makeshift player getout handler

This commit is contained in:
[VB]AWOL
2013-11-04 10:22:24 -06:00
parent 212684440c
commit b0037c7da4

View File

@@ -152,8 +152,8 @@ link77[] = {66,59};
link78[] = {67,15};
link79[] = {68,69};
link80[] = {69,20};
globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-679.241943,964.876770,1508.830688,-113.169838,892,880,1};
window[] = {2,-1,-1,-1,-1,910,130,1502,130,3,910};
globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-456.463867,742.098633,1289.049438,106.611221,892,880,1};
window[] = {2,-1,-1,-1,-1,1014,234,1606,234,3,910};
*//*%FSM</HEAD>*/
class FSM
{
@@ -1086,7 +1086,7 @@ class FSM
" if (count _state > 2) then {" \n
" dayz_temperatur = _state select 2;" \n
" }; " \n
" if ((count _state > 3) and DZE_FriendlySaving) then {" \n
" if ((count _state > 3) and DZE_FriendlySaving) then {" \n
" DZE_Friends = _state select 3;" \n
" }; " \n
"} else {" \n
@@ -1103,12 +1103,12 @@ class FSM
" player addMagazine 'sledge_swing';" \n
"};" \n
"if (player hasWeapon ""MeleeHatchet"") then {" \n
" player removeMagazine 'hatchet_swing'; " \n
" player addMagazine 'hatchet_swing';" \n
" player removeMagazine 'Hatchet_Swing'; " \n
" player addMagazine 'Hatchet_Swing';" \n
"};" \n
"if (player hasWeapon ""MeleeMachete"") then {" \n
" player removeMagazine 'machete_swing'; " \n
" player addMagazine 'machete_swing';" \n
" player removeMagazine 'Machete_Swing'; " \n
" player addMagazine 'Machete_Swing';" \n
"};" \n
"if (player hasWeapon ""MeleeFishingPole"") then {" \n
" player removeMagazine 'Fishing_Swing'; " \n
@@ -1215,6 +1215,8 @@ class FSM
"dayz_gui = [] spawn {" \n
" private[""_distance""];" \n
" dayz_musicH = [] spawn player_music;" \n
" _wasInVehicle = false;" \n
" _thisVehicle = objNull;" \n
" while {true} do {" \n
" _array = player call world_surfaceNoise;" \n
" dayz_surfaceNoise = _array select 1;" \n
@@ -1222,6 +1224,17 @@ class FSM
"" \n
" call player_checkStealth;" \n
" dayz_statusArray = [] call player_updateGui;" \n
"" \n
" _vehicle = vehicle player;" \n
" if (_vehicle != player) then {" \n
" _wasInVehicle = true;" \n
" _thisVehicle = _vehicle;" \n
" } else {" \n
" if (_wasInVehicle) then {" \n
" _wasInVehicle = false;" \n
" _thisVehicle call player_antiWall;" \n
" };" \n
" };" \n
" sleep 0.2;" \n
" };" \n
"};" \n