Readd crossbow reload sound

Vanilla commit:

c4e9b85e7d
This commit is contained in:
ebayShopper
2017-06-10 12:09:22 -04:00
parent ddd66777df
commit 5864bbcbf8
2 changed files with 5 additions and 1 deletions

View File

@@ -45,6 +45,7 @@
[FIXED] Unable to fill water at some ponds and wells on Napf and Namalsk due to missing or misplaced waterHoleProxy.
[FIXED] Potential undefined error for dayz_characterID on login. @oiad
[FIXED] Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation. #1942 @SmokeyBR
[FIXED] Readded crossbow reload sound
[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.

View File

@@ -34,7 +34,10 @@ class Crossbow_Base : Rifle
dexterity = 1.6;
magazineReloadTime = 0;
reloadMagazineSound[] = {"", 1, 1};
//reloadMagazineSound[] = {"", 1, 1};
//reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\FAL_reload", 0.316228, 1, 20};
//reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload", 0.316228, 1, 20};
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3", 0.0562341, 1, 20};
handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\Bizon.rtm"};
distanceZoomMin = 20;
distanceZoomMax = 20;