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prevent saving more than 12 magazine items
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@@ -2,6 +2,12 @@ private ["_empty","_playerwasNearby","_character","_magazines","_force","_charac
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_character = _this select 0;
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_magazines = _this select 1;
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// prevent sending more than 12 magazine items
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if ((count _magazines) > 12) then {
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_magazines = [_magazines,12] call array_reduceSize;
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};
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//_force = _this select 2;
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_forceGear = _this select 3;
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_force = true;
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@@ -167,7 +173,7 @@ if (_characterID != "0") then {
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_currentState = [_currentWpn,_currentAnim,_temp];
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if(DZE_FriendlySaving) then {
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// save only last/most recent 5 entrys as we only have 200 chars in db field and weapon + animation names are sometimes really long 60-70 chars.
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_friendlies = [(_character getVariable ["friendlies",[]]),5] call array_reduceReverse;
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_friendlies = [(_character getVariable ["friendlies",[]]),5] call array_reduceSizeReverse;
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_currentState set [(count _currentState),_friendlies];
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};
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/*
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