Move POI back to global spawn again

These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.

This reverts c21a731.

Vanilla commit:

32f2fa3b22
This commit is contained in:
ebayShopper
2017-03-20 14:11:18 -04:00
parent 098f580c3d
commit e81f19757e
34 changed files with 36 additions and 34 deletions

View File

@@ -1,6 +1,7 @@
[NEW] Added a few loot positions for Namalsk and Takistan. @skigoggles
[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc
[FIXED] POIs were moved back to global spawn again. This synchronizes the POI buildings and trees destroyed/chopped status for all clients.
[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.

View File

@@ -27,4 +27,4 @@
["Land_Camp_Fire_DZ",[12707.344,9520.4121,-0.00011634827],0],
["Land_Camp_Fire_DZ",[12712.194,9544.3564,8.9676323],0],
["Land_Camp_Fire_DZ",[12710.407,9548.6572,8.768301],0]
],false,false,true] call fnc_spawnObjects;
],false,false,false] call fnc_spawnObjects;

View File

@@ -36,4 +36,4 @@
["Body2",[6966.3115,2770.1753,4.7683716e-005],50.185974],
["Body1",[6956.0034,2779.5024,8.5830688e-005],0],
["Body2",[6965.25,2759.8867,9.727478e-005],-108.38199]
],false,false,true] call fnc_spawnObjects;
],false,false,false] call fnc_spawnObjects;

View File

@@ -361,4 +361,4 @@
["Body2",[8295.9268,3044.8689,1.9073486e-006],-132.61189],
["BRDMWreck",[8295.1846,3038.5232,2.3365021e-005],-69.078674],
["Land_Ind_Workshop01_01",[8398.0586,3012.748,1.2397766e-005],98.278824]
],false,false,true] call fnc_spawnObjects;
],false,false,false] call fnc_spawnObjects;

View File

@@ -402,4 +402,4 @@
["MAP_t_picea3f",[1720.7556,11643.052,0.00010681152],0],
["Mi8Wreck",[1726.4069,11681.369,-3.0517578e-005],-120.01289],
["Axe_woodblock",[1760.7675,11721.288,-0.48907313],-139.52458]
],false,false,true] call fnc_spawnObjects;
],false,false,false] call fnc_spawnObjects;

View File

@@ -40,4 +40,4 @@
["CampEast_EP1",[11744.933,3420.0603,-3.7193298e-005],-194.99712],
["Land_tent_east",[11730.796,3438.7427,2.7179718e-005],347.01086],
["Land_fort_bagfence_corner",[11715.259,3417.4905,6.1988831e-006],75.434654]
],false,false,true] call fnc_spawnObjects;
],false,false,false] call fnc_spawnObjects;

View File

@@ -207,4 +207,4 @@
["Body2",[3760.5063,10178.691],89.311447],
["Land_Misc_deerstand",[3773.8142,10158.719,3.0517578e-005],-13.109641],
["MAP_asf3_6konec",[3826.2429,10102.542,-3.0517578e-005],-9.4858913]
],false,false,true] call fnc_spawnObjects;
],false,false,false] call fnc_spawnObjects;

View File

@@ -389,4 +389,4 @@
["MAP_t_betula2w",[11906.236,12677.297,-3.0517578e-005],0],
["Land_Mil_Barracks_i",[12572.636,12497.678,6.1035156e-005],-3.3692484],
["Land_Ind_Workshop01_01",[11836.992,12685.103,7.6293945e-005],-71.381462]
],false,false,true] call fnc_spawnObjects;
],false,false,false] call fnc_spawnObjects;

View File

@@ -192,4 +192,4 @@
["MAP_b_prunus",[3940.4402,11031.171,3.0517578e-005],1.3066831],
["Land_Misc_deerstand",[3887.9919,11048.234,0.44055828],133.44647],
["Land_Misc_deerstand",[3919.6902,11062.58,-6.1035156e-005],133.44647]
],false,false,true] call fnc_spawnObjects;
],false,false,false] call fnc_spawnObjects;

View File

@@ -12,4 +12,4 @@
["MAP_phone_box",[2538.0273,5070.0796,3.0517578e-005],0],
["MAP_phone_box",[2540.3445,5070.0625,-1.5258789e-005],0],
["MAP_A_statue01",[2540.7234,5062.2808],0]
],false,false,true] call fnc_spawnObjects;
],false,false,false] call fnc_spawnObjects;

View File

@@ -1,6 +1,7 @@
/*
Add POI objects locally on every machine early.
Do not use execVM. This must be unscheduled to finish before player_monitor.fsm and server_monitor.sqf run. (objects or player spawn on top)
Add POI objects on server machine only.
Do not use execVM. This must be unscheduled to finish before server_monitor.sqf runs (vehicles or players can spawn on top)
Do not use createVehicleLocal for these. They contain trees and buildings (need chopped/destroyed status synchronized for all clients)
*/
{

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents

View File

@@ -107,7 +107,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -115,6 +114,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents

View File

@@ -109,7 +109,6 @@ progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -117,6 +116,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents

View File

@@ -108,7 +108,6 @@ if (_verCheck) then {
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;
setTerrainGrid 25;
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents