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Forgot to remove comment.
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@@ -31,7 +31,6 @@ sched_event_init = {
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_lastTime
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};
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// This function runs ever 10 seconds because ServerCurrentTime is used in player death logging.
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sched_event = {
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private ["_date","_key","_result","_outcome","_handle","_datestr","_lastTime"];
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// Find current time from server
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