mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Retire DZE_MissionLootTable variable
AFAIK there is no performance difference between configFile and missionConfigFile. Using missionConfigFile by default simplifies loot scripts and makes the extra config variable unnecessary. It's one less step for admins to customize their tables.
This commit is contained in:
@@ -1,6 +1,8 @@
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To use DZE_MissionLootTable = true; copy this CfgLoot folder to your mission.
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To customize the loot tables copy this CfgLoot folder to your mission.
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Then in description.ext add at the top:
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Then in description.ext replace this line:
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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with this:
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#include "CfgLoot\CfgLoot.hpp"
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@@ -28,7 +28,7 @@ _vectorUp = vectorUp _this;
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if (Vector_Angle(Vector_UP,_vectorUp) > 20) exitWith { 0 };
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_type = typeOf _this;
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_config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> _type} else {configFile >> "CfgLoot" >> "Buildings" >> _type};
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_config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type;
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if (!isClass _config) exitWith {};
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@@ -10,7 +10,7 @@ if (count _this > 1) then {
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};
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_type = typeOf _obj;
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_config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> _type} else {configFile >> "CfgLoot" >> "Buildings" >> _type};
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_config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type;
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_canLoot = isClass (_config);
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_originalPos = getPosATL _obj;
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@@ -107,7 +107,7 @@ if (_maxlocalspawned > 0) then { _spawnZedRadius = _spawnZedRadius * 3; };
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//Spawn Zeds & loot in buildings
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{
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_type = typeOf _x;
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_config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> _type} else {configFile >> "CfgLoot" >> "Buildings" >> _type};
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_config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type;
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_canSpawn = isClass (_config);
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if (_canSpawn) then {
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@@ -78,7 +78,7 @@ if ((_maxlocalspawned < _maxControlledZombies) && (dayz_CurrentNearByZombies < d
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if (_tooClose) exitwith { diag_log "Zombie_Generate: was too close to player."; };
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if (count _unitTypes == 0) then {
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_unitTypes = if (DZE_MissionLootTable) then {getArray (missionConfigFile >> "CfgLoot" >> "Buildings" >> "Default" >> "zombieClass")} else {getArray (configFile >> "CfgLoot" >> "Buildings" >> "Default" >> "zombieClass")};
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_unitTypes = getArray (missionConfigFile >> "CfgLoot" >> "Buildings" >> "Default" >> "zombieClass");
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};
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// lets create an agent
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@@ -539,7 +539,6 @@ if (isNil "dayz_paraSpawn") then {dayz_paraSpawn = false;};
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if (isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 150;};
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if (isNil "DZE_BuildOnRoads") then {DZE_BuildOnRoads = false;};
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if (isNil "DZE_ConfigTrader") then {DZE_ConfigTrader = true;};
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if (isNil "DZE_MissionLootTable") then {DZE_MissionLootTable = false;};
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if (isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;};
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if (isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15,120];};
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if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];};
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@@ -587,7 +586,7 @@ if (isServer) then {
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if (!isDedicated) then {
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dayz_buildingBubbleMonitor = [];
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dayz_baseTypes = if (DZE_MissionLootTable) then {getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass")} else {getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass")};
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dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
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//temperature variables
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dayz_temperatur = 36; //TeeChange
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@@ -54,7 +54,7 @@ dz_loot_groups = [];
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dz_loot_weighted = [];
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dz_loot_definitions = [];
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_cfgGroups = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Groups"} else {configFile >> "CfgLoot" >> "Groups"};
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_cfgGroups = missionConfigFile >> "CfgLoot" >> "Groups";
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for "_i" from 0 to (count _cfgGroups) - 1 do
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{
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@@ -57,7 +57,7 @@ sched_buriedZeds = {
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//_a = _a + 1;
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_b = nearestBuilding _z;
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if (!isNull _b) then {
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_config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> (typeOf _b) >> "zedPos"} else {configFile >> "CfgLoot" >> "Buildings" >> (typeOf _b) >> "zedPos"};
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_config = missionConfigFile >> "CfgLoot" >> "Buildings" >> (typeOf _b) >> "zedPos";
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_zedPos = [] + getArray _config;
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if ((count _zedPos > 0) and {([_b, _pos] call _checkInsideBuilding)}) then {
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_elevation = (_b modelToWorld (_zedPos select 0)) select 2; // ATL
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@@ -451,7 +451,7 @@ if (_hiveLoaded) then {
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_serverVehicleCounter = _this;
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_startTime = diag_tickTime;
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_buildingList = [];
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_cfgLootFile = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings"} else {configFile >> "CfgLoot" >> "Buildings"};
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_cfgLootFile = missionConfigFile >> "CfgLoot" >> "Buildings";
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{
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if (isClass (_cfgLootFile >> typeOf _x)) then {
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_buildingList set [count _buildingList,_x];
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
Reference in New Issue
Block a user