Tweak RunOver damage scaling again

This commit is contained in:
ebayShopper
2017-04-03 15:31:14 -04:00
parent f51ae4f071
commit cb09bb6bc9

View File

@@ -240,7 +240,7 @@ if (_damage > 0.4) then {
//End body part scale
//???????????
if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players
dayz_sourceBleeding = _source; //Used for death messages
dayz_sourceBleeding = _source; //Used in player_death
_scale = _scale + 800;
if (_isHeadHit) then {
if (_ammo in MeleeAmmo) then {
@@ -260,7 +260,7 @@ if (_damage > 0.4) then {
//Zombies
case 3: {_scale = getNumber (configFile >> "CfgVehicles" >> _sourceType >> "damageScale"); if (dayz_DamageMultiplier > 1) then {_scale = _scale * dayz_DamageMultiplier;};};
//RunOver
case 4: {_scale = 50}; //Based on 12k blood for run over with SUV at 70km/h
case 4: {_scale = 10}; //Based on 12k blood for run over with SUV at 70km/h
//Dragged
case 5: {_scale = 25};
//Crash