Update hatchback, sedan and pick-up

This corrects the wrong hitpoints armor from the vehicles.
This commit is contained in:
AirwavesMan
2020-08-15 19:26:37 +02:00
parent f17bae4022
commit cdd3cde6f7
4 changed files with 645 additions and 652 deletions

View File

@@ -1,7 +1,7 @@
class car_hatchback;
class car_hatchback_DZE: car_hatchback {
scope = 2;
displayname = $STR_VEH_NAME_HATCHBACK_YELLOW;
displayname = "$STR_VEH_NAME_HATCHBACK_YELLOW";
vehicleClass = "DayZ Epoch Vehicles";
maxspeed = 125;
armor = 20;
@@ -10,36 +10,41 @@ class car_hatchback_DZE: car_hatchback {
crew = "";
typicalCargo[] = {};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.2;
class Upgrades {
ItemORP[] = {"car_hatchback_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
ItemORP[] = {"car_hatchback_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
// Performance 1
class car_hatchback_DZE1: car_hatchback_DZE {
displayname = "$STR_VEH_NAME_HATCHBACK_YELLOW+";
original = "car_hatchback_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
class HitPoints: HitPoints {
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class Upgrades {
ItemAVE[] = {"car_hatchback_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
ItemAVE[] = {"car_hatchback_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
// Armor 2
class car_hatchback_DZE2: car_hatchback_DZE1 {
displayname = "$STR_VEH_NAME_HATCHBACK_YELLOW++";
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
@@ -54,91 +59,88 @@ class car_hatchback_DZE2: car_hatchback_DZE1 {
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine {
class HitEngine: HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"car_hatchback_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
ItemLRK[] = {"car_hatchback_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
// Cargo 3
class car_hatchback_DZE3: car_hatchback_DZE2 {
displayname = "$STR_VEH_NAME_HATCHBACK_YELLOW+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"car_hatchback_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
ItemTNK[] = {"car_hatchback_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
// Fuel 4
class car_hatchback_DZE4: car_hatchback_DZE3 {
displayname = "$STR_VEH_NAME_HATCHBACK_YELLOW++++";
fuelCapacity = 210; // car 100
};
class car_hatchback_red_DZE: car_hatchback_DZE {
displayname = $STR_VEH_NAME_HATCHBACK_RED;
displayname = "$STR_VEH_NAME_HATCHBACK_RED";
hiddenSelections[] = {"Camo1"};
hiddenSelectionsTextures[] = {"\sra_civilian\wheeled\data\hatchback_co.paa"};
hiddenSelectionsTextures[] = {"\sra_civilian\wheeled\data\hatchback_co.paa"};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
class Upgrades {
ItemORP[] = {"car_hatchback_red_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
ItemORP[] = {"car_hatchback_red_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
// Performance 1
class car_hatchback_red_DZE1: car_hatchback_red_DZE {
displayname = "$STR_VEH_NAME_HATCHBACK_RED+";
original = "car_hatchback_red_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
class HitPoints: HitPoints {
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class Upgrades {
ItemAVE[] = {"car_hatchback_red_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
ItemAVE[] = {"car_hatchback_red_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
// Armor 2
class car_hatchback_red_DZE2: car_hatchback_red_DZE1 {
displayname = "$STR_VEH_NAME_HATCHBACK_RED++";
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
@@ -153,51 +155,45 @@ class car_hatchback_red_DZE2: car_hatchback_red_DZE1 {
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine {
class HitEngine: HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"car_hatchback_red_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
ItemLRK[] = {"car_hatchback_red_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
// Cargo 3
class car_hatchback_red_DZE3: car_hatchback_red_DZE2 {
displayname = "$STR_VEH_NAME_HATCHBACK_RED+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"car_hatchback_red_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
ItemTNK[] = {"car_hatchback_red_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
// Fuel 4
class car_hatchback_red_DZE4: car_hatchback_red_DZE3 {
displayname = "$STR_VEH_NAME_HATCHBACK_RED++++";
fuelCapacity = 210; // car 100
};

View File

@@ -1,7 +1,7 @@
class car_sedan;
class car_sedan_DZE : car_sedan {
scope = 2;
displayname = $STR_VEH_NAME_SEDAN_WHITE;
displayname = "$STR_VEH_NAME_SEDAN_WHITE";
vehicleClass = "DayZ Epoch Vehicles";
maxspeed = 125;
armor = 20;
@@ -12,36 +12,41 @@ class car_sedan_DZE : car_sedan {
class TransportMagazines {};
class TransportWeapons {};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.5;
class Upgrades {
ItemORP[] = {"car_sedan_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
ItemORP[] = {"car_sedan_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
// Performance 1
class car_sedan_DZE1: car_sedan_DZE {
displayname = "$STR_VEH_NAME_SEDAN_WHITE+";
original = "car_sedan_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
class HitPoints: HitPoints {
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class Upgrades {
ItemAVE[] = {"car_sedan_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
ItemAVE[] = {"car_sedan_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
// Armor 2
class car_sedan_DZE2: car_sedan_DZE1 {
displayname = "$STR_VEH_NAME_SEDAN_WHITE++";
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
@@ -56,51 +61,45 @@ class car_sedan_DZE2: car_sedan_DZE1 {
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine {
class HitEngine: HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"car_sedan_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
ItemLRK[] = {"car_sedan_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
// Cargo 3
class car_sedan_DZE3: car_sedan_DZE2 {
displayname = "$STR_VEH_NAME_SEDAN_WHITE+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"car_sedan_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
ItemTNK[] = {"car_sedan_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
// Fuel 4
class car_sedan_DZE4: car_sedan_DZE3 {
displayname = "$STR_VEH_NAME_SEDAN_WHITE++++";
fuelCapacity = 210; // car 100
};

File diff suppressed because it is too large Load Diff

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@@ -8431,36 +8431,176 @@
<Russian>Пикап (оранжевый)</Russian>
<German>Pick-up (gelbbraun)</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_TAN+">
<English>Pick-up (tan)+</English>
<Russian>Пикап (оранжевый)+</Russian>
<German>Pick-up (gelbbraun)+</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_TAN++">
<English>Pick-up (tan)++</English>
<Russian>Пикап (оранжевый)++</Russian>
<German>Pick-up (gelbbraun)++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_TAN+++">
<English>Pick-up (tan)+++</English>
<Russian>Пикап (оранжевый)+++</Russian>
<German>Pick-up (gelbbraun)+++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_TAN++++">
<English>Pick-up (tan)++++</English>
<Russian>Пикап (оранжевый)++++</Russian>
<German>Pick-up (gelbbraun)++++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_WHITE">
<English>Pick-up (white)</English>
<Russian>Пикап (белый)</Russian>
<German>Pick-up (weiß)</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_WHITE+">
<English>Pick-up (white)+</English>
<Russian>Пикап (белый)+</Russian>
<German>Pick-up (weiß)+</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_WHITE++">
<English>Pick-up (white)++</English>
<Russian>Пикап (белый)++</Russian>
<German>Pick-up (weiß)++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_WHITE+++">
<English>Pick-up (white)+++</English>
<Russian>Пикап (белый)+++</Russian>
<German>Pick-up (weiß)+++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_WHITE++++">
<English>Pick-up (white)++++</English>
<Russian>Пикап (белый)++++</Russian>
<German>Pick-up (weiß)++++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_COVERED_RED">
<English>Pick-up covered (red)</English>
<Russian>Пикап накрытый (красный)</Russian>
<German>Pick-up abgedeckt (rot)</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_COVERED_RED+">
<English>Pick-up covered (red)+</English>
<Russian>Пикап накрытый (красный)+</Russian>
<German>Pick-up abgedeckt (rot)+</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_COVERED_RED++">
<English>Pick-up covered (red)++</English>
<Russian>Пикап накрытый (красный)++</Russian>
<German>Pick-up abgedeckt (rot)++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_COVERED_RED+++">
<English>Pick-up covered (red)+++</English>
<Russian>Пикап накрытый (красный)+++</Russian>
<German>Pick-up abgedeckt (rot)+++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_COVERED_RED++++">
<English>Pick-up covered (red)++++</English>
<Russian>Пикап накрытый (красный)++++</Russian>
<German>Pick-up abgedeckt (rot)++++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_BLUE">
<English>Pick-up (blue)</English>
<Russian>Пикап (синий)</Russian>
<German>Pick-up (blau)</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_BLUE+">
<English>Pick-up (blue)+</English>
<Russian>Пикап (синий)+</Russian>
<German>Pick-up (blau)+</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_BLUE++">
<English>Pick-up (blue)++</English>
<Russian>Пикап (синий)++</Russian>
<German>Pick-up (blau)++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_BLUE+++">
<English>Pick-up (blue)+++</English>
<Russian>Пикап (синий)+++</Russian>
<German>Pick-up (blau)+++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_BLUE++++">
<English>Pick-up (blue)++++</English>
<Russian>Пикап (синий)++++</Russian>
<German>Pick-up (blau)++++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GREEN">
<English>Pick-up (green)</English>
<Russian>Пикап (зеленая)</Russian>
<German>Pick-up (grün)</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GREEN+">
<English>Pick-up (green)+</English>
<Russian>Пикап (зеленая)+</Russian>
<German>Pick-up (grün)+</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GREEN++">
<English>Pick-up (green)++</English>
<Russian>Пикап (зеленая)++</Russian>
<German>Pick-up (grün)++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GREEN+++">
<English>Pick-up (green)+++</English>
<Russian>Пикап (зеленая)+++</Russian>
<German>Pick-up (grün)+++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GREEN++++">
<English>Pick-up (green)++++</English>
<Russian>Пикап (зеленая)++++</Russian>
<German>Pick-up (grün)++++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GREY">
<English>Pick-up (grey)</English>
<Russian>Пикап (серый)</Russian>
<German>Pick-up (grau)</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GREY+">
<English>Pick-up (grey)+</English>
<Russian>Пикап (серый)+</Russian>
<German>Pick-up (grau)+</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GREY++">
<English>Pick-up (grey)++</English>
<Russian>Пикап (серый)++</Russian>
<German>Pick-up (grau)++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GREY+++">
<English>Pick-up (grey)+++</English>
<Russian>Пикап (серый)+++</Russian>
<German>Pick-up (grau)+++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GREY++++">
<English>Pick-up (grey)++++</English>
<Russian>Пикап (серый)++++</Russian>
<German>Pick-up (grau)++++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_COVERED_TAN">
<English>Pick-up covered (tan)</English>
<Russian>Пикап накрытый (оранжевый)</Russian>
<German>Pick-up abgedeckt (gelbbraun)</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_COVERED_TAN+">
<English>Pick-up covered (tan)+</English>
<Russian>Пикап накрытый (оранжевый)+</Russian>
<German>Pick-up abgedeckt (gelbbraun)+</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_COVERED_TAN++">
<English>Pick-up covered (tan)++</English>
<Russian>Пикап накрытый (оранжевый)++</Russian>
<German>Pick-up abgedeckt (gelbbraun)++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_COVERED_TAN+++">
<English>Pick-up covered (tan)+++</English>
<Russian>Пикап накрытый (оранжевый)+++</Russian>
<German>Pick-up abgedeckt (gelbbraun)+++</German>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_COVERED_TAN++++">
<English>Pick-up covered (tan)++++</English>
<Russian>Пикап накрытый (оранжевый)++++</Russian>
<German>Pick-up abgedeckt (gelbbraun)++++</German>
</Key>
<Key ID="STR_VEH_NAME_TRACTOR">
<German>Traktor</German>
<English>Tractor</English>
@@ -9843,6 +9983,26 @@
<Russian>Sedan (белый)</Russian>
<German>Sedan (weiß)</German>
</Key>
<Key ID="STR_VEH_NAME_SEDAN_WHITE+">
<English>Sedan (white)+</English>
<Russian>Sedan (белый)+</Russian>
<German>Sedan (weiß)+</German>
</Key>
<Key ID="STR_VEH_NAME_SEDAN_WHITE++">
<English>Sedan (white)++</English>
<Russian>Sedan (белый)++</Russian>
<German>Sedan (weiß)++</German>
</Key>
<Key ID="STR_VEH_NAME_SEDAN_WHITE+++">
<English>Sedan (white)+++</English>
<Russian>Sedan (белый)+++</Russian>
<German>Sedan (weiß)+++</German>
</Key>
<Key ID="STR_VEH_NAME_SEDAN_WHITE++++">
<English>Sedan (white)++++</English>
<Russian>Sedan (белый)++++</Russian>
<German>Sedan (weiß)++++</German>
</Key>
<Key ID="STR_VEH_NAME_SEDAN_TAXI">
<English>Sedan Taxi</English>
<Russian>Sedan Такси</Russian>
@@ -9852,11 +10012,51 @@
<German>Kombilimousine (gelb)</German>
<Russian>Старый хэтчбек (желтый)</Russian>
</Key>
<Key ID="STR_VEH_NAME_HATCHBACK_YELLOW+">
<English>Old hatchback (yellow)+</English>
<German>Kombilimousine (gelb)+</German>
<Russian>Старый хэтчбек (желтый)+</Russian>
</Key>
<Key ID="STR_VEH_NAME_HATCHBACK_YELLOW++">
<English>Old hatchback (yellow)++</English>
<German>Kombilimousine (gelb)++</German>
<Russian>Старый хэтчбек (желтый)++</Russian>
</Key>
<Key ID="STR_VEH_NAME_HATCHBACK_YELLOW+++">
<English>Old hatchback (yellow)+++</English>
<German>Kombilimousine (gelb)+++</German>
<Russian>Старый хэтчбек (желтый)+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_HATCHBACK_YELLOW++++">
<English>Old hatchback (yellow)++++</English>
<German>Kombilimousine (gelb)++++</German>
<Russian>Старый хэтчбек (желтый)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_HATCHBACK_RED">
<English>Old hatchback (red)</English>
<German>Kombilimousine (rot)</German>
<Russian>Старый хэтчбек (красный)</Russian>
</Key>
<Key ID="STR_VEH_NAME_HATCHBACK_RED+">
<English>Old hatchback (red)+</English>
<German>Kombilimousine (rot)+</German>
<Russian>Старый хэтчбек (красный)+</Russian>
</Key>
<Key ID="STR_VEH_NAME_HATCHBACK_RED++">
<English>Old hatchback (red)++</English>
<German>Kombilimousine (rot)++</German>
<Russian>Старый хэтчбек (красный)++</Russian>
</Key>
<Key ID="STR_VEH_NAME_HATCHBACK_RED+++">
<English>Old hatchback (red)+++</English>
<German>Kombilimousine (rot)+++</German>
<Russian>Старый хэтчбек (красный)+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_HATCHBACK_RED++++">
<English>Old hatchback (red)++++</English>
<German>Kombilimousine (rot)++++</German>
<Russian>Старый хэтчбек (красный)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_BTR40_DSHKM_GREEN">
<English>BTR-40 DSHKM (Green)</English>
<Russian>BTR-40 DSHKM (Зеленый)</Russian>