Remove unused function

This commit is contained in:
ebaydayz
2016-03-25 11:54:12 -04:00
parent 8c7a7429af
commit dd8283951d
3 changed files with 1 additions and 14 deletions

View File

@@ -184,10 +184,7 @@ if (_characterID != "0") then {
};
// Force gear updates for nearby vehicles/tents
{
[_x, "gear"] call server_updateObject;
} count nearestObjects [_character, DayZ_GearedObjects, 10];
//[_charPos] call server_updateNearbyObjects;
{[_x,"gear"] call server_updateObject;} count nearestObjects [_character,DayZ_GearedObjects,10];
//Reset timer
if (_timeSince > 0) then {

View File

@@ -1,9 +0,0 @@
private["_pos"];
_pos = _this select 0;
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
{
[_x, "gear"] call server_updateObject;
} forEach nearestObjects [_pos, DayZ_GearedObjects, 10];

View File

@@ -30,7 +30,6 @@ server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\
server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";
zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
server_updateNearbyObjects = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateNearbyObjects.sqf";
server_Wildgenerate = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_Wildgenerate.sqf";
server_plantSpawner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_plantSpawner.sqf";
base_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";