mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add new female skins
Made by @Helion4 All ghillie suits, warm clothes and stalker suits with helmet can be worn by female players too now. The female base class got re-build. All female player models have the same attributs as the male models. For example: Armor or camouflage. Also, all missing skins got added to loot and traders.
This commit is contained in:
@@ -1,4 +1,11 @@
|
||||
clothes[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWwinter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Policeman_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Policeman2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Pilot_EP1_DZ},
|
||||
@@ -57,15 +64,29 @@ clothes[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_Reporter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_MafiaBoss_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Dealer_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BusinessMan_DZ}
|
||||
{Loot_MAGAZINE, 1, Skin_BusinessMan_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_HookerW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_PriestW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_PolicemanW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_WorkerW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_DoctorW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_PolicemanW_DZ}
|
||||
};
|
||||
|
||||
ghilliesuits[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_SniperW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Sniper1W_DZ},
|
||||
{Loot_MAGAZINE, 1, SniperBanditW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Sniper_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Sniper1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACRW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SniperWinter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SniperWinterW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03_DZ},
|
||||
@@ -96,12 +117,70 @@ ghilliesuits[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ}
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert04W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert05W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert06W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert07W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert08W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow01W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow02W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow03W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow04W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow05W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Urban01W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood01W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood02W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood03W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood04W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood05W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood06W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood07W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood08W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood09W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood10W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood11W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood12W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood13W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16W_DZ}
|
||||
};
|
||||
|
||||
stalkerclothes[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdlW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_greyW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
|
||||
//{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutralW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fredW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_dutyW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camoW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ}
|
||||
};
|
||||
|
||||
// These should probably be split up into separate groups.
|
||||
militaryclothes[] = {
|
||||
{Loot_GROUP, 1, ghilliesuits},
|
||||
{Loot_GROUP, 1, stalkerclothes},
|
||||
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Rocket_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier1_DZ},
|
||||
@@ -131,15 +210,8 @@ militaryclothes[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWwinter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ},
|
||||
@@ -159,33 +231,14 @@ militaryclothes[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ},
|
||||
|
||||
// new for 1.0.7
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinterW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Tamika_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
|
||||
//{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_02_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_03_DZ},
|
||||
@@ -214,5 +267,10 @@ militaryclothes[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ}
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Nac_SoldierW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter2W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_OperatorW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GunnerW_DZ}
|
||||
};
|
||||
|
||||
@@ -141,7 +141,7 @@ class Skin_GUE_Soldier_MG_DZ: SkinBase {
|
||||
class Skin_GUE_Soldier_Sniper_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_BANDITSNIPER;
|
||||
descriptionShort = $STR_EPOCH_SKINS_BANDITSNIPER_DESC;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||
sex = "male";
|
||||
playerModel = "GUE_Soldier_Sniper_DZ";
|
||||
};
|
||||
@@ -281,7 +281,7 @@ class Skin_FR_Rodriguez_DZ: SkinBase {
|
||||
class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_DESERTGHILLIE;
|
||||
descriptionShort = $STR_EPOCH_SKINS_DESERTGHILLIE;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||
sex = "male";
|
||||
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
|
||||
};
|
||||
@@ -316,7 +316,7 @@ class Skin_TK_Special_Forces_MG_EP1_DZ: SkinBase {
|
||||
class Skin_TK_Soldier_Sniper_EP1_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_DESERTSNIPER;
|
||||
descriptionShort = $STR_EPOCH_SKINS_DESERTSNIPER;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||
sex = "male";
|
||||
playerModel = "TK_Soldier_Sniper_EP1_DZ";
|
||||
};
|
||||
@@ -491,28 +491,28 @@ class Skin_Assistant_DZ: SkinBase {
|
||||
class Skin_Doctor_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_DOCTOR;
|
||||
descriptionShort = $STR_EPOCH_SKINS_DOCTOR;
|
||||
descriptionShort = $STR_EPOCH_SKINS_DOCTOR_DESC;
|
||||
sex = "male";
|
||||
playerModel = "Doctor_DZ";
|
||||
};
|
||||
class Skin_Worker1_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_WORKER1;
|
||||
descriptionShort = $STR_EPOCH_SKINS_WORKER1;
|
||||
descriptionShort = $STR_EPOCH_SKINS_WORKER_DESC;
|
||||
sex = "male";
|
||||
playerModel = "Worker1_DZ";
|
||||
};
|
||||
class Skin_Worker3_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_WORKER2;
|
||||
descriptionShort = $STR_EPOCH_SKINS_WORKER2;
|
||||
descriptionShort = $STR_EPOCH_SKINS_WORKER_DESC;
|
||||
sex = "male";
|
||||
playerModel = "Worker3_DZ";
|
||||
};
|
||||
class Skin_Worker4_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_WORKER3;
|
||||
descriptionShort = $STR_EPOCH_SKINS_WORKER3;
|
||||
descriptionShort = $STR_EPOCH_SKINS_WORKER_DESC;
|
||||
sex = "male";
|
||||
playerModel = "Worker4_DZ";
|
||||
};
|
||||
@@ -615,31 +615,31 @@ class Skin_FR_Sapper_DZ: SkinBase {
|
||||
playerModel = "FR_Sapper_DZ";
|
||||
};
|
||||
//Namalsk Skins
|
||||
class Skin_CamoWinter_DZ: SkinBase {
|
||||
class Skin_CamoWinter1_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_CAMOWINTER;
|
||||
descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_DESC;
|
||||
sex = "male";
|
||||
playerModel = "CamoWinter_DZ";
|
||||
playerModel = "CamoWinter1_DZ";
|
||||
};
|
||||
class Skin_CamoWinterW_DZ: SkinBase {
|
||||
class Skin_CamoWinter2_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_CAMOWINTERW;
|
||||
descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_DESC;
|
||||
sex = "male";
|
||||
playerModel = "CamoWinterW_DZ";
|
||||
playerModel = "CamoWinter2_DZ";
|
||||
};
|
||||
class Skin_Sniper1W_DZ: SkinBase {
|
||||
class Skin_SniperWinter_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_SNIPER1W;
|
||||
descriptionShort = $STR_EPOCH_SKINS_SNIPER1W;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||
sex = "male";
|
||||
playerModel = "Sniper1W_DZ";
|
||||
playerModel = "SniperWinter_DZ";
|
||||
};
|
||||
class Skin_Nac_Soldier_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_NACSOLDIER;
|
||||
descriptionShort = $STR_EPOCH_SKINS_NACSOLDIER;
|
||||
descriptionShort = $STR_DZE_EQUIP_NACSOLDIER_DESC;
|
||||
sex = "male";
|
||||
playerModel = "Nac_Soldier_DZ";
|
||||
};
|
||||
@@ -1181,7 +1181,7 @@ class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ : SkinBase {
|
||||
class Skin_CZ_Soldier_Sniper_ACR_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_ACR_GHILLIE_NAME;
|
||||
descriptionShort = $STR_DZE_EQUIP_ACR_GHILLIE_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||
sex = "male";
|
||||
playerModel = "CZ_Soldier_Sniper_ACR_DZ";
|
||||
};
|
||||
@@ -1436,4 +1436,391 @@ class Skin_BusinessMan_DZ : SkinBase {
|
||||
descriptionShort = $STR_DZE_SKIN_BUSINESSMAN_NAME;
|
||||
sex = "male";
|
||||
playerModel = "BusinessMan_DZ";
|
||||
};
|
||||
// Female ghillies
|
||||
class Skin_SniperW_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_GHILLIE;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "SniperW_DZ";
|
||||
};
|
||||
class Skin_Sniper1W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_GHILLIE;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "Sniper1W_DZ";
|
||||
};
|
||||
class Skin_SniperBanditW_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_BANDITSNIPER;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "SniperBanditW_DZ";
|
||||
};
|
||||
class Skin_CZ_Soldier_Sniper_EP1W_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_DESERTGHILLIE;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "CZ_Soldier_Sniper_EP1W_DZ";
|
||||
};
|
||||
class Skin_SniperWinterW_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_SNIPER1W;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "SniperWinterW_DZ";
|
||||
};
|
||||
class Skin_TK_Soldier_Sniper_EP1W_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_DESERTSNIPER;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "TK_Soldier_Sniper_EP1W_DZ";
|
||||
};
|
||||
class Skin_CZ_Soldier_Sniper_ACRW_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_ACR_GHILLIE_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "CZ_Soldier_Sniper_ACRW_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Desert01W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_DES_1_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Desert01W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Desert02W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_DES_2_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Desert02W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Desert03W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_DES_3_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Desert03W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Desert04W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_DES_4_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Desert04W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Desert05W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_DES_5_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Desert05W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Desert06W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_DES_6_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Desert06W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Desert07W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_DES_7_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Desert07W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Desert08W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_DES_8_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Desert08W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Snow01W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_1_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Snow01W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Snow02W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_2_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Snow02W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Snow03W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_3_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Snow03W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Snow04W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_4_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Snow04W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Snow05W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_5_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Snow05W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Urban01W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_URB_1_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Urban01W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood01W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_1_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood01W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood02W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_2_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood02W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood03W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_3_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood03W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood04W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_4_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood04W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood05W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_5_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood05W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood06W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_6_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood06W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood07W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_7_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood07W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood08W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_8_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood08W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood09W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_9_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood09W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood10W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_10_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood10W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood11W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_11_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood11W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood12W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_12_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood12W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood13W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_13_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood13W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood14W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_14_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood14W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood15W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_15_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood15W_DZ";
|
||||
};
|
||||
class Skin_GhillieFull_Wood16W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_16_NAME;
|
||||
descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
|
||||
sex = "female";
|
||||
playerModel = "GhillieFull_Wood16W_DZ";
|
||||
};
|
||||
// Female stalker skins
|
||||
class Skin_gsc_military_helmet_wdlW_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_STALKER_WDL_MIL_MASK_NAME;
|
||||
descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC;
|
||||
sex = "female";
|
||||
playerModel = "gsc_military_helmet_wdlW_DZ";
|
||||
};
|
||||
class Skin_gsc_military_helmet_greyW_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_STALKER_URB_MIL_MASK_NAME;
|
||||
descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC;
|
||||
sex = "female";
|
||||
playerModel = "gsc_military_helmet_greyW_DZ";
|
||||
};
|
||||
class Skin_gsc_scientist1W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST1_MASK_NAME;
|
||||
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_FEMALE_DESC;
|
||||
sex = "female";
|
||||
playerModel = "gsc_scientist1W_DZ";
|
||||
};
|
||||
class Skin_gsc_scientist2W_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST2_MASK_NAME;
|
||||
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_FEMALE_DESC;
|
||||
sex = "female";
|
||||
playerModel = "gsc_scientist2W_DZ";
|
||||
};
|
||||
class Skin_gsc_eco_stalker_mask_neutralW_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_STALKER_LONER_MASK_NAME;
|
||||
descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC;
|
||||
sex = "female";
|
||||
playerModel = "gsc_eco_stalker_mask_neutralW_DZ";
|
||||
};
|
||||
class Skin_gsc_eco_stalker_mask_fredW_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_STALKER_FREEDOM_MASK_NAME;
|
||||
descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC;
|
||||
sex = "female";
|
||||
playerModel = "gsc_eco_stalker_mask_fredW_DZ";
|
||||
};
|
||||
class Skin_gsc_eco_stalker_mask_dutyW_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_STALKER_DUTY_MASK_NAME;
|
||||
descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC;
|
||||
sex = "female";
|
||||
playerModel = "gsc_eco_stalker_mask_dutyW_DZ";
|
||||
};
|
||||
class Skin_gsc_eco_stalker_mask_camoW_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_STALKER_MONOLITH_MASK_NAME;
|
||||
descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC;
|
||||
sex = "female";
|
||||
playerModel = "gsc_eco_stalker_mask_camoW_DZ";
|
||||
};
|
||||
class Skin_Nac_SoldierW_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_NACSOLDIER;
|
||||
descriptionShort = $STR_DZE_EQUIP_NACSOLDIER_FEMALE_DESC;
|
||||
sex = "female";
|
||||
playerModel = "Nac_SoldierW_DZ";
|
||||
};
|
||||
class Skin_CamoWinter1W_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_CAMOWINTER;
|
||||
descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_FEMALE_DESC;
|
||||
sex = "female";
|
||||
playerModel = "CamoWinter1W_DZ";
|
||||
};
|
||||
class Skin_CamoWinter2W_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_CAMOWINTERW;
|
||||
descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_FEMALE_DESC;
|
||||
sex = "female";
|
||||
playerModel = "CamoWinter2W_DZ";
|
||||
};
|
||||
class Skin_DoctorW_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_DOCTOR;
|
||||
descriptionShort = $STR_EPOCH_SKINS_DOCTOR_FEMALE_DESC;
|
||||
sex = "female";
|
||||
playerModel = "DoctorW_DZ";
|
||||
};
|
||||
class Skin_WorkerW_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_WORKER;
|
||||
descriptionShort = $STR_EPOCH_SKINS_WORKER_FEMALE_DESC;
|
||||
sex = "female";
|
||||
playerModel = "WorkerW_DZ";
|
||||
};
|
||||
class Skin_PolicemanW_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_POLICE_OFFICER;
|
||||
descriptionShort = $STR_EPOCH_SKINS_POLICE_FEMALE_DESC;
|
||||
sex = "female";
|
||||
playerModel = "PolicemanW_DZ";
|
||||
};
|
||||
class Skin_PriestW_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_JULIA;
|
||||
descriptionShort = $STR_EPOCH_SKINS_JAMES_DESC;
|
||||
sex = "female";
|
||||
playerModel = "PriestW_DZ";
|
||||
};
|
||||
class Skin_HookerW_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_CHANTAL;
|
||||
descriptionShort = $STR_EPOCH_SKINS_CHANTAL_DESC;
|
||||
sex = "female";
|
||||
playerModel = "HookerW_DZ";
|
||||
};
|
||||
class Skin_OperatorW_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_URSULA;
|
||||
descriptionShort = $STR_EPOCH_SKINS_URSULA;
|
||||
sex = "female";
|
||||
playerModel = "OperatorW_DZ";
|
||||
};
|
||||
class Skin_GunnerW_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_ANN;
|
||||
descriptionShort = $STR_EPOCH_SKINS_ANN;
|
||||
sex = "female";
|
||||
playerModel = "GunnerW_DZ";
|
||||
};
|
||||
@@ -213,16 +213,25 @@ class Category_9 {
|
||||
};
|
||||
|
||||
//Clothes
|
||||
class Category_10 {
|
||||
class Category_10 {
|
||||
class Skin_CamoWinter1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CamoWinter1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CamoWinter2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Bandit2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_BanditW1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_BanditW2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_TK_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_TK_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SniperWinter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SniperWinterW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GUE_Soldier_2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
@@ -238,6 +247,132 @@ class Category_10 {
|
||||
class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GunnerW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
|
||||
//Normal military skins sell only
|
||||
class Skin_SniperW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert07_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert08_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood07_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood08_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood09_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood10_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood11_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood12_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood13_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood14_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood15_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert06W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert07W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert08W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood06W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood07W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood08W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood09W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood10W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood11W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood12W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood13W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood14W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood15W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Sniper_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Sniper_ACRW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_military_helmet_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_military_helmet_wdlW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_military_head_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_military_helmet_grey_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_military_helmet_greyW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_military_head_grey_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist1_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_fred_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_fredW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_head_fred_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_duty_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_dutyW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_head_duty_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_camo_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_camoW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_head_camo_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Apo_Rifleman_01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Apo_Rifleman_02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Apo_Rifleman_03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Apo_Rifleman_04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Apo_Rifleman_05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Apo_Rifleman_06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_TL_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Scout_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Sniper_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Spotter_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_TL_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Scout_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Assaultman_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Medic_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_TL_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Scout_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Marksman_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Operator_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_MG_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier805_DES_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_805_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Crew_Dst_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Light_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GER_Soldier_EP1_des_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GER_Soldier_TL_EP1_des_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GER_Soldier_EP1_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GER_Soldier_TL_EP1_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
|
||||
//Hero Skins sell only
|
||||
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
@@ -246,11 +381,13 @@ class Category_10 {
|
||||
class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_CZ_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_Camo1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_Rocket_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_Sniper1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_Sniper1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_Soldier1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
@@ -268,4 +405,6 @@ class Category_10 {
|
||||
class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_Tamika_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_OperatorW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
};
|
||||
|
||||
@@ -93,24 +93,29 @@ class Category_29 {
|
||||
|
||||
//Clothes
|
||||
class Category_30 {
|
||||
class Skin_Rocker2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SurvivorW2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Priest_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SurvivorW2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SurvivorWpink_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SurvivorWurban_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SurvivorWcombat_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SurvivorWwinter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SurvivorWdesert_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SurvivorWdesert_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_DoctorW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_WorkerW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_PolicemanW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_PriestW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_HookerW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Priest_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Survivor2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Rocker1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Rocker2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Rocker3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Rocker4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_RU_Policeman_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_RU_Policeman2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Rocker4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_INS_Lopotev_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Doctor_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Assistant_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
|
||||
@@ -214,17 +214,25 @@ class Category_4 {
|
||||
|
||||
//Clothes
|
||||
class Category_5 {
|
||||
class Skin_CamoWinter1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CamoWinter1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CamoWinter2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Drake_Light_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Soldier_Sniper_PMC_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Sniper1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Sniper1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SniperWinter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SniperWinterW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Camo1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Rocket_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Sniper1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Soldier1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
@@ -242,6 +250,131 @@ class Category_5 {
|
||||
class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Tamika_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_OperatorW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
|
||||
//Normal military skins sell only
|
||||
class Skin_SniperW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert07_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert08_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood07_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood08_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood09_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood10_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood11_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood12_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood13_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood14_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood15_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert06W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert07W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Desert08W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Snow05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood06W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood07W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood08W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood09W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood10W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood11W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood12W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood13W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood14W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood15W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Sniper_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Sniper_ACRW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_military_helmet_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_military_helmet_wdlW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_military_head_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_military_helmet_grey_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_military_helmet_greyW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_military_head_grey_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist1_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_fred_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_fredW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_head_fred_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_duty_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_dutyW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_head_duty_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_camo_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_camoW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_head_camo_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Apo_Rifleman_01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Apo_Rifleman_02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Apo_Rifleman_03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Apo_Rifleman_04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Apo_Rifleman_05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Apo_Rifleman_06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_TL_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Scout_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Sniper_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Spotter_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_TL_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Scout_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Assaultman_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Medic_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_TL_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Scout_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Marksman_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_Operator_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SG_GRU_MG_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier805_DES_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_805_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Crew_Dst_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_CZ_Soldier_Light_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GER_Soldier_EP1_des_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GER_Soldier_TL_EP1_des_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GER_Soldier_EP1_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_GER_Soldier_TL_EP1_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
|
||||
//Bandit Skins sell only
|
||||
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
@@ -253,6 +386,7 @@ class Category_5 {
|
||||
class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
@@ -268,4 +402,9 @@ class Category_5 {
|
||||
class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_TK_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_TK_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
class Skin_GunnerW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
|
||||
};
|
||||
|
||||
@@ -214,15 +214,24 @@ class Category_9 {
|
||||
|
||||
//Clothes
|
||||
class Category_10 {
|
||||
class Skin_CamoWinter1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CamoWinter1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CamoWinter2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Bandit2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_BanditW1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_BanditW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SniperWinter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SniperWinterW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GUE_Soldier_2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
@@ -238,6 +247,132 @@ class Category_10 {
|
||||
class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GunnerW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
|
||||
//Normal military skins sell only
|
||||
class Skin_SniperW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood09_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood10_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood11_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood12_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood13_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood14_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood15_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood09W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood10W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood11W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood12W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood13W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood14W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood15W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_ACRW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_wdlW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_head_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_greyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_head_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist1_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_fredW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_dutyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_camoW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_TL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Scout_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Sniper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Spotter_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_TL_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Scout_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Assaultman_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Medic_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_TL_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Scout_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Marksman_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Operator_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_MG_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier805_DES_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_805_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Crew_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Light_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_TL_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_TL_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
|
||||
//Hero Skins sell only
|
||||
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
@@ -246,11 +381,13 @@ class Category_10 {
|
||||
class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Camo1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Rocket_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Sniper1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Sniper1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Soldier1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
@@ -268,4 +405,6 @@ class Category_10 {
|
||||
class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Tamika_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_OperatorW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
};
|
||||
|
||||
@@ -93,24 +93,29 @@ class Category_29 {
|
||||
|
||||
//Clothes
|
||||
class Category_30 {
|
||||
class Skin_Rocker2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Priest_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorWpink_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorWurban_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorWcombat_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorWwinter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorWdesert_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorWdesert_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_DoctorW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_WorkerW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_PolicemanW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_PriestW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_HookerW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Priest_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Survivor2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Rocker1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Rocker2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Rocker3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Rocker4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_RU_Policeman_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_RU_Policeman2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Rocker4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_INS_Lopotev_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Doctor_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Assistant_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
|
||||
@@ -214,17 +214,25 @@ class Category_4 {
|
||||
|
||||
//Clothes
|
||||
class Category_5 {
|
||||
class Skin_CamoWinter1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CamoWinter1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CamoWinter2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Drake_Light_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Soldier_Sniper_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Sniper1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Sniper1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SniperWinter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SniperWinterW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Camo1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Rocket_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Sniper1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Soldier1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
@@ -242,6 +250,131 @@ class Category_5 {
|
||||
class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Tamika_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_OperatorW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
|
||||
//Normal military skins sell only
|
||||
class Skin_SniperW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood09_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood10_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood11_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood12_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood13_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood14_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood15_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood09W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood10W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood11W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood12W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood13W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood14W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood15W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_ACRW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_wdlW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_head_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_greyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_head_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist1_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_fredW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_dutyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_camoW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_TL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Scout_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Sniper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Spotter_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_TL_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Scout_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Assaultman_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Medic_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_TL_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Scout_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Marksman_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Operator_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_MG_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier805_DES_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_805_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Crew_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Light_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_TL_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_TL_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
|
||||
//Bandit Skins sell only
|
||||
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
@@ -253,6 +386,7 @@ class Category_5 {
|
||||
class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
@@ -268,4 +402,9 @@ class Category_5 {
|
||||
class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_TK_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_TK_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_GunnerW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
};
|
||||
|
||||
@@ -342,9 +342,9 @@ class CfgVehicles
|
||||
#include "Zeds\WildZeds.hpp" //Wild type zeds
|
||||
#include "Zeds\SwarmZeds.hpp" //Swarm type zeds
|
||||
#include "Zeds\PlayerZeds.hpp" //Player type zeds
|
||||
//Skins
|
||||
#include "Skins\Female.hpp"
|
||||
//Skins
|
||||
#include "Skins\Male.hpp"
|
||||
#include "Skins\Female.hpp"
|
||||
//Bags
|
||||
#include "Bags.hpp" // Backpacks
|
||||
//DZAnimal and DZ_Fin
|
||||
|
||||
@@ -1,30 +1,46 @@
|
||||
// female changes
|
||||
class Soldier_Bodyguard_M4_PMC;
|
||||
class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
|
||||
class CivilianW: CAManBase
|
||||
{
|
||||
scope = 0;
|
||||
displayName = $STR_CHAR_1;
|
||||
side = TWest;
|
||||
rarityUrban = -1;
|
||||
faction = "CIV";
|
||||
genericNames = "EnglishWomen";
|
||||
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
model = "\dayz\characters\annie_original";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = true;
|
||||
identityTypes[] = {"Language_W_EN_EP1","Woman"};
|
||||
languages[] = {"EN"};
|
||||
canHideBodies = false; //fn_selfaction handles hide bodies
|
||||
identityTypes[] = {"Language_W_EN_EP1","Woman"};
|
||||
attendant = 0;
|
||||
engineer = 0;
|
||||
canDeactivateMines = 0;
|
||||
sensitivity = 10;
|
||||
sensitivityEar = 1;
|
||||
sensitivityEar = 1;
|
||||
armor = 2.5;
|
||||
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitHead: HitHead
|
||||
{
|
||||
armor = 0.4;
|
||||
};
|
||||
class HitBody: HitBody
|
||||
{
|
||||
armor = 0.8;
|
||||
passThrough = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class TalkTopics
|
||||
{
|
||||
core = "Core_E";
|
||||
core_en = "Core_Full_E";
|
||||
};
|
||||
genericNames = "EnglishWomen";
|
||||
|
||||
class SpeechVariants
|
||||
{
|
||||
class Default
|
||||
@@ -49,206 +65,444 @@ class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
|
||||
speechPlural[] = {"veh_women_RU"};
|
||||
};
|
||||
};
|
||||
|
||||
TextPlural = "Women";
|
||||
TextSingular = "Woman";
|
||||
nameSound = "veh_woman";
|
||||
languages[] = {"EN"};
|
||||
|
||||
class HitDamage
|
||||
{
|
||||
class Group0
|
||||
{
|
||||
hitSounds[] = {
|
||||
{
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },
|
||||
{
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },
|
||||
{
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },
|
||||
{
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },
|
||||
{
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },
|
||||
{
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },
|
||||
{
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
|
||||
damageSounds[] = {
|
||||
{ "body",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },
|
||||
{ "body",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },
|
||||
{ "body",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },
|
||||
{ "body",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },
|
||||
{ "hands",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },
|
||||
{ "hands",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },
|
||||
{ "legs",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },
|
||||
{ "legs",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
|
||||
hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
|
||||
damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },{"hands",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },{"hands",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },{"legs",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },{"legs",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
|
||||
};
|
||||
};
|
||||
class SoundBreath
|
||||
{
|
||||
breath0[] = {
|
||||
{
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },
|
||||
{
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },
|
||||
{
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};
|
||||
};
|
||||
breath0[] = {{{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },{{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },{{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};};
|
||||
class SoundGear
|
||||
{
|
||||
primary[] = {
|
||||
{ "walk",
|
||||
{ "",0.00177828,1,10 } },
|
||||
{ "run",
|
||||
{ "",0.00316228,1,15 } },
|
||||
{ "sprint",
|
||||
{ "",0.00562341,1,20 } }};
|
||||
secondary[] = {
|
||||
{ "walk",
|
||||
{ "",0.00177828,1,10 } },
|
||||
{ "run",
|
||||
{ "",0.00316228,1,10 } },
|
||||
{ "sprint",
|
||||
{ "",0.00562341,1,10 } }};
|
||||
primary[] = {{"walk",{"",0.00177828,1,10}},{"run",{"",0.00316228,1,15}},{"sprint",{"",0.00562341,1,20 } }};
|
||||
secondary[] = {{"walk",{"",0.00177828,1,10}},{"run",{"",0.00316228,1,10}},{"sprint",{"",0.00562341,1,10 } }};
|
||||
};
|
||||
class SoundEquipment
|
||||
{
|
||||
soldier[] = {
|
||||
{ "walk",
|
||||
{ "",0.00177828,1,13 } },
|
||||
{ "run",
|
||||
{ "",0.00316228,1,20 } },
|
||||
{ "sprint",
|
||||
{ "",0.00398107,1,25 } }};
|
||||
civilian[] = {
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } },
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } },
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } },
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } },
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } },
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } },
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } },
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20 } }};
|
||||
soldier[] = {{"walk",{"",0.00177828,1,13}},{"run",{"",0.00316228,1,20}},{"sprint",{"",0.00398107,1,25 } }};
|
||||
civilian[] = {{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20}}};
|
||||
};
|
||||
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"Ca\characters_e\civil\hladik\data\european-man_02.rvmat","Ca\characters_E\Civil\Hladik\Data\w1_european-man_02.rvmat","Ca\characters_E\Civil\Hladik\Data\w2_european-man_02.rvmat"};
|
||||
};
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
|
||||
|
||||
class Eventhandlers
|
||||
{
|
||||
//local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };";
|
||||
};
|
||||
};
|
||||
class BanditW1_DZ: SurvivorW2_DZ
|
||||
|
||||
class SoldierLightW_Base_DZ : CivilianW {
|
||||
camouflage = 1.0;
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitHead: HitHead
|
||||
{
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitBody: HitBody
|
||||
{
|
||||
armor = 1;
|
||||
passThrough = 0.8;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class SoldierHeavyW_Base_DZ : CivilianW {
|
||||
camouflage = 1.0;
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitHead: HitHead
|
||||
{
|
||||
armor = 0.8;
|
||||
};
|
||||
class HitBody: HitBody
|
||||
{
|
||||
armor = 1;
|
||||
passThrough = 0.8;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class SurvivorW2_DZ: CivilianW
|
||||
{
|
||||
side = 1;
|
||||
scope = 2;
|
||||
model = "\dayz\characters\annie_original";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
|
||||
};
|
||||
class SurvivorW3_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
|
||||
};
|
||||
class SurvivorWpink_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
|
||||
};
|
||||
class SurvivorWcombat_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"};
|
||||
|
||||
camouflage = 1.0;
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitHead: HitHead
|
||||
{
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitBody: HitBody
|
||||
{
|
||||
armor = 1;
|
||||
passThrough = 0.8;
|
||||
};
|
||||
};
|
||||
};
|
||||
class SurvivorWwinter_DZ: SurvivorWcombat_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\female\WinterCombat.paa"};
|
||||
};
|
||||
class SurvivorWdesert_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"};
|
||||
};
|
||||
class SurvivorWurban_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"};
|
||||
};
|
||||
class BanditW1_DZ: SoldierLightW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_CHAR_2;
|
||||
model = "\dayz\characters\woman_bandit";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
|
||||
};
|
||||
|
||||
class BanditW2_DZ: BanditW1_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
|
||||
};
|
||||
class SurvivorW3_DZ: SurvivorW2_DZ
|
||||
class Tamika_DZ: SoldierLightW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_SOLDIER;
|
||||
model = "\nst\ns_fraction\ns\ns_tamika.p3d";
|
||||
};
|
||||
class CamoWinter1W_DZ: SoldierLightW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_THERMOSUITFEMALE;
|
||||
model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d";
|
||||
faceType = "HeadMask1Black";
|
||||
camouflage = 1.4;
|
||||
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters2\rus\data\soldier_specnaz_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_speccom.RVmat","ca\characters2\rus\data\soldier_speccom_w1.RVmat","ca\characters2\rus\data\soldier_speccom_w2.RVmat"};
|
||||
};
|
||||
};
|
||||
class CamoWinter2W_DZ: CamoWinter1W_DZ
|
||||
{
|
||||
model = "\nst\ns_dayz\characters\cw\camowinterw_dzn.p3d";
|
||||
};
|
||||
class OperatorW_DZ: SoldierLightW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_SOLDIER;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_f_Miles";
|
||||
};
|
||||
class GunnerW_DZ: OperatorW_DZ
|
||||
{
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_f_Rodriguez";
|
||||
};
|
||||
class DoctorW_DZ: CivilianW
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_DOCTOR;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_F_doctor";
|
||||
};
|
||||
class WorkerW_DZ: CivilianW
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_WORKER;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_F_overall";
|
||||
};
|
||||
class PolicemanW_DZ: SoldierLightW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_POLICE_OFFICER;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_F_policeman";
|
||||
};
|
||||
class PriestW_DZ: CivilianW
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_PRIEST;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_F_priest";
|
||||
};
|
||||
class HookerW_DZ: CivilianW
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_SKIN_HOOKER_NAME;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_f_hooker";
|
||||
};
|
||||
class SniperW_DZ: CivilianW
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_f_Ghillie_full";
|
||||
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
|
||||
camouflage = 0.5;
|
||||
};
|
||||
class SniperBanditW_DZ: SniperW_DZ
|
||||
{
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_f_Ghillie_top";
|
||||
};
|
||||
class CZ_Soldier_Sniper_ACRW_DZ : SniperW_DZ
|
||||
{
|
||||
model = "\Ca\Characters_ACR\Ghillie_Overall";
|
||||
};
|
||||
class SniperWinterW_DZ: SniperW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
||||
model = "\ca\characters_e\Ghillie\Ghillie_Overall";
|
||||
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
|
||||
};
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\nst\ns_dayz\characters\gw\data\ghillie_overall1w_co.paa"};
|
||||
};
|
||||
class SurvivorWpink_DZ: SurvivorW2_DZ
|
||||
class Sniper1W_DZ: SniperW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||
model = "\ca\characters_e\Ghillie\Ghillie_Overall";
|
||||
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
|
||||
camouflage = 0.5;
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
|
||||
};
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\Ghillie_Overall2_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class SurvivorWcombat_DZ: SurvivorW2_DZ
|
||||
class TK_Soldier_Sniper_EP1W_DZ: SniperWinterW_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"};
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
||||
model = "\ca\characters_E\Ghillie\Ghillie_Top";
|
||||
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\data\us_hhl.rvmat","ca\characters\data\us_hhl_wound1.rvmat","ca\characters\data\us_hhl_wound2.rvmat"};
|
||||
};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_E\Ghillie\Data\Ghillie_Top_desert_co.paa"};
|
||||
};
|
||||
class SurvivorWwinter_DZ: SurvivorW2_DZ
|
||||
class CZ_Soldier_Sniper_EP1W_DZ: SniperWinterW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
||||
model = "\ca\characters_E\Ghillie\Ghillie_Overall";
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_E\Ghillie\Data\ghillie_overall1_desert_co.paa"};
|
||||
};
|
||||
class GhillieFull_Desert01W_DZ: SniperWinterW_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\female\WinterCombat.paa"};
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class SurvivorWdesert_DZ: SurvivorW2_DZ
|
||||
class GhillieFull_Desert02W_DZ: GhillieFull_Desert01W_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"};
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class SurvivorWurban_DZ: SurvivorW2_DZ
|
||||
class GhillieFull_Desert03W_DZ: GhillieFull_Desert01W_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"};
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class Tamika_DZ: SurvivorW2_DZ
|
||||
class GhillieFull_Desert04W_DZ: GhillieFull_Desert01W_DZ
|
||||
{
|
||||
model = "\nst\ns_fraction\ns\ns_tamika.p3d";
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Desert05W_DZ: GhillieFull_Desert01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Desert06W_DZ: GhillieFull_Desert01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Desert07W_DZ: GhillieFull_Desert01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Desert08W_DZ: GhillieFull_Desert01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Snow01W_DZ: SniperWinterW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Snow02W_DZ: GhillieFull_Snow01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Snow03W_DZ: GhillieFull_Snow01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Snow04W_DZ: GhillieFull_Snow01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Snow05W_DZ: GhillieFull_Snow01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Urban01W_DZ: SniperWinterW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_URB_NAME;
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\urban\Skin_GhillieFull_Urban01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood01W_DZ: SniperWinterW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood02W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood03W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood04W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood05W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood06W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood07W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood08W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood09W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood09.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood10W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood10.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood11W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood11.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood12W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood12.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood13W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood13.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood14W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood14.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood15W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood15.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood16W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood16.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class Nac_SoldierW_DZ: SoldierHeavyW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_NACSOLDIER;
|
||||
model = "\nst\ns_fraction\nac\nac_soldier_1";
|
||||
};
|
||||
class gsc_military_helmet_wdlW_DZ : SoldierHeavyW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_military_helmet_wdl.p3d";
|
||||
class Wounds {
|
||||
tex[] = {};
|
||||
mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
class gsc_military_helmet_greyW_DZ : gsc_military_helmet_wdlW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_STALKER_URB_MIL_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_military_helmet_grey.p3d";
|
||||
};
|
||||
class gsc_scientist1W_DZ : CivilianW
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_eco_suit.p3d";
|
||||
class Wounds {
|
||||
tex[] = {};
|
||||
mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
class gsc_scientist2W_DZ : gsc_scientist1W_DZ {
|
||||
|
||||
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST2_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_eco_suit2.p3d";
|
||||
};
|
||||
class gsc_eco_stalker_mask_neutralW_DZ : SoldierLightW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_SKIN_STALKER_LONER_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_eco_stalker_mask.p3d";
|
||||
|
||||
class Wounds {
|
||||
tex[] = {};
|
||||
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
class gsc_eco_stalker_mask_fredW_DZ : gsc_eco_stalker_mask_neutralW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_STALKER_FREEDOM_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_eco_stalker_mask_fred.p3d";
|
||||
};
|
||||
class gsc_eco_stalker_mask_dutyW_DZ : gsc_eco_stalker_mask_neutralW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_STALKER_DUTY_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_eco_stalker_mask_duty.p3d";
|
||||
};
|
||||
class gsc_eco_stalker_mask_camoW_DZ : gsc_eco_stalker_mask_neutralW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_STALKER_MONOLITH_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_eco_stalker_mask_camo.p3d";
|
||||
};
|
||||
@@ -141,8 +141,6 @@ class Survivor3_DZ : Survivor2_DZ {
|
||||
HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa", "ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa", "ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
|
||||
};
|
||||
|
||||
//Bandit1_DZ moved to DZE section below
|
||||
|
||||
class Rocket_DZ: SoldierLight_Base_DZ { //BAF_Soldier_Officer_W
|
||||
scope = 2;
|
||||
displayName = "Rocket";
|
||||
@@ -991,7 +989,7 @@ class FR_Sapper_DZ: FR_TL_DZ {
|
||||
};
|
||||
};
|
||||
|
||||
class CamoWinter_DZ: Survivor_DZ {
|
||||
class CamoWinter1_DZ: Survivor_DZ {
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_THERMOSUITMAN;
|
||||
model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d";
|
||||
@@ -1004,11 +1002,11 @@ class CamoWinter_DZ: Survivor_DZ {
|
||||
};
|
||||
};
|
||||
|
||||
class CamoWinterW_DZ: CamoWinter_DZ {
|
||||
class CamoWinter2_DZ: CamoWinter1_DZ {
|
||||
model = "\nst\ns_dayz\characters\cw\camowinterw_dzn.p3d";
|
||||
};
|
||||
|
||||
class Sniper1W_DZ: Sniper1_DZ {
|
||||
class SniperWinter_DZ: Sniper1_DZ {
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\nst\ns_dayz\characters\gw\data\ghillie_overall1w_co.paa"};
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -4861,13 +4861,21 @@
|
||||
<French>Tenue Ghillie</French>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_DESC_GHILLIE">
|
||||
<English>A type of camouflage clothing designed to resemble heavy foliage. Can be unpacked and worn.</English>
|
||||
<Russian>Маскировочный халат типа «леший». Можно распаковать и надеть.</Russian>
|
||||
<Spanish>Un tipo de traje camuflado diseñado para parecerse a un denso follaje. Puede ser desembalado y usado.</Spanish>
|
||||
<Czech>Maskovací oblečení vytvořeno speciálně pro použítí v lesních oblestech. Lze rozbalit a obléknout.</Czech>
|
||||
<French>Une tenue de camouflage spécialement étudiée pour se fondre dans la végétation. Peut être porté.</French>
|
||||
<German>Schwere Tarnkleidung, die dichtes Unterholz simuliert. Kann ausgepackt und getragen werden.</German>
|
||||
<English>A type of camouflage clothing designed to resemble heavy foliage. Can be unpacked and worn.<br/>Sex: Male</English>
|
||||
<Russian>Маскировочный халат типа «леший». Можно распаковать и надеть.<br/>Пол: мужской</Russian>
|
||||
<Spanish>Un tipo de traje camuflado diseñado para parecerse a un denso follaje. Puede ser desembalado y usado.<br/>Género: Masculino</Spanish>
|
||||
<Czech>Maskovací oblečení vytvořeno speciálně pro použítí v lesních oblestech. Lze rozbalit a obléknout.<br/>Pohlaví: Mužský</Czech>
|
||||
<French>Une tenue de camouflage spécialement étudiée pour se fondre dans la végétation. Peut être porté.<br/>Sexe: Masculin</French>
|
||||
<German>Schwere Tarnkleidung, die dichtes Unterholz simuliert. Kann ausgepackt und getragen werden.<br/>Geschlecht: Männlich</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_DESC_GHILLIE_FEMALE">
|
||||
<English>A type of camouflage clothing designed to resemble heavy foliage. Can be unpacked and worn.<br/>Sex: Female</English>
|
||||
<Russian>Маскировочный халат типа «леший». Можно распаковать и надеть.<br/>Пол: женский</Russian>
|
||||
<Spanish>Un tipo de traje camuflado diseñado para parecerse a un denso follaje. Puede ser desembalado y usado.<br/>Género: Femenino</Spanish>
|
||||
<Czech>Maskovací oblečení vytvořeno speciálně pro použítí v lesních oblestech. Lze rozbalit a obléknout.<br/>Pohlaví: Žena</Czech>
|
||||
<French>Une tenue de camouflage spécialement étudiée pour se fondre dans la végétation. Peut être porté.<br/>Sexe: Féminin</French>
|
||||
<German>Schwere Tarnkleidung, die dichtes Unterholz simuliert. Kann ausgepackt und getragen werden.<br/>Geschlecht: Weiblich</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_NAME_CAMO">
|
||||
<English>Camo Clothing</English>
|
||||
<Russian>Камуфляж</Russian>
|
||||
@@ -26864,16 +26872,26 @@
|
||||
<German>Offiziers Anzug</German>
|
||||
<Russian>Униформа офицера</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_POLICE_OFFICER">
|
||||
<English>Police Officer</English>
|
||||
<German>Polizistin</German>
|
||||
<Russian>сотрудника полиции</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_POLICE_OFFICER1">
|
||||
<English>Police Officer 1</English>
|
||||
<German>Polizist 1</German>
|
||||
<Russian>сотрудника полиции 1</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_POLICE_DESC">
|
||||
<English>Police Officer Uniform</English>
|
||||
<German>Polizeiuniform</German>
|
||||
<Russian>Униформа сотрудника полиции</Russian>
|
||||
<English>Police Officer Uniform<br/>Sex: Male</English>
|
||||
<German>Polizeiuniform<br/>Geschlecht: Männlich</German>
|
||||
<Russian>Униформа сотрудника полиции<br/>Пол: мужской</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_POLICE_FEMALE_DESC">
|
||||
<English>Police Officer Uniform<br/>Sex: Female</English>
|
||||
<German>Polizeiuniform<br/>Geschlecht: Weiblich</German>
|
||||
<Russian>Униформа сотрудника полиции<br/>Пол: женский</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_POLICE_OFFICER2">
|
||||
<English>Police Officer 2</English>
|
||||
<German>Polizist 2</German>
|
||||
@@ -26942,6 +26960,9 @@
|
||||
<English>James</English>
|
||||
<Russian>Джеймс</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_JULIA">
|
||||
<English>Julia</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_JAMES_DESC">
|
||||
<English>Priest Outfit</English>
|
||||
<German>Priester Kleidung</German>
|
||||
@@ -27023,11 +27044,6 @@
|
||||
<Russian>Одежда бандитского снайпера</Russian>
|
||||
<German>Banditen Scharfschütze</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_BANDITSNIPER_DESC">
|
||||
<English>Bandit Sniper Outfit</English>
|
||||
<Russian>Бандитская снайперская одежда</Russian>
|
||||
<German>Banditen Scharfschützen Kleidung</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_BANDITBAKLAVA">
|
||||
<English>Bandit Baklava</English>
|
||||
<Russian>Бандитская Балаклава</Russian>
|
||||
@@ -27132,6 +27148,22 @@
|
||||
<German>Kastanienbraunes Top mit grauer Hose.</German>
|
||||
<Russian>Одежда с темно-бордовым верхом и серыми брюками.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_CHANTAL">
|
||||
<English>Chantal</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_CHANTAL_DESC">
|
||||
<English>Chantal the woman for the fast trip.</English>
|
||||
<German>Chantal, die Frau für die schnelle Sache.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_URSULA">
|
||||
<English>Operator Ursula</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_URSULA">
|
||||
<English>Operator Ursula</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_ANN">
|
||||
<English>Gunner Ann</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_TAKISTANIWARLORD">
|
||||
<English>Takistani Warlord</English>
|
||||
<German>Takistan Kriegsherr</German>
|
||||
@@ -27345,12 +27377,28 @@
|
||||
<Key ID="STR_EPOCH_SKINS_DOCTOR">
|
||||
<English>Doctor</English>
|
||||
<Russian>Доктор</Russian>
|
||||
<German>Doktor</German>
|
||||
<German>Arzt</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_DOCTOR_DESC">
|
||||
<English>Clothing of a doctor.<br/>Sex: Male</English>
|
||||
<German>Kleidung eines Arztes.<br/>Geschlecht: Männlich</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_DOCTOR_FEMALE_DESC">
|
||||
<English>Clothing of a doctor.<br/>Sex: Female</English>
|
||||
<German>Kleidung einer Ärztin.<br/>Geschlecht: Weiblich</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_WORKER">
|
||||
<English>Worker</English>
|
||||
<German>Arbeiter</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_WORKER_DESC">
|
||||
<English>Clothing of a worker.<br/>Sex: Male</English>
|
||||
<German>Kleidung eines Arbeiters.<br/>Geschlecht: Männlich</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_WORKER_FEMALE_DESC">
|
||||
<English>Clothing of a worker.<br/>Sex: Female</English>
|
||||
<German>Kleidung einer Arbeiterin.<br/>Geschlecht: Weiblich</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_WORKER1">
|
||||
<English>Worker 1</English>
|
||||
<German>Arbeiter 1</German>
|
||||
@@ -27427,6 +27475,10 @@
|
||||
<English>Man in Thermo Suit</English>
|
||||
<German>Mann in Thermoanzug</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_THERMOSUITFEMALE">
|
||||
<English>Woman in Thermo Suit</English>
|
||||
<German>Frau in Thermoanzug</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_CAMOWINTER">
|
||||
<English>Thermo Suit (tan)</English>
|
||||
<German>Thermoanzug (braun)</German>
|
||||
@@ -27436,8 +27488,12 @@
|
||||
<German>Thermoanzug (weiß)</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_CAMOWINTER_DESC">
|
||||
<English>Thermo Suit, which can protect you from a cold and rainy weather.</English>
|
||||
<German>Thermoanzug, der vor kalten und nassen Wetterbedingungen schützen kann.</German>
|
||||
<English>Thermo Suit, which can protect you from a cold and rainy weather.<br/>Sex: Male</English>
|
||||
<German>Thermoanzug, der vor kalten und nassen Wetterbedingungen schützen kann.<br/>Geschlecht: Männlich</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_CAMOWINTER_FEMALE_DESC">
|
||||
<English>Thermo Suit, which can protect you from a cold and rainy weather.<br/>Sex: Female</English>
|
||||
<German>Thermoanzug, der vor kalten und nassen Wetterbedingungen schützen kann.<br/>Geschlecht: Weiblich</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_SNIPER1W">
|
||||
<English>Winter Ghillie Suit</English>
|
||||
@@ -27447,6 +27503,14 @@
|
||||
<English>NAC Soldier</English>
|
||||
<German>NAC-Soldat</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_NACSOLDIER_DESC">
|
||||
<English>NAC Soldier suit<br/>Sex: Male</English>
|
||||
<German>NAC-Soldatenanzug<br/>Geschlecht: Männlich</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_NACSOLDIER_FEMALE_DESC">
|
||||
<English>NAC Soldier suit<br/>Sex: Female</English>
|
||||
<German>NAC-Soldatenanzug<br/>Geschlecht: Weiblich</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_TAMIKA">
|
||||
<English>Tamika</English>
|
||||
</Key>
|
||||
@@ -27515,9 +27579,13 @@
|
||||
<German>Stalker Mil. (Wald)</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_STALKER_DESC">
|
||||
<English>A pack of special armour that fits an apocalyptic environment.</English>
|
||||
<German>Eine Spezialpanzerung, die gut in eine apokalyptische Umgebung passen würden.</German>
|
||||
<English>A pack of special armour that fits an apocalyptic environment.<br/>Sex: Male</English>
|
||||
<German>Eine Spezialpanzerung, die gut in eine apokalyptische Umgebung passen würden.<br/>Geschlecht: Männlich</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_STALKER_FEMALE_DESC">
|
||||
<English>A pack of special armour that fits an apocalyptic environment.<br/>Sex: Female</English>
|
||||
<German>Eine Spezialpanzerung, die gut in eine apokalyptische Umgebung passen würden.<br/>Geschlecht: Weiblich</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_STALKER_WDL_MIL_HEAD_NAME">
|
||||
<English>Stalker Mil. (woodland)</English>
|
||||
<German>Stalker Mil. (Wald)</German>
|
||||
@@ -27535,9 +27603,13 @@
|
||||
<German>Wissenschaftler (Roter Rad-Anzug)</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_STALKER_SCIENTIST_DESC">
|
||||
<English>A pack of a special rad-suit that fits an apocalyptic environment.</English>
|
||||
<German>Ein spezieller Rad-Anzug, der gut in eine apokalyptische Umgebung passen würden.</German>
|
||||
<English>A pack of a special rad-suit that fits an apocalyptic environment.<br/>Sex: Male</English>
|
||||
<German>Ein spezieller Rad-Anzug, der gut in eine apokalyptische Umgebung passen würden.<br/>Geschlecht: Männlich</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_STALKER_SCIENTIST_FEMALE_DESC">
|
||||
<English>A pack of a special rad-suit that fits an apocalyptic environment.<br/>Sex: Female</English>
|
||||
<German>Ein spezieller Rad-Anzug, der gut in eine apokalyptische Umgebung passen würden.<br/>Geschlecht: Weiblich</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_STALKER_SCIENTIST1_HEAD_NAME">
|
||||
<English>Scientist (Red rad-suit)</English>
|
||||
<German>Wissenschaftler (Roter Rad-Anzug)</German>
|
||||
@@ -28131,6 +28203,10 @@
|
||||
<English>Business Man</English>
|
||||
<German>Geschäftsmann</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_HOOKER_NAME">
|
||||
<English>Hooker</English>
|
||||
<German>Nutte</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_ARMOR">
|
||||
<English>Armor</English>
|
||||
<German>Panzerung</German>
|
||||
|
||||
Reference in New Issue
Block a user