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Update FencesGates.hpp
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@@ -63,7 +63,7 @@ class WoodenGate_1_DZ: DZE_Housebase
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priority = 6;
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displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
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condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)";
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statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];GateMethod = nil;";
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statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];";
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};
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class Unlock_Door_Dialog
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{
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@@ -124,7 +124,7 @@ class WoodenGate_2_DZ: DZE_Housebase
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priority = 6;
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displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
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condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)";
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statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];GateMethod = nil;";
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statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];";
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};
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class Unlock_Door_Dialog
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{
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@@ -185,7 +185,7 @@ class WoodenGate_3_DZ: DZE_Housebase
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priority = 6;
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displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
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condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)";
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statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];GateMethod = nil;";
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statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];";
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};
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class Unlock_Door_Dialog
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{
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@@ -245,7 +245,7 @@ class WoodenGate_4_DZ: DZE_Housebase
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priority = 6;
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displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
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condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)";
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statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];GateMethod = nil;";
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statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];";
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};
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class Unlock_Door_Dialog
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{
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