Hide corpse markers for bodies that are hidden

This commit is contained in:
ebayShopper
2017-03-28 14:31:29 -04:00
parent 35556adbfb
commit c6c7472ab7
2 changed files with 10 additions and 7 deletions

View File

@@ -20,6 +20,7 @@
[FIXED] CFGMoves/Animation CTD on server. Thanks Choc
[FIXED] DayZ_RollingMessage FPS impact. #1926 @BigEgg17
[FIXED] Random skin selection on new character creation with DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]];
[FIXED] Corpse markers are now deleted for bodies that are hidden.
[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.

View File

@@ -50,13 +50,15 @@ while {true} do {
_name = name player;
{
if (_x getVariable["bodyName",""] == _name) then {
_bodyCount = _bodyCount + 1;
_pos = [_x] call FNC_GetPos;
deleteMarkerLocal format["MyBody%1",_bodyCount];
_marker = createMarkerLocal [format["MyBody%1",_bodyCount],_pos];
_marker setMarkerTypeLocal "DestroyedVehicle";
_marker setMarkerTextLocal localize "STR_EPOCH_RIP";
_marker setMarkerColorLocal "ColorRed";
_pos = visiblePosition _x;
if (_pos select 2 >= 0) then { //Body is not hidden
_bodyCount = _bodyCount + 1;
deleteMarkerLocal format["MyBody%1",_bodyCount];
_marker = createMarkerLocal [format["MyBody%1",_bodyCount],_pos];
_marker setMarkerTypeLocal "DestroyedVehicle";
_marker setMarkerTextLocal localize "STR_EPOCH_RIP";
_marker setMarkerColorLocal "ColorRed";
};
};
} count allDead;