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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix DZE_defaultSkin
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@@ -18,6 +18,7 @@
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[FIXED] Death messages sometimes showing RunOver when they should not due to dayz_hitBy variable not resetting after being runover. @oiad
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[FIXED] CFGMoves/Animation CTD on server. Thanks Choc
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[FIXED] DayZ_RollingMessage FPS impact. #1926 @BigEgg17
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[FIXED] Random skin selection on new character creation with DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]];
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -243,8 +243,8 @@ link127[] = {107,32};
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link128[] = {108,109};
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link129[] = {109,110};
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link130[] = {110,64};
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globals[] = {0.000000,0,0,0,0,640,480,3,262,6316128,1,-398.479370,434.610596,1408.302368,243.848480,890,1244,1};
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window[] = {2,-1,-1,-1,-1,604,78,1098,78,3,908};
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globals[] = {0.000000,0,0,0,0,640,480,3,262,6316128,1,-406.909515,81.978119,1232.519287,318.468689,656,918,1};
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window[] = {2,-1,-1,-32000,-32000,1350,829,2787,260,1,674};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -610,18 +610,18 @@ class FSM
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name = "Phase_One";
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itemno = 17;
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init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Phase_One'];};" \n
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"if ((!isNil ""DZE_defaultSkin"") && _isNew && (_isInfected == 0)) then {" \n
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"if ((!isNil ""dayz_selectGender"") && {(!isNil ""DZE_defaultSkin"") && (_isInfected == 0)}) then {" \n
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" if (dayz_selectGender == ""Survivor2_DZ"") then {" \n
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" _rand = (DZE_defaultSkin select 0) call BIS_fnc_selectRandom;" \n
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" _model = getText (configFile >> ""CfgMagazines"" >> ""Skins"" >> _rand >> ""playerModel""); //MALE" \n
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" if (_model == """") then {" \n
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" _model = _rand;" \n
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" _model = _rand;" \n
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" };" \n
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" } else {" \n
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" _rand = (DZE_defaultSkin select 1) call BIS_fnc_selectRandom;" \n
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" _model = getText (configFile >> ""CfgMagazines"" >> ""Skins"" >> _rand >> ""playerModel""); //FEMALE" \n
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" if (_model == """") then {" \n
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" _model = _rand;" \n
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" _model = _rand;" \n
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" };" \n
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" };" \n
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"};" \n
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@@ -1202,7 +1202,7 @@ class FSM
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init = /*%FSM<STATEINIT""">*/"diag_log 'player_forceSave called from fsm';" \n
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"//call player_forceSave;" \n
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"" \n
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"//Check for bad controls at login" \n
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"//Check for bad controls at login" \n
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"false spawn ui_updateControls;" \n
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"" \n
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"publicVariableServer ""PVDZ_plr_LoginRecord"";"/*%FSM</STATEINIT""">*/;
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@@ -1965,12 +1965,12 @@ class FSM
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"//Other Counters" \n
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" dayz_currentGlobalAnimals = count entities ""CAAnimalBase"";" \n
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" dayz_currentGlobalZombies = count entities ""zZombie_Base"";" \n
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"" \n
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"{" \n
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" call compile preprocessFileLineNumbers (""\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\""+_x+"".sqf""); " \n
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"} count infectedWaterHoles;" \n
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" " \n
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"diag_log (infectedWaterHoles);"/*%FSM</STATEINIT""">*/;
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"" \n
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"{" \n
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" call compile preprocessFileLineNumbers (""\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\""+_x+"".sqf""); " \n
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"} count infectedWaterHoles;" \n
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" " \n
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"diag_log (infectedWaterHoles);"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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