mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update doors with localization
This commit is contained in:
@@ -281,7 +281,7 @@ class Land_ammo_supply_wreck: ruins {
|
||||
/* Your doorsegment is derivated from the normal wall.*/
|
||||
class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
|
||||
model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d";
|
||||
displayName = "Wood Door";
|
||||
displayName = $STR_EPOCH_WALLWITHDOOR;
|
||||
GhostPreview = "WoodDoor_Preview_DZ";
|
||||
upgradeBuilding[] = {"Land_DZE_WoodDoorLocked",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
@@ -317,7 +317,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
|
||||
|
||||
class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
model = "\z\addons\dayz_epoch\models\small_wall_door_locked_anim.p3d";
|
||||
displayName = "Wood Door Locked";
|
||||
displayName = $STR_EPOCH_WALLWITHDOORLOCKED;
|
||||
GhostPreview = "WoodDoor_Preview_DZ";
|
||||
downgradeBuilding[] = {"Land_DZE_WoodDoor",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
@@ -380,7 +380,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
|
||||
class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
|
||||
model = "\z\addons\dayz_epoch\models\large_wall_door_anim.p3d";
|
||||
displayName = "Large Wood Door";
|
||||
displayName = $STR_EPOCH_LARGEWALLWITHDOOR;
|
||||
GhostPreview = "LargeWoodDoor_Preview_DZ";
|
||||
upgradeBuilding[] = {"Land_DZE_LargeWoodDoorLocked",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
@@ -416,7 +416,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
|
||||
|
||||
class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
model = "\z\addons\dayz_epoch\models\large_wall_door_locked_anim.p3d";
|
||||
displayName = "Large Wood Door Locked";
|
||||
displayName = $STR_EPOCH_LARGEWALLWITHDOORLOCKED;
|
||||
GhostPreview = "LargeWoodDoor_Preview_DZ";
|
||||
downgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
@@ -479,7 +479,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
|
||||
class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
|
||||
model = "\z\addons\dayz_epoch\models\Garage_door_anim.p3d";
|
||||
displayName = "Garage Wood Door";
|
||||
displayName = $STR_EPOCH_WOODGARAGEDOOR;
|
||||
GhostPreview = "GarageWoodDoor_Preview_DZ";
|
||||
upgradeBuilding[] = {"Land_DZE_GarageWoodDoorLocked",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
@@ -515,7 +515,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
|
||||
|
||||
class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
model = "\z\addons\dayz_epoch\models\Garage_door_locked_anim.p3d";
|
||||
displayName = "Garage Wood Door Locked";
|
||||
displayName = $STR_EPOCH_WOODGARAGEDOORLOCKED;
|
||||
GhostPreview = "GarageWoodDoor_Preview_DZ";
|
||||
downgradeBuilding[] = {"Land_DZE_GarageWoodDoor",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
@@ -579,7 +579,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
|
||||
class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
|
||||
displayName = "Block Garage Door Locked";
|
||||
displayName = $STR_EPOCH_BLOCKGARAGEDOORLOCKED;
|
||||
GhostPreview = "CinderWallDoorway_Preview_DZ";
|
||||
downgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
@@ -643,7 +643,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
|
||||
class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
|
||||
model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d";
|
||||
displayName = "Block Garage Door";
|
||||
displayName = $STR_EPOCH_BLOCKGARAGEDOOR;
|
||||
GhostPreview = "CinderWallDoorway_Preview_DZ";
|
||||
upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
@@ -681,7 +681,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
|
||||
|
||||
class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
model = "\z\addons\dayz_epoch\models\Steel_door_locked.p3d";
|
||||
displayName = "Block Door Locked";
|
||||
displayName = $STR_EPOCH_BLOCKDOORLOCKED;
|
||||
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
|
||||
downgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
@@ -745,7 +745,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
|
||||
class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
|
||||
model = "\z\addons\dayz_epoch\models\Steel_door.p3d";
|
||||
displayName = "Block Door";
|
||||
displayName = $STR_EPOCH_BLOCKDOOR;
|
||||
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
|
||||
upgradeBuilding[] = {"CinderWallDoorSmallLocked_DZ",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
|
||||
Reference in New Issue
Block a user