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https://github.com/EpochModTeam/DayZ-Epoch.git
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set humanity early
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@@ -39,7 +39,7 @@ if (Z_SingleCurrency) then {
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};
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//Switch
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[_model, _charID] call player_switchModel; //Already spawned thread, no need to spawn and waitUntil script is done
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[_model, _charID, _humanity] call player_switchModel; //Already spawned thread, no need to spawn and waitUntil script is done
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//Login
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@@ -113,7 +113,7 @@ player removeEventHandler ["HandleDamage",mydamage_eh1];
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eh_player_killed = player addeventhandler ["FiredNear",{_this call player_weaponFiredNear;}];
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[player] call fnc_usec_damageHandle;
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player allowDamage true;
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call player_forceSave;
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uiSleep 0.1;
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if !(isNull _old) then {deleteVehicle _old;};
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if !(isNull _old) then {deleteVehicle _old;};
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call player_forceSave;
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@@ -1,8 +1,7 @@
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private ["_weapons","_isArray","_CID","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_oldGroup","_idc","_display","_switchUnit","_leader","_currentCamera"];
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private ["_weapons","_isArray","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_oldGroup","_idc","_display","_switchUnit","_leader","_currentCamera"];
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_isArray = typeName _this == "ARRAY";
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if (_isArray) then {
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_class = _this select 0;
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_CID = _this select 1;
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} else {
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_class = _this;
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};
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@@ -84,7 +83,8 @@ _newUnit = _group createUnit [_class,respawn_west_original,[],0,"NONE"];
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if (_isArray) then {
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_newUnit allowDamage false;
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mydamage_eh1 = _newUnit AddEventHandler ["HandleDamage", {False}];
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_newUnit setVariable ["characterID",_CID,true];
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_newUnit setVariable ["characterID",(_this select 1),true];
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_newUnit setVariable ["humanity",(_this select 2),true];
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};
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_newUnit setDir _dir;
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{_newUnit removeMagazine _x;} count magazines _newUnit;
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