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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
disconnect method from DayZ CE 1.8
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@@ -1,66 +1,66 @@
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private ["_invehicle","_isplayernearby","_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout","_message","_magazines"];
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_playerID = _this select 0;
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private ["_invehicle","_isplayernearby","_playerObj","_myGroup","_id","_playerUID","_playerName","_characterID","_timeout","_message","_magazines","_playerPos"];
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_playerUID = _this select 0;
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_playerName = _this select 1;
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_object = call compile format["player%1",_playerID];
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_characterID = _object getVariable ["CharacterID","0"];
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_timeout = _object getVariable["combattimeout",0];
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_playerObj = nil;
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_playerPos = [];
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{
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if ((getPlayerUID _x) == _playerUID) exitWith { _playerObj = _x; _playerPos = getPosATL _playerObj;};
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} forEach playableUnits;
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_playerIDtoarray = [];
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_playerIDtoarray = toArray _playerID;
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_invehicle = false;
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if (vehicle _object != _object) then {
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_object action ["eject", vehicle _object];
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_invehicle = true;
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if (isNil "_playerObj") exitWith {
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diag_log format["%1: nil player object, _this:%2", __FILE__, _this];
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};
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if (59 in _playerIDtoarray) exitWith { };
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diag_log format["get: %1 (%2), sent: %3 (%4)",typeName (getPlayerUID _playerObj), getPlayerUID _playerObj, typeName _playerUID, _playerUID];
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if ((_timeout - time) > 0) then {
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if (!isNull _playerObj) then {
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_object setVariable["NORRN_unconscious",true, true];
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_object setVariable["unconsciousTime",300,true];
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_characterID = _playerObj getVariable ["CharacterID","0"];
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_timeout = _playerObj getVariable["combattimeout",0];
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_invehicle = false;
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if (vehicle _playerObj != _playerObj) then {
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_playerObj action ["eject", vehicle _playerObj];
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_invehicle = true;
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};
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if ((_timeout - time) > 0) then {
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_playerObj setVariable["NORRN_unconscious",true, true];
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_playerObj setVariable["unconsciousTime",300,true];
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diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout];
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//diag_log format["SET UNCONCIOUSNESS: %1", _playerName];
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diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout];
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//diag_log format["SET UNCONCIOUSNESS: %1", _playerName];
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// Message whole server when player combat logs
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_message = format["PLAYER COMBAT LOGGED: %1",_playerName];
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[nil,nil,"per",rTITLETEXT,_message,"PLAIN DOWN"] call RE;
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};
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// Message whole server when player combat logs
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_message = format["PLAYER COMBAT LOGGED: %1",_playerName];
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[nil,nil,"per",rTITLETEXT,_message,"PLAIN DOWN"] call RE;
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};
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//dayz_disco = dayz_disco - [_playerID];
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if (!isNull _object) then {
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diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4", _playerName,_playerUID,_playerObj,_characterID];
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diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4", _playerName,_playerID,_object,_characterID];
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_id = [_playerUID,_characterID,2] spawn dayz_recordLogin;
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_id = [_playerID,_characterID,2] spawn dayz_recordLogin;
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if (alive _playerObj) then {
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if (alive _object) then {
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_isplayernearby = (DZE_BackpackGuard and!_invehicle and ({isPlayer _x} count (_object nearEntities ["AllVehicles", 5]) > 1));
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_isplayernearby = (DZE_BackpackGuard and!_invehicle and ({(isPlayer _x) and (alive _x)} count (_playerPos nearEntities ["AllVehicles", 5]) > 1));
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// prevent saving more than 20 magazine items
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_magazines = [(magazines _object),20] call array_reduceSize;
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_magazines = [(magazines _playerObj),20] call array_reduceSize;
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[_object,_magazines,true,true,_isplayernearby] call server_playerSync;
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[_playerObj,_magazines,true,true,_isplayernearby] call server_playerSync;
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// maybe not needed just testing
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_object removeAllEventHandlers "MPHit";
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_object enableSimulation false;
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_object removeAllEventHandlers "HandleDamage";
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_object removeAllEventHandlers "Killed";
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_object removeAllEventHandlers "Fired";
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_object removeAllEventHandlers "FiredNear";
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_playerObj removeAllMPEventHandlers "mphit";
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_myGroup = group _object;
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deleteVehicle _object;
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_myGroup = group _playerObj;
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deleteVehicle _playerObj;
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deleteGroup _myGroup;
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} else {
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//Update Vehicle
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{
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[_x,"gear"] call server_updateObject;
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} foreach (nearestObjects [getPosATL _object, dayz_updateObjects, 10]);
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} foreach (nearestObjects [_playerPos, dayz_updateObjects, 10]);
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};
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};
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