Large Loot Cleanup Improvements

This commit is contained in:
Skaronator
2013-12-29 23:17:42 +01:00
parent 172a4b9ad0
commit fe18c9091c
3 changed files with 170 additions and 215 deletions

View File

@@ -526,6 +526,10 @@ if(isServer) then {
dayz_players = [];
dead_bodyCleanup = [];
needUpdate_objects = [];
DZE_DYN_AntiSuck = 0;
DZE_DYN_AntiSuck2nd = 0;
DZE_DYN_AntiSuck3rd = 0;
if(isNil "dayz_fullMoonNights") then {
dayz_fullMoonNights = false;

View File

@@ -708,10 +708,6 @@ server_timeSync = {
_date = _result select 1;
if(dayz_fullMoonNights) then {
//date setup
//_year = _date select 0;
//_month = _date select 1;
//_day = _date select 2;
_hour = _date select 3;
_minute = _date select 4;
@@ -729,9 +725,6 @@ server_timeSync = {
// must spawn these
server_spawncleanDead = {
private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"];
if(!isNil "DZE_DYN_cleandead") exitWith { };
DZE_DYN_cleandead = true;
_allDead = allDead;
_delQtyZ = 0;
@@ -741,7 +734,7 @@ server_spawncleanDead = {
if (_x isKindOf "zZombie_Base") then
{
_x call dayz_perform_purge;
sleep 0.025;
sleep 0.05;
_delQtyZ = _delQtyZ + 1;
} else {
@@ -749,7 +742,7 @@ server_spawncleanDead = {
_deathTime = _x getVariable ["processedDeath", diag_tickTime];
if (diag_tickTime - _deathTime > 1800) then {
_x call dayz_perform_purge_player;
sleep 0.025;
sleep 0.05;
_delQtyP = _delQtyP + 1;
};
};
@@ -761,24 +754,36 @@ server_spawncleanDead = {
_qty = count _allDead;
diag_log (format["CLEANUP: Deleted %1 players and %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]);
};
DZE_DYN_cleandead = nil;
};
server_cleanupGroups = {
if (DZE_DYN_AntiSuck3rd > 3) then { DZE_DYN_GroupCleanup = nil; DZE_DYN_AntiSuck3rd = 0; };
if(!isNil "DZE_DYN_GroupCleanup") exitWith { DZE_DYN_AntiSuck3rd = DZE_DYN_AntiSuck3rd + 1;};
DZE_DYN_GroupCleanup = true;
{
// diag_log ("CLEANUP: CHECKING GROUP WITH " + str(count units _x) + " UNITS");
if (count units _x==0) then {
deleteGroup _x;
// diag_log ("CLEANUP: DELETING A GROUP");
};
sleep 0.01;
} forEach allGroups;
DZE_DYN_GroupCleanup = nil;
};
server_spawnCleanNull = {
private ["_delQtyNull"];
_delQtyNull = 0;
server_checkHackers = {
if (DZE_DYN_AntiSuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiSuck2nd = 0; };
if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiSuck2nd = DZE_DYN_AntiSuck2nd + 1;};
DZE_DYN_HackerCheck = true;
{
if (isNull _x) then {
//diag_log (format["CLEANUP: Purge performed on null OBJ: %1",_x]);
_x call dayz_perform_purge;
sleep 1;
_delQtyNull = _delQtyNull + 1;
if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {
diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));
(vehicle _x) setDamage 1;
_x setDamage 1;
sleep 0.25;
};
sleep 0.001;
} forEach (allMissionObjects "");
if (_delQtyNull > 0) then {
diag_log (format["CLEANUP: Deleted %1 null objects",_delQtyNull]);
};
sleep 0.01;
} forEach allUnits;
DZE_DYN_HackerCheck = nil;
};
server_spawnCleanFire = {
@@ -791,7 +796,7 @@ server_spawnCleanFire = {
sleep 0.025;
_delQtyFP = _delQtyFP + 1;
};
sleep 0.001;
sleep 0.01;
} forEach _missionFires;
if (_delQtyFP > 0) then {
_qty = count _missionFires;
@@ -800,7 +805,8 @@ server_spawnCleanFire = {
};
server_spawnCleanLoot = {
private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
if(!isNil "DZE_DYN_cleanLoot") exitWith { };
if (DZE_DYN_AntiSuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiSuck = 0; };
if(!isNil "DZE_DYN_cleanLoot") exitWith { DZE_DYN_AntiSuck = DZE_DYN_AntiSuck + 1;};
DZE_DYN_cleanLoot = true;
_missionObjs = allMissionObjects "ReammoBox";
@@ -825,7 +831,7 @@ server_spawnCleanLoot = {
};
};
};
sleep 0.001;
sleep 0.01;
} forEach _missionObjs;
if (_delQty > 0) then {
_qty = count _missionObjs;
@@ -836,14 +842,12 @@ server_spawnCleanLoot = {
server_spawnCleanAnimals = {
private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];
if(!isNil "DZE_DYN_cleanAnimals") exitWith { };
DZE_DYN_cleanAnimals = true;
_missonAnimals = entities "CAAnimalBase";
_delQtyAnimal = 0;
{
if (local _x) then {
_x call dayz_perform_purge;
sleep 0.025;
sleep 0.05;
_delQtyAnimal = _delQtyAnimal + 1;
} else {
if (!alive _x) then {
@@ -852,17 +856,16 @@ server_spawnCleanAnimals = {
_nearby = {(isPlayer _x) and (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]);
if (_nearby==0) then {
_x call dayz_perform_purge;
sleep 0.025;
sleep 0.05;
_delQtyAnimal = _delQtyAnimal + 1;
};
};
};
};
sleep 0.001;
sleep 0.01;
} forEach _missonAnimals;
if (_delQtyAnimal > 0) then {
_qty = count _missonAnimals;
diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);
};
DZE_DYN_cleanAnimals = nil;
};

View File

@@ -1,65 +1,60 @@
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
/*%FSM<COMPILE "D:\Programme\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-75.000000,-500.000000,25.000000,-450.000000,0.000000,"init"};
item1[] = {"true",8,218,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"true"};
item2[] = {"waiting",2,250,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"waiting"};
item3[] = {"___min_loop",4,218,-75.000000,-75.000000,25.000000,-25.000000,4.000000,"5 min" \n "loop"};
item4[] = {"sync_time",2,250,-75.000000,25.000000,25.000000,75.000000,0.000000,"sync time"};
item5[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
item6[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup" \n "loop"};
item7[] = {"",7,210,-491.500000,220.999985,-483.500000,229.000015,0.000000,""};
item8[] = {"",7,210,-491.500000,-253.999969,-483.500000,-246.000031,0.000000,""};
item9[] = {"",7,210,421.000000,-178.999985,428.999969,-171.000015,0.000000,""};
item10[] = {"",7,210,421.000000,146.000000,428.999969,154.000000,0.000000,""};
item11[] = {"initialized",4,218,-75.000000,-425.000000,25.000000,-375.000000,0.000000,"initialized"};
item12[] = {"prepare",2,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"prepare"};
item13[] = {"update_objects",2,250,-325.000000,25.000000,-225.000000,75.000000,0.000000,"update objects"};
item14[] = {"__s_update__obje",4,218,-325.000000,-75.000000,-225.000000,-25.000000,2.000000,"5s" \n "update " \n "objects"};
item15[] = {"___second_loop",4,218,-450.000000,-75.000000,-350.000000,-25.000000,1.000000,"1 second" \n "loop"};
item16[] = {"group_cleanup",2,250,-450.000000,25.000000,-350.000000,75.000000,0.000000,"group" \n "cleanup"};
item17[] = {"__0_min__loop_1",4,218,50.000000,-75.000000,150.000000,-25.000000,5.000000,"10 min" \n " loop"};
item18[] = {"cleanup_dead",2,250,50.000000,25.000000,150.000000,75.000000,0.000000,"cleanup" \n "dead"};
item19[] = {"___min__loop",4,218,-200.000000,-75.000000,-100.000000,-25.000000,3.000000,"1 min" \n " loop"};
item20[] = {"cleanup_loot",2,250,-200.000000,25.000000,-100.000000,75.000000,0.000000,"cleanup" \n "loot"};
item21[] = {"__5_min__loop",4,218,175.000000,-75.000000,275.000000,-25.000000,6.000000,"15 min" \n " loop"};
item22[] = {"cleanup_animals",2,250,175.000000,25.000000,275.000000,75.000000,0.000000,"cleanup" \n "animals and fire"};
item23[] = {"__0_min__loop",4,218,300.000000,-75.000000,400.000000,-25.000000,7.000000,"30 min" \n " loop"};
item24[] = {"cleanup_null",2,4346,300.000000,25.000000,400.000000,75.000000,0.000000,"cleanup" \n "null"};
link0[] = {0,11};
link1[] = {1,2};
link2[] = {2,3};
link3[] = {2,9};
link4[] = {2,14};
link5[] = {2,15};
link6[] = {2,17};
link7[] = {2,19};
link8[] = {2,21};
link9[] = {2,23};
link10[] = {3,4};
link11[] = {4,5};
link12[] = {5,6};
link13[] = {6,7};
link14[] = {7,8};
link15[] = {8,1};
link16[] = {9,10};
link17[] = {10,5};
link18[] = {11,12};
link19[] = {12,1};
link20[] = {13,5};
link21[] = {14,13};
link22[] = {15,16};
link23[] = {16,5};
link24[] = {17,18};
link25[] = {18,5};
link26[] = {19,20};
link27[] = {20,5};
link28[] = {21,22};
link29[] = {22,5};
link30[] = {23,24};
link31[] = {24,5};
globals[] = {25.000000,1,0,0,0,640,480,1,42,6316128,1,-508.946564,440.498199,435.888916,-341.331024,861,630,1};
window[] = {2,-1,-1,-1,-1,838,26,1318,26,3,879};
item0[] = {"init",0,250,-25.000000,-350.000000,75.000000,-300.000000,0.000000,"init"};
item1[] = {"prepare",2,250,375.000000,-350.000000,475.000000,-300.000000,0.000000,"prepare"};
item2[] = {"initialized",4,218,175.000000,-350.000000,275.000000,-300.000000,0.000000,"initialized"};
item3[] = {"true",8,218,375.000000,-275.000000,475.000000,-225.000000,0.000000,"true"};
item4[] = {"waiting",2,250,375.000000,-200.000000,475.000000,-150.000000,0.000000,"waiting"};
item5[] = {"true",8,218,375.000000,75.000000,475.000000,125.000000,0.000000,"true"};
item6[] = {"general_cleanup",2,250,375.000000,150.000000,475.000000,200.000000,0.000000,"general" \n "cleanup" \n "loop"};
item7[] = {"",7,210,21.000000,170.999985,29.000000,179.000000,0.000000,""};
item8[] = {"",7,210,21.000004,-254.000000,28.999998,-246.000000,0.000000,""};
item9[] = {"",7,210,821.000000,-179.000000,829.000000,-171.000000,0.000000,""};
item10[] = {"",7,210,821.000000,96.000000,829.000000,104.000000,0.000000,""};
item11[] = {"___second_loop",4,218,50.000000,-75.000000,150.000000,-25.000000,1.000000,"3 second" \n "loop"};
item12[] = {"__s_update__obje",4,218,175.000000,-100.000000,275.000000,-50.000000,2.000000,"5s" \n "update " \n "objects"};
item13[] = {"___min__loop",4,218,300.000000,-125.000000,400.000000,-75.000000,3.000000,"1 min" \n " loop"};
item14[] = {"___min_loop",4,218,450.000000,-125.000000,550.000000,-75.000000,4.000000,"5 min" \n "loop"};
item15[] = {"__0_min__loop",4,218,575.000000,-100.000000,675.000000,-50.000000,5.000000,"10 min" \n " loop"};
item16[] = {"__5_min__loop",4,218,700.000000,-75.000000,800.000000,-25.000000,6.000000,"15 min" \n " loop"};
item17[] = {"cleanup_animals",2,250,700.000000,25.000000,800.000000,75.000000,0.000000,"cleanup" \n "animals and fire"};
item18[] = {"cleanup_dead",2,250,575.000000,0.000000,675.000000,50.000000,0.000000,"cleanup" \n "dead"};
item19[] = {"sync_time",2,250,450.000000,-25.000000,550.000000,25.000000,0.000000,"sync time"};
item20[] = {"cleanup_loot",2,250,300.000000,-25.000000,400.000000,25.000000,0.000000,"cleanup" \n "loot"};
item21[] = {"group_cleanup",2,4346,50.000000,25.000000,150.000000,75.000000,0.000000,"group" \n "cleanup"};
item22[] = {"update_objects",2,250,175.000000,0.000000,275.000000,50.000000,0.000000,"update objects"};
link0[] = {0,2};
link1[] = {1,3};
link2[] = {2,1};
link3[] = {3,4};
link4[] = {4,9};
link5[] = {4,11};
link6[] = {4,12};
link7[] = {4,13};
link8[] = {4,14};
link9[] = {4,15};
link10[] = {4,16};
link11[] = {5,6};
link12[] = {6,7};
link13[] = {7,8};
link14[] = {8,3};
link15[] = {9,10};
link16[] = {10,5};
link17[] = {11,21};
link18[] = {12,22};
link19[] = {13,20};
link20[] = {14,19};
link21[] = {15,18};
link22[] = {16,17};
link23[] = {17,5};
link24[] = {18,5};
link25[] = {19,5};
link26[] = {20,5};
link27[] = {21,5};
link28[] = {22,5};
globals[] = {25.000000,1,0,0,0,640,480,1,136,6316128,1,-53.328339,954.791992,443.544983,-436.145996,1044,911,1};
window[] = {2,-1,-1,-1,-1,1089,222,1514,277,3,1062};
*//*%FSM</HEAD>*/
class FSM
{
@@ -70,7 +65,7 @@ class FSM
class init
{
name = "init";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
init = /*%FSM<STATEINIT""">*/"//Major Performance Speedup by Skaronator ;)"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
@@ -87,6 +82,37 @@ class FSM
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "prepare">*/
class prepare
{
name = "prepare";
init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n
"" \n
"_lastUpdate = diag_tickTime;" \n
"_lastNeedUpdate = diag_tickTime;" \n
"_lastCleanupVehicles = diag_tickTime;" \n
"_lastCleanupGroups = diag_tickTime;" \n
"_lastCleanupNull = diag_tickTime;" \n
"" \n
"_lastCleanup900 = diag_tickTime;" \n
"" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "waiting">*/
class waiting
{
@@ -96,16 +122,6 @@ class FSM
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "__0_min__loop">*/
class __0_min__loop
{
priority = 7.000000;
to="cleanup_null";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanup1800) > 1800)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastCleanup1800 = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "__5_min__loop">*/
class __5_min__loop
{
@@ -116,8 +132,8 @@ class FSM
action=/*%FSM<ACTION""">*/"_lastCleanup900 = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "__0_min__loop_1">*/
class __0_min__loop_1
/*%FSM<LINK "__0_min__loop">*/
class __0_min__loop
{
priority = 5.000000;
to="cleanup_dead";
@@ -162,7 +178,7 @@ class FSM
priority = 1.000000;
to="group_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupGroups) > 1)"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupGroups) > 3)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastCleanupGroups = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
@@ -179,74 +195,11 @@ class FSM
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "sync_time">*/
class sync_time
{
name = "sync_time";
init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsSlow) then {" \n
" call dze_diag_fps;" \n
"};" \n
"call server_timeSync;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "general_cleanup">*/
class general_cleanup
{
name = "general_cleanup";
init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Starting loop for next task"";" \n
"" \n
"//Clean groups" \n
"{" \n
" // diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n
" if (count units _x==0) then {" \n
" deleteGroup _x;" \n
" // diag_log (""CLEANUP: DELETING A GROUP"");" \n
" };" \n
"} forEach allGroups;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "prepare">*/
class prepare
{
name = "prepare";
init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n
"" \n
"_lastUpdate = diag_tickTime;" \n
"_lastNeedUpdate = diag_tickTime;" \n
"_lastCleanupVehicles = diag_tickTime;" \n
"_lastCleanupGroups = diag_tickTime;" \n
"_lastCleanupNull = diag_tickTime;" \n
"" \n
"_lastCleanup900 = diag_tickTime;" \n
"_lastCleanup1800 = diag_tickTime;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
@@ -264,42 +217,12 @@ class FSM
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "update_objects">*/
class update_objects
/*%FSM<STATE "cleanup_animals">*/
class cleanup_animals
{
name = "update_objects";
init = /*%FSM<STATEINIT""">*/"{" \n
" needUpdate_objects = needUpdate_objects - [_x];" \n
" [_x,""damage"",true] call server_updateObject;" \n
"} forEach needUpdate_objects;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "group_cleanup">*/
class group_cleanup
{
name = "group_cleanup";
init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n
" {" \n
" if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
" (vehicle _x) setDamage 1;" \n
" _x setDamage 1;" \n
" };" \n
" } forEach allUnits;"/*%FSM</STATEINIT""">*/;
name = "cleanup_animals";
init = /*%FSM<STATEINIT""">*/"[] spawn server_spawnCleanFire;" \n
"[] spawn server_spawnCleanAnimals;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
@@ -337,6 +260,30 @@ class FSM
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "sync_time">*/
class sync_time
{
name = "sync_time";
init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsSlow) then {" \n
" call dze_diag_fps;" \n
"};" \n
"call server_timeSync;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "cleanup_loot">*/
class cleanup_loot
{
@@ -366,12 +313,12 @@ class FSM
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "cleanup_animals">*/
class cleanup_animals
/*%FSM<STATE "group_cleanup">*/
class group_cleanup
{
name = "cleanup_animals";
init = /*%FSM<STATEINIT""">*/"[] spawn server_spawnCleanFire;" \n
"[] spawn server_spawnCleanAnimals;"/*%FSM</STATEINIT""">*/;
name = "group_cleanup";
init = /*%FSM<STATEINIT""">*/"[] spawn server_checkHackers;" \n
"[] spawn server_cleanupGroups;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
@@ -388,13 +335,14 @@ class FSM
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "cleanup_null">*/
class cleanup_null
/*%FSM<STATE "update_objects">*/
class update_objects
{
name = "cleanup_null";
init = /*%FSM<STATEINIT""">*/"if (DZE_CleanNull) then {" \n
" [] spawn server_spawnCleanNull;" \n
"};"/*%FSM</STATEINIT""">*/;
name = "update_objects";
init = /*%FSM<STATEINIT""">*/"{" \n
" needUpdate_objects = needUpdate_objects - [_x];" \n
" [_x,""damage"",true] call server_updateObject;" \n
"} forEach needUpdate_objects;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{