Use GetOut

Doesn't create a parachute with air vehicles
This commit is contained in:
icomrade
2016-08-22 19:28:50 -04:00
parent 2dd36bcda5
commit a70501cf59

View File

@@ -8,7 +8,7 @@ _KillEject = { //leave as local compile for a tiny bit more security
_radius = _x select 1;
if ((isInTraderCity || !canbuild) && {(player distance _SZPos) < _radius}) then {_cancel = true;};
} count DZE_SafeZonePosArray;
player action ["Eject",vehicle player]; //eject player so their gear is accessible if dead and they aren't stuck in wreck if alive
player action ["getOut",vehicle player]; //eject player so their gear is accessible if dead and they aren't stuck in wreck if alive
if (!_cancel) then {
sleep 0.01; //don't use uisleep here
[player, "explosion"] spawn player_death;