = _this;
_this setPos [7705.2397, 3986.8789, -7.6293945e-006];
};
_vehicle_170 = objNull;
if (true) then
{
_this = "Body2" createVehicle [7701.4297, 3987.833, 4.5776367e-005];
_vehicle_170 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7701.4297, 3987.833, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_170 = _this;
_this setDir -260.24319;
_this setPos [7701.4297, 3987.833, 4.5776367e-005];
};
_vehicle_170 = _this;
_this setDir -260.24319;
_this setPos [7701.4297, 3987.833, 4.5776367e-005];
};
_vehicle_172 = objNull;
if (true) then
{
_this = "Body2" createVehicle [7693.4331, 3985.4343, 0.00016784668];
_vehicle_172 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7693.4331, 3985.4343, 0.00016784668];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_172 = _this;
_this setDir -259.017;
_this setPos [7693.4331, 3985.4343, 0.00016784668];
};
_vehicle_172 = _this;
_this setDir -259.017;
_this setPos [7693.4331, 3985.4343, 0.00016784668];
};
_vehicle_174 = objNull;
if (true) then
{
_this = "Body2" createVehicle [7737.8218, 3956.1387, 3.8146973e-005];
_vehicle_174 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7737.8218, 3956.1387, 3.8146973e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_174 = _this;
_this setDir -261.63678;
_this setPos [7737.8218, 3956.1387, 3.8146973e-005];
};
_vehicle_174 = _this;
_this setDir -261.63678;
_this setPos [7737.8218, 3956.1387, 3.8146973e-005];
};
_vehicle_176 = objNull;
if (true) then
{
_this = "Body2" createVehicle [7701.2686, 3978.0706, 1.9073486e-005];
_vehicle_176 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7701.2686, 3978.0706, 1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_176 = _this;
_this setDir -256.70078;
_this setPos [7701.2686, 3978.0706, 1.9073486e-005];
};
_vehicle_176 = _this;
_this setDir -256.70078;
_this setPos [7701.2686, 3978.0706, 1.9073486e-005];
};
_vehicle_178 = objNull;
if (true) then
{
_this = "Body2" createVehicle [7705.8154, 3981.1963, 7.2479248e-005];
_vehicle_178 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7705.8154, 3981.1963, 7.2479248e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_178 = _this;
_this setDir -98.922691;
_this setPos [7705.8154, 3981.1963, 7.2479248e-005];
};
_vehicle_178 = _this;
_this setDir -98.922691;
_this setPos [7705.8154, 3981.1963, 7.2479248e-005];
};
_vehicle_180 = objNull;
if (true) then
{
_this = "Body2" createVehicle [7705.1436, 3975.3965, -8.392334e-005];
_vehicle_180 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7705.1436, 3975.3965, -8.392334e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_180 = _this;
_this setDir -205.44472;
_this setPos [7705.1436, 3975.3965, -8.392334e-005];
};
_vehicle_180 = _this;
_this setDir -205.44472;
_this setPos [7705.1436, 3975.3965, -8.392334e-005];
};
_vehicle_183 = objNull;
if (true) then
{
_this = "Body1" createVehicle [7703.9932, 3978.3486, -2.2888184e-005];
_vehicle_183 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7703.9932, 3978.3486, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_183 = _this;
_this setPos [7703.9932, 3978.3486, -2.2888184e-005];
};
_vehicle_183 = _this;
_this setPos [7703.9932, 3978.3486, -2.2888184e-005];
};

View File

@@ -1,75 +1,73 @@
if (isServer) then {
_vehicle_271 = objNull;
if (true) then
{
_this = "Body1" createVehicle [7688.604, 5947.6357, 4.5776367e-005];
_vehicle_271 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7688.604, 5947.6357, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_271 = _this;
_this setPos [7688.604, 5947.6357, 4.5776367e-005];
};
_vehicle_271 = _this;
_this setPos [7688.604, 5947.6357, 4.5776367e-005];
};
_vehicle_273 = objNull;
if (true) then
{
_this = "Body1" createVehicle [7688.8301, 5927.563, -3.0517578e-005];
_vehicle_273 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7688.8301, 5927.563, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_273 = _this;
_this setPos [7688.8301, 5927.563, -3.0517578e-005];
};
_vehicle_273 = _this;
_this setPos [7688.8301, 5927.563, -3.0517578e-005];
};
_vehicle_281 = objNull;
if (true) then
{
_this = "Body2" createVehicle [7692.501, 5935.375, -4.5776367e-005];
_vehicle_281 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7692.501, 5935.375, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_281 = _this;
_this setDir -157.49536;
_this setPos [7692.501, 5935.375, -4.5776367e-005];
};
_vehicle_281 = _this;
_this setDir -157.49536;
_this setPos [7692.501, 5935.375, -4.5776367e-005];
};
_vehicle_283 = objNull;
if (true) then
{
_this = "Body2" createVehicle [7700.9634, 5931.4126, -4.5776367e-005];
_vehicle_283 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7700.9634, 5931.4126, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_283 = _this;
_this setDir 7.0104899;
_this setPos [7700.9634, 5931.4126, -4.5776367e-005];
};
_vehicle_283 = _this;
_this setDir 7.0104899;
_this setPos [7700.9634, 5931.4126, -4.5776367e-005];
};
_vehicle_285 = objNull;
if (true) then
{
_this = "Body2" createVehicle [7858.001, 5657.7495, 1.5258789e-005];
_vehicle_285 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7858.001, 5657.7495, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_285 = _this;
_this setDir -128.94524;
_this setPos [7858.001, 5657.7495, 1.5258789e-005];
};
_vehicle_285 = _this;
_this setDir -128.94524;
_this setPos [7858.001, 5657.7495, 1.5258789e-005];
};
_vehicle_287 = objNull;
if (true) then
{
_this = "Body2" createVehicle [7852.356, 5674.4395, -4.5776367e-005];
_vehicle_287 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7852.356, 5674.4395, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_287 = _this;
_this setDir -8.1682386;
_this setPos [7852.356, 5674.4395, -4.5776367e-005];
};
_vehicle_287 = _this;
_this setDir -8.1682386;
_this setPos [7852.356, 5674.4395, -4.5776367e-005];
};
_vehicle_290 = objNull;
if (true) then
{
_this = "Body1" createVehicle [7857.3604, 5665.8076, 1.5258789e-005];
_vehicle_290 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7857.3604, 5665.8076, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_290 = _this;
_this setPos [7857.3604, 5665.8076, 1.5258789e-005];
};
_vehicle_290 = _this;
_this setPos [7857.3604, 5665.8076, 1.5258789e-005];
};

View File

@@ -1,75 +1,73 @@
if (isServer) then {
_vehicle_399 = objNull;
if (true) then
{
_this = "Body1" createVehicle [5749.7417, 4099.6704, -8.392334e-005];
_vehicle_399 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5749.7417, 4099.6704, -8.392334e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_399 = _this;
_this setPos [5749.7417, 4099.6704, -8.392334e-005];
};
_vehicle_399 = _this;
_this setPos [5749.7417, 4099.6704, -8.392334e-005];
};
_vehicle_401 = objNull;
if (true) then
{
_this = "Body1" createVehicle [5738.4092, 4094.8413, 6.1035156e-005];
_vehicle_401 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5738.4092, 4094.8413, 6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_401 = _this;
_this setPos [5738.4092, 4094.8413, 6.1035156e-005];
};
_vehicle_401 = _this;
_this setPos [5738.4092, 4094.8413, 6.1035156e-005];
};
_vehicle_403 = objNull;
if (true) then
{
_this = "Body1" createVehicle [5721.3667, 4130.4922, 6.8664551e-005];
_vehicle_403 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5721.3667, 4130.4922, 6.8664551e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_403 = _this;
_this setPos [5721.3667, 4130.4922, 6.8664551e-005];
};
_vehicle_403 = _this;
_this setPos [5721.3667, 4130.4922, 6.8664551e-005];
};
_vehicle_406 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5731.2964, 4127.3643, -0.00024414063];
_vehicle_406 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5731.2964, 4127.3643, -0.00024414063];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_406 = _this;
_this setDir -170.19336;
_this setPos [5731.2964, 4127.3643, -0.00024414063];
};
_vehicle_406 = _this;
_this setDir -170.19336;
_this setPos [5731.2964, 4127.3643, -0.00024414063];
};
_vehicle_408 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5737.1704, 4123.252, -0.00011444092];
_vehicle_408 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5737.1704, 4123.252, -0.00011444092];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_408 = _this;
_this setDir -170.19336;
_this setPos [5737.1704, 4123.252, -0.00011444092];
};
_vehicle_408 = _this;
_this setDir -170.19336;
_this setPos [5737.1704, 4123.252, -0.00011444092];
};
_vehicle_410 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5739.8633, 4117.3682, 7.6293945e-005];
_vehicle_410 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5739.8633, 4117.3682, 7.6293945e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_410 = _this;
_this setDir -50.762642;
_this setPos [5739.8633, 4117.3682, 7.6293945e-005];
};
_vehicle_410 = _this;
_this setDir -50.762642;
_this setPos [5739.8633, 4117.3682, 7.6293945e-005];
};
_vehicle_412 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5749.9834, 4102.6377, 4.5776367e-005];
_vehicle_412 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5749.9834, 4102.6377, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_412 = _this;
_this setDir -221.62927;
_this setPos [5749.9834, 4102.6377, 4.5776367e-005];
};
_vehicle_412 = _this;
_this setDir -221.62927;
_this setPos [5749.9834, 4102.6377, 4.5776367e-005];
};

View File

@@ -1,108 +1,106 @@
if (isServer) then {
_vehicle_375 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicle [5802.0796, 5216.9868, -0.1246307];
_vehicle_375 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicleLocal [5802.0796, 5216.9868, -0.1246307];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_375 = _this;
_this setDir 58.098339;
_this setPos [5802.0796, 5216.9868, -0.1246307];
};
_vehicle_375 = _this;
_this setDir 58.098339;
_this setPos [5802.0796, 5216.9868, -0.1246307];
};
_vehicle_378 = objNull;
if (true) then
{
_this = "UralWreck" createVehicle [5798.4321, 5161.209, 4.5776367e-005];
_vehicle_378 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [5798.4321, 5161.209, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_378 = _this;
_this setDir -58.649803;
_this setPos [5798.4321, 5161.209, 4.5776367e-005];
};
_vehicle_378 = _this;
_this setDir -58.649803;
_this setPos [5798.4321, 5161.209, 4.5776367e-005];
};
_vehicle_381 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5796.3213, 5168.3052, -0.00012207031];
_vehicle_381 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5796.3213, 5168.3052, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_381 = _this;
_this setDir -102.43096;
_this setPos [5796.3213, 5168.3052, -0.00012207031];
};
_vehicle_381 = _this;
_this setDir -102.43096;
_this setPos [5796.3213, 5168.3052, -0.00012207031];
};
_vehicle_383 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5794.877, 5157.9111, -0.00021362305];
_vehicle_383 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5794.877, 5157.9111, -0.00021362305];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_383 = _this;
_this setDir -154.39388;
_this setPos [5794.877, 5157.9111, -0.00021362305];
};
_vehicle_383 = _this;
_this setDir -154.39388;
_this setPos [5794.877, 5157.9111, -0.00021362305];
};
_vehicle_385 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5792.832, 5163.8003, -4.5776367e-005];
_vehicle_385 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5792.832, 5163.8003, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_385 = _this;
_this setDir -97.141403;
_this setPos [5792.832, 5163.8003, -4.5776367e-005];
};
_vehicle_385 = _this;
_this setDir -97.141403;
_this setPos [5792.832, 5163.8003, -4.5776367e-005];
};
_vehicle_387 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5802.4307, 5213.1123, -0.00016784668];
_vehicle_387 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5802.4307, 5213.1123, -0.00016784668];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_387 = _this;
_this setDir -99.565521;
_this setPos [5802.4307, 5213.1123, -0.00016784668];
};
_vehicle_387 = _this;
_this setDir -99.565521;
_this setPos [5802.4307, 5213.1123, -0.00016784668];
};
_vehicle_389 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5800.0649, 5220.5977, -3.0517578e-005];
_vehicle_389 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5800.0649, 5220.5977, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_389 = _this;
_this setDir -99.565521;
_this setPos [5800.0649, 5220.5977, -3.0517578e-005];
};
_vehicle_389 = _this;
_this setDir -99.565521;
_this setPos [5800.0649, 5220.5977, -3.0517578e-005];
};
_vehicle_392 = objNull;
if (true) then
{
_this = "Body1" createVehicle [5804.439, 5215.0063, -0.0001373291];
_vehicle_392 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5804.439, 5215.0063, -0.0001373291];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_392 = _this;
_this setPos [5804.439, 5215.0063, -0.0001373291];
};
_vehicle_392 = _this;
_this setPos [5804.439, 5215.0063, -0.0001373291];
};
_vehicle_394 = objNull;
if (true) then
{
_this = "Body1" createVehicle [5799.7075, 5164.0625, 0];
_vehicle_394 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5799.7075, 5164.0625, 0];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_394 = _this;
_this setPos [5799.7075, 5164.0625, 0];
};
_vehicle_394 = _this;
_this setPos [5799.7075, 5164.0625, 0];
};
_vehicle_396 = objNull;
if (true) then
{
_this = "Body1" createVehicle [5795.9951, 5165.9434, 1.5258789e-005];
_vehicle_396 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5795.9951, 5165.9434, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_396 = _this;
_this setPos [5795.9951, 5165.9434, 1.5258789e-005];
};
_vehicle_396 = _this;
_this setPos [5795.9951, 5165.9434, 1.5258789e-005];
};

View File

@@ -1,53 +1,51 @@
if (isServer) then {
_vehicle_259 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9221.8047, 4960.5381, 0];
_vehicle_259 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9221.8047, 4960.5381, 0];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_259 = _this;
_this setPos [9221.8047, 4960.5381, 0];
};
_vehicle_259 = _this;
_this setPos [9221.8047, 4960.5381, 0];
};
_vehicle_261 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9215.4082, 4959.6289, -2.2888184e-005];
_vehicle_261 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9215.4082, 4959.6289, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_261 = _this;
_this setPos [9215.4082, 4959.6289, -2.2888184e-005];
};
_vehicle_261 = _this;
_this setPos [9215.4082, 4959.6289, -2.2888184e-005];
};
_vehicle_264 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9217.5645, 4961.3643, -7.6293945e-005];
_vehicle_264 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9217.5645, 4961.3643, -7.6293945e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_264 = _this;
_this setDir -146.58554;
_this setPos [9217.5645, 4961.3643, -7.6293945e-005];
};
_vehicle_264 = _this;
_this setDir -146.58554;
_this setPos [9217.5645, 4961.3643, -7.6293945e-005];
};
_vehicle_266 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9220.0195, 4953.0513, -2.2888184e-005];
_vehicle_266 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9220.0195, 4953.0513, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_266 = _this;
_this setDir -108.14923;
_this setPos [9220.0195, 4953.0513, -2.2888184e-005];
};
_vehicle_266 = _this;
_this setDir -108.14923;
_this setPos [9220.0195, 4953.0513, -2.2888184e-005];
};
_vehicle_269 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9217.207, 4953.2314, 7.6293945e-006];
_vehicle_269 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9217.207, 4953.2314, 7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_269 = _this;
_this setPos [9217.207, 4953.2314, 7.6293945e-006];
};
_vehicle_269 = _this;
_this setPos [9217.207, 4953.2314, 7.6293945e-006];
};

View File

@@ -1,118 +1,116 @@
if (isServer) then {
_vehicle_235 = objNull;
if (true) then
{
_this = "Body1" createVehicle [10044.766, 4155.1172, 0.00061035156];
_vehicle_235 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10044.766, 4155.1172, 0.00061035156];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_235 = _this;
_this setPos [10044.766, 4155.1172, 0.00061035156];
};
_vehicle_235 = _this;
_this setPos [10044.766, 4155.1172, 0.00061035156];
};
_vehicle_237 = objNull;
if (true) then
{
_this = "Body1" createVehicle [10037.467, 4167.7607, -0.00018310547];
_vehicle_237 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10037.467, 4167.7607, -0.00018310547];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_237 = _this;
_this setPos [10037.467, 4167.7607, -0.00018310547];
};
_vehicle_237 = _this;
_this setPos [10037.467, 4167.7607, -0.00018310547];
};
_vehicle_240 = objNull;
if (true) then
{
_this = "Body2" createVehicle [10040.509, 4159.4536, 1.9073486e-005];
_vehicle_240 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10040.509, 4159.4536, 1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_240 = _this;
_this setDir -134.36063;
_this setPos [10040.509, 4159.4536, 1.9073486e-005];
};
_vehicle_240 = _this;
_this setDir -134.36063;
_this setPos [10040.509, 4159.4536, 1.9073486e-005];
};
_vehicle_242 = objNull;
if (true) then
{
_this = "Body2" createVehicle [10008.558, 4198.1191, 0.00020217896];
_vehicle_242 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10008.558, 4198.1191, 0.00020217896];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_242 = _this;
_this setDir -212.14496;
_this setPos [10008.558, 4198.1191, 0.00020217896];
};
_vehicle_242 = _this;
_this setDir -212.14496;
_this setPos [10008.558, 4198.1191, 0.00020217896];
};
_vehicle_244 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9981.3945, 4218.0845, 5.7220459e-005];
_vehicle_244 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9981.3945, 4218.0845, 5.7220459e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_244 = _this;
_this setDir -75.220901;
_this setPos [9981.3945, 4218.0845, 5.7220459e-005];
};
_vehicle_244 = _this;
_this setDir -75.220901;
_this setPos [9981.3945, 4218.0845, 5.7220459e-005];
};
_vehicle_246 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9970.2891, 4214.0723, 0.00016021729];
_vehicle_246 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9970.2891, 4214.0723, 0.00016021729];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_246 = _this;
_this setDir -212.14496;
_this setPos [9970.2891, 4214.0723, 0.00016021729];
};
_vehicle_246 = _this;
_this setDir -212.14496;
_this setPos [9970.2891, 4214.0723, 0.00016021729];
};
_vehicle_248 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9972.3984, 4216.5981, -9.5367432e-005];
_vehicle_248 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9972.3984, 4216.5981, -9.5367432e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_248 = _this;
_this setDir -106.91085;
_this setPos [9972.3984, 4216.5981, -9.5367432e-005];
};
_vehicle_248 = _this;
_this setDir -106.91085;
_this setPos [9972.3984, 4216.5981, -9.5367432e-005];
};
_vehicle_250 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9980.2734, 4168.4639, 1.9073486e-005];
_vehicle_250 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9980.2734, 4168.4639, 1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_250 = _this;
_this setDir -238.96138;
_this setPos [9980.2734, 4168.4639, 1.9073486e-005];
};
_vehicle_250 = _this;
_this setDir -238.96138;
_this setPos [9980.2734, 4168.4639, 1.9073486e-005];
};
_vehicle_252 = objNull;
if (true) then
{
_this = "Body2" createVehicle [10005.476, 4147.1729, -3.0517578e-005];
_vehicle_252 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10005.476, 4147.1729, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_252 = _this;
_this setDir -154.11565;
_this setPos [10005.476, 4147.1729, -3.0517578e-005];
};
_vehicle_252 = _this;
_this setDir -154.11565;
_this setPos [10005.476, 4147.1729, -3.0517578e-005];
};
_vehicle_255 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9975.0391, 4217.8608, -3.4332275e-005];
_vehicle_255 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9975.0391, 4217.8608, -3.4332275e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_255 = _this;
_this setPos [9975.0391, 4217.8608, -3.4332275e-005];
};
_vehicle_255 = _this;
_this setPos [9975.0391, 4217.8608, -3.4332275e-005];
};
_vehicle_257 = objNull;
if (true) then
{
_this = "Body1" createVehicle [10005.835, 4200.8569, 4.9591064e-005];
_vehicle_257 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10005.835, 4200.8569, 4.9591064e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_257 = _this;
_this setPos [10005.835, 4200.8569, 4.9591064e-005];
};
_vehicle_257 = _this;
_this setPos [10005.835, 4200.8569, 4.9591064e-005];
};

View File

@@ -1,55 +1,53 @@
if (isServer) then {
_vehicle_292 = objNull;
if (true) then
{
_this = "Body1" createVehicle [7081.7197, 7339.3687, -3.0517578e-005];
_vehicle_292 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7081.7197, 7339.3687, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_292 = _this;
_this setPos [7081.7197, 7339.3687, -3.0517578e-005];
};
_vehicle_292 = _this;
_this setPos [7081.7197, 7339.3687, -3.0517578e-005];
};
_vehicle_295 = objNull;
if (true) then
{
_this = "Body2" createVehicle [7081.373, 7335.3784];
_vehicle_295 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7081.373, 7335.3784];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_295 = _this;
_this setDir -167.71442;
_this setPos [7081.373, 7335.3784];
};
_vehicle_295 = _this;
_this setDir -167.71442;
_this setPos [7081.373, 7335.3784];
};
_vehicle_297 = objNull;
if (true) then
{
_this = "Body2" createVehicle [7077.8691, 7338.8906, -3.0517578e-005];
_vehicle_297 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7077.8691, 7338.8906, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_297 = _this;
_this setDir -99.565521;
_this setPos [7077.8691, 7338.8906, -3.0517578e-005];
};
_vehicle_297 = _this;
_this setDir -99.565521;
_this setPos [7077.8691, 7338.8906, -3.0517578e-005];
};
_vehicle_299 = objNull;
if (true) then
{
_this = "Body2" createVehicle [7085.6162, 7311.5015];
_vehicle_299 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7085.6162, 7311.5015];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_299 = _this;
_this setDir -191.12827;
_this setPos [7085.6162, 7311.5015];
};
_vehicle_299 = _this;
_this setDir -191.12827;
_this setPos [7085.6162, 7311.5015];
};
_vehicle_301 = objNull;
if (true) then
{
_this = "Body2" createVehicle [7088.4497, 7314.1401, -3.0517578e-005];
_vehicle_301 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7088.4497, 7314.1401, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_301 = _this;
_this setDir -95.034286;
_this setPos [7088.4497, 7314.1401, -3.0517578e-005];
};
_vehicle_301 = _this;
_this setDir -95.034286;
_this setPos [7088.4497, 7314.1401, -3.0517578e-005];
};

View File

@@ -1,371 +1,369 @@
if (isServer) then {
_vehicle_71 = objNull;
if (true) then
{
_this = "UralWreck" createVehicle [9457.4082, 13539.698, 0.00012207031];
_vehicle_71 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [9457.4082, 13539.698, 0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_71 = _this;
_this setDir -48.00666;
_this setPos [9457.4082, 13539.698, 0.00012207031];
};
_vehicle_71 = _this;
_this setDir -48.00666;
_this setPos [9457.4082, 13539.698, 0.00012207031];
};
_vehicle_74 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicle [9432.0479, 13551.514, 3.0517578e-005];
_vehicle_74 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [9432.0479, 13551.514, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_74 = _this;
_this setDir -52.928001;
_this setPos [9432.0479, 13551.514, 3.0517578e-005];
};
_vehicle_74 = _this;
_this setDir -52.928001;
_this setPos [9432.0479, 13551.514, 3.0517578e-005];
};
_vehicle_77 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9452.0176, 13542.769, 0.0001449585];
_vehicle_77 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9452.0176, 13542.769, 0.0001449585];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_77 = _this;
_this setPos [9452.0176, 13542.769, 0.0001449585];
};
_vehicle_77 = _this;
_this setPos [9452.0176, 13542.769, 0.0001449585];
};
_vehicle_79 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9434.6738, 13553.595, 0.00038146973];
_vehicle_79 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9434.6738, 13553.595, 0.00038146973];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_79 = _this;
_this setPos [9434.6738, 13553.595, 0.00038146973];
};
_vehicle_79 = _this;
_this setPos [9434.6738, 13553.595, 0.00038146973];
};
_vehicle_81 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9429.7334, 13547.495, 3.8146973e-005];
_vehicle_81 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9429.7334, 13547.495, 3.8146973e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_81 = _this;
_this setPos [9429.7334, 13547.495, 3.8146973e-005];
};
_vehicle_81 = _this;
_this setPos [9429.7334, 13547.495, 3.8146973e-005];
};
_vehicle_84 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9431.8369, 13546.111, 0.00010681152];
_vehicle_84 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9431.8369, 13546.111, 0.00010681152];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_84 = _this;
_this setDir -170.19336;
_this setPos [9431.8369, 13546.111, 0.00010681152];
};
_vehicle_84 = _this;
_this setDir -170.19336;
_this setPos [9431.8369, 13546.111, 0.00010681152];
};
_vehicle_86 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9440.8145, 13549.473, 5.3405762e-005];
_vehicle_86 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9440.8145, 13549.473, 5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_86 = _this;
_this setDir -212.14496;
_this setPos [9440.8145, 13549.473, 5.3405762e-005];
};
_vehicle_86 = _this;
_this setDir -212.14496;
_this setPos [9440.8145, 13549.473, 5.3405762e-005];
};
_vehicle_88 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9443.5781, 13542.093, 0.00016784668];
_vehicle_88 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9443.5781, 13542.093, 0.00016784668];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_88 = _this;
_this setDir -121.03424;
_this setPos [9443.5781, 13542.093, 0.00016784668];
};
_vehicle_88 = _this;
_this setDir -121.03424;
_this setPos [9443.5781, 13542.093, 0.00016784668];
};
_vehicle_90 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9448.1299, 13545.927, -3.8146973e-005];
_vehicle_90 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9448.1299, 13545.927, -3.8146973e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_90 = _this;
_this setDir -80.685539;
_this setPos [9448.1299, 13545.927, -3.8146973e-005];
};
_vehicle_90 = _this;
_this setDir -80.685539;
_this setPos [9448.1299, 13545.927, -3.8146973e-005];
};
_vehicle_92 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9443.166, 13549.999, -2.2888184e-005];
_vehicle_92 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9443.166, 13549.999, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_92 = _this;
_this setDir -188.25583;
_this setPos [9443.166, 13549.999, -2.2888184e-005];
};
_vehicle_92 = _this;
_this setDir -188.25583;
_this setPos [9443.166, 13549.999, -2.2888184e-005];
};
_vehicle_94 = objNull;
if (true) then
{
_this = "BRDMWreck" createVehicle [9437.0771, 13544.629, 0.00090026855];
_vehicle_94 = objNull;
if (true) then
{
_this = "BRDMWreck" createVehicleLocal [9437.0771, 13544.629, 0.00090026855];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_94 = _this;
_this setPos [9437.0771, 13544.629, 0.00090026855];
};
_vehicle_94 = _this;
_this setPos [9437.0771, 13544.629, 0.00090026855];
};
_vehicle_95 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicle [9444.9355, 13545.063, 0.00030517578];
_vehicle_95 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicleLocal [9444.9355, 13545.063, 0.00030517578];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_95 = _this;
_this setDir 137.0313;
_this setPos [9444.9355, 13545.063, 0.00030517578];
};
_vehicle_95 = _this;
_this setDir 137.0313;
_this setPos [9444.9355, 13545.063, 0.00030517578];
};
_vehicle_97 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9451.7236, 13538.354, 6.8664551e-005];
_vehicle_97 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9451.7236, 13538.354, 6.8664551e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_97 = _this;
_this setDir -259.017;
_this setPos [9451.7236, 13538.354, 6.8664551e-005];
};
_vehicle_97 = _this;
_this setDir -259.017;
_this setPos [9451.7236, 13538.354, 6.8664551e-005];
};
_vehicle_99 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9673.7705, 13593.981, 1.5258789e-005];
_vehicle_99 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9673.7705, 13593.981, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_99 = _this;
_this setDir -244.61786;
_this setPos [9673.7705, 13593.981, 1.5258789e-005];
};
_vehicle_99 = _this;
_this setDir -244.61786;
_this setPos [9673.7705, 13593.981, 1.5258789e-005];
};
_vehicle_101 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9680.7686, 13595.577, 5.3405762e-005];
_vehicle_101 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9680.7686, 13595.577, 5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_101 = _this;
_this setDir -212.14496;
_this setPos [9680.7686, 13595.577, 5.3405762e-005];
};
_vehicle_101 = _this;
_this setDir -212.14496;
_this setPos [9680.7686, 13595.577, 5.3405762e-005];
};
_vehicle_103 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9664.4326, 13590.43, 0.0002746582];
_vehicle_103 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9664.4326, 13590.43, 0.0002746582];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_103 = _this;
_this setDir -281.6481;
_this setPos [9664.4326, 13590.43, 0.0002746582];
};
_vehicle_103 = _this;
_this setDir -281.6481;
_this setPos [9664.4326, 13590.43, 0.0002746582];
};
_vehicle_106 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9669.5635, 13590.899, 0.00035858154];
_vehicle_106 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9669.5635, 13590.899, 0.00035858154];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_106 = _this;
_this setPos [9669.5635, 13590.899, 0.00035858154];
};
_vehicle_106 = _this;
_this setPos [9669.5635, 13590.899, 0.00035858154];
};
_vehicle_108 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9657.8125, 13588.521, 0.00022125244];
_vehicle_108 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9657.8125, 13588.521, 0.00022125244];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_108 = _this;
_this setPos [9657.8125, 13588.521, 0.00022125244];
};
_vehicle_108 = _this;
_this setPos [9657.8125, 13588.521, 0.00022125244];
};
_vehicle_110 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9576.584, 13707.372, 9.9182129e-005];
_vehicle_110 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9576.584, 13707.372, 9.9182129e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_110 = _this;
_this setPos [9576.584, 13707.372, 9.9182129e-005];
};
_vehicle_110 = _this;
_this setPos [9576.584, 13707.372, 9.9182129e-005];
};
_vehicle_112 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9541.1582, 13704.937, -0.00039672852];
_vehicle_112 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9541.1582, 13704.937, -0.00039672852];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_112 = _this;
_this setPos [9541.1582, 13704.937, -0.00039672852];
};
_vehicle_112 = _this;
_this setPos [9541.1582, 13704.937, -0.00039672852];
};
_vehicle_114 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9517.6113, 13728.821, 4.5776367e-005];
_vehicle_114 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9517.6113, 13728.821, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_114 = _this;
_this setPos [9517.6113, 13728.821, 4.5776367e-005];
};
_vehicle_114 = _this;
_this setPos [9517.6113, 13728.821, 4.5776367e-005];
};
_vehicle_116 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9474.7754, 13754.797, -0.00031280518];
_vehicle_116 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9474.7754, 13754.797, -0.00031280518];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_116 = _this;
_this setPos [9474.7754, 13754.797, -0.00031280518];
};
_vehicle_116 = _this;
_this setPos [9474.7754, 13754.797, -0.00031280518];
};
_vehicle_118 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9426.668, 13678.309, 5.3405762e-005];
_vehicle_118 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9426.668, 13678.309, 5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_118 = _this;
_this setPos [9426.668, 13678.309, 5.3405762e-005];
};
_vehicle_118 = _this;
_this setPos [9426.668, 13678.309, 5.3405762e-005];
};
_vehicle_120 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9428.501, 13656.878, -3.8146973e-005];
_vehicle_120 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9428.501, 13656.878, -3.8146973e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_120 = _this;
_this setPos [9428.501, 13656.878, -3.8146973e-005];
};
_vehicle_120 = _this;
_this setPos [9428.501, 13656.878, -3.8146973e-005];
};
_vehicle_123 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9423.6484, 13638.107, -2.2888184e-005];
_vehicle_123 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9423.6484, 13638.107, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_123 = _this;
_this setDir -228.21346;
_this setPos [9423.6484, 13638.107, -2.2888184e-005];
};
_vehicle_123 = _this;
_this setDir -228.21346;
_this setPos [9423.6484, 13638.107, -2.2888184e-005];
};
_vehicle_125 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9368.6328, 13630.045, 0.0001373291];
_vehicle_125 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9368.6328, 13630.045, 0.0001373291];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_125 = _this;
_this setDir -267.00247;
_this setPos [9368.6328, 13630.045, 0.0001373291];
};
_vehicle_125 = _this;
_this setDir -267.00247;
_this setPos [9368.6328, 13630.045, 0.0001373291];
};
_vehicle_127 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9296.8057, 13615.553, 2.2888184e-005];
_vehicle_127 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9296.8057, 13615.553, 2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_127 = _this;
_this setDir -251.21594;
_this setPos [9296.8057, 13615.553, 2.2888184e-005];
};
_vehicle_127 = _this;
_this setDir -251.21594;
_this setPos [9296.8057, 13615.553, 2.2888184e-005];
};
_vehicle_130 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicle [9252.1475, 13511.981, 7.6293945e-006];
_vehicle_130 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [9252.1475, 13511.981, 7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_130 = _this;
_this setDir -52.928001;
_this setPos [9252.1475, 13511.981, 7.6293945e-006];
};
_vehicle_130 = _this;
_this setDir -52.928001;
_this setPos [9252.1475, 13511.981, 7.6293945e-006];
};
_vehicle_133 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9257.1104, 13508.626, 1.5258789e-005];
_vehicle_133 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9257.1104, 13508.626, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_133 = _this;
_this setPos [9257.1104, 13508.626, 1.5258789e-005];
};
_vehicle_133 = _this;
_this setPos [9257.1104, 13508.626, 1.5258789e-005];
};
_vehicle_135 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9249.5225, 13518.601, 4.5776367e-005];
_vehicle_135 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9249.5225, 13518.601, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_135 = _this;
_this setPos [9249.5225, 13518.601, 4.5776367e-005];
};
_vehicle_135 = _this;
_this setPos [9249.5225, 13518.601, 4.5776367e-005];
};
_vehicle_137 = objNull;
if (true) then
{
_this = "Body1" createVehicle [9245.9922, 13513.451, 8.392334e-005];
_vehicle_137 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9245.9922, 13513.451, 8.392334e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_137 = _this;
_this setPos [9245.9922, 13513.451, 8.392334e-005];
};
_vehicle_137 = _this;
_this setPos [9245.9922, 13513.451, 8.392334e-005];
};
_vehicle_140 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9256.2549, 13515.218, 0.00019073486];
_vehicle_140 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9256.2549, 13515.218, 0.00019073486];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_140 = _this;
_this setDir -228.21346;
_this setPos [9256.2549, 13515.218, 0.00019073486];
};
_vehicle_140 = _this;
_this setDir -228.21346;
_this setPos [9256.2549, 13515.218, 0.00019073486];
};
_vehicle_142 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9247.6396, 13508.521, 9.9182129e-005];
_vehicle_142 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9247.6396, 13508.521, 9.9182129e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_142 = _this;
_this setDir -272.11749;
_this setPos [9247.6396, 13508.521, 9.9182129e-005];
};
_vehicle_142 = _this;
_this setDir -272.11749;
_this setPos [9247.6396, 13508.521, 9.9182129e-005];
};
_vehicle_144 = objNull;
if (true) then
{
_this = "Body2" createVehicle [9253.5586, 13506.814, -2.2888184e-005];
_vehicle_144 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9253.5586, 13506.814, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_144 = _this;
_this setDir -189.57385;
_this setPos [9253.5586, 13506.814, -2.2888184e-005];
};
_vehicle_144 = _this;
_this setDir -189.57385;
_this setPos [9253.5586, 13506.814, -2.2888184e-005];
};
_vehicle_147 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicle [9249.2705, 13505.702, -6.1035156e-005];
_vehicle_147 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicleLocal [9249.2705, 13505.702, -6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_147 = _this;
_this setDir 52.073601;
_this setPos [9249.2705, 13505.702, -6.1035156e-005];
};
_vehicle_147 = _this;
_this setDir 52.073601;
_this setPos [9249.2705, 13505.702, -6.1035156e-005];
};

View File

@@ -1,63 +1,61 @@
if (isServer) then {
_vehicle_361 = objNull;
if (true) then
{
_this = "Body2" createVehicle [4212.3784, 6755.0444, 6.1035156e-005];
_vehicle_361 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [4212.3784, 6755.0444, 6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_361 = _this;
_this setDir -228.21346;
_this setPos [4212.3784, 6755.0444, 6.1035156e-005];
};
_vehicle_361 = _this;
_this setDir -228.21346;
_this setPos [4212.3784, 6755.0444, 6.1035156e-005];
};
_vehicle_363 = objNull;
if (true) then
{
_this = "Body2" createVehicle [4220.8774, 6743.3584, -9.1552734e-005];
_vehicle_363 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [4220.8774, 6743.3584, -9.1552734e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_363 = _this;
_this setDir -281.87775;
_this setPos [4220.8774, 6743.3584, -9.1552734e-005];
};
_vehicle_363 = _this;
_this setDir -281.87775;
_this setPos [4220.8774, 6743.3584, -9.1552734e-005];
};
_vehicle_366 = objNull;
if (true) then
{
_this = "Body1" createVehicle [4220.0347, 6739.5332, 3.0517578e-005];
_vehicle_366 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [4220.0347, 6739.5332, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_366 = _this;
_this setPos [4220.0347, 6739.5332, 3.0517578e-005];
};
_vehicle_366 = _this;
_this setPos [4220.0347, 6739.5332, 3.0517578e-005];
};
_vehicle_368 = objNull;
if (true) then
{
_this = "Body1" createVehicle [4215.8643, 6759.1436, 3.0517578e-005];
_vehicle_368 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [4215.8643, 6759.1436, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_368 = _this;
_this setPos [4215.8643, 6759.1436, 3.0517578e-005];
};
_vehicle_368 = _this;
_this setPos [4215.8643, 6759.1436, 3.0517578e-005];
};
_vehicle_370 = objNull;
if (true) then
{
_this = "Body1" createVehicle [4232.8799, 6753.3657, -0.00018310547];
_vehicle_370 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [4232.8799, 6753.3657, -0.00018310547];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_370 = _this;
_this setPos [4232.8799, 6753.3657, -0.00018310547];
};
_vehicle_370 = _this;
_this setPos [4232.8799, 6753.3657, -0.00018310547];
};
_vehicle_372 = objNull;
if (true) then
{
_this = "Body1" createVehicle [4230.6279, 6744.4331, 3.0517578e-005];
_vehicle_372 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [4230.6279, 6744.4331, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_372 = _this;
_this setPos [4230.6279, 6744.4331, 3.0517578e-005];
};
_vehicle_372 = _this;
_this setPos [4230.6279, 6744.4331, 3.0517578e-005];
};

View File

@@ -1,131 +1,129 @@
if (isServer) then {
_vehicle_430 = objNull;
if (true) then
{
_this = "UralWreck" createVehicle [11433.314, 7411.0557, -0.0001373291];
_vehicle_430 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [11433.314, 7411.0557, -0.0001373291];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_430 = _this;
_this setDir -194.18532;
_this setPos [11433.314, 7411.0557, -0.0001373291];
};
_vehicle_430 = _this;
_this setDir -194.18532;
_this setPos [11433.314, 7411.0557, -0.0001373291];
};
_vehicle_433 = objNull;
if (true) then
{
_this = "Body1" createVehicle [11430.294, 7410.1196, 1.5258789e-005];
_vehicle_433 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [11430.294, 7410.1196, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_433 = _this;
_this setPos [11430.294, 7410.1196, 1.5258789e-005];
};
_vehicle_433 = _this;
_this setPos [11430.294, 7410.1196, 1.5258789e-005];
};
_vehicle_435 = objNull;
if (true) then
{
_this = "Body1" createVehicle [11437.344, 7408.6289, -0.00012207031];
_vehicle_435 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [11437.344, 7408.6289, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_435 = _this;
_this setPos [11437.344, 7408.6289, -0.00012207031];
};
_vehicle_435 = _this;
_this setPos [11437.344, 7408.6289, -0.00012207031];
};
_vehicle_438 = objNull;
if (true) then
{
_this = "Body2" createVehicle [11431.472, 7408.3032, 3.0517578e-005];
_vehicle_438 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [11431.472, 7408.3032, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_438 = _this;
_this setDir -84.939537;
_this setPos [11431.472, 7408.3032, 3.0517578e-005];
};
_vehicle_438 = _this;
_this setDir -84.939537;
_this setPos [11431.472, 7408.3032, 3.0517578e-005];
};
_vehicle_440 = objNull;
if (true) then
{
_this = "Body2" createVehicle [11434.552, 7407.3159, -4.5776367e-005];
_vehicle_440 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [11434.552, 7407.3159, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_440 = _this;
_this setDir -304.34631;
_this setPos [11434.552, 7407.3159, -4.5776367e-005];
};
_vehicle_440 = _this;
_this setDir -304.34631;
_this setPos [11434.552, 7407.3159, -4.5776367e-005];
};
_vehicle_442 = objNull;
if (true) then
{
_this = "Body2" createVehicle [11437.357, 7410.9531, -3.0517578e-005];
_vehicle_442 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [11437.357, 7410.9531, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_442 = _this;
_this setDir -204.96391;
_this setPos [11437.357, 7410.9531, -3.0517578e-005];
};
_vehicle_442 = _this;
_this setDir -204.96391;
_this setPos [11437.357, 7410.9531, -3.0517578e-005];
};
_vehicle_444 = objNull;
if (true) then
{
_this = "Body2" createVehicle [11439.242, 7406.856, -0.00012207031];
_vehicle_444 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [11439.242, 7406.856, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_444 = _this;
_this setDir -261.20151;
_this setPos [11439.242, 7406.856, -0.00012207031];
};
_vehicle_444 = _this;
_this setDir -261.20151;
_this setPos [11439.242, 7406.856, -0.00012207031];
};
_vehicle_446 = objNull;
if (true) then
{
_this = "Body" createVehicle [11439.403, 7409.4946, -0.00019836426];
_vehicle_446 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11439.403, 7409.4946, -0.00019836426];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_446 = _this;
_this setDir 13.155063;
_this setPos [11439.403, 7409.4946, -0.00019836426];
};
_vehicle_446 = _this;
_this setDir 13.155063;
_this setPos [11439.403, 7409.4946, -0.00019836426];
};
_vehicle_448 = objNull;
if (true) then
{
_this = "Body" createVehicle [11440.139, 7409.272, -0.00012207031];
_vehicle_448 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11440.139, 7409.272, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_448 = _this;
_this setDir 14.372873;
_this setPos [11440.139, 7409.272, -0.00012207031];
};
_vehicle_448 = _this;
_this setDir 14.372873;
_this setPos [11440.139, 7409.272, -0.00012207031];
};
_vehicle_450 = objNull;
if (true) then
{
_this = "Body" createVehicle [11440.929, 7409.0415, -9.1552734e-005];
_vehicle_450 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11440.929, 7409.0415, -9.1552734e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_450 = _this;
_this setDir 14.934533;
_this setPos [11440.929, 7409.0415, -9.1552734e-005];
};
_vehicle_450 = _this;
_this setDir 14.934533;
_this setPos [11440.929, 7409.0415, -9.1552734e-005];
};
_vehicle_452 = objNull;
if (true) then
{
_this = "Body" createVehicle [11441.74, 7408.8022, -7.6293945e-005];
_vehicle_452 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11441.74, 7408.8022, -7.6293945e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_452 = _this;
_this setDir 16.072056;
_this setPos [11441.74, 7408.8022, -7.6293945e-005];
};
_vehicle_452 = _this;
_this setDir 16.072056;
_this setPos [11441.74, 7408.8022, -7.6293945e-005];
};
_vehicle_454 = objNull;
if (true) then
{
_this = "Body" createVehicle [11442.58, 7408.5737, -6.1035156e-005];
_vehicle_454 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11442.58, 7408.5737, -6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_454 = _this;
_this setDir 15.20478;
_this setPos [11442.58, 7408.5737, -6.1035156e-005];
};
_vehicle_454 = _this;
_this setDir 15.20478;
_this setPos [11442.58, 7408.5737, -6.1035156e-005];
};

View File

@@ -1,86 +1,84 @@
if (isServer) then {
_vehicle_326 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicle [6565.0298, 9319.8213, 3.0517578e-005];
_vehicle_326 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [6565.0298, 9319.8213, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_326 = _this;
_this setDir -16.023432;
_this setPos [6565.0298, 9319.8213, 3.0517578e-005];
};
_vehicle_326 = _this;
_this setDir -16.023432;
_this setPos [6565.0298, 9319.8213, 3.0517578e-005];
};
_vehicle_329 = objNull;
if (true) then
{
_this = "Body2" createVehicle [6559.8589, 9318.3184, -3.0517578e-005];
_vehicle_329 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6559.8589, 9318.3184, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_329 = _this;
_this setDir -134.36063;
_this setPos [6559.8589, 9318.3184, -3.0517578e-005];
};
_vehicle_329 = _this;
_this setDir -134.36063;
_this setPos [6559.8589, 9318.3184, -3.0517578e-005];
};
_vehicle_331 = objNull;
if (true) then
{
_this = "Body2" createVehicle [6568.5313, 9322.5537, -9.1552734e-005];
_vehicle_331 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6568.5313, 9322.5537, -9.1552734e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_331 = _this;
_this setDir -49.255459;
_this setPos [6568.5313, 9322.5537, -9.1552734e-005];
};
_vehicle_331 = _this;
_this setDir -49.255459;
_this setPos [6568.5313, 9322.5537, -9.1552734e-005];
};
_vehicle_333 = objNull;
if (true) then
{
_this = "Body2" createVehicle [6569.2568, 9317.0537, 3.0517578e-005];
_vehicle_333 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6569.2568, 9317.0537, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_333 = _this;
_this setDir -6.7714462;
_this setPos [6569.2568, 9317.0537, 3.0517578e-005];
};
_vehicle_333 = _this;
_this setDir -6.7714462;
_this setPos [6569.2568, 9317.0537, 3.0517578e-005];
};
_vehicle_336 = objNull;
if (true) then
{
_this = "Body1" createVehicle [6563.2573, 9315.5889, -6.1035156e-005];
_vehicle_336 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6563.2573, 9315.5889, -6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_336 = _this;
_this setPos [6563.2573, 9315.5889, -6.1035156e-005];
};
_vehicle_336 = _this;
_this setPos [6563.2573, 9315.5889, -6.1035156e-005];
};
_vehicle_338 = objNull;
if (true) then
{
_this = "Body1" createVehicle [6559.5259, 9290.957, 3.0517578e-005];
_vehicle_338 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6559.5259, 9290.957, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_338 = _this;
_this setPos [6559.5259, 9290.957, 3.0517578e-005];
};
_vehicle_338 = _this;
_this setPos [6559.5259, 9290.957, 3.0517578e-005];
};
_vehicle_340 = objNull;
if (true) then
{
_this = "Body1" createVehicle [6550.4502, 9272.209, 3.0517578e-005];
_vehicle_340 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6550.4502, 9272.209, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_340 = _this;
_this setPos [6550.4502, 9272.209, 3.0517578e-005];
};
_vehicle_340 = _this;
_this setPos [6550.4502, 9272.209, 3.0517578e-005];
};
_vehicle_343 = objNull;
if (true) then
{
_this = "Body2" createVehicle [6566.4673, 9315.0459, -3.0517578e-005];
_vehicle_343 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6566.4673, 9315.0459, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_343 = _this;
_this setDir -104.92654;
_this setPos [6566.4673, 9315.0459, -3.0517578e-005];
};
_vehicle_343 = _this;
_this setDir -104.92654;
_this setPos [6566.4673, 9315.0459, -3.0517578e-005];
};

View File

@@ -1,65 +1,63 @@
if (isServer) then {
_vehicle_346 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicle [3343.3696, 6476.2764, -0.00012207031];
_vehicle_346 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [3343.3696, 6476.2764, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_346 = _this;
_this setDir -127.91888;
_this setPos [3343.3696, 6476.2764, -0.00012207031];
};
_vehicle_346 = _this;
_this setDir -127.91888;
_this setPos [3343.3696, 6476.2764, -0.00012207031];
};
_vehicle_349 = objNull;
if (true) then
{
_this = "Body2" createVehicle [3346.2217, 6479.2134];
_vehicle_349 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [3346.2217, 6479.2134];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_349 = _this;
_this setDir -163.78368;
_this setPos [3346.2217, 6479.2134];
};
_vehicle_349 = _this;
_this setDir -163.78368;
_this setPos [3346.2217, 6479.2134];
};
_vehicle_351 = objNull;
if (true) then
{
_this = "Body2" createVehicle [3349.7419, 6476.9492];
_vehicle_351 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [3349.7419, 6476.9492];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_351 = _this;
_this setDir -266.83978;
_this setPos [3349.7419, 6476.9492];
};
_vehicle_351 = _this;
_this setDir -266.83978;
_this setPos [3349.7419, 6476.9492];
};
_vehicle_354 = objNull;
if (true) then
{
_this = "Body1" createVehicle [3348.4307, 6479.6782, 0];
_vehicle_354 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [3348.4307, 6479.6782, 0];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_354 = _this;
_this setPos [3348.4307, 6479.6782, 0];
};
_vehicle_354 = _this;
_this setPos [3348.4307, 6479.6782, 0];
};
_vehicle_356 = objNull;
if (true) then
{
_this = "Body1" createVehicle [3345.9199, 6471.7793, 6.1035156e-005];
_vehicle_356 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [3345.9199, 6471.7793, 6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_356 = _this;
_this setPos [3345.9199, 6471.7793, 6.1035156e-005];
};
_vehicle_356 = _this;
_this setPos [3345.9199, 6471.7793, 6.1035156e-005];
};
_vehicle_359 = objNull;
if (true) then
{
_this = "Body2" createVehicle [3341.0183, 6479.5151];
_vehicle_359 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [3341.0183, 6479.5151];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_359 = _this;
_this setDir -194.82481;
_this setPos [3341.0183, 6479.5151];
};
_vehicle_359 = _this;
_this setDir -194.82481;
_this setPos [3341.0183, 6479.5151];
};

View File

@@ -1,54 +1,52 @@
if (isServer) then {
_vehicle_303 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5910.3682, 7969.2676, -0.00033569336];
_vehicle_303 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5910.3682, 7969.2676, -0.00033569336];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_303 = _this;
_this setDir -216.50493;
_this setPos [5910.3682, 7969.2676, -0.00033569336];
};
_vehicle_303 = _this;
_this setDir -216.50493;
_this setPos [5910.3682, 7969.2676, -0.00033569336];
};
_vehicle_305 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5914.7852, 7968.6514, -6.1035156e-005];
_vehicle_305 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5914.7852, 7968.6514, -6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_305 = _this;
_this setDir -70.557304;
_this setPos [5914.7852, 7968.6514, -6.1035156e-005];
};
_vehicle_305 = _this;
_this setDir -70.557304;
_this setPos [5914.7852, 7968.6514, -6.1035156e-005];
};
_vehicle_307 = objNull;
if (true) then
{
_this = "Body2" createVehicle [5902.3218, 7964.917, -0.00021362305];
_vehicle_307 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5902.3218, 7964.917, -0.00021362305];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_307 = _this;
_this setDir -146.58554;
_this setPos [5902.3218, 7964.917, -0.00021362305];
};
_vehicle_307 = _this;
_this setDir -146.58554;
_this setPos [5902.3218, 7964.917, -0.00021362305];
};
_vehicle_310 = objNull;
if (true) then
{
_this = "Body1" createVehicle [5917.2178, 7968.6299, -0.00015258789];
_vehicle_310 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5917.2178, 7968.6299, -0.00015258789];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_310 = _this;
_this setPos [5917.2178, 7968.6299, -0.00015258789];
};
_vehicle_310 = _this;
_this setPos [5917.2178, 7968.6299, -0.00015258789];
};
_vehicle_312 = objNull;
if (true) then
{
_this = "Body1" createVehicle [5905.082, 7966.4629, -0.00015258789];
_vehicle_312 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5905.082, 7966.4629, -0.00015258789];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_312 = _this;
_this setPos [5905.082, 7966.4629, -0.00015258789];
};
_vehicle_312 = _this;
_this setPos [5905.082, 7966.4629, -0.00015258789];
};

View File

@@ -1,130 +1,128 @@
if (isServer) then {
_vehicle_206 = objNull;
if (true) then
{
_this = "HMMWVWreck" createVehicle [10336.892, 3654.115, -0.00019836426];
_vehicle_206 = objNull;
if (true) then
{
_this = "HMMWVWreck" createVehicleLocal [10336.892, 3654.115, -0.00019836426];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_206 = _this;
_this setDir 133.86368;
_this setPos [10336.892, 3654.115, -0.00019836426];
};
_vehicle_206 = _this;
_this setDir 133.86368;
_this setPos [10336.892, 3654.115, -0.00019836426];
};
_vehicle_208 = objNull;
if (true) then
{
_this = "Body1" createVehicle [10336.825, 3650.8271, -2.2888184e-005];
_vehicle_208 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10336.825, 3650.8271, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_208 = _this;
_this setPos [10336.825, 3650.8271, -2.2888184e-005];
};
_vehicle_208 = _this;
_this setPos [10336.825, 3650.8271, -2.2888184e-005];
};
_vehicle_211 = objNull;
if (true) then
{
_this = "Body2" createVehicle [10336.369, 3657.344, 0.00030899048];
_vehicle_211 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10336.369, 3657.344, 0.00030899048];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_211 = _this;
_this setDir -213.99055;
_this setPos [10336.369, 3657.344, 0.00030899048];
};
_vehicle_211 = _this;
_this setDir -213.99055;
_this setPos [10336.369, 3657.344, 0.00030899048];
};
_vehicle_213 = objNull;
if (true) then
{
_this = "Body2" createVehicle [10336.521, 3648.813, -0.00057220459];
_vehicle_213 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10336.521, 3648.813, -0.00057220459];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_213 = _this;
_this setDir -248.33588;
_this setPos [10336.521, 3648.813, -0.00057220459];
};
_vehicle_213 = _this;
_this setDir -248.33588;
_this setPos [10336.521, 3648.813, -0.00057220459];
};
_vehicle_216 = objNull;
if (true) then
{
_this = "UralWreck" createVehicle [10276.451, 3771.7332, -3.8146973e-006];
_vehicle_216 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [10276.451, 3771.7332, -3.8146973e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_216 = _this;
_this setDir -168.77797;
_this setPos [10276.451, 3771.7332, -3.8146973e-006];
};
_vehicle_216 = _this;
_this setDir -168.77797;
_this setPos [10276.451, 3771.7332, -3.8146973e-006];
};
_vehicle_219 = objNull;
if (true) then
{
_this = "Body1" createVehicle [10271.492, 3768.1182, 1.5258789e-005];
_vehicle_219 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10271.492, 3768.1182, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_219 = _this;
_this setPos [10271.492, 3768.1182, 1.5258789e-005];
};
_vehicle_219 = _this;
_this setPos [10271.492, 3768.1182, 1.5258789e-005];
};
_vehicle_221 = objNull;
if (true) then
{
_this = "Body1" createVehicle [10281.723, 3764.1689, -0.00010681152];
_vehicle_221 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10281.723, 3764.1689, -0.00010681152];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_221 = _this;
_this setPos [10281.723, 3764.1689, -0.00010681152];
};
_vehicle_221 = _this;
_this setPos [10281.723, 3764.1689, -0.00010681152];
};
_vehicle_224 = objNull;
if (true) then
{
_this = "Body2" createVehicle [10272.653, 3770.627, -6.4849854e-005];
_vehicle_224 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10272.653, 3770.627, -6.4849854e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_224 = _this;
_this setDir -421.72046;
_this setPos [10272.653, 3770.627, -6.4849854e-005];
};
_vehicle_224 = _this;
_this setDir -421.72046;
_this setPos [10272.653, 3770.627, -6.4849854e-005];
};
_vehicle_226 = objNull;
if (true) then
{
_this = "Body2" createVehicle [10273.537, 3767.8638, -3.4332275e-005];
_vehicle_226 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10273.537, 3767.8638, -3.4332275e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_226 = _this;
_this setDir -163.78368;
_this setPos [10273.537, 3767.8638, -3.4332275e-005];
};
_vehicle_226 = _this;
_this setDir -163.78368;
_this setPos [10273.537, 3767.8638, -3.4332275e-005];
};
_vehicle_228 = objNull;
if (true) then
{
_this = "Body2" createVehicle [10277.839, 3765.0146];
_vehicle_228 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10277.839, 3765.0146];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_228 = _this;
_this setDir -202.31456;
_this setPos [10277.839, 3765.0146];
};
_vehicle_228 = _this;
_this setDir -202.31456;
_this setPos [10277.839, 3765.0146];
};
_vehicle_230 = objNull;
if (true) then
{
_this = "Body2" createVehicle [10280.47, 3766.6904, -1.9073486e-005];
_vehicle_230 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10280.47, 3766.6904, -1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_230 = _this;
_this setDir -377.7916;
_this setPos [10280.47, 3766.6904, -1.9073486e-005];
};
_vehicle_230 = _this;
_this setDir -377.7916;
_this setPos [10280.47, 3766.6904, -1.9073486e-005];
};
_vehicle_232 = objNull;
if (true) then
{
_this = "Body2" createVehicle [10278.315, 3767.0195, -5.7220459e-005];
_vehicle_232 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10278.315, 3767.0195, -5.7220459e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_232 = _this;
_this setDir -261.20151;
_this setPos [10278.315, 3767.0195, -5.7220459e-005];
};
_vehicle_232 = _this;
_this setDir -261.20151;
_this setPos [10278.315, 3767.0195, -5.7220459e-005];
};

View File

@@ -1,65 +1,63 @@
if (isServer) then {
_vehicle_415 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicle [6237.6729, 3366.7668, -8.2015991e-005];
_vehicle_415 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [6237.6729, 3366.7668, -8.2015991e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_415 = _this;
_this setDir -51.312054;
_this setPos [6237.6729, 3366.7668, -8.2015991e-005];
};
_vehicle_415 = _this;
_this setDir -51.312054;
_this setPos [6237.6729, 3366.7668, -8.2015991e-005];
};
_vehicle_418 = objNull;
if (true) then
{
_this = "Body2" createVehicle [6242.4287, 3364.9336, -0.00012016296];
_vehicle_418 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6242.4287, 3364.9336, -0.00012016296];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_418 = _this;
_this setDir -114.80833;
_this setPos [6242.4287, 3364.9336, -0.00012016296];
};
_vehicle_418 = _this;
_this setDir -114.80833;
_this setPos [6242.4287, 3364.9336, -0.00012016296];
};
_vehicle_420 = objNull;
if (true) then
{
_this = "Body2" createVehicle [6242.5146, 3368.2773, 9.5367432e-005];
_vehicle_420 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6242.5146, 3368.2773, 9.5367432e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_420 = _this;
_this setDir -0.099687576;
_this setPos [6242.5146, 3368.2773, 9.5367432e-005];
};
_vehicle_420 = _this;
_this setDir -0.099687576;
_this setPos [6242.5146, 3368.2773, 9.5367432e-005];
};
_vehicle_422 = objNull;
if (true) then
{
_this = "Body2" createVehicle [6236.5488, 3362.2656, 0.00039291382];
_vehicle_422 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6236.5488, 3362.2656, 0.00039291382];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_422 = _this;
_this setDir -49.255459;
_this setPos [6236.5488, 3362.2656, 0.00039291382];
};
_vehicle_422 = _this;
_this setDir -49.255459;
_this setPos [6236.5488, 3362.2656, 0.00039291382];
};
_vehicle_425 = objNull;
if (true) then
{
_this = "Body1" createVehicle [6232.0386, 3368.0271, -0.00010108948];
_vehicle_425 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6232.0386, 3368.0271, -0.00010108948];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_425 = _this;
_this setPos [6232.0386, 3368.0271, -0.00010108948];
};
_vehicle_425 = _this;
_this setPos [6232.0386, 3368.0271, -0.00010108948];
};
_vehicle_427 = objNull;
if (true) then
{
_this = "Body1" createVehicle [6240.8916, 3363.1448, -2.8610229e-005];
_vehicle_427 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6240.8916, 3363.1448, -2.8610229e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_427 = _this;
_this setPos [6240.8916, 3363.1448, -2.8610229e-005];
};
_vehicle_427 = _this;
_this setPos [6240.8916, 3363.1448, -2.8610229e-005];
};

View File

@@ -1,129 +1,127 @@
if (isServer) then {
_vehicle_35 = objNull;
if (true) then
{
_this = "Body1" createVehicle [13279.391, 11512.981, 0.00014877319];
_vehicle_35 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13279.391, 11512.981, 0.00014877319];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_35 = _this;
_this setPos [13279.391, 11512.981, 0.00014877319];
};
_vehicle_35 = _this;
_this setPos [13279.391, 11512.981, 0.00014877319];
};
_vehicle_38 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13280.151, 11516.151, 4.9591064e-005];
_vehicle_38 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13280.151, 11516.151, 4.9591064e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_38 = _this;
_this setDir -170.19336;
_this setPos [13280.151, 11516.151, 4.9591064e-005];
};
_vehicle_38 = _this;
_this setDir -170.19336;
_this setPos [13280.151, 11516.151, 4.9591064e-005];
};
_vehicle_41 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13277.972, 11515.6, 7.8201294e-005];
_vehicle_41 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13277.972, 11515.6, 7.8201294e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_41 = _this;
_this setDir -272.60867;
_this setPos [13277.972, 11515.6, 7.8201294e-005];
};
_vehicle_41 = _this;
_this setDir -272.60867;
_this setPos [13277.972, 11515.6, 7.8201294e-005];
};
_vehicle_43 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13301.37, 11515.237, 0.00051116943];
_vehicle_43 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13301.37, 11515.237, 0.00051116943];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_43 = _this;
_this setDir -170.19336;
_this setPos [13301.37, 11515.237, 0.00051116943];
};
_vehicle_43 = _this;
_this setDir -170.19336;
_this setPos [13301.37, 11515.237, 0.00051116943];
};
_vehicle_45 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13297.256, 11514.388, 0.00016021729];
_vehicle_45 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13297.256, 11514.388, 0.00016021729];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_45 = _this;
_this setDir -219.6194;
_this setPos [13297.256, 11514.388, 0.00016021729];
};
_vehicle_45 = _this;
_this setDir -219.6194;
_this setPos [13297.256, 11514.388, 0.00016021729];
};
_vehicle_47 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13254.801, 11606.729, -0.00050735474];
_vehicle_47 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13254.801, 11606.729, -0.00050735474];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_47 = _this;
_this setDir -170.19336;
_this setPos [13254.801, 11606.729, -0.00050735474];
};
_vehicle_47 = _this;
_this setDir -170.19336;
_this setPos [13254.801, 11606.729, -0.00050735474];
};
_vehicle_50 = objNull;
if (true) then
{
_this = "Body1" createVehicle [13256.146, 11606.896, -0.00047111511];
_vehicle_50 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13256.146, 11606.896, -0.00047111511];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_50 = _this;
_this setPos [13256.146, 11606.896, -0.00047111511];
};
_vehicle_50 = _this;
_this setPos [13256.146, 11606.896, -0.00047111511];
};
_vehicle_53 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13257.84, 11607.229, 4.9591064e-005];
_vehicle_53 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13257.84, 11607.229, 4.9591064e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_53 = _this;
_this setDir -109.22622;
_this setPos [13257.84, 11607.229, 4.9591064e-005];
};
_vehicle_53 = _this;
_this setDir -109.22622;
_this setPos [13257.84, 11607.229, 4.9591064e-005];
};
_vehicle_55 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13164.959, 11555.548, -0.00031852722];
_vehicle_55 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13164.959, 11555.548, -0.00031852722];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_55 = _this;
_this setDir -170.19336;
_this setPos [13164.959, 11555.548, -0.00031852722];
};
_vehicle_55 = _this;
_this setDir -170.19336;
_this setPos [13164.959, 11555.548, -0.00031852722];
};
_vehicle_58 = objNull;
if (true) then
{
_this = "Body1" createVehicle [13167.143, 11555.009, 0.00015449524];
_vehicle_58 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13167.143, 11555.009, 0.00015449524];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_58 = _this;
_this setPos [13167.143, 11555.009, 0.00015449524];
};
_vehicle_58 = _this;
_this setPos [13167.143, 11555.009, 0.00015449524];
};
_vehicle_60 = objNull;
if (true) then
{
_this = "Body1" createVehicle [13173.876, 11560.699, -0.00048065186];
_vehicle_60 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13173.876, 11560.699, -0.00048065186];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_60 = _this;
_this setPos [13173.876, 11560.699, -0.00048065186];
};
_vehicle_60 = _this;
_this setPos [13173.876, 11560.699, -0.00048065186];
};
_vehicle_66 = objNull;
if (true) then
{
_this = "Body2" createVehicle [13170.959, 11553.15, 0.00039100647];
_vehicle_66 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13170.959, 11553.15, 0.00039100647];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_66 = _this;
_this setDir -170.19336;
_this setPos [13170.959, 11553.15, 0.00039100647];
};
_vehicle_66 = _this;
_this setDir -170.19336;
_this setPos [13170.959, 11553.15, 0.00039100647];
};

View File

@@ -1,59 +1,57 @@
//Start server selection for infectedWaterHoles.
if (isServer) then {
private ["_WaterHoleArray","_ShuffleArray"];
private ["_WaterHoleArray","_ShuffleArray"];
_WaterHoleArray = [
"BlackLake",
"Gvozdno",
"Gvozdno",
"Kabanino",
"Kopyto",
"Mogilevka",
"Nadezdinho",
"NorthNadezdinho",
"NorthPusta",
"NorthTopolka",
"Novy",
"PobedaDam",
"Pogorevka",
"Polana",
"Prud",
"Sosnovy",
"Stary",
"Topolka",
"Vysota",
"WillowLake"
];
_WaterHoleArray = [
"BlackLake",
"Gvozdno",
"Gvozdno",
"Kabanino",
"Kopyto",
"Mogilevka",
"Nadezdinho",
"NorthNadezdinho",
"NorthPusta",
"NorthTopolka",
"Novy",
"PobedaDam",
"Pogorevka",
"Polana",
"Prud",
"Sosnovy",
"Stary",
"Topolka",
"Vysota",
"WillowLake"
];
_infectedWaterHoles = _WaterHoleArray call fn_shuffleArray;
_ShuffleArray = {
private ["_ar","_rand_array","_rand"];
_ar = _this;
_rand_array = [];
while {count _ar > 0} do {
_rand = (count _ar);
_rand = floor (random _rand);
_rand_array set [count _rand_array, _ar select _rand];
_ar set [_rand, "randarray_del"];
_ar = _ar - ["randarray_del"];
uiSleep 0.001;
};
_rand_array;
infectedWaterHoles = [];
diag_log format["INFO: Choosing waterholes to be infectious",true];
{
if ((random 1) < 0.5) then {
infectedWaterHoles set [count infectedWaterHoles, _x]; // set
};
uiSleep 0.01;
} count _infectedWaterHoles;
//Send the random array to everyone.
publicVariable "infectedWaterHoles";
diag_log format["INFO: Chosen waterholes to be infectious - %1",infectedWaterHoles];
};
_infectedWaterHoles = _WaterHoleArray call _ShuffleArray;
//Setup on each client witch water holes have been chosen by the server to be infected
if (!isDedicated) then {
_i = 0;
_t = 0;
_activeArray = [];
//diag_log [ diag_tickTime, __FILE__, "Sp4wing infectious waterholes..."];
{
if ((random 1) < 0.5) then {
call compile preprocessFileLineNumbers ("\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\"+_x+".sqf");
_activeArray set [count _activeArray, _x]; // set
_i = _i + 1;
};
_t = _t + 1;
uiSleep 0.01;
}count _infectedWaterHoles;
//diag_log [ diag_tickTime, __FILE__, "Infectious waterholes Max,Spawned,Active:",_t,_i,_activeArray];
waitUntil { uiSleep 0.1; !isNil "infectedWaterHoles" };
{
call compile preprocessFileLineNumbers ("\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\"+_x+".sqf");
} count infectedWaterHoles;
};

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -114,11 +114,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,11 +113,14 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };