removed all traces of CfgTownGenerator

This commit is contained in:
[VB]AWOL
2014-01-16 19:30:34 -06:00
parent 16901c122c
commit 91836d6145
5 changed files with 0 additions and 32605 deletions

File diff suppressed because it is too large Load Diff

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@@ -1,29 +0,0 @@
//diag_log "running location check...";
private ["_config","_locHdr","_position","_location","_distCfg","_configClass","_distAct"];
{
_location = _x select 0;
_distCfg = (_x select 2) + 200;
_configClass = _x select 1;
_distAct = player distance position _location;
if ((_distAct < _distCfg) and !(_location in dayz_locationsActive)) then {
//Record Active Location
//diag_log "Load!";
dayz_locationsActive set [count dayz_locationsActive,_location];
//Get Town Details
_config = configFile >> "CfgTownGenerator" >> _configClass;
_locHdr = configName _config;
_position = []+ getArray (_config >> "position");
_config call stream_locationFill;
//player sidechat (_locHdr + " " + str(count _config));
} else {
if ((_distAct > _distCfg) and (_location in dayz_locationsActive)) then {
//Delete Town Objects
_config = configFile >> "CfgTownGenerator" >> _configClass;
_config call stream_locationDel;
dayz_locationsActive = dayz_locationsActive - [_location];
};
};
} forEach dayz_Locations;

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@@ -1,12 +0,0 @@
for "_i" from 0 to ((count _this) - 1) do
{
private ["_config","_type","_position","_dir","_onFire","_object"];
_config = (_this select _i);
if (isClass(_config)) then {
_type = getText (_config >> "ctype");
_position = getArray (_config >> "position");
_object = nearestObject [_position,_type];
deleteVehicle _object;
};
};
//diag_log ("CLEAR: " + str(_this));

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@@ -1,24 +0,0 @@
for "_i" from 0 to ((count _this) - 1) do
{
private ["_config","_type","_position","_dir","_onFire","_object"];
_config = (_this select _i);
if (isClass(_config)) then {
_type = getText (_config >> "type");
_position = [] + getArray (_config >> "position");
_dir = getNumber (_config >> "direction");
_onFire = getNumber (_config >> "onFire");
_object = _type createVehicleLocal _position;
_object setPos _position;
_object setDir _dir;
_object allowDamage false;
//diag_log format["CreateObj: %1 / %2",_type,_position];
/*
if (_onFire > 0) then {
nul=[_object,_onFire,time,false,false] spawn BIS_Effects_Burn;
};
*/
};
};
//diag_log ("FILL: " + str(_this));

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@@ -563,29 +563,6 @@ if(isServer) then {
if(!isDedicated) then {
dayz_spawnPos = getPosATL player;
//Establish Location Streaming
_funcGetLocation =
{
for "_i" from 0 to ((count _this) - 1) do
{
private ["_location","_config","_locHdr","_position","_size","_type"];
//Get Location Data from config
_config = (_this select _i);
_locHdr = configName _config;
_position = getArray (_config >> "position");
_size = getNumber (_config >> "size");
_type = getText (_config >> "type");
//Find the Location
_location = nearestLocation [_position, _type];
//Record details
dayz_Locations set [count dayz_Locations, [_location,_locHdr,_size]];
};
};
//_cfgLocation = configFile >> "CfgTownGenerator";
//_cfgLocation call _funcGetLocation;
dayz_buildingMonitor = []; //Buildings to check
dayz_bodyMonitor = [];