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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix potential undefined dayz_characterID variable on login
The scheduler can start running fn_selfActions before player_monitor.fsm defines dayz_characterID when login or network return is slow.
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@@ -33,6 +33,7 @@
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[FIXED] Multiple players can no longer harvest the same plant at once. #1928 @F507DMT
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[FIXED] Purchased boats sometimes not spawning on helipad even when it is free of obstructions.
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[FIXED] Unable to fill water at some ponds and wells on Napf and Namalsk due to missing or misplaced waterHoleProxy.
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[FIXED] Potential undefined error for dayz_characterID on login. @oiad
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -69,7 +69,7 @@ _targetType = if(typeOf _target in DZE_DoorsLocked) then { "DOOR"; } else { "GEN
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// determine owner and player id
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// and check if player is owner of target object
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_playerUID = getPlayerUID _player;
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_characterID = dayz_characterID;
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_characterID = player getVariable ["CharacterID","0"];
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if (DZE_permanentPlot) then {
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_targetOwnerUID = if (isPlayer _target) then { getPlayerUID _target } else { _target getVariable ["ownerPUID","0"] };
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_isOwner = (_playerUID == _targetOwnerUID);
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@@ -13,7 +13,7 @@ private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_t
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"_isModular","_isModularDoor","_isHouse","_isGate","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock",
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"_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
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"_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
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"_allowed","_hasAccess","_uid"];
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"_allowed","_hasAccess","_uid","_myCharID"];
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_vehicle = vehicle player;
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_inVehicle = (_vehicle != player);
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@@ -27,6 +27,7 @@ _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
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_uid = getPlayerUID player;
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_nearLight = nearestObject [player,"LitObject"];
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_canPickLight = false;
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_myCharID = player getVariable ["CharacterID","0"];
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_vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
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_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
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_isPZombie = player isKindOf "PZombie_VB";
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@@ -249,7 +250,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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_id = _uid;
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_ownerID = _cursorTarget getVariable ["ownerPUID","0"];
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} else {
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_id = dayz_characterID;
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_id = _myCharID;
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_ownerID = _characterID;
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};
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@@ -1147,7 +1148,7 @@ if (_dogHandle > 0) then {
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_dog = _dogHandle getFSMVariable "_dog";
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if (isNil "_dog") exitWith {};
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if (isNil "_ownerID") then {_ownerID = "0"};
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if (_canDo && !_inVehicle && alive _dog && !(_ownerID in [dayz_characterID,_uid])) then {
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if (_canDo && !_inVehicle && alive _dog && !(_ownerID in [_myCharID,_uid])) then {
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if (s_player_movedog < 0) then {
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s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true];
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};
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