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Updated Loottables
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@@ -538,7 +538,7 @@ class CfgBuildingLoot {
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,{"PartGlass","magazine",0.08}
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,{"WeaponHolder_ItemJerrycan","object",0.03}
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};
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};
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};
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class DynamicDebrisMilitary: Default
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{
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lootChance = 0.4;
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@@ -598,7 +598,8 @@ class CfgBuildingLoot {
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,{"M16A2GL","weapon",0.01}
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,{"M249_EP1_DZ","weapon",0.01}
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,{"M9SD","weapon",0.02}
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,{"Pecheneg_DZ","weapon",0.01}
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,{"Pecheneg_DZ","weapon",0.02}
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,{"PK_DZ","weapon",0.01}
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,{"AK_74","weapon",0.02}
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,{"M4A1_Aim","weapon",0.01}
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,{"AKS_74_kobra","weapon",0.01}
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -32,6 +32,8 @@ while (my $line = <CFG>) {
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for (my $i=0; $i<scalar(@itemType); $i++) {
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$cfg .= sprintf("\t\t%s{\"%s\",%.2f}\n", ($i > 0 ? ',' : ''), $itemType[$i], $itemChance[$i]);
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}
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@itemType = ();
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@itemChance = ();
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$cfg .= "\t};\n";
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}
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